Demo Data from VLDB 2026 / reviewers in the wild / expert
S. Travis Nielsen
dblp:79/4209
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Interaction techniques and input · 41% User interface design and tools · 16% Ubiquitous computing and smart environments · 14% |
Topics — the 6 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › large display interaction
distant display interaction |
0.0 | 1 | 2001 | Laser pointer interaction · CHI 2001 |
Interaction techniques and input › target selection › pointing
laser pointer interaction |
0.0 | 1 | 2001 | Laser pointer interaction · CHI 2001 |
Interaction techniques and input › target selection
pointing |
0.0 | 1 | 2001 | Laser pointer interaction · CHI 2001 |
Collaborative and social computing › cooperative work
spontaneous collaboration |
0.0 | 1 | 2001 | Join and capture: a model for nomadic interaction · UIST 2001 |
Haptics and multimodal interaction
multisensory interaction |
0.0 | 1 | 2000 | Cross-modal interaction using XWeb · UIST 2000 |
User interface design and tools
user interface architecture |
0.0 | 1 | 2000 | Cross-modal interaction using XWeb · UIST 2000 |
Methods — techniques the papers use, named apart from their topics
java ring · 0.0hand jitter compensation · 0.0conflict resolution algorithms · 0.0camera-based tracking · 0.0camera-based calibration · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Laser pointer interactionabstractGroup meetings and other non-desk situations require that people be able to interact at a distance from a display surface. This paper describes a technique using a laser pointer and a camera to accomplish just such interactions. Calibration techniques are given to synchronize the display and camera coordinates. A series of interactive techniques are described for navigation and entry of numbers, times, dates, text, enumerations and lists of items. The issues of hand jitter, detection error, slow sampling and latency are discussed in each of the interactive techniques. Dan R. Olsen, S. Travis Nielsen |
CHI | 2 |
| 2001 | Join and capture: a model for nomadic interactionabstractThe XWeb architecture delivers interfaces to a wide variety of interactive platforms. XWeb's SUBSCRIBE mechanism allows multiple interactive clients to synchronize with each other. We define the concept of Join as the mechanism for acquiring access to a service's interface. Join also allows the formation of spontaneous collaborations with other people. We define the concept of Capture as the means for users to assemble suites of interactive resources to apply to a particular problem. These mechanisms allow users to access devices that they encounter in their environment rather than carrying all their devices with them. We describe two prototype implementations of Join and Capture. One uses a Java ring to carry a user's identification and to make connections. The other uses a set of cameras to watch where users are and what they touch. Lastly we present algorithms for resolving conflicts generated when independent interactive clients manipulate the same information. Dan R. Olsen, S. Travis Nielsen, David Parslow |
UIST | 2 |
| 2000 | Cross-modal interaction using XWebabstractThe XWeb project addresses the problem of interacting with services by means of a variety of interactive platforms.Interactive clients are provided on a variety of hardware/software platforms that can access and XWeb service.Creators of services need not be concerned with interactive techniques or devices.The cross platform problems of a network model of interaction, adaptation to screen size and supporting both speech and visual interfaces in the same model are addressed. Dan R. Olsen, Sean Jefferies, S. Travis Nielsen, William Moyes, Paul Fredrickson |
UIST | 3 |