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Alan C. Schultz

dblp:78/230 · DBLP profile ↗
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33ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 26 · 2 first-authorSystems, architecture and hardware · 11 · 2 first-authorHuman-computer interaction and ubiquitous computing · 10Graphics, computer vision, multimedia, augmented reality and games · 5Applied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
10 papers
Human-robot interaction · 80% Haptics and multimodal interaction · 11% Interaction techniques and input · 5%
Artificial intelligence
12 papers
Robot navigation and mapping · 33% Reinforcement learning · 21% Robot manipulation · 17%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 27 heaviest of 35, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
0.122007
Robotic Discovery of the Auditory Scene · ICRA 2007
Unifying Exploration, Localization, Navigation, and Planning Through a Common Representation · ICRA 1999
Robotics › Robot manipulation
human-robot interaction
0.112008
Incorporating Mental Simulation for a More Effective Robotic Teammate · AAAI 2008
Audio and music processing
computational auditory scene analysis
0.112007
Robotic Discovery of the Auditory Scene · ICRA 2007
Audio and music processing › computational auditory scene analysis
robot audition
0.112007
Robotic Discovery of the Auditory Scene · ICRA 2007
Audio and music processing
sound source localization
0.112007
Robotic Discovery of the Auditory Scene · ICRA 2007
Human-robot interaction
human-robot collaboration
0.112007
Spatial Representation and Reasoning for Human-Robot Collaboration · AAAI 2007
Haptics and multimodal interaction
multimodal interaction
0.112007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Human-robot interaction › robot perception
object disambiguation
0.112007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling
cognitive architecture
0.112006
Children and robots learning to play hide and seek · HRI 2006
Human-robot interaction › multi-robot systems
multi-robot interaction
0.112006
Using a Qualitative Sketch to Control a Team of Robots · ICRA 2006
Human-robot interaction › human behavior modeling
perspective taking
0.112006
Children and robots learning to play hide and seek · HRI 2006
Robotics › Robot navigation and mapping
localization
0.021999
Unifying Exploration, Localization, Navigation, and Planning Through a Common Representation · ICRA 1999
Continuous Localization Using Evidence Grids · ICRA 1998
Robotics › Robot navigation and mapping › occupancy grid mapping
evidence grid
0.032002
Continuous Localization Using Evidence Grids · ICRA 1998
Using Spatial Language in a Human-Robot Dialog · ICRA 2002
Unifying Exploration, Localization, Navigation, and Planning Through a Common Representation · ICRA 1999
Interaction techniques and input
sketch-based interaction
0.022006
Using a Qualitative Sketch to Control a Team of Robots · ICRA 2006
Using a Sketch Pad Interface for Interacting with a Robot Team · AAAI 2005
Knowledge, reasoning and agents › Multi-agent systems
coevolution
0.012001
Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists · IJCAI 2001
Robotics › Motion planning and robot control
robot planning
0.011999
Unifying Exploration, Localization, Navigation, and Planning Through a Common Representation · ICRA 1999
Computer vision › Image recognition and object detection
object recognition
0.012007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Natural language and speech › Question answering and dialogue systems
spoken dialogue
0.012007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Robotics › Robot navigation and mapping
occupancy grid mapping
0.011998
Mobile Robot Exploration and Map-Building with Continuous Localization · ICRA 1998
Robotics › Robot navigation and mapping
SLAM
0.011998
Mobile Robot Exploration and Map-Building with Continuous Localization · ICRA 1998
Human-robot interaction
task-oriented interaction
0.012006
Common metrics for human-robot interaction · HRI 2006
Machine learning › Reinforcement learning › multi-agent reinforcement learning
heterogeneous agents
0.012001
Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists · IJCAI 2001
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.012001
Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists · IJCAI 2001
Software maintenance and evolution
program comprehension
0.011992
The Role of Program Structure in Software Maintenance · Int. J. Man Mach. Stud. 1992
Machine learning › Reinforcement learning
experience-based learning
0.011988
Using Experience-Based Learning in Game Playing · ML 1988
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.011988
Using Experience-Based Learning in Game Playing · ML 1988
