Demo Data from VLDB 2026 / reviewers in the wild / expert
James D. Thornton
dblp:79/6824
· DBLP profile ↗
10ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8Computer networks · 1Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Internet architecture and protocols · 91% Content delivery and video streaming · 9% | |
| Human-computer interaction and pervasive computing
4 papers |
Collaborative and social computing · 73% Human-robot interaction · 21% Ubiquitous computing and smart environments · 6% | |
| Software engineering, system software, and programming languages
1 paper |
Programming languages and type systems · 100% |
Topics — the 13 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Internet architecture and protocols › information-centric networking
content-centric networking |
0.1 | 1 | 2009 | Networking named content · CoNEXT 2009 |
Internet architecture and protocols
information-centric networking |
0.1 | 1 | 2009 | Networking named content · CoNEXT 2009 |
Internet architecture and protocols › information-centric networking
name-based content routing |
0.1 | 1 | 2009 | Networking named content · CoNEXT 2009 |
Collaborative and social computing
conversation analysis |
0.1 | 1 | 2006 | Where's the "party" in "multi-party"?: analyzing the structure of small-group sociable talk · CSCW 2006 |
Human-robot interaction
multi-party interaction |
0.1 | 1 | 2006 | Where's the "party" in "multi-party"?: analyzing the structure of small-group sociable talk · CSCW 2006 |
Collaborative and social computing
computer-supported cooperative work |
0.0 | 1 | 2002 | Revisiting the visit: : understanding how technology can shape the museum visit · CSCW 2002 |
Collaborative and social computing
social interaction |
0.0 | 1 | 2002 | Sotto voce: exploring the interplay of conversation and mobile audio spaces · CHI 2002 |
Content delivery and video streaming
content retrieval |
0.0 | 1 | 2009 | Networking named content · CoNEXT 2009 |
Programming languages and type systems
programming models |
0.0 | 1 | 2000 | A programming model for active documents · UIST 2000 |
Collaborative and social computing › social interaction
face-to-face interaction |
0.0 | 1 | 2003 | The mad hatter's cocktail party: a social mobile audio space supporting multiple simultaneous conversations · CHI 2003 |
Collaborative and social computing › social computing
social groups |
0.0 | 1 | 2003 | The mad hatter's cocktail party: a social mobile audio space supporting multiple simultaneous conversations · CHI 2003 |
Collaborative and social computing
awareness |
0.0 | 1 | 2002 | Revisiting the visit: : understanding how technology can shape the museum visit · CSCW 2002 |
Collaborative and social computing › museum experience
museum visits |
0.0 | 1 | 2002 | Sotto voce: exploring the interplay of conversation and mobile audio spaces · CHI 2002 |
Methods — techniques the papers use, named apart from their topics
conversation analysis · 0.1prototype implementation · 0.1property-based programming · 0.1active properties · 0.1user study · 0.0qualitative study · 0.0interview study · 0.0field study · 0.0executable code properties · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Networking named contentabstractNetwork use has evolved to be dominated by content distribution and retrieval, while networking technology still speaks only of connections between hosts. Accessing content and services requires mapping from the what that users care about to the network's where. We present Content-Centric Networking (CCN) which treats content as a primitive - decoupling location from identity, security and access, and retrieving content by name. Using new approaches to routing named content, derived heavily from IP, we can simultaneously achieve scalability, security and performance. We implemented our architecture's basic features and demonstrate resilience and performance with secure file downloads and VoIP calls. Van Jacobson, Diana K. Smetters, James D. Thornton, Michael F. Plass, Nicholas H. Briggs, Rebecca Braynard |
CoNEXT | 3 |
| 2008 | Sotto Voce: Facilitating Social Learning in a Historic House
Margaret H. Szymanski, Paul M. Aoki, Rebecca E. Grinter, Amy Hurst, James D. Thornton, Allison Woodruff |
Comput. Support. Cooperative Work. | 5 |
| 2008 | Social TV: Designing for Distributed, Sociable Television ViewingabstractMedia research has shown that people enjoy watching television as a part of socializing in groups. However, many constraints in daily life limit the opportunities for doing so. The Social TV project builds on the increasing integration of television and computer technology to support sociable, computer-mediated group viewing experiences. In this article, we describe the initial results from a series of studies illustrating how people interact in front of a television set. Based on these results, we propose guidelines as well as specific features to inform the design of future “social television” prototypes. Nicolas Ducheneaut, Robert J. Moore, Lora Oehlberg, James D. Thornton, Eric Nickell |
Int. J. Hum. Comput. Interact. | 4 |
| 2006 | Where's the "party" in "multi-party"?: analyzing the structure of small-group sociable talkabstractSpontaneous multi-party interaction -- conversation among groups of three or more participants -- is part of daily life. While automated modeling of such interactions has received increased attention in ubiquitous computing research, there is little applied research on the organization of this highly dynamic and spontaneous sociable interaction within small groups. We report here on an applied conversation analytic study of small-group sociable talk, emphasizing structural and temporal aspects that can inform computational models. In particular, we examine the mechanics of multiple simultaneous conversational floors -- how participants initiate a new floor amidst an on-going floor, and how they subsequently show their affiliation with one floor over another. We also discuss the implications of these findings for the design of "smart" multi-party applications. Paul M. Aoki, Margaret H. Szymanski, Luke D. Plurkowski, James D. Thornton, Allison Woodruff, Weilie Yi |
CSCW | 4 |
