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Noriko Nagata

dblp:82/941 · DBLP profile ↗
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22ranked-venue papers
3as first author
2since 2021 · last 2022
0000-0002-2037-1947ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 12 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 7 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 5Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%
Computer graphics and multimedia
1 paper
Rendering · 77% Virtual and augmented reality · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › health monitoring
stress monitoring
0.412020
Structure of psychological stress during the COVID-19 pandemic and effects of essential oil odor exposure: poster abstract · SenSys 2020
Rendering
physically based rendering
0.011997
Modeling and Visualization for a Pearl-Quality Evaluation Simulator · IEEE Trans. Vis. Comput. Graph. 1997
Virtual and augmented reality
visual simulation
0.011997
Modeling and Visualization for a Pearl-Quality Evaluation Simulator · IEEE Trans. Vis. Comput. Graph. 1997

Methods — techniques the papers use, named apart from their topics

experience sampling · 0.4psychological evaluation · 0.0
YearPublicationVenuePosition
2022 Convolutional Neural Tree for Video-Based Facial Expression Recognition Embedding Emotion Wheel as Inductive Bias
abstract
In this study, we propose a video-based facial expression recognition method that utilizes the "emotion-wheel model." In research on emotions in the field of psychology, a model has been proposed in which basic emotions are arranged in a circular pattern, such as where "happiness" and "sadness" are opposites. Therefore, we utilized this knowledge as an inductive bias to improve accuracy by embedding features that are consistent with the emotion model in the process of class identification for recognizing facial expressions in videos. As a result of a performance evaluation using the CK+, MMI, and AFEW datasets, the recognition rates of the proposed method are 98.78%, 81.95%, and 55.31% for each dataset, which are 3.67%, 6.34%, and 4.9% higher than the baseline method, respectively. Furthermore, the proposed method outperforms the state-of-the-art method on MMI and AFEW.
Ryo Miyoshi, Shuichi Akizuki, Kensuke Tobitani, Noriko Nagata, Manabu Hashimoto
ICIP4
2021 Enhanced convolutional LSTM with spatial and temporal skip connections and temporal gates for facial expression recognition from video
Ryo Miyoshi, Noriko Nagata, Manabu Hashimoto
Neural Comput. Appl.2
2020 Structure of psychological stress during the COVID-19 pandemic and effects of essential oil odor exposure: poster abstract
abstract
This research investigated the psychological stressors during the COVID-19 pandemic and the effects of essential oil odor exposure. In Japan, a stay-at-home restriction order was implemented in May 2020. We sent essential oils to the homes of 30 participants. The participants received emails 5 times a day for 6 days and reported how they felt before and after the essential oil odor exposure. They also reported their circumstances and intentions. Results showed that the vitality and stability levels increased after essential oil odor exposure. Besides, four psychological stress structures were obtained. Some of the participants felt conflicted about balancing housework, childcare, and work. They were the most stressed, and their vitality and stability levels increased considerably.
Tomomi Takezawa, Kenji Katahira, Yuna Kanki, Masashi Sugimoto, Kazuo Shibuta, Noriko Nagata, Masayoshi Chiba, Kazuki Hamaoka, Megumi Fukatsu, Satoshi Kataoka
SenSys6
2018 Impression estimation model and pattern search system based on style features and Kansei metric
abstract
In this study, we aimed to construct impression estimation models of clothing patterns based on style features and Kansei metric. We first conducted a subjective evaluation experiment and a factor analysis, and quantified visual impressions of flower patterns. Following that, we used style features using CNN as image features suitable for representing flower patterns. Then, with a Lasso regression, we reduced the dimension based on Kansei metric (impression evaluation) and modeled the relationship between visual impressions and image features. Furthermore, we implemented a pattern search system using the modeled relationship.
Natsuki Sunda, Kensuke Tobitani, Atsushi Takemoto, Iori Tani, Yusuke Tani, Taishi Fujiwara, Noriko Nagata, Nobufumi Morita
VRST7
2017 Construction of design activity index based on the value of artifact
Kunio Nikata, Kentaro Inomata, Toru Sato, Keigo Kawasaki, Noriko Nagata
CogSci5
2015 Lace curtain: interactive animation of transparent woven fabric based on microfacet BSDF model
abstract
Realistic and interactively generated computer graphics are needed in various fields, such as for CGI-animated movie and in education. To express the realistic appearance of various materials, it is important to represent the specific optical properties for each material.
Tatsuya Matsumoto, Kensuke Tobitani, Sosuke Kaji, Noriko Nagata
I3D4
2009 Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement
Kyouhei Aida, Noriko Nagata
ICEC2
2009 Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals
Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu
ICEC5
2009 A Comparative Assessment of One's