VLDB 2026 Research / reviewers in the wild / expert
Shounan An
dblp:79/9307
· DBLP profile ↗
7ranked-venue papers
4as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 2 since 2021Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Speech recognition and synthesis · 50% Efficient and distributed learning · 50% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Speech recognition and synthesis
automatic speech recognition |
0.6 | 1 | 2022 | MONICA2: Mobile Neural Voice Command Assistants towards Smaller and Smarter · AAAI 2022 |
Natural language and speech › Speech recognition and synthesis › automatic speech recognition
embedded speech recognition |
0.6 | 1 | 2022 | MONICA2: Mobile Neural Voice Command Assistants towards Smaller and Smarter · AAAI 2022 |
Machine learning › Efficient and distributed learning
model compression |
0.6 | 1 | 2022 | MONICA2: Mobile Neural Voice Command Assistants towards Smaller and Smarter · AAAI 2022 |
Machine learning › Efficient and distributed learning
parameter sharing |
0.6 | 1 | 2022 | MONICA2: Mobile Neural Voice Command Assistants towards Smaller and Smarter · AAAI 2022 |
Recommender systems
user modeling |
0.6 | 1 | 2022 | UCSM-DNN: User and Card Style Modeling with Deep Neural Networks for Personalized Game AI · AAAI 2022 |
Games and playful interaction
game AI |
0.6 | 1 | 2022 | UCSM-DNN: User and Card Style Modeling with Deep Neural Networks for Personalized Game AI · AAAI 2022 |
Methods — techniques the papers use, named apart from their topics
style vector encoding · 1.1deep neural network · 1.1cross-layer parameter sharing · 0.6conformer · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | UCSM-DNN: User and Card Style Modeling with Deep Neural Networks for Personalized Game AIabstractThis paper tries to resolve long waiting time to find a matching person in player versus player mode of online sports games, such as baseball, soccer and basketball. In player versus player mode, game playing AI which is instead of player needs to be not just smart as human but also show variety to improve user experience against AI. Therefore a need to design game playing AI agents with diverse personalized styles rises. To this end, we propose a personalized game AI which encodes user style vectors and card style vectors with a general DNN, named UCSM-DNN. Extensive experiments show that UCSM-DNN shows improved performance in terms of personalized styles, which enrich user experiences. UCSM-DNN has already been integrated into popular mobile baseball game: MaguMagu 2021 as personalized game AI. Daegeun Choe, Youngbak Jo, Shindong Kang, Shounan An, Insoo Oh |
AAAI | 4 |
| 2022 | MONICA2: Mobile Neural Voice Command Assistants towards Smaller and SmarterabstractIn this paper, we propose on-device voice command assistants for mobile games to increase user experiences even in hands-busy situations such as driving and cooking. Since most of the current mobile games cost large memory (e.g. more than 1GB memory), so it is necessary to reduce memory usage further to integrate voice commands systems on mobile clients. Therefore a need to design an on-device automatic speech recognition system that costs minimal memory and CPU resources rises. To this end, we apply cross layer parameter sharing to Conformer, named MONICA2 which results in lower memory usage for on-device speech recognition. MONICA2 reduces the number of parameters of deep neural network by 58%, with minimal recognition accuracy degradation measured in word error rate on Librispeech benchmark. As an on-device voice command user interface, MONICA2 costs only 12.8MB mobile memory and the average inference time for 3-seconds voice command is about 30ms, which is profiled in Samsung Galaxy S9. As far as we know, MONICA2 is the most memory efficient yet accurate on-device speech recognition which could be applied to various applications such as mobile games, IoT devices, etc. Yoonseok Hong, Shounan An, Sunwoo Im, Jaegeon Jo, Insoo Oh |
AAAI | 2 |
| 2019 | Robust Keyword Spotting via Recycle-Pooling for Mobile Game
Shounan An, Myungwoo Lee, Insoo Oh |
INTERSPEECH | 1 |
| 2018 | Multi-Task Nonnegative Matrix FactorizationabstractMulti-task learning is a prominent methodology for learning relationship of multiple related tasks to improve the overall generalization performance. In literature, there are several works of applying nonnegative matrix factorization (NMF) to multi-task clustering (MTC) for its useful behavior as a clustering method. When NMF is applied to a data matrix, the matrix is decomposed into a product of two factor matrices, where one corresponds to basis matrix (cluster centers) and the other is associated with encoding matrix (cluster indicator variables). In this paper, we consider clustering activities of daily living (ADL) as a single task. Given ADL data recorded from different people under the same conditions, our motivation is that related tasks share many common action patterns, while each task also has its own unique action characteristics. Our goal is to learn cross-task basis matrices that capture shared information across multiple related tasks, while try to find within-task basis matrices encoding task-dependent characteristics, which will not appear in any other tasks. To this end, we propose a method for multi-task nonnegative matrix factorization (MTNMF), which enforces cross-task bases to be as close as possible, on the contrary, keeps within-task bases as far as possible. We develop efficient multiplicative update rules to learn MTNMF and numerical experiments on ADL dataset indicate that MTNMF improves clustering performance in multi-task environment. Shounan An |
ICIP | 1 |
| 2012 | Indoor mapping using planes extracted from noisy RGB-D sensorsabstractThis paper presents a fast and robust plane feature extraction and matching technique for RGB-D type sensors. We propose three algorithm components required to utilize the plane features in an online Simultaneous Localization and Mapping (SLAM) problem: fast plane extraction, frame-to-frame constraint estimation, and plane merging. For the fast plane extraction, we estimate local surface normals and curvatures by a simple spherical model and then segment points using a modified flood fill algorithm. In plane parameter estimation, we suggest a new uncertainty estimation method which is robust against the measurement bias, and also introduce a fast boundary modeling method. We associate the plane features based on both the parameters and the spatial coverage, and estimate the stable constraints by the cost function with a regulation term. Also, our plane merging technique provides a way of generating local maps that are useful for estimating loop closure constraints. We have performed real-world experiments at our lab environment. The results demonstrate the efficiency and robustness of the proposed algorithm. Tae-Kyeong Lee, Seungwook Lim, Seongsoo Lee, Shounan An, Se-Young Oh |
IROS | 4 |
| 2011 | Multiple kernel nonnegative matrix factorizationabstractKernel nonnegative matrix factorization (KNMF) is a recent kernel extension of NMF, where matrix factorization is carried out in a reproducing kernel Hilbert space (RKHS) with a feature mapping φ(·). Given a data matrix X ∈ ℝm×n, KNMF seeks a decomposition, φ(X) ≈ UVT, where the basis matrix takes the form U = φ(X)W and parameters W ∈ ℝn×rand V ∈ ℝ+n×rare estimated without explicit knowledge of φ(·). As in most of kernel methods, the performance of KNMF also heavily depends on the choice of kernel. In order to alleviate the kernel selection problem when a single kernel is used, we present multiple kernel NMF (MKNMF) where two learning problems are jointly solved in unsupervised manner: (1) learning the best convex combination of kernel matrices; (2) learning parameters W and V. We formulate multiple kernel learning in MKNMF as a linear programming and estimate W and V using multiplicative updates as in KNMF. Experiments on benchmark face datasets confirm the high performance of MKNMF over several existing variants of NMF, in the task of feature extrac tion for face classification. Shounan An, Jeong-Min Yun, Seungjin Choi 0001 |
ICASSP | 1 |
| 2011 | Manifold-respecting discriminant nonnegative matrix factorization
Shounan An, Jiho Yoo, Seungjin Choi 0001 |
Pattern Recognit. Lett. | 1 |