VLDB 2026 Research / reviewers in the wild / expert
Alan C. Schultz
dblp:78/230
· DBLP profile ↗
33ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 26 · 2 first-authorSystems, architecture and hardware · 11 · 2 first-authorHuman-computer interaction and ubiquitous computing · 10Graphics, computer vision, multimedia, augmented reality and games · 5Applied, interdisciplinary, general and emerging computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
10 papers |
Human-robot interaction · 80% Haptics and multimodal interaction · 11% Interaction techniques and input · 5% | |
| Artificial intelligence
12 papers |
Robot navigation and mapping · 33% Reinforcement learning · 21% Robot manipulation · 17% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 27 heaviest of 35, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
0.1 | 2 | 2007 | Robotic Discovery of the Auditory Scene · ICRA 2007 Unifying Exploration, Localization, Navigation, and Planning Through a Common Representation · ICRA 1999 |
Robotics › Robot manipulation
human-robot interaction |
0.1 | 1 | 2008 | Incorporating Mental Simulation for a More Effective Robotic Teammate · AAAI 2008 |
Audio and music processing
computational auditory scene analysis |
0.1 | 1 | 2007 | Robotic Discovery of the Auditory Scene · ICRA 2007 |
Audio and music processing › computational auditory scene analysis
robot audition |
0.1 | 1 | 2007 | Robotic Discovery of the Auditory Scene · ICRA 2007 |
Audio and music processing
sound source localization |
0.1 | 1 | 2007 | Robotic Discovery of the Auditory Scene · ICRA 2007 |
Human-robot interaction
human-robot collaboration |
0.1 | 1 | 2007 | Spatial Representation and Reasoning for Human-Robot Collaboration · AAAI 2007 |
Haptics and multimodal interaction
multimodal interaction |
0.1 | 1 | 2007 | Using vision, acoustics, and natural language for disambiguation · HRI 2007 |
Human-robot interaction › robot perception
object disambiguation |
0.1 | 1 | 2007 | Using vision, acoustics, and natural language for disambiguation · HRI 2007 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling
cognitive architecture |
0.1 | 1 | 2006 | Children and robots learning to play hide and seek · HRI 2006 |
Human-robot interaction › multi-robot systems
multi-robot interaction |
0.1 | 1 | 2006 | Using a Qualitative Sketch to Control a Team of Robots · ICRA 2006 |
Human-robot interaction › human behavior modeling
perspective taking |
0.1 | 1 | 2006 | Children and robots learning to play hide and seek · HRI 2006 |
Robotics › Robot navigation and mapping
localization |
0.0 | 2 | 1999 | Unifying Exploration, Localization, Navigation, and Planning Through a Common Representation · ICRA 1999 Continuous Localization Using Evidence Grids · ICRA 1998 |
Robotics › Robot navigation and mapping › occupancy grid mapping
evidence grid |
0.0 | 3 | 2002 | Continuous Localization Using Evidence Grids · ICRA 1998 Using Spatial Language in a Human-Robot Dialog · ICRA 2002 Unifying Exploration, Localization, Navigation, and Planning Through a Common Representation · ICRA 1999 |
Interaction techniques and input
sketch-based interaction |
0.0 | 2 | 2006 | Using a Qualitative Sketch to Control a Team of Robots · ICRA 2006 Using a Sketch Pad Interface for Interacting with a Robot Team · AAAI 2005 |
Knowledge, reasoning and agents › Multi-agent systems
coevolution |
0.0 | 1 | 2001 | Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists · IJCAI 2001 |
Robotics › Motion planning and robot control
robot planning |
0.0 | 1 | 1999 | Unifying Exploration, Localization, Navigation, and Planning Through a Common Representation · ICRA 1999 |
Computer vision › Image recognition and object detection
object recognition |
0.0 | 1 | 2007 | Using vision, acoustics, and natural language for disambiguation · HRI 2007 |
Natural language and speech › Question answering and dialogue systems
spoken dialogue |
0.0 | 1 | 2007 | Using vision, acoustics, and natural language for disambiguation · HRI 2007 |
Robotics › Robot navigation and mapping
occupancy grid mapping |
0.0 | 1 | 1998 | Mobile Robot Exploration and Map-Building with Continuous Localization · ICRA 1998 |
Robotics › Robot navigation and mapping
SLAM |
0.0 | 1 | 1998 | Mobile Robot Exploration and Map-Building with Continuous Localization · ICRA 1998 |
Human-robot interaction
task-oriented interaction |
0.0 | 1 | 2006 | Common metrics for human-robot interaction · HRI 2006 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
heterogeneous agents |
0.0 | 1 | 2001 | Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists · IJCAI 2001 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.0 | 1 | 2001 | Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists · IJCAI 2001 |
Software maintenance and evolution
program comprehension |
0.0 | 1 | 1992 | The Role of Program Structure in Software Maintenance · Int. J. Man Mach. Stud. 1992 |
