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Zhiwei Guan

dblp:81/5354 · DBLP profile ↗
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15ranked-venue papers
3as first author
1since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 3 first-authorArtificial intelligence and machine learning · 2Applied, interdisciplinary, general and emerging computing · 2Systems, architecture and hardware · 1 · 1 since 2021Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
7 papers
Usability and user experience research · 30% Accessibility and assistive technology · 30% Interaction techniques and input · 22%
Databases, data mining, and information retrieval
4 papers
Information retrieval · 100%
Artificial intelligence
1 paper
Vision and language · 100%

Topics — the 22 heaviest of 24, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
image captioning
0.412020
Widget Captioning: Generating Natural Language Description for Mobile User Interface Elements · EMNLP (1) 2020
Accessibility and assistive technology › image accessibility
alt-text generation
0.412020
Widget Captioning: Generating Natural Language Description for Mobile User Interface Elements · EMNLP (1) 2020
Design research and methods
experience sampling
0.212014
Photographing information needs: the role of photos in experience sampling method-style research · CHI 2014
Information retrieval › search interfaces
search result presentation
0.222010
A comparison of visual and textual page previews in judging the helpfulness of web pages · WWW 2010
What are you looking for?: an eye-tracking study of information usage in web search · CHI 2007
Usability and user experience research › search behavior
web search behavior
0.122007
An eye tracking study of the effect of target rank on web search · CHI 2007
What are you looking for?: an eye-tracking study of information usage in web search · CHI 2007
Interaction techniques and input › mobile interaction
mobile interface design
0.112020
Widget Captioning: Generating Natural Language Description for Mobile User Interface Elements · EMNLP (1) 2020
Information retrieval
retrieval models
0.112010
How does search behavior change as search becomes more difficult? · CHI 2010
Information retrieval › user behavior
search behavior
0.112010
How does search behavior change as search becomes more difficult? · CHI 2010
Information retrieval
search interfaces
0.112007
What are you looking for?: an eye-tracking study of information usage in web search · CHI 2007
Usability and user experience research › user study
eye-tracking study
0.112007
What are you looking for?: an eye-tracking study of information usage in web search · CHI 2007
Usability and user experience research › evaluation methodology
retrospective think-aloud
0.112006
The validity of the stimulated retrospective think-aloud method as measured by eye tracking · CHI 2006
Usability and user experience research › usability evaluation
usability evaluation methods
0.112006
The validity of the stimulated retrospective think-aloud method as measured by eye tracking · CHI 2006
Design research and methods › research methodology
study design
0.112014
Photographing information needs: the role of photos in experience sampling method-style research · CHI 2014
Interaction techniques and input › interaction techniques
mode switching
0.112005
Experimental analysis of mode switching techniques in pen-based user interfaces · CHI 2005
Interaction techniques and input
pen input
0.112005
Experimental analysis of mode switching techniques in pen-based user interfaces · CHI 2005
Information retrieval
query formulation
0.012010
How does search behavior change as search becomes more difficult? · CHI 2010
Information retrieval › evaluation
relevance judgment
0.012010
A comparison of visual and textual page previews in judging the helpfulness of web pages · WWW 2010
Information retrieval
search engines
0.012010
How does search behavior change as search becomes more difficult? · CHI 2010
Information retrieval › ranking › result ranking
search result ranking
0.012007
An eye tracking study of the effect of target rank on web search · CHI 2007
Information retrieval
web search
0.012007
What are you looking for?: an eye-tracking study of information usage in web search · CHI 2007
Wearable and physiological sensing
eye tracking
0.012006
The validity of the stimulated retrospective think-aloud method as measured by eye tracking · CHI 2006
Interaction techniques and input
gesture input
0.012005
Experimental analysis of mode switching techniques in pen-based user interfaces · CHI 2005

Methods — techniques the papers use, named apart from their topics

multimodal deep learning · 0.9crowdsourcing · 0.9user study · 0.4eye tracking · 0.3online survey · 0.2retrospective survey · 0.2experience sampling · 0.2large-scale user study · 0.1lab study · 0.1behavioral signal analysis · 0.1pen-pressure based mode switching · 0.1experimental study · 0.1
YearPublicationVenuePosition
2025 Enhanced car detection and ranging in adverse conditions using improved YOLO-LiRT and FSGBMN
Zhiwei Guan, Dangfeng Pang, Ruzhen Dou
J. Supercomput.2
2020 Widget Captioning: Generating Natural Language Description for Mobile User Interface Elements
abstract
Natural language descriptions of user interface (UI) elements such as alternative text are crucial for accessibility and language-based interaction in general.Yet, these descriptions are constantly missing in mobile UIs.We propose widget captioning, a novel task for automatically generating language descriptions for UI elements from multimodal input including both the image and the structural representations of user interfaces.We collected a largescale dataset for widget captioning with crowdsourcing.Our dataset contains 162,859 language phrases created by human workers for annotating 61,285 UI elements across 21,750 unique UI screens.We thoroughly analyze the dataset, and train and evaluate a set of deep model configurations to investigate how each feature modality as well as the choice of learning strategies impact the quality of predicted captions.The task formulation and the dataset as well as our benchmark models contribute a solid basis for this novel multimodal captioning task that connects language and user interfaces.
