Demo Data from VLDB 2026 / reviewers in the wild / expert
Kevin Larson
dblp:80/3015
· DBLP profile ↗
12ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 1 first-author · 1 since 2021Security and privacy · 2Databases, data management, data science and information retrieval · 2Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
6 papers |
Accessibility and assistive technology · 35% Usability and user experience research · 35% Interaction techniques and input · 25% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Databases, data mining, and information retrieval
2 papers |
Information retrieval · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 87% Memory systems · 13% |
Topics — the 17 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
text visualization |
1.0 | 1 | 2026 | The Impact of Visual Segmentation on Lexical Word Recognition · IEEE Trans. Vis. Comput. Graph. 2026 |
Usability and user experience research › user performance
reading performance |
1.0 | 1 | 2026 | The Impact of Visual Segmentation on Lexical Word Recognition · IEEE Trans. Vis. Comput. Graph. 2026 |
Interaction techniques and input
word recognition |
1.0 | 1 | 2026 | The Impact of Visual Segmentation on Lexical Word Recognition · IEEE Trans. Vis. Comput. Graph. 2026 |
Information retrieval › user behavior
search behavior |
0.4 | 1 | 2020 | An Eye Tracking Study of Web Search by People With and Without Dyslexia · SIGIR 2020 |
Information retrieval
web search |
0.4 | 1 | 2020 | An Eye Tracking Study of Web Search by People With and Without Dyslexia · SIGIR 2020 |
Usability and user experience research
readability |
0.4 | 1 | 2019 | The Impact of Web Browser Reader Views on Reading Speed and User Experience · CHI 2019 |
Accessibility and assistive technology
reading assistance |
0.3 | 1 | 2026 | The Impact of Visual Segmentation on Lexical Word Recognition · IEEE Trans. Vis. Comput. Graph. 2026 |
Accessibility and assistive technology › assistive technology for visual impairment
low-vision reading aids |
0.3 | 1 | 2017 | Designing and Evaluating Livefonts · UIST 2017 |
Performance modeling and evaluation › performance diagnosis
performance bottleneck diagnosis |
0.1 | 1 | 2012 | ADP: automated diagnosis of performance pathologies using hardware events · SIGMETRICS 2012 |
Performance modeling and evaluation
workload characterization |
0.1 | 1 | 2012 | ADP: automated diagnosis of performance pathologies using hardware events · SIGMETRICS 2012 |
User interface design and tools › information presentation
text presentation |
0.1 | 1 | 2017 | Designing and Evaluating Livefonts · UIST 2017 |
Authentication and access control
human interactive proofs |
0.1 | 1 | 2005 | Designing human friendly human interaction proofs (HIPs) · CHI 2005 |
Memory systems
memory hierarchy |
0.0 | 1 | 2012 | ADP: automated diagnosis of performance pathologies using hardware events · SIGMETRICS 2012 |
Collaborative and social computing › information seeking
information scent |
0.0 | 1 | 1998 | Web Page Design: Implications of Memory, Structure and Scent for Information Retrieval · CHI 1998 |
Human-robot interaction › cognitive human-robot interaction › spatial cognition
spatial memory |
0.0 | 1 | 1998 | Data Mountain: Using Spatial Memory for Document Management · ACM Symposium on User Interface Software and Technology 1998 |
User interface design and tools › web site design
web page design |
0.0 | 1 | 1998 | Web Page Design: Implications of Memory, Structure and Scent for Information Retrieval · CHI 1998 |
Information retrieval › search interfaces
search interface design |
0.0 | 1 | 1998 | Web Page Design: Implications of Memory, Structure and Scent for Information Retrieval · CHI 1998 |
Methods — techniques the papers use, named apart from their topics
lexical decision experiment · 2.0preregistered study · 1.0pre-registered study · 1.0search log analysis · 0.9eye tracking · 0.9visual complexity analysis · 0.8online study · 0.8legibility evaluation · 0.3controlled lab study · 0.3random forest · 0.1machine learning · 0.1decision tree · 0.1visual distortion parameter variation · 0.1segmentation-based challenge · 0.1controlled experiment · 0.02d interaction technique · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | The Impact of Visual Segmentation on Lexical Word RecognitionabstractWhen a reader encounters a word in English, they split the word into smaller orthographic units in the process of recognizing its meaning. For example, "rough", when split according to phonemes, is decomposed as r-ou-gh (not as r-o-ugh or r-ough), where each group of letters corresponds to a sound. Since there are many ways to segment a group of letters, this