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James A. Snook

dblp:75/5711 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 36% Legged, aerial and field robots · 32% Language models and text generation · 32%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots › bio-inspired robot
bio-inspired robot control
0.112006
A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer · ICRA 2006
Natural language and speech › Language models and text generation
neural simulation
0.112006
A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer · ICRA 2006
Human-robot interaction
human-robot collaboration
0.112006
A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer · ICRA 2006
Machine learning › Reinforcement learning
action selection
0.012002
A Neural Approach to Adaptive Behavior and Multi-Sensor Action Selection in a Mobile Device · ICRA 2002
Machine learning › Reinforcement learning
value function estimation
0.012002
A Neural Approach to Adaptive Behavior and Multi-Sensor Action Selection in a Mobile Device · ICRA 2002

Methods — techniques the papers use, named apart from their topics

visual object recognition · 0.1neural simulation · 0.1laser range finder · 0.1simulated nervous system · 0.0hebbian learning · 0.0
YearPublicationVenuePosition
2006 A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer
abstract
A new RoboCup soccer league is being developed, focusing on human-robot interaction. In this league each team consists of both a human player, mounted on a Segway HT scooter, and a robotic version of the Segway; both human and robot players must cooperate to score goals. This paper details the design of our robotic Segway soccer brain-based device (SS-BBD). The SS-BBD control system is based on a large scale neural simulation, whose design is dictated by details from the published literature on vertebrate neuroanatomy, neurophysiology, and psychophysics. The physical device is completely autonomous, and possesses special manipulators for kicking and capturing a full-sized soccer ball. The SS-BBD uses visual and laser rangefinder information to recognize a variety of game related objects, which enables it to perform actions such as capturing the ball, kicking the ball to another player, shooting a goal, and maneuvering safely across the field. The SS-BBD can act autonomously or obey voice commands from the human player. This is an unprecedented level of human-robot teamwork on a soccer field, in that our players are not merely acting autonomously, but also communicate with each other and support each other on the field
Jason Fleischer, Botond Szatmáry, Donald Hutson, Douglas Moore, James A. Snook, Gerald M. Edelman, Jeffrey L. Krichmar
ICRA5
2002 A Neural Approach to Adaptive Behavior and Multi-Sensor Action Selection in a Mobile Device
abstract
Sampling multisensory information and taking the appropriate motor action is critical for a biological organism's survival, but a difficult task for robots. We present a Neurally Organized Mobile Adaptive Device (NOMAD), whose behavior is controlled by a simulated nervous system based on the anatomy and physiology of the vertebrate brain, that is capable of action selection in a real world environment. NOMAD's nervous system consists of an auditory system, a visual system, a taste system, sets of motor neurons capable of triggering behavior, a tracking system driven by visual stimuli, and a value system. The device itself, which moves autonomously, has a CCD camera for vision, microphones for hearing, and a gripper manipulator to pick up and taste objects by measuring the object's conductivity. Similar to a biological organism, NOMAD learns to categorize sensory information from its environment with no prior instruction, associate positive and negative value with this sensory information, and then learn to select the appropriate motor actions. We suggest that this neurobiological approach to action selection may be generalized to other robot systems.
Jeffrey L. Krichmar, James A. Snook
ICRA2