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Yonghwan Shin

dblp:76/104 · DBLP profile ↗
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7ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0001-7212-9119ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1Security and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Immersive interaction · 45% Interaction techniques and input · 42% Wearable and physiological sensing · 13%
Network and information security
1 paper
Authentication and access control · 33% Biometric security · 33% Usable security · 33%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
1.722025
Using Augmented Reality on the go: Understanding the effects of mobility on user performance and subjective workload across eye, head, and hand ray pointing · Int. J. Hum. Comput. Stud. 2025
StabilizAR: Enabling Hands-Free Head Pointing while Mobile · UIST 2025
Interaction techniques and input › target selection › pointing
head pointing
0.912025
StabilizAR: Enabling Hands-Free Head Pointing while Mobile · UIST 2025
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.412020
Comparing selection mechanisms for gaze input techniques in head-mounted displays · Int. J. Hum. Comput. Stud. 2020
Authentication and access control
authentication
0.412020
Gesture Authentication for Smartphones: Evaluation of Gesture Password Selection Policies · SP 2020
Usable security
authentication usability
0.412020
Gesture Authentication for Smartphones: Evaluation of Gesture Password Selection Policies · SP 2020
Biometric security › biometric authentication › behavioral biometric authentication
gesture-based authentication
0.412020
Gesture Authentication for Smartphones: Evaluation of Gesture Password Selection Policies · SP 2020
Interaction techniques and input
mobile interaction
0.312025
StabilizAR: Enabling Hands-Free Head Pointing while Mobile · UIST 2025
Interaction techniques and input › target selection
pointing
0.312025
Using Augmented Reality on the go: Understanding the effects of mobility on user performance and subjective workload across eye, head, and hand ray pointing · Int. J. Hum. Comput. Stud. 2025
Immersive interaction
head-mounted display
0.112020
Comparing selection mechanisms for gaze input techniques in head-mounted displays · Int. J. Hum. Comput. Stud. 2020

Methods — techniques the papers use, named apart from their topics

head pointing · 0.9hand ray pointing · 0.9eye pointing · 0.9guessing entropy estimation · 0.4dictionary attack · 0.4social acceptability validation study · 0.3elicitation study · 0.3
YearPublicationVenuePosition
2025 StabilizAR: Enabling Hands-Free Head Pointing while Mobile
abstract
Wearable Augmented Reality headsets are inherently mobile: they enable hands-free and immersive interaction while on the go.Despite this, research into input methods that cater to mobility issues, such as the instabilities introduced by canonical tasks such as walking, remains in its infancy.This paper addresses this omission by presenting StabilizAR, a technique to enhance head cursor input while walking.It introduces a novel cursor velocity limit activated by the mutual alignment of head and eye vectors that enhances fine-grained targeting without compromising input speed during large-scale cursor motion.It integrates this with a target scoring system that reduces the precision required during selection by accruing proximity-based estimates of a user's intended target.Two studies show these combined techniques dramatically increase targeting performance-boosting success rates from 6% to 91% while mobile-and elevate measures of usability and user preference.They show StabilizAR's potential to enable genuinely mobile HMD use.
Yonghwan Shin, Mingyu Han, Ian Oakley
UIST1
2025 Using Augmented Reality on the go: Understanding the effects of mobility on user performance and subjective workload across eye, head, and hand ray pointing
Yonghwan Shin, Augusto Esteves, Ian Oakley
Int. J. Hum. Comput. Stud.1
2020 Gesture Authentication for Smartphones: Evaluation of Gesture Password Selection Policies
abstract
Touchscreen gestures are attracting research attention as an authentication method. While studies have showcased their usability, it has proven more complex to determine, let alone enhance, their security. Problems stem both from the small scale of current data sets and the fact that gestures are matched imprecisely - by a distance metric. This makes it challenging to assess entropy with traditional algorithms. To address these problems, we captured a large set of gesture passwords (N=2594) from crowd workers, and developed a security assessment framework that can calculate partial guessing entropy estimates, and generate dictionaries that crack 23.13% or more gestures in online attacks (within 20 guesses). To improve the entropy of gesture passwords, we designed novel blacklist and lexical policies to, respectively, restrict and inspire gesture creation. We close by validating both our security assessment framework and policies in a new crowd-sourced study (N=4000). Our blacklists increase entropy and resistance to dictionary based guessing attacks.
Eunyong Cheon, Yonghwan Shin, Jun-Ho Huh, Hyoungshick Kim, Ian Oakley
SP2
2020 Characterizing In-Air Eyes-Free Typing Movements in VR
abstract
We empirically explore fundamental requirements for achieving VR in-air typing by observing the unconstrained eyes-free in-air typing of touch typists. We show that unconstrained typing movements differ substantively from previously observed constrained in-air typing movements and introduce a novel binary categorization of typing strategies: typists who use finger movements alone (FINGER) and those who combine finger movement with gross hand movement (HAND). We examine properties of finger kinematics, correlated movement of fingers, interrelation in consecutive key-strokes, and 3D distribution of key-stroke movements. We report that, compared to constrained typing, unconstrained typing generates shorter (49 mm) and faster (764 mm/s) key-strokes with a high correlation of finger movement and that the HAND strategy group exhibits more dynamic key-strokes. We discuss how these findings can inform the design of future in-air typing systems.
Hyunjae Gil, Yonghwan Shin, Hyungki Son, Inwook Hwang, Ian Oakley, Jin Ryong Kim
VRST2
2020 Comparing selection mechanisms for gaze input techniques in head-mounted displays
Augusto Esteves, Yonghwan Shin, Ian Oakley
Int. J. Hum. Comput. Stud.2
2018 Designing Socially Acceptable Hand-to-Face Input
abstract
Wearable head-mounted displays combine rich graphical output with an impoverished input space. Hand-to-face gestures have been proposed as a way to add input expressivity while keeping control movements unobtrusive. To better understand how to design such techniques, we describe an elicitation study conducted in a busy public space in which pairs of users were asked to generate unobtrusive, socially acceptable hand-to-face input actions. Based on the results, we describe five design strategies: miniaturizing, obfuscating, screening, camouflaging and re-purposing. We instantiate these strategies in two hand-to-face input prototypes, one based on touches to the ear and the other based on touches of the thumbnail to the chin or cheek. Performance assessments characterize time and error rates with these devices. The paper closes with a validation study in which pairs of users experience the prototypes in a public setting and we gather data on the social acceptability of the designs and reflect on the effectiveness of the different strategies.
Doyoung Lee, Youryang Lee, Yonghwan Shin, Ian Oakley
UIST3
2008 New smith predictor control using disturbance observer for steam superheater and steam pressure of the boiler
abstract
The steam superheater and the steam pressure systems are time delay systems that have poles near the origin in the left half plane or a pure integrator. Smith predictor can't be applied to these systems any more, because of the steady state error for the step disturbance. In this paper, a new Smith predictor controller is proposed for the steam superheater and the steam pressure. A disturbance observer to estimate an input disturbance and a new controller to eliminate an effect of a disturbance are proposed. The simulation results verifies the efficiency of the proposed system.
Soonyoung Lee, Yonghwan Shin, Eunsung Jang, Hwi-Beom Shin
ICARCV2