constitutes a computational operation that has to be solved by the reading brain, many times per minute, in order to achieve the recognition of words in text necessary for reading. In English, the irregular relationships between groups of letters and sounds, and the wide variety of possible groupings make this operation harder than in more regular languages such as Italian. If this segmentation takes a significant amount of time in the process of recognizing a word, it is conceivable that providing segmentation information in the text itself could help the reading process by reducing its computational cost. In this paper we explore whether and how different visual interventions from the visualization literature could communicate segmentation information for reading and word recognition. We ran a series of pre-registered lexical decision experiments with 192 participants that tested five main types of visual segmentations: outlines, spacing, connections, underlines and color. The evidence indicates that, even with a moderate amount of training, these visual interventions always slow down word identification, but each to a different extent (between 32.7ms-color technique-and 70.7ms-connection technique). These findings are important because they indicate that, at least for typical adult readers with a moderate amount of specific training in these visual interventions, accelerating the lexical decision task is unlikely. Importantly, the results also offer an empirical measurement of the cost of a common set of visual manipulations of text, which can be useful for practitioners seeking to visualize alongside or within text without impacting reading performance. Finally, the interaction between typographically encoded information and visual variables presented unique patterns that deviate from existing theories, suggesting new directions for future inquiry. Matthew Termuende, Kevin Larson, Miguel A. Nacenta |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2022 | Exploring Team-Sourced Hyperlinks to Address Navigation Challenges for Low-Vision Readers of Scientific PapersabstractReading academic papers is a fundamental part of higher education and research, but navigating these information-dense texts can be challenging. In particular, low-vision readers using magnification encounter additional barriers to quickly skimming and visually locating information. In this work, we explored the design of interfaces to enable readers to: 1) navigate papers more easily, and 2) input the required navigation hooks that AI cannot currently automate. To explore this design space, we ran two exploratory studies. The first focused on current practices of low-vision paper readers, the challenges they encounter, and the interfaces they desire. During this study, low-vision participants were interviewed, and tried out four new paper navigation prototypes. Results from this study grounded the design of our end-to-end system prototype Ocean, which provides an accessible front-end for low-vision readers, and enables all readers to contribute to the backend by leaving traces of their reading paths for others to leverage. Our second study used this exploratory interface in a field study with groups of low-vision and sighted readers to probe the user experience of reading and creating traces. Our findings suggest that it may be possible for readers of all abilities to organically leave traces in papers, and that these traces can be used to facilitate navigation tasks, in particular for low-vision readers. Based on our findings, we present design considerations for creating future paper-reading tools that improve access, and organically source the required data from readers. Soya Park, Jonathan Bragg, Kevin Larson, Danielle Bragg |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2020 | An Eye Tracking Study of Web Search by People With and Without DyslexiaabstractWeb search is a key digital literacy skill that can be particularly challenging for people with dyslexia, a common learning disability that affects reading and spelling skills in about 15% of the English-speaking population. In this paper, we collected and analyzed eye-tracking, search log, and self-report data from 27 participants (14 with dyslexia) to confirm that searchers with dyslexia struggle with all stages of the search process and have markedly different gaze patterns and search behavior that reflect the strategies used and challenges faced. Based on these findings, we discuss design implications to improve the cognitive accessibility of web search. Srishti Palani, Adam Fourney, Shane Williams, Kevin Larson, Irina Spiridonova, Meredith Ringel Morris |