Machine learning › Reinforcement learning
experience-based learning |
0.0 | 1 | 1988 | Using Experience-Based Learning in Game Playing · ML 1988 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.0 | 1 | 1988 | Using Experience-Based Learning in Game Playing · ML 1988 |
User interface design and tools
documentation design |
0.0 | 1 | 1986 | The effects of structured, multi-level documentation · CHI 1986 |
Methods — techniques the papers use, named apart from their topics
evidence grid · 0.2mental simulation · 0.2vision · 0.1natural language understanding · 0.1acoustics · 0.1cognitive modeling · 0.1usability study · 0.1standardization framework · 0.1qualitative sketch interface · 0.1case study · 0.1multimodal interface · 0.0evolutionary computation · 0.0common representation · 0.0evidence grid registration · 0.0empirical study · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | ACT-R/E: an embodied cognitive architecture for human-robot interactionabstractWe present ACT-R/E (Adaptive Character of Thought-Rational / Embodied), a cognitive architecture for human-robot interaction. Our reason for using ACT-R/E is two-fold. First, ACT-R/E enables researchers to build good embodied models of people to understand how and why people think the way they do. Then, we leverage that knowledge of people by using it to predict what a person will do in different situations; e.g., that a person may forget something and may need to be reminded or that a person cannot see everything the robot sees. We also discuss methods of how to evaluate a cognitive architecture and show numerous empirically validated examples of ACT-R/E models. J. Gregory Trafton, Laura M. Hiatt, Anthony M. Harrison, Franklin P. Tamborello II, Sangeet S. Khemlani, Alan C. Schultz |
J. Hum. Robot Interact. | 6 |
| 2008 | Incorporating Mental Simulation for a More Effective Robotic Teammate
William G. Kennedy, Magdalena D. Bugajska, William Adams, Alan C. Schultz, J. Gregory Trafton |
AAAI | 4 |
| 2007 | Spatial Representation and Reasoning for Human-Robot Collaboration
William G. Kennedy, Magdalena D. Bugajska, Matthew Marge, William Adams, Benjamin R. Fransen, Dennis Perzanowski, Alan C. Schultz, J. Gregory Trafton |
AAAI | 7 |
| 2007 | Using vision, acoustics, and natural language for disambiguationabstractCreating a human-robot interface is a daunting experience. Capabilities and functionalities of the interface are dependent on the robustness of many different sensor and input modalities. For example, object recognition poses problems for state-of-the-art vision systems. Speech recognition in noisy environments remains problematic for acoustic systems. Natural language understanding and dialog are often limited to specific domains and baffled by ambiguous or novel utterances. Plans based on domain-specific tasks limit the applicability of dialog managers. The types of sensors used limit spatial knowledge and understanding, and constrain cognitive issues, such as perspective-taking.In this research, we are integrating several modalities, such as vision, audition, and natural language understanding to leverage the existing strengths of each modality and overcome individual weaknesses. We are using visual, acoustic, and linguistic inputs in various combinations to solve such problems as the disambiguation of referents (objects in the environment), localization of human speakers, and determination of the source of utterances and appropriateness of responses when humans and robots interact. For this research, we limit our consideration to the interaction of two humans and one robot in a retrieval scenario. This paper will describe the system and integration of the various modules prior to future testing. Benjamin R. Fransen, Vlad I. Morariu, Eric Martinson, Samuel Blisard, Matthew Marge, Scott Thomas, Alan C. Schultz, Dennis Perzanowski |
HRI | 7 |
| 2007 | Robotic Discovery of the Auditory SceneabstractIn this work, we describe an autonomous mobile robotic system for finding and investigating ambient noise sources in the environment. Motivated by the large negative effect of ambient noise sources on robot audition, the long-term goal is to provide awareness of the auditory scene to a robot, so that it may more effectively act to filter out the interference or re-position itself to increase the signal-to-noise ratio. Here, we concentrate on the discovery of new sources of sound through the use of mobility and directed investigation. This is performed in a two-step process. In the first step, a mobile robot first explores the surrounding acoustical environment, creating evidence grid representations to localize the most influential sound sources in the auditory scene. Then in the second step, the robot investigates each potential sound source location in the environment so as to improve the localization result, and identify volume and directionality characteristics of the sound source. Once every source has been investigated, a noise map of the entire auditory scene is created for use by the robot in avoiding areas of loud ambient noise when performing an auditory task. Eric Martinson, Alan C. Schultz |
