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Zhen Wang 0058

dblp:78/6727-58 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0001-9181-666XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 72% Vision and language · 19% Generative modeling · 9%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene modeling › scene representation
4d scene representation
0.912025
Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields · CVPR 2025
Computer vision › Vision and language
visual question answering
0.912025
Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields · CVPR 2025
Visual content generation and editing › scene authoring
scene editing
0.912025
Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields · CVPR 2025
Computer vision › 3D vision › depth estimation
multi-view depth estimation
0.812024
MVDD: Multi-view Depth Diffusion Models · ECCV (13) 2024
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.712023
ALTO: Alternating Latent Topologies for Implicit 3D Reconstruction · CVPR 2023
Computer vision › 3D vision › 3d reconstruction
point cloud reconstruction
0.712023
ALTO: Alternating Latent Topologies for Implicit 3D Reconstruction · CVPR 2023
Wearable and physiological sensing › remote physiological measurement
remote photoplethysmography
0.612022
Synthetic Generation of Face Videos with Plethysmograph Physiology · CVPR 2022
Computer vision › 3D vision
novel view synthesis
0.312025
Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.212024
MVDD: Multi-view Depth Diffusion Models · ECCV (13) 2024

Methods — techniques the papers use, named apart from their topics

large language model · 1.7gaussian splatting · 1.7feature distillation · 1.7synthetic video generation · 1.1biophysical learning · 1.1multi-view stereo · 0.8diffusion model · 0.8point latents · 0.7grid latents · 0.7alternating latent topologies · 0.7
YearPublicationVenuePosition
2025 Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields
abstract
Recent advancements in 2D and multimodal models have achieved remarkable success by leveraging large-scale training on extensive datasets. However, extending these achievements to enable free-form interactions and high-level semantic operations with complex 3D/4D scenes remains challenging. This difficulty stems from the limited availability of large-scale, annotated 3D/4D or multi-view datasets, which are crucial for generalizable vision and language tasks such as open-vocabulary and prompt-based segmentation, language-guided editing, and visual question answering (VQA). In this paper, we introduce Feature4X, a universal framework designed to extend any functionality from 2D vision foundation model into the 4D realm, using only monocular video input, which is widely available from user-generated content. The "X" in Feature4X represents its versatility, enabling any task through adaptable, model-conditioned 4D feature field distillation. At the core of our framework is a dynamic optimization strategy that unifies multiple model capabilities into a single representation. Additionally, to the best of our knowledge, Feature4X is the first method to distill and lift the features of video foundation models (e.g. SAM2, InternVideo2) into an explicit 4D feature field using Gaussian Splatting. Our experiments showcase novel view segment anything, geometric and appearance scene editing, and free-form VQA across all time steps, empowered by LLMs in feedback loops. These advancements broaden the scope of agentic AI applications by providing a foundation for scalable, contextually and spatiotemporally aware systems capable of immersive dynamic 4D scene interaction.
Shijie Zhou 0003, Yijia Weng, Shuwang Zhang, Zhen Wang 0058, Dejia Xu, Zhiwen Fan, Suya You, Zhangyang Wang, Leonidas J. Guibas, Achuta Kadambi
CVPR5
2024 MVDD: Multi-view Depth Diffusion Models
Zhen Wang 0058, Qiangeng Xu, Feitong Tan, Menglei Chai, Shichen Liu, Rohit Pandey, Sean Ryan Fanello, Achuta Kadambi, Yinda Zhang 0001
ECCV (13)1
2023 ALTO: Alternating Latent Topologies for Implicit 3D Reconstruction
abstract
This work introduces alternating latent topologies (ALTO) for high-fidelity reconstruction of implicit 3D surfaces from noisy point clouds. Previous work identifies that the spatial arrangement of latent encodings is important to recover detail. One school of thought is to encode a latent vector for each point (point latents). Another school of thought is to project point latents into a grid (grid latents) which could be a voxel grid or triplane grid. Each school of thought has tradeoffs. Grid latents are coarse and lose high-frequency detail. In contrast, point latents preserve detail. However, point latents are more difficult to decode into a surface, and quality and runtime suffer. In this paper, we propose ALTO to sequentially alternate between geometric representations, before converging to an easy-to-decode latent. We find that this preserves spatial expressiveness and makes decoding lightweight. We validate ALTO on implicit 3D recovery and observe not only a performance improvement over the state-of-the-art, but a runtime improvement of$3-10\times$. Project website at https://visual.ee.ucla.edu/alto.htm/.
Zhen Wang 0058, Shijie Zhou 0003, Jeong Joon Park, Despoina Paschalidou, Suya You, Gordon Wetzstein, Leonidas J. Guibas, Achuta Kadambi
CVPR1
2022 Synthetic Generation of Face Videos with Plethysmograph Physiology
abstract
Accelerated by telemedicine, advances in Remote Photoplethysmography (rPPG) are beginning to offer a viable path toward non-contact physiological measurement. Unfortunately, the datasets for rPPG are limited as they require videos of the human face paired with ground-truth, synchronized heart rate data from a medical-grade health monitor. Also troubling is that the datasets are not inclusive of diverse populations, i.e., current real rPPG facial video datasets are imbalanced in terms of races or skin tones, leading to accuracy disparities on different demographic groups. This paper proposes a scalable biophysical learning based method to generate physio-realistic synthetic rPPG videos given any reference image and target rPPG signal and shows that it could further improve the state-of-the-art physiological measurement and reduce the bias among different groups. We also collect the largest rPPG dataset of its kind (UCLA-rPPG) with a diverse presence of subject skin tones, in the hope that this could serve as a benchmark dataset for different skin tones in this area and ensure that advances of the technique can benefit all people for healthcare equity. The dataset is available at https://visual.ee.ucla.edu/rppg_avatars.htm/.
Zhen Wang 0058, Yunhao Ba, Pradyumna Chari, Oyku Deniz Bozkurt, Gianna Brown, Parth Patwa, Niranjan Vaddi, Laleh Jalilian, Achuta Kadambi
CVPR1
2022 Style Transfer with Bio-realistic Appearance Manipulation for Skin-tone Inclusive rPPG
abstract
Data-driven remote vital sign estimation provides an efficient alternative to on-site clinical monitoring, however, its performance can be biased due to the imbalanced training sets. In this work, we take remote photoplethysmography (rPPG) as an example to examine the performance bias from skin tone variations in non-contact heart rate estimation. In rPPG, recent deep learning models have significantly improved the accuracy of the physiological measurement, however, the existing datasets MMSE-HR, AFRL, and UBFC-RPPG only contain roughly 10%, 0%, and 5% of dark-skinned subjects respectively. The imbalanced training sets result in a poor generalization capability of these models and lead to unwanted bias toward different demographic groups. In Western academia, it is regrettably difficult in a university setting to collect data on these dark-skinned subjects. Here we show a first attempt to overcome the lack of dark-skinned subjects by synthetic augmentation. A joint optimization framework is utilized to translate real videos from light-skinned subjects to dark skin tones while retaining their pulsatile signals. In the experiment, our method exhibits around 38% reduction in mean absolute error for the dark-skinned group and 49% improvement on bias mitigation, as compared with the previous work trained with just real samples. Project website: https://visual.ee.ucla.edu/rppg_augmentation.htm/.
Yunhao Ba, Zhen Wang 0058, Kerim Doruk Karinca, Oyku Deniz Bozkurt, Achuta Kadambi
ICCP2