Yang Li 0058, Gang Li 0021, Luheng He, Jingjie Zheng, Zhiwei Guan
EMNLP (1)6
2020 A new safe lane-change trajectory model and collision avoidance control method for automatic driving vehicles
Lili Su, Zhiwei Guan, Honglin Zhao, Tony Z. Qiu, Changfu Zong, Hongguo Xu
Expert Syst. Appl.4
2014 Photographing information needs: the role of photos in experience sampling method-style research
abstract
The Experience Sampling Method (ESM) enables researchers to capture information about participants' experiences in the moment. Adding an end-of-day retrospective survey also allows participants to elaborate on those experiences. Although the use of photos in retrospective interviews and surveys for memory elicitation is well known, little research has investigated the use of photos in ESM studies. As smartphone adoption increases facilitating ESM studies and making photo sharing easier, researchers need to continuously evaluate the method and investigate the role of photos in such studies. We conducted a large-scale ESM and retrospective survey study via Android smartphones with more than 1,000 US participants, and analyzed participants' photo submissions, including how photo use correlated with participants' data quality and what, if any, value photos added for researchers. Our study sheds light on the role of photos in ESM and retrospective studies that researchers can reference when constructing future study designs.
Zhen Yue, Eden Litt, Carrie J. Cai, Jeff Stern, Kathy K. Baxter, Zhiwei Guan, Guangqiang (George) Zhang
CHI6
2010 How does search behavior change as search becomes more difficult?
abstract
Search engines make it easy to check facts online, but finding some specific kinds of information sometimes proves to be difficult. We studied the behavioral signals that suggest that a user is having trouble in a search task. First, we ran a lab study with 23 users to gain a preliminary understanding on how users' behavior changes when they struggle finding the information they're looking for. The observations were then tested with 179 participants who all completed an average of 22.3 tasks from a pool of 100 tasks. The large-scale study provided quantitative support for our qualitative observations from the lab study. When having difficulty in finding information, users start to formulate more diverse queries, they use advanced operators more, and they spend a longer time on the search result page as compared to the successful tasks. The results complement the existing body of research focusing on successful search strategies.
Anne Aula, Rehan M. Khan, Zhiwei Guan
CHI3
2010 A comparison of visual and textual page previews in judging the helpfulness of web pages
abstract
We investigated the efficacy of visual and textual web page previews in predicting the helpfulness of web pages related to a specific topic. We ran two studies in the usability lab and collected data through an online survey. Participants (total of 245) were asked to rate the expected helpfulness of a web page based on a preview (four different thumbnail variations: a textual web page summary, a thumbnail/title/URL combination, a title/URL combination). In the lab studies, the same participants also rated the helpfulness of the actual web pages themselves. In the online study, the web page ratings were collected from a separate group of participants. Our results show that thumbnails add information about the relevance of web pages that is not available in the textual summaries of web pages (title, snippet & URL). However, showing only thumbnails, with no textual information, results in poorer performance than showing only textual summaries. The prediction inaccuracy caused by textual vs. visual previews was different: textual previews tended to make users overestimate the helpfulness of web pages, whereas thumbnails made users underestimate the helpfulness of web pages in most cases. In our study, the best performance was obtained by combining sufficiently large thumbnails (at least 200x200 pixels) with page titles and URLs - and it was better to make users focus primarily on the thumbnail by placing the title and URL below the thumbnail. Our studies highlighted four key aspects that affect the performance of previews: the visual/textual mode of the previews, the zoom level and size of the thumbnail, as well as the positioning of key information elements.