| 2003 | The mad hatter's cocktail party: a social mobile audio space supporting multiple simultaneous conversationsabstractThis paper presents a mobile audio space intended for use by gelled social groups. In face-to-face interactions in such social groups, conversational floors change frequently, e.g., two participants split off to form a new conversational floor, a participant moves from one conversational floor to another, etc. To date, audio spaces have provided little support for such dynamic regroupings of participants, either requiring that the participants explicitly specify with whom they wish to talk or simply presenting all participants as though they are in a single floor. By contrast, the audio space described here monitors participant behavior to identify conversational floors as they emerge. The system dynamically modifies the audio delivered to each participant to enhance the salience of the participants with whom they are currently conversing. We report a user study of the system, focusing on conversation analytic results. Paul M. Aoki, Matthew Romaine, Margaret H. Szymanski, James D. Thornton, Daniel H. Wilson, Allison Woodruff |
CHI | 4 |
| 2002 | Sotto voce: exploring the interplay of conversation and mobile audio spacesabstractIn addition to providing information to individual visitors, electronic guidebooks have the potential to facilitate social interaction between visitors and their companions. However, many systems impede visitor interaction. By contrast, our electronic guidebook, Sotto Voce, has social interaction as a primary design goal. The system enables visitors to share audio information - specifically, they can hear each other's guidebook activity using a technologically mediated audio eavesdropping mechanism. We conducted a study of visitors using Sotto Voce while touring a historic house. The results indicate that visitors are able to use the system effectively, both as a conversational resource and as an information appliance. More surprisingly, our results suggest that the technologically mediated audio often cohered the visitors' conversation and activity to a far greater degree than audio delivered through the open air Paul M. Aoki, Rebecca E. Grinter, Amy Hurst, Margaret H. Szymanski, James D. Thornton, Allison Woodruff |
CHI | 5 |
| 2002 | Revisiting the visit: : understanding how technology can shape the museum visitabstractThis paper reports findings from a study of how a guidebook was used by pairs of visitors touring a historic house. We describe how the guidebook was incorporated into their visit in four ways: shared listening, independent use, following one another, and checking in on each other. We discuss how individual and groupware features were adopted in support of different visiting experiences, and illustrate how that adoption was influenced by social relationships, the nature of the current visit, and any museum visiting strategies that the couples had. Finally, we describe how the guidebook facilitated awareness between couples, and how awareness of non-guidebook users (strangers) influenced use. Rebecca E. Grinter, Paul M. Aoki, Margaret H. Szymanski, James D. Thornton, Allison Woodruff, Amy Hurst |
CSCW | 4 |
| 2000 | A programming model for active documentsabstractTraditionally, designers organize software system as active end-points (e.g.applications) linked by passive infrastructures (e.g.networks).Increasingly, however, networks and infrastructures are becoming active components that contribute directly to application behavior.Amongst the various problems that this presents is the question of how such active infrastructures should be programmed.We have been developing an active document management system called Placeless Documents.Its programming model is organized in terms of properties that actively contribute to the functionality and behavior of the documents to which they are attached.This paper discusses active properties and their use as a programming model for active infrastructures.We have found that active properties enable the creation of persistent, autonomous active entities in document systems, independent of specific repositories and applications, but present challenges for managing problems of composition. Paul Dourish, W. Keith Edwards, Jon Howell, Anthony LaMarca, John Lamping, Karin Petersen, Michael Salisbury, Douglas B. Terry, James D. Thornton |
UIST | 9 |
| 2000 | Extending document management systems with user-specific active propertiesabstractDocument properties are a compelling infrastructure on which to develop document management applications. A property-based approach avoids many of the problems of traditional heierarchical storage mechanisms, reflects document organizations meaningful to user tasks, provides a means to integrate the perspectives of multiple individuals and groups, and does this all within a uniform interaction framework. Document properties can reflect not only categorizations of documents and document use, but also expressions of desired system activity, such as sharing criteria, replication management, and versioning. Augmenting property-based document management systems with active properties that carry executable code enables the provision of document-based services on a property infrastructure. The combination of document properties as a uniform mechanism for document management, and active properties as a way of delivering document services, represents a new paradigm for document management infrastructures. The Placeless Documents system is an experimental prototype developed to explore this new paradigm. It is based on the seamless integration of user-specific, active properties. We present the fundamental design approach, explore the challenges and opportunities it presents, and show our architectures deals with them. Paul Dourish, W. Keith Edwards, Anthony LaMarca, John Lamping, Karin Petersen, Michael Salisbury, Douglas B. Terry, James D. Thornton |
ACM Trans. Inf. Syst. | 8 |
| 1999 | Taking the work out of workflow: Mechanisms for document-centered collaboration
Anthony LaMarca, W. Keith Edwards, Paul Dourish, John Lamping, Ian E. Smith, James D. Thornton |
ECSCW | 6 |