SIGIR | 4 |
| 2019 | The Impact of Web Browser Reader Views on Reading Speed and User ExperienceabstractAs reading increasingly shifts from paper to online media, many web browsers now provide a "Reader View,'' which modifies web page layout and design for better readability. However, research has yet to establish whether Reader Views are effective in improving readability and how they might change the user experience. We characterize how Mozilla Firefox's Reader View significantly reduces the visual complexity of websites by excluding menus, images, and content. We then conducted an online study with 391 participants (including 42 who self-reported having been diagnosed with dyslexia), showing that compared to standard websites the Reader View increased reading speed by 5% for readers on average, and significantly improved perceived readability and visual appeal. We suggest guidelines for the design of websites and browsers that better support people with varying reading skills. Qisheng Li, Meredith Ringel Morris, Adam Fourney, Kevin Larson, Katharina Reinecke |
CHI | 4 |
| 2017 | Designing and Evaluating LivefontsabstractThe emergence of personal computing devices offers both a challenge and opportunity for displaying text: small screens can be hard to read, but also support higher resolution. To fit content on a small screen, text must be small. This small text size can make computing devices unusable, in particular to low-vision users, whose vision is not correctable with glasses. Usability is also decreased for sighted users straining to read the small letters, especially without glasses at hand. We propose animated scripts called livefonts for displaying English with improved legibility for all users. Because paper does not support animation, traditional text is static. However, modern screens support animation, and livefonts capitalize on this capability. We evaluate our livefont variations' legibility through a controlled lab study with low-vision and sighted participants, and find our animated scripts to be legible across vision types at approximately half the size (area) of traditional letters, while previous smartfonts (static alternate scripts) did not show a significant legibility advantage for low-vision users. We evaluate the learnability of our livefont with low-vision and sighted participants, and find it to be comparably learnable to static smartfonts after two thousand practice sentences. Danielle Bragg, Shiri Azenkot, Kevin Larson, Ann Bessemans, Adam Tauman Kalai |
UIST | 3 |
| 2013 | Distributed security policy conformance
Mirko Montanari, Ellick Chan, Kevin Larson, Wucherl Yoo, Roy H. Campbell |
Comput. Secur. | 3 |
| 2012 | ADP: automated diagnosis of performance pathologies using hardware eventsabstractPerformance characterization of applications' hardware behavior is essential for making the best use of available hardware resources. Modern architectures offer access to many hardware events that are capable of providing information to reveal architectural performance bottlenecks throughout the core and memory hierarchy. These events can provide programmers with unique and powerful insights into the causes of the resource bottlenecks in their applications. However, interpreting these events has been a significant challenge. We present an automated system that uses machine learning to identify an application's performance problems. Our system provides programmers with insights about the performance of their applications while shielding them from the onerous task of digesting hardware events. It uses a decision tree algorithm, random forests on our micro-benchmarks to fingerprint the performance problems. Our system divides a profiled application into functions and automatically classifies each function by the dominant hardware resource bottlenecks. Using the classifications from the hotspot functions, we were able to achieve an average speedup of 1.73 from three applications in the PARSEC benchmark suite. Our system provides programmers with a guideline of where, what, and how to fix the detected performance problems in applications, which would have otherwise required considerable architectural knowledge. Wucherl Yoo, Kevin Larson, Lee Baugh, Sangkyum Kim, Roy H. Campbell |
SIGMETRICS | 2 |
| 2011 | Distributed Security Policy Conformance
Mirko Montanari, Ellick Chan, Kevin Larson, Wucherl Yoo, Roy H. Campbell |
SEC | 3 |
