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Andrew T. Sabin

dblp:81/207 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2011
0000-0003-4403-0159ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › personalization
interface personalization
0.112009
A method for rapid personalization of audio equalization parameters · ACM Multimedia 2009
Audio and music processing › acoustic signal processing
audio equalization
0.012009
A method for rapid personalization of audio equalization parameters · ACM Multimedia 2009

Methods — techniques the papers use, named apart from their topics

user rating correlation · 0.2preference learning · 0.2
YearPublicationVenuePosition
2011 myMicSound: an online sound-based microphone recommendation system
abstract
No abstract available.
Andrew T. Sabin, Chun Liang Chan
RecSys1
2009 2DEQ: an intuitive audio equalizer
abstract
The complexity of music production tools can be a significant bottleneck in the creative process. Here we describe the development of a simple, intuitive audio equalizer with the idea that our approach could also be applied to other types of music production tools. First, users generate a large set of equalization curves representative of the most common types of modifications. Next, we represent the entire set of curves in 2-dimensional space and determine the spatial location of common auditory adjectives. Finally we create an interface, called 2DEQ, where the user can drag a single dot to control equalization in this adjective-labeled space.
Andrew T. Sabin, Bryan Pardo
Creativity & Cognition1
2009 A method for rapid personalization of audio equalization parameters
abstract
Potential users of audio production software, such as audio equalizers, may be discouraged by the complexity of the interface. We describe a system that simplifies the interface by quickly mapping an individual's preferred sound manipulation onto parameters for audio equalization. This system learns mappings by presenting a sequence of equalizer settings to the user and correlating the gain in each frequency band with the user's preference rating. Learning typically converges in 25 user ratings (under two minutes). The system then creates a simple on-screen slider that lets the user manipulate the audio in terms of the descriptive term, without need to learn or use the parameters of an equalizer. Results are reported on the speed and effectiveness of the system for a set of 19 users and a set of five descriptive terms.
Andrew T. Sabin, Bryan Pardo
ACM Multimedia1