User interface design and tools
documentation design
0.011986
The effects of structured, multi-level documentation · CHI 1986

Methods — techniques the papers use, named apart from their topics

evidence grid · 0.2mental simulation · 0.2vision · 0.1natural language understanding · 0.1acoustics · 0.1cognitive modeling · 0.1usability study · 0.1standardization framework · 0.1qualitative sketch interface · 0.1case study · 0.1multimodal interface · 0.0evolutionary computation · 0.0common representation · 0.0evidence grid registration · 0.0empirical study · 0.0
YearPublicationVenuePosition
2013 ACT-R/E: an embodied cognitive architecture for human-robot interaction
abstract
We present ACT-R/E (Adaptive Character of Thought-Rational / Embodied), a cognitive architecture for human-robot interaction. Our reason for using ACT-R/E is two-fold. First, ACT-R/E enables researchers to build good embodied models of people to understand how and why people think the way they do. Then, we leverage that knowledge of people by using it to predict what a person will do in different situations; e.g., that a person may forget something and may need to be reminded or that a person cannot see everything the robot sees. We also discuss methods of how to evaluate a cognitive architecture and show numerous empirically validated examples of ACT-R/E models.
J. Gregory Trafton, Laura M. Hiatt, Anthony M. Harrison, Franklin P. Tamborello II, Sangeet S. Khemlani, Alan C. Schultz
J. Hum. Robot Interact.6
2008 Incorporating Mental Simulation for a More Effective Robotic Teammate
William G. Kennedy, Magdalena D. Bugajska, William Adams, Alan C. Schultz, J. Gregory Trafton
AAAI4
2007 Spatial Representation and Reasoning for Human-Robot Collaboration
William G. Kennedy, Magdalena D. Bugajska, Matthew Marge, William Adams, Benjamin R. Fransen, Dennis Perzanowski, Alan C. Schultz, J. Gregory Trafton
AAAI7
2007 Using vision, acoustics, and natural language for disambiguation
abstract
Creating a human-robot interface is a daunting experience. Capabilities and functionalities of the interface are dependent on the robustness of many different sensor and input modalities. For example, object recognition poses problems for state-of-the-art vision systems. Speech recognition in noisy environments remains problematic for acoustic systems. Natural language understanding and dialog are often limited to specific domains and baffled by ambiguous or novel utterances. Plans based on domain-specific tasks limit the applicability of dialog managers. The types of sensors used limit spatial knowledge and understanding, and constrain cognitive issues, such as perspective-taking.In this research, we are integrating several modalities, such as vision, audition, and natural language understanding to leverage the existing strengths of each modality and overcome individual weaknesses. We are using visual, acoustic, and linguistic inputs in various combinations to solve such problems as the disambiguation of referents (objects in the environment), localization of human speakers, and determination of the source of utterances and appropriateness of responses when humans and robots interact. For this research, we limit our consideration to the interaction of two humans and one robot in a retrieval scenario. This paper will describe the system and integration of the various modules prior to future testing.
Benjamin R. Fransen, Vlad I. Morariu, Eric Martinson, Samuel Blisard, Matthew Marge, Scott Thomas, Alan C. Schultz, Dennis Perzanowski
HRI7
2007 Robotic Discovery of the Auditory Scene
abstract
In this work, we describe an autonomous mobile robotic system for finding and investigating ambient noise sources in the environment. Motivated by the large negative effect of ambient noise sources on robot audition, the long-term goal is to provide awareness of the auditory scene to a robot, so that it may more effectively act to filter out the interference or re-position itself to increase the signal-to-noise ratio. Here, we concentrate on the discovery of new sources of sound through the use of mobility and directed investigation. This is performed in a two-step process. In the first step, a mobile robot first explores the surrounding acoustical environment, creating evidence grid representations to localize the most influential sound sources in the auditory scene. Then in the second step, the robot investigates each potential sound source location in the environment so as to improve the localization result, and identify volume and directionality characteristics of the sound source. Once every source has been investigated, a noise map of the entire auditory scene is created for use by the robot in avoiding areas of loud ambient noise when performing an auditory task.