Anne Aula, Rehan M. Khan, Zhiwei Guan, Paul Fontes, Peter Hong
WWW3
2007 What are you looking for?: an eye-tracking study of information usage in web search
abstract
Web search services are among the most heavily used applications on the World Wide Web. Perhaps because search is used in such a huge variety of tasks and contexts, the user interface must strike a careful balance to meet all user needs. We describe a study that used eye tracking methodologies to explore the effects of changes in the presentation of search results. We found that adding information to the contextual snippet significantly improved performance for informational tasks but degraded performance for navigational tasks. We discuss possible reasons for this difference and the design implications for better presentation of search results.
Edward Cutrell, Zhiwei Guan
CHI2
2007 An eye tracking study of the effect of target rank on web search
abstract
Web search engines present search results in a rank ordered list. This works when what a user wants is near the top, but sometimes the information that the user really wants is located at the bottom of the page. This study examined how users' search behaviors vary when target results were displayed at various positions for informational and navigational tasks. We found that when targets were placed relatively low in the first page of search results, people spent more time searching and were less successful in finding the target, especially for informational tasks. Further analysis of eye movements showed that the decrease in search performance was partially due to the fact that users rarely looked at lower ranking results. The large decrease in performance for informational search is probably because users have high confidence in the search engine's ranking; in contrast to navigational tasks, where the target is more obvious from information presented in the results, in informational tasks, users try out the top ranked results even if these results are perceived as less relevant for the task.
Zhiwei Guan, Edward Cutrell
CHI1
2006 The validity of the stimulated retrospective think-aloud method as measured by eye tracking
abstract
Retrospective Think aloud (RTA) is a usability method that collects the verbalization of a user's performance after the performance is over. There has been little work done to investigate the validity and reliability of RTA. This paper reports on an experiment investigating these issues with a form of the method called stimulated RTA. By comparing subjects' verbalizations with their eye movements, we support the validity and reliability of stimulated RTA: the method provides a valid account of what people attended to in completing tasks, it has a low risk of introducing fabrications, and its validity isn't affected by task complexity. More detailed analysis of RTA shows that it also provides additional information about user's inferences and strategies in completing tasks. The findings of this study provide valuable support for usability practitioners to use RTA and to trust the users' performance information collected by this method in a usability study.
Zhiwei Guan, Shirley Lee, Elisabeth Cuddihy, Judith Ramey
CHI1
2005 Experimental analysis of mode switching techniques in pen-based user interfaces
abstract
Inking and gesturing are two central tasks in pen-based user interfaces. Switching between modes for entry of uninterpreted ink and entry of gestures is required by many pen-based user interfaces. Without an appropriate mode switching technique, pen-based interactions in such situations may be inefficient and cumbersome. In this paper, we investigate five techniques for switching between ink and gesture modes in pen interfaces, including a pen-pressure based mode switching technique that allows implicit mode transition. A quantitative experimental study was conducted to evaluate the performance of these techniques. The results suggest that pressing a button with the non-preferred hand offers the fastest performance, while the technique of holding the pen still is significantly slower and more prone to error than the other techniques. Pressure, while promising, did not perform as well as the non-preferred hand button with our current implementation.
Yang Li 0059, Ken Hinckley, Zhiwei Guan, James A. Landay
CHI3
2004 Requirements-document-based prototyping of CARA software
Luqi, Zhiwei Guan, Valdis Berzins, Lynn Zhang, David L. Floodeen, Vedat Coskun, Joseph Puett
Int. J. Softw. Tools Technol. Transf.2
2003 Sketching informal presentations
abstract
Informal presentations are a lightweight means for fast and convenient communication of ideas. People communicate their ideas to others on paper and whiteboards, which afford fluid sketching of graphs, words and other expressive symbols. Unlike existing authoring tools that are designed for formal presentations, we created SketchPoint to help presenters design informal presentations via freeform sketching. In SketchPoint, presenters can quickly author presentations by sketching slide content, overall hierarchical structures and hyperlinks. To facilitate the transition from idea capture to communication, a note-taking workspace was built for accumulating ideas and sketching presentation outlines. Informal feedback showed that SketchPoint is a promising tool for idea communication.
Yang Li 0059, James A. Landay, Zhiwei Guan, Xiangshi Ren, Guozhong Dai
ICMI3
2003 A Context-Aware Infrastructure for Supporting Applications with Pen-Based Interaction
Zhiwei Guan, Guozhong Dai, Xiangshi Ren
J. Comput. Sci. Technol.2
2000 Heuristic Walkthroughs Evaluation of Pen-Based Chinese Word Edit System (PCWES) Usability
Zhiwei Guan, Youdi Chen, Guozhong Dai
ICMI1
2000 Penbuilder: Platform for the Development of Pen-Based User Interface
Zhiwei Guan, Youdi Chen, Guozhong Dai
ICMI2