| 2010 | An exploratory study of visual and psychological correlates of preference for onscreen subpixel-rendered textabstractAbstract Font‐rendering technologies play a critical role in presenting clear and aesthetic fonts to enhance the experience of reading from computer screens. This article presents three studies investigating visual and psychological correlates of people's preferences toward different onscreen text enhancements such as ClearType developed by Microsoft. Findings suggested that (a) people's acuity and hue sensitivity were two major factors that affect their preferences to ClearType's color filtering of subpixels on fonts, and (b) specific personality traits such as disagreeableness also could correlate with people's impressions of different onscreen text enhancements that were used. These empirical data would inform digital typographers and human–computer interaction scientists who aim to develop better systems of onscreen reading. Randolph G. Bias, Kevin Larson, Sheng-Cheng Huang, Paul R. Aumer-Ryan, Chris Montesclaros |
J. Assoc. Inf. Sci. Technol. | 2 |
| 2005 | Designing human friendly human interaction proofs (HIPs)abstractHIPs, or Human Interactive Proofs, are challenges meant to be easily solved by humans, while remaining too hard to be economically solved by computers. HIPs are increasingly used to protect services against automatic script attacks. To be effective, a HIP must be difficult enough to discourage script attacks by raising the computation and/or development cost of breaking the HIP to an unprofitable level. At the same time, the HIP must be easy enough to solve in order to not discourage humans from using the service. Early HIP designs have successfully met these criteria [1]. However, the growing sophistication of attackers and correspondingly increasing profit incentives have rendered most of the currently deployed HIPs vulnerable to attack [2,7,12]. Yet, most companies have been reluctant to increase the difficulty of their HIPs for fear of making them too complex or unappealing to humans. The purpose of this study is to find the visual distortions that are most effective at foiling computer attacks without hindering humans. The contribution of this research is that we discovered that 1) automatically generating HIPs by varying particular distortion parameters renders HIPs that are too easy for computer hackers to break, yet humans still have difficulty recognizing them, and 2) it is possible to build segmentation-based HIPs that are extremely difficult and expensive for computers to solve, while remaining relatively easy for humans. Kumar Chellapilla, Kevin Larson, Patrice Y. Simard, Mary Czerwinski |
CHI | 2 |
| 1998 | Web Page Design: Implications of Memory, Structure and Scent for Information RetrievalabstractABSTNACTMuch is known about depth and breadth tradeoff issues in graphical user interface menu design.We describe an experiment to see if large breadth and decreased depth is preferable, both subjectively and via performance data, while attempting to design for optimal scent throughout different structures of a website.A study is reported which modified previous procedures for investigating depth/breadth tradeoffs in content design for the web.Results showed that, while increased depth did harm search performance on the web, a medium condition of depth and breadth outperformed the broadesf shallow web structure overall. Kevin Larson, Mary Czerwinski |
CHI | 1 |
| 1998 | Data Mountain: Using Spatial Memory for Document ManagementabstractEffective management of documents on computers has been a central user interface problem for many years.One common approach involves using 2D spatial layouts of icons representing the documents, particularly for information workspace tasks.This approach takes advantage of human 2D spatial cognition.More recently, several 3D spatial layouts have engaged 3D spatial cognition capabilities.Some have attempted to use spatial memory in 3D virtual environments.However, there has been no proof to date that spatial memory works the same way in 3D virtual environments as it does in the real world.We describe a new technique for document management called the Data Mountain, which allows users to place documents at arbitrary positions on an inclined plane in a 3D desktop virtual environment using a simple 2D interaction technique.We discuss how the design evolved in response to user feedback.We also describe a user study that shows that the Data Mountain does take advantage of spatial memory.Our study shows that the Data Mountain has statistically reliable advantages over the Microsoft Internet Explorer Favorites mechanism for managing documents of interest in an information workspace. George G. Robertson, Mary Czerwinski, Kevin Larson, Daniel C. Robbins, David Thiel, Maarten van Dantzich |
ACM Symposium on User Interface Software and Technology | 3 |