Eric Martinson, Alan C. Schultz
ICRA2
2006 Common metrics for human-robot interaction
abstract
This paper describes an effort to identify common metrics for task-oriented human-robot interaction (HRI). We begin by discussing the need for a toolkit of HRI metrics. We then describe the framework of our work and identify important biasing factors that must be taken into consideration. Finally, we present suggested common metrics for standardization and a case study. Preparation of a larger, more detailed toolkit is in progress.
Aaron Steinfeld, Terrence Fong, David B. Kaber, Michael Lewis 0001, Jean Scholtz, Alan C. Schultz, Michael A. Goodrich
HRI6
2006 Children and robots learning to play hide and seek
abstract
How do children learn how to play hide and seek? At age 3-4, children do not typically have perspective taking ability, so their hiding ability should be extremely limited. We show through a case study that a 3 1/2 year old child can, in fact, play a credible game of hide and seek, even though she does not seem to have perspective taking ability. We propose that children are able to learn how to play hide and seek by learning the features and relations of objects (e.g., containment, under) and use that information to play a credible game of hide and seek. We model this hypothesis within the ACT-R cognitive architecture and put the model on a robot, which is able to mimic the child's hiding behavior. We also take the "hiding" model and use it as the basis for a "seeking" model. We suggest that using the same representations and procedures that a person uses allows better interaction between the human and robotic system.
J. Gregory Trafton, Alan C. Schultz, Dennis Perzanowski, Magdalena D. Bugajska, William Adams, Nicholas L. Cassimatis, Derek P. Brock
HRI2
2006 Using a Qualitative Sketch to Control a Team of Robots
abstract
In this paper, we describe a prototype interface that facilitates the control of a mobile robot team by a single operator, using a sketch interface on a tablet PC. The user sketches a qualitative map of the scene and includes the robots in approximate starting positions. Both path and target position commands are supported as well as editing capabilities. Sensor feedback from the robots is included in the display such that the sketch interface acts as a two-way communication device between the user and the robots. The paper also includes results of a usability study, in which users were asked to perform a series of tasks
Marjorie Skubic, Derek Anderson, Samuel Blisard, Dennis Perzanowski, Alan C. Schultz
ICRA5
2006 Continuous and Embedded Learning for Multi-Agent Systems
abstract
This paper describes multi-agent strategies for applying continuous and embedded learning (CEL). In the CEL architecture, an agent maintains a simulator based on its current knowledge of the world and applies a learning algorithm that obtains its performance measure using this simulator. The simulator is updated to reflect changes in the environment or robot state that can be detected by a monitor, such as sensor failures. In this paper, we adapt this architecture to a multi-agent setting in which the monitor is communicated among the team members effectively creating a distributed monitor. The parameters of the current control algorithm (in our case rulebases learned by genetic algorithms) used by all of the agents are added to the monitor as well, allowing for cooperative learning. We show that communication of agent status (e.g. failures) among the team members allows the agents to dynamically adapt to team properties, in this case team size. Furthermore, we show that an agent is able to switch between specializing within a section of the domain when there are many team members and generalizing to other parts of the domain when the rest of the team members are disabled. Finally, we also discuss future potential of this method, most notably in the creation of a distributed case based reasoning system in which the cases are actual genetic algorithm population members that can be swapped among team members
Zsolt Kira, Alan C. Schultz
IROS2
2006 Auditory Evidence Grids
abstract
Sound source localization on a mobile robot can be a difficult task due to a variety of problems inherent to a real environment, including robot ego-noise, echoes, and the transient nature of ambient noise. As a result, source localization data are often very noisy and unreliable. In this work, we overcome some of these problems by combining the localization evidence over a variety of robot poses using an evidence grid. The result is a representation that localizes the pertinent objects well over time, can be used to filter poor localization results, and may also be useful for global re-localization from sound localization results
Eric Martinson, Alan C. Schultz
IROS2
2006 A Preliminary Study of Peer-to-Peer Human-Robot Interaction
abstract
The Peer-To-Peer Human-Robot Interaction (P2P-HRI) project is developing techniques to improve task coordination and collaboration between human and robot partners. Our work is motivated by the need to develop effective human-robot teams for space mission operations. A central element of our approach is creating dialogue and interaction tools that enable humans and robots to flexibly support one another. In order to understand how this approach can influence task performance, we recently conducted a series of tests simulating a lunar construction task with a human-robot team. In this paper, we describe the tests performed, discuss our initial results, and analyze the effect of intervention on task performance.