ICRA | 2 |
| 2006 | Common metrics for human-robot interactionabstractThis paper describes an effort to identify common metrics for task-oriented human-robot interaction (HRI). We begin by discussing the need for a toolkit of HRI metrics. We then describe the framework of our work and identify important biasing factors that must be taken into consideration. Finally, we present suggested common metrics for standardization and a case study. Preparation of a larger, more detailed toolkit is in progress. Aaron Steinfeld, Terrence Fong, David B. Kaber, Michael Lewis 0001, Jean Scholtz, Alan C. Schultz, Michael A. Goodrich |
HRI | 6 |
| 2006 | Children and robots learning to play hide and seekabstractHow do children learn how to play hide and seek? At age 3-4, children do not typically have perspective taking ability, so their hiding ability should be extremely limited. We show through a case study that a 3 1/2 year old child can, in fact, play a credible game of hide and seek, even though she does not seem to have perspective taking ability. We propose that children are able to learn how to play hide and seek by learning the features and relations of objects (e.g., containment, under) and use that information to play a credible game of hide and seek. We model this hypothesis within the ACT-R cognitive architecture and put the model on a robot, which is able to mimic the child's hiding behavior. We also take the "hiding" model and use it as the basis for a "seeking" model. We suggest that using the same representations and procedures that a person uses allows better interaction between the human and robotic system. J. Gregory Trafton, Alan C. Schultz, Dennis Perzanowski, Magdalena D. Bugajska, William Adams, Nicholas L. Cassimatis, Derek P. Brock |
HRI | 2 |
| 2006 | Using a Qualitative Sketch to Control a Team of RobotsabstractIn this paper, we describe a prototype interface that facilitates the control of a mobile robot team by a single operator, using a sketch interface on a tablet PC. The user sketches a qualitative map of the scene and includes the robots in approximate starting positions. Both path and target position commands are supported as well as editing capabilities. Sensor feedback from the robots is included in the display such that the sketch interface acts as a two-way communication device between the user and the robots. The paper also includes results of a usability study, in which users were asked to perform a series of tasks Marjorie Skubic, Derek Anderson, Samuel Blisard, Dennis Perzanowski, Alan C. Schultz |
ICRA | 5 |
| 2006 | Continuous and Embedded Learning for Multi-Agent SystemsabstractThis paper describes multi-agent strategies for applying continuous and embedded learning (CEL). In the CEL architecture, an agent maintains a simulator based on its current knowledge of the world and applies a learning algorithm that obtains its performance measure using this simulator. The simulator is updated to reflect changes in the environment or robot state that can be detected by a monitor, such as sensor failures. In this paper, we adapt this architecture to a multi-agent setting in which the monitor is communicated among the team members effectively creating a distributed monitor. The parameters of the current control algorithm (in our case rulebases learned by genetic algorithms) used by all of the agents are added to the monitor as well, allowing for cooperative learning. We show that communication of agent status (e.g. failures) among the team members allows the agents to dynamically adapt to team properties, in this case team size. Furthermore, we show that an agent is able to switch between specializing within a section of the domain when there are many team members and generalizing to other parts of the domain when the rest of the team members are disabled. Finally, we also discuss future potential of this method, most notably in the creation of a distributed case based reasoning system in which the cases are actual genetic algorithm population members that can be swapped among team members Zsolt Kira, Alan C. Schultz |
IROS | 2 |
| 2006 | Auditory Evidence GridsabstractSound source localization on a mobile robot can be a difficult task due to a variety of problems inherent to a real environment, including robot ego-noise, echoes, and the transient nature of ambient noise. As a result, source localization data are often very noisy and unreliable. In this work, we overcome some of these problems by combining the localization evidence over a variety of robot poses using an evidence grid. The result is a representation that localizes the pertinent objects well over time, can be used to filter poor localization results, and may also be useful for global re-localization from sound localization results Eric Martinson, Alan C. Schultz |
