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Erwin Stauder

dblp:76/3729 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 87% Collaborative and social computing · 13%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Visualization and visual analytics · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
authoring tool
0.012002
A Combined Immersive and Desktop Authoring Tool for Virtual Environments · VR 2002
Virtual and augmented reality › virtual environment
immersive virtual environments
0.012002
A Combined Immersive and Desktop Authoring Tool for Virtual Environments · VR 2002
User interface design and tools
developer tools
0.012002
A Combined Immersive and Desktop Authoring Tool for Virtual Environments · VR 2002
User interface design and tools
visual programming
0.012002
A Combined Immersive and Desktop Authoring Tool for Virtual Environments · VR 2002
Collaborative and social computing
collaborative editing
0.012002
A Combined Immersive and Desktop Authoring Tool for Virtual Environments · VR 2002
YearPublicationVenuePosition
2009 Key Questions in Building Defect Prediction Models in Practice
Rudolf Ramler, Klaus Wolfmaier, Erwin Stauder, Felix Kossak, Thomas Natschläger
PROFES3
2002 A Combined Immersive and Desktop Authoring Tool for Virtual Environments
abstract
While frameworks and application programming interfaces for virtual reality are commonplace today, designing scenarios for virtual environments still remains a tedious and time consuming task. We present a new authoring tool which combines scene assembly and visual programming in a desktop application with instant testing, tuning and planning in an immersive virtual environment. Two authors can work together, one with the desktop authoring application and the other in the immersive VR-simulation, to build a complete scenario.
Roland Holm, Erwin Stauder, Roland R. Wagner, Markus Priglinger, Jens Volkert
VR2