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Pushkar Kolhe

dblp:79/8369 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorSystems, architecture and hardware · 4 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 77% Robot manipulation · 23%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › robot control
hybrid control
0.112011
The Motion Grammar for physical human-robot games · ICRA 2011
Robotics › Motion planning and robot control
robot control
0.112011
The Motion Grammar for physical human-robot games · ICRA 2011
Robotics › Motion planning and robot control › mobile robot control
mobile manipulator control
0.112010
Dynamic pushing strategies for dynamically stable mobile manipulators · ICRA 2010
Robotics › Robot manipulation
nonprehensile manipulation
0.112010
Dynamic pushing strategies for dynamically stable mobile manipulators · ICRA 2010
Human-robot interaction
physical human-robot interaction
0.012011
The Motion Grammar for physical human-robot games · ICRA 2011

Methods — techniques the papers use, named apart from their topics

task decomposition · 0.2formal language · 0.2wheel torque control · 0.1contact placement analysis · 0.1
YearPublicationVenuePosition
2016 Peer Reviewing Short Answers using Comparative Judgement
abstract
We propose a comparative judgement scheme for grading short answer questions in an online class. The scheme works by asking students to answer short answer questions. Then a multiple choice question is created whose choices are the answers given by students. We show that we can formulate a probabilistic graphical model for this scheme which lets us infer each students proficiency for answering and grading questions.
Pushkar Kolhe, Michael L. Littman, Charles L. Isbell Jr.
L@S1
2012 Finding graph topologies for feasible multirobot motion planning
abstract
In this paper we present a design methodology for mapping the configuration space of multirobot systems in a warehouse. The method generates a tree topology with robot and terminal nodes. In the most general case multirobot motion planning problems are NP-complete. But, we show that pebble motion problems in the resultant tree topology are always feasible. Our method uses an integer programming formulation to find such a solution.
Pushkar Kolhe, Henrik I. Christensen
IROS1
2011 The Motion Grammar for physical human-robot games
abstract
We introduce the Motion Grammar, a powerful new representation for robot decision making, and validate its properties through the successful implementation of a physical human-robot game. The Motion Grammar is a formal tool for task decomposition and hybrid control in the presence of significant online uncertainty. In this paper, we describe the Motion Grammar, introduce some of the formal guarantees it can provide, and represent the entire game of human-robot chess through a single formal language. This language includes game-play, safe handling of human motion, uncertainty in piece positions, misplaced and collapsed pieces. We demonstrate the simple and effective language formulation through experiments on a 14-DOF manipulator interacting with 32 objects (chess pieces) and an unpredictable human adversary.
Neil Dantam, Pushkar Kolhe, Mike Stilman
ICRA2
2010 Dynamic pushing strategies for dynamically stable mobile manipulators
abstract
This paper presents three effective manipulation strategies for wheeled, dynamically balancing robots with articulated links. By comparing these strategies through analysis, simulation and robot experiments, we show that contact placement and body posture have a significant impact on the robot's ability to accelerate and displace environment objects. Given object geometry and friction parameters we determine the most effective methods for utilizing wheel torque to perform non-prehensile manipulation.
Pushkar Kolhe, Neil Dantam, Mike Stilman
ICRA1