IROS | 2 |
| 2006 | A Preliminary Study of Peer-to-Peer Human-Robot InteractionabstractThe Peer-To-Peer Human-Robot Interaction (P2P-HRI) project is developing techniques to improve task coordination and collaboration between human and robot partners. Our work is motivated by the need to develop effective human-robot teams for space mission operations. A central element of our approach is creating dialogue and interaction tools that enable humans and robots to flexibly support one another. In order to understand how this approach can influence task performance, we recently conducted a series of tests simulating a lunar construction task with a human-robot team. In this paper, we describe the tests performed, discuss our initial results, and analyze the effect of intervention on task performance. Terrence Fong, Jean Scholtz, Julie A. Shah, Lorenzo Flueckiger, Clayton Kunz, David Lees, John Schreiner, Michael D. Siegel, Laura M. Hiatt, Illah R. Nourbakhsh, Reid G. Simmons, Robert O. Ambrose, Robert R. Burridge, Brian Antonishek, Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton |
SMC | 16 |
| 2005 | Ready or Not, Here I Come
Magdalena D. Bugajska, William Adams, Scott Thomas, J. Gregory Trafton, Alan C. Schultz |
AAAI | 5 |
| 2005 | Using a Sketch Pad Interface for Interacting with a Robot Team
Marjorie Skubic, Derek Anderson, Samuel Blisard, Dennis Perzanowski, William Adams, J. Gregory Trafton, Alan C. Schultz |
AAAI | 7 |
| 2005 | Designing robots for long-term social interactionabstractValerie the roboceptionist is the most recent addition to Carnegie Mellon's social robots project. A permanent installation in the entranceway to Newell-Simon hall, the robot combines useful functionality - giving directions, looking up weather forecasts, etc. - with an interesting and compelling character. We are using Valerie to investigate human-robot social interaction, especially long-term human-robot "relationships". Over a nine-month period, we have found that many visitors continue to interact with the robot on a daily basis, but that few of the individual interactions last for more than 30 seconds. Our analysis of the data has indicated several design decisions that should facilitate more natural human-robot interactions. Rachel Gockley, Allison Bruce, Jodi Forlizzi, Marek P. Michalowski, Anne Mundell, Stephanie Rosenthal, Brennan Sellner, Reid G. Simmons, Kevin Snipes, Alan C. Schultz |
IROS | 10 |
| 2005 | Enabling effective human-robot interaction using perspective-taking in robotsabstractWe propose that an important aspect of human-robot interaction is perspective-taking. We show how perspective-taking occurs in a naturalistic environment (astronauts working on a collaborative project) and present a cognitive architecture for performing perspective-taking called Polyscheme. Finally, we show a fully integrated system that instantiates our theoretical framework within a working robot system. Our system successfully solves a series of perspective-taking problems and uses the same frames of references that astronauts do to facilitate collaborative problem solving with a person. J. Gregory Trafton, Nicholas L. Cassimatis, Magdalena D. Bugajska, Derek P. Brock, Farilee Mintz, Alan C. Schultz |
IEEE Trans. Syst. Man Cybern. Part A | 6 |
| 2004 | Spatial language for human-robot dialogsabstractIn conversation, people often use spatial relationships to describe their environment, e.g., "There is a desk in front of me and a doorway behind it," and to issue directives, e.g., "go around the desk and through the doorway." In our research, we have been investigating the use of spatial relationships to establish a natural communication mechanism between people and robots, in particular, for novice users. In this paper, the work on robot spatial relationships is combined with a multimodal robot interface. We show how linguistic spatial descriptions and other spatial information can be extracted from an evidence grid map and how this information can be used in a natural, human-robot dialog. Examples using spatial language are included for both robot-to-human feedback and also human-to-robot commands. We also discuss some linguistic consequences in the semantic representations of spatial and locative information based on this work. Marjorie Skubic, Dennis Perzanowski, Samuel Blisard, Alan C. Schultz, William Adams, Magdalena D. Bugajska, Derek P. Brock |
IEEE Trans. Syst. Man Cybern. Part C | 4 |