Terrence Fong, Jean Scholtz, Julie A. Shah, Lorenzo Flueckiger, Clayton Kunz, David Lees, John Schreiner, Michael D. Siegel, Laura M. Hiatt, Illah R. Nourbakhsh, Reid G. Simmons, Robert O. Ambrose, Robert R. Burridge, Brian Antonishek, Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton
SMC16
2005 Ready or Not, Here I Come
Magdalena D. Bugajska, William Adams, Scott Thomas, J. Gregory Trafton, Alan C. Schultz
AAAI5
2005 Using a Sketch Pad Interface for Interacting with a Robot Team
Marjorie Skubic, Derek Anderson, Samuel Blisard, Dennis Perzanowski, William Adams, J. Gregory Trafton, Alan C. Schultz
AAAI7
2005 Designing robots for long-term social interaction
abstract
Valerie the roboceptionist is the most recent addition to Carnegie Mellon's social robots project. A permanent installation in the entranceway to Newell-Simon hall, the robot combines useful functionality - giving directions, looking up weather forecasts, etc. - with an interesting and compelling character. We are using Valerie to investigate human-robot social interaction, especially long-term human-robot "relationships". Over a nine-month period, we have found that many visitors continue to interact with the robot on a daily basis, but that few of the individual interactions last for more than 30 seconds. Our analysis of the data has indicated several design decisions that should facilitate more natural human-robot interactions.
Rachel Gockley, Allison Bruce, Jodi Forlizzi, Marek P. Michalowski, Anne Mundell, Stephanie Rosenthal, Brennan Sellner, Reid G. Simmons, Kevin Snipes, Alan C. Schultz
IROS10
2005 Enabling effective human-robot interaction using perspective-taking in robots
abstract
We propose that an important aspect of human-robot interaction is perspective-taking. We show how perspective-taking occurs in a naturalistic environment (astronauts working on a collaborative project) and present a cognitive architecture for performing perspective-taking called Polyscheme. Finally, we show a fully integrated system that instantiates our theoretical framework within a working robot system. Our system successfully solves a series of perspective-taking problems and uses the same frames of references that astronauts do to facilitate collaborative problem solving with a person.
J. Gregory Trafton, Nicholas L. Cassimatis, Magdalena D. Bugajska, Derek P. Brock, Farilee Mintz, Alan C. Schultz
IEEE Trans. Syst. Man Cybern. Part A6
2004 Spatial language for human-robot dialogs
abstract
In conversation, people often use spatial relationships to describe their environment, e.g., "There is a desk in front of me and a doorway behind it," and to issue directives, e.g., "go around the desk and through the doorway." In our research, we have been investigating the use of spatial relationships to establish a natural communication mechanism between people and robots, in particular, for novice users. In this paper, the work on robot spatial relationships is combined with a multimodal robot interface. We show how linguistic spatial descriptions and other spatial information can be extracted from an evidence grid map and how this information can be used in a natural, human-robot dialog. Examples using spatial language are included for both robot-to-human feedback and also human-to-robot commands. We also discuss some linguistic consequences in the semantic representations of spatial and locative information based on this work.
Marjorie Skubic, Dennis Perzanowski, Samuel Blisard, Alan C. Schultz, William Adams, Magdalena D. Bugajska, Derek P. Brock
IEEE Trans. Syst. Man Cybern. Part C4
2003 Anytime coevolution of form and function
abstract
This paper describes an approach to continuous coevolution of form (the morphology) and function (the control behaviour) for autonomous vehicles. This study focuses on coevolution of the characteristics such as beam width and range of individual sensors in the sensor suite, and the reactive strategies for collision-free navigation for an autonomous micro air vehicle. The results of the evolution of the system in a fixed simulation model were compared to case-based anytime learning (also called continuous and embedded learning) where the simulation model was updated over time to better match changes in the environment.
Magdalena D. Bugajska, Alan C. Schultz
IEEE Congress on Evolutionary Computation2
2003 Representing a 3-D environment with a 2 1/2 -D map structure
abstract
This paper explores the development of a two and one-half dimensional (2 1/2 -D) map structure to provide an autonomous mobile robot with a more three-dimensional (3-D) model of its environment than those afforded by current map structures. The 2 1/2 -D map structure was created by modifying the widely used evidence grid to store a height, along with a probability value, in each cell location to record the varying elevations of a 3-D environment. Results show that this map structure is capable of providing an autonomous mobile robot with a representation of a limited 3-D environment that will allow it to perform obstacle detection, path planning, and to an extent, localization.
Edward H. L. Fong, William Adams, Frederick L. Crabbe, Alan C. Schultz
IROS4
2003 Finding the FOO: a pilot study for a multimodal interface
abstract
In our research on intuitive means for humans and intelligent, mobile robots to collaborate, we use a multimodal interface that supports speech and gestural inputs. As a preliminary step to evaluate our approach and to identify practical areas for future work, we conducted a wizard-of-Oz pilot study with five participants who each collaborated with a robot on a search task in a separate room. The goal was to find a sign in the robot's environment with the word "FOO" printed on it. Using a subset of our multimodal interface, participants were told to direct the collaboration. As their subordinate, the robot would understand their utterances and gestures, and recognize objects and structures in the search space. Participants conversed with the robot through a wireless microphone and headphone and, for gestural input, used a touch screen displaying alternative views of the robot's environment to indicate locations and objects.
Dennis Perzanowski, Derek P. Brock, William Adams, Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton, Samuel Blisard, Marjorie Skubic
SMC5
2002 A blended population approach to cooperative coevolution for decomposition of complex problems
abstract
Cooperative coevolutionary architectures provide a framework for solving complex problems by decomposing them into constituent subproblems, solving the subproblems, and then reintegrating the solutions. This paper presents a blended cooperative coevolution model which offers advantages over traditional evolutionary algorithms and currently-used cooperative coevolutionary architectures.
Donald A. Sofge, Kenneth A. De Jong, Alan C. Schultz
IEEE Congress on Evolutionary Computation3
2002 Using Spatial Language in a Human-Robot Dialog
abstract
In conversation, people often use spatial relationships to describe their environment, e.g., "There is a desk in front of me and a doorway behind it", and to issue directives, e.g., "Go around the desk and through the doorway." In our research, we have been investigating the use of spatial relationships to establish a natural communication mechanism between people and robots, in particular, for novice users. In this paper, the work on robot spatial relationships is combined with a multimodal robot interface developed at the Naval Research Lab. We show how linguistic spatial descriptions and other spatial information can be extracted from an evidence grid map and how this information can be used in a natural, human-robot dialog.
Marjorie Skubic, Dennis Perzanowski, Alan C. Schultz, William Adams
ICRA3
2002 A hybrid cognitive-reactive multi-agent controller
abstract
The purpose of this paper is to introduce a hybrid cognitive-reactive system, which integrates a machine-learning algorithm (SAMUEL, an evolutionary algorithm-based rule-learning system) with a computational cognitive model (written in ACT-R). In this system, the learning algorithm handles reactive aspects of the task and provides an adaptation mechanism, while the cognitive model handles cognitive aspects of the task and ensures the realism of the behavior. In this study, the controller architecture is used to implement a controller for a team of micro-air vehicles performing reconnaissance and surveillance.
Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton, Farilee Mintz
IROS2
2001 Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists
Mitchell A. Potter, Lisa Meeden, Alan C. Schultz
IJCAI3
2000 The Effects of Team Size on the Evolution of Distributed Micro air Vehicles
Daniel J. Collins, Arvin Agah, Annie S. Wu, Alan C. Schultz
GECCO4
1999 Unifying Exploration, Localization, Navigation, and Planning Through a Common Representation
abstract
The major themes of our research include the creation of mobile robot systems that are robust and adaptive in rapidly changing environments and the view of integration as a basic research issue. Where reasonable, we try to use the same representations to allow different components to work more readily together and to allow better and more natural integration of and communication between these components. In this paper, we describe our most recent work in integrating mobile robot exploration, localization, navigation, and planning through the use of a common representation, evidence grids.
Alan C. Schultz, William Adams, Brian Yamauchi
ICRA1
1999 Evolutionary Algorithms for Reinforcement Learning
abstract
There are two distinct approaches to solving reinforcement learning problems, namely, searching in value function space and searching in policy space. Temporal difference methods and evolutionary algorithms are well-known examples of these approaches. Kaelbling, Littman and Moore recently provided an informative survey of temporal difference methods. This article focuses on the application of evolutionary algorithms to the reinforcement learning problem, emphasizing alternative policy representations, credit assignment methods, and problem-specific genetic operators. Strengths and weaknesses of the evolutionary approach to reinforcement learning are presented, along with a survey of representative applications.
David E. Moriarty, Alan C. Schultz, John J. Grefenstette
J. Artif. Intell. Res.2
1998 Continuous Localization Using Evidence Grids
abstract
Evidence grids provide a uniform representation for fusing temporally and spatially distinct sensor readings. However, the use of evidence grids requires that the robot be localized within its environment. Odometry errors typically accumulate over time, making localization estimates degrade, and introducing significant errors into evidence grids as they are built. We have addressed this problem by developing a method for "continuous localization", in which the robot corrects its localization estimates incrementally and on the fly. Assuming the mobile robot has a map of its environment represented as an evidence grid, localization is achieved by building a series of "local perception grids" based on localized sensor readings and the current odometry, and then registering the local and global grids. The registration produces an offset which is used to correct the odometry. Results are given on the effectiveness of this method, and quantify the improvement of continuous localization over dead reckoning. We also compare different techniques for matching evidence grids and for searching registration offsets.
Alan C. Schultz, William Adams
ICRA1
1998 Mobile Robot Exploration and Map-Building with Continuous Localization
abstract
Our research addresses how to integrate exploration and localization for mobile robots. A robot exploring and mapping an unknown environment needs to know its own location, but it may need a map in order to determine that location. In order to solve this problem, we have developed ARIEL, a mobile robot system that combines frontier based exploration with continuous localization. ARIEL explores by navigating to frontiers, regions on the boundary between unexplored space and space that is known to be open. ARIEL finds these regions in the occupancy grid map that it builds as it explores the world. ARIEL localizes by matching its recent perceptions with the information stored in the occupancy grid. We have implemented ARIEL on a real mobile robot and tested ARIEL in a real-world office environment. We present quantitative results that demonstrate that ARIEL can localize accurately while exploring, and thereby build accurate maps of its environment.
Brian Yamauchi, Alan C. Schultz, William Adams
ICRA2
1992 The Role of Program Structure in Software Maintenance
Deborah A. Boehm-Davis, Robert W. Holt, Alan C. Schultz
Int. J. Man Mach. Stud.3
1990 Simulation-Assisted Learning by Competition: Effects of Noise Differences Between Training Model and Target Environment
Connie Loggia Ramsey, John J. Grefenstette, Alan C. Schultz
ML3
1990 Learning Sequential Decision Rules Using Simulation Models and Competition
John J. Grefenstette, Connie Loggia Ramsey, Alan C. Schultz
Mach. Learn.3
1988 Using Experience-Based Learning in Game Playing
Kenneth A. De Jong, Alan C. Schultz
ML2
1986 The effects of structured, multi-level documentation
Robert W. Holt, Deborah A. Boehm-Davis, Alan C. Schultz
CHI3