| 2003 | Anytime coevolution of form and functionabstractThis paper describes an approach to continuous coevolution of form (the morphology) and function (the control behaviour) for autonomous vehicles. This study focuses on coevolution of the characteristics such as beam width and range of individual sensors in the sensor suite, and the reactive strategies for collision-free navigation for an autonomous micro air vehicle. The results of the evolution of the system in a fixed simulation model were compared to case-based anytime learning (also called continuous and embedded learning) where the simulation model was updated over time to better match changes in the environment. Magdalena D. Bugajska, Alan C. Schultz |
IEEE Congress on Evolutionary Computation | 2 |
| 2003 | Representing a 3-D environment with a 2 1/2 -D map structureabstractThis paper explores the development of a two and one-half dimensional (2 1/2 -D) map structure to provide an autonomous mobile robot with a more three-dimensional (3-D) model of its environment than those afforded by current map structures. The 2 1/2 -D map structure was created by modifying the widely used evidence grid to store a height, along with a probability value, in each cell location to record the varying elevations of a 3-D environment. Results show that this map structure is capable of providing an autonomous mobile robot with a representation of a limited 3-D environment that will allow it to perform obstacle detection, path planning, and to an extent, localization. Edward H. L. Fong, William Adams, Frederick L. Crabbe, Alan C. Schultz |
IROS | 4 |
| 2003 | Finding the FOO: a pilot study for a multimodal interfaceabstractIn our research on intuitive means for humans and intelligent, mobile robots to collaborate, we use a multimodal interface that supports speech and gestural inputs. As a preliminary step to evaluate our approach and to identify practical areas for future work, we conducted a wizard-of-Oz pilot study with five participants who each collaborated with a robot on a search task in a separate room. The goal was to find a sign in the robot's environment with the word "FOO" printed on it. Using a subset of our multimodal interface, participants were told to direct the collaboration. As their subordinate, the robot would understand their utterances and gestures, and recognize objects and structures in the search space. Participants conversed with the robot through a wireless microphone and headphone and, for gestural input, used a touch screen displaying alternative views of the robot's environment to indicate locations and objects. Dennis Perzanowski, Derek P. Brock, William Adams, Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton, Samuel Blisard, Marjorie Skubic |
SMC | 5 |
| 2002 | A blended population approach to cooperative coevolution for decomposition of complex problemsabstractCooperative coevolutionary architectures provide a framework for solving complex problems by decomposing them into constituent subproblems, solving the subproblems, and then reintegrating the solutions. This paper presents a blended cooperative coevolution model which offers advantages over traditional evolutionary algorithms and currently-used cooperative coevolutionary architectures. Donald A. Sofge, Kenneth A. De Jong, Alan C. Schultz |
IEEE Congress on Evolutionary Computation | 3 |
| 2002 | Using Spatial Language in a Human-Robot DialogabstractIn conversation, people often use spatial relationships to describe their environment, e.g., "There is a desk in front of me and a doorway behind it", and to issue directives, e.g., "Go around the desk and through the doorway." In our research, we have been investigating the use of spatial relationships to establish a natural communication mechanism between people and robots, in particular, for novice users. In this paper, the work on robot spatial relationships is combined with a multimodal robot interface developed at the Naval Research Lab. We show how linguistic spatial descriptions and other spatial information can be extracted from an evidence grid map and how this information can be used in a natural, human-robot dialog. Marjorie Skubic, Dennis Perzanowski, Alan C. Schultz, William Adams |
ICRA | 3 |
| 2002 | A hybrid cognitive-reactive multi-agent controllerabstractThe purpose of this paper is to introduce a hybrid cognitive-reactive system, which integrates a machine-learning algorithm (SAMUEL, an evolutionary algorithm-based rule-learning system) with a computational cognitive model (written in ACT-R). In this system, the learning algorithm handles reactive aspects of the task and provides an adaptation mechanism, while the cognitive model handles cognitive aspects of the task and ensures the realism of the behavior. In this study, the controller architecture is used to implement a controller for a team of micro-air vehicles performing reconnaissance and surveillance. Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton, Farilee Mintz |
IROS | 2 |
| 2001 | Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists
Mitchell A. Potter, Lisa Meeden, Alan C. Schultz |
IJCAI | 3 |
| 2000 | The Effects of Team Size on the Evolution of Distributed Micro air Vehicles
Daniel J. Collins, Arvin Agah, Annie S. Wu, Alan C. Schultz |
GECCO | 4 |
| 1999 | Unifying Exploration, Localization, Navigation, and Planning Through a Common RepresentationabstractThe major themes of our research include the creation of mobile robot systems that are robust and adaptive in rapidly changing environments and the view of integration as a basic research issue. Where reasonable, we try to use the same representations to allow different components to work more readily together and to allow better and more natural integration of and communication between these components. In this paper, we describe our most recent work in integrating mobile robot exploration, localization, navigation, and planning through the use of a common representation, evidence grids. Alan C. Schultz, William Adams, Brian Yamauchi |
ICRA | 1 |
| 1999 | Evolutionary Algorithms for Reinforcement LearningabstractThere are two distinct approaches to solving reinforcement learning problems, namely, searching in value function space and searching in policy space. Temporal difference methods and evolutionary algorithms are well-known examples of these approaches. Kaelbling, Littman and Moore recently provided an informative survey of temporal difference methods. This article focuses on the application of evolutionary algorithms to the reinforcement learning problem, emphasizing alternative policy representations, credit assignment methods, and problem-specific genetic operators. Strengths and weaknesses of the evolutionary approach to reinforcement learning are presented, along with a survey of representative applications. David E. Moriarty, Alan C. Schultz, John J. Grefenstette |
J. Artif. Intell. Res. | 2 |
| 1998 | Continuous Localization Using Evidence GridsabstractEvidence grids provide a uniform representation for fusing temporally and spatially distinct sensor readings. However, the use of evidence grids requires that the robot be localized within its environment. Odometry errors typically accumulate over time, making localization estimates degrade, and introducing significant errors into evidence grids as they are built. We have addressed this problem by developing a method for "continuous localization", in which the robot corrects its localization estimates incrementally and on the fly. Assuming the mobile robot has a map of its environment represented as an evidence grid, localization is achieved by building a series of "local perception grids" based on localized sensor readings and the current odometry, and then registering the local and global grids. The registration produces an offset which is used to correct the odometry. Results are given on the effectiveness of this method, and quantify the improvement of continuous localization over dead reckoning. We also compare different techniques for matching evidence grids and for searching registration offsets. Alan C. Schultz, William Adams |
ICRA | 1 |
| 1998 | Mobile Robot Exploration and Map-Building with Continuous LocalizationabstractOur research addresses how to integrate exploration and localization for mobile robots. A robot exploring and mapping an unknown environment needs to know its own location, but it may need a map in order to determine that location. In order to solve this problem, we have developed ARIEL, a mobile robot system that combines frontier based exploration with continuous localization. ARIEL explores by navigating to frontiers, regions on the boundary between unexplored space and space that is known to be open. ARIEL finds these regions in the occupancy grid map that it builds as it explores the world. ARIEL localizes by matching its recent perceptions with the information stored in the occupancy grid. We have implemented ARIEL on a real mobile robot and tested ARIEL in a real-world office environment. We present quantitative results that demonstrate that ARIEL can localize accurately while exploring, and thereby build accurate maps of its environment. Brian Yamauchi, Alan C. Schultz, William Adams |
ICRA | 2 |
| 1992 | The Role of Program Structure in Software Maintenance
Deborah A. Boehm-Davis, Robert W. Holt, Alan C. Schultz |
Int. J. Man Mach. Stud. | 3 |
| 1990 | Simulation-Assisted Learning by Competition: Effects of Noise Differences Between Training Model and Target Environment
Connie Loggia Ramsey, John J. Grefenstette, Alan C. Schultz |
ML | 3 |
| 1990 | Learning Sequential Decision Rules Using Simulation Models and Competition
John J. Grefenstette, Connie Loggia Ramsey, Alan C. Schultz |
Mach. Learn. | 3 |
| 1988 | Using Experience-Based Learning in Game Playing
Kenneth A. De Jong, Alan C. Schultz |
ML | 2 |
| 1986 | The effects of structured, multi-level documentation
Robert W. Holt, Deborah A. Boehm-Davis, Alan C. Schultz |
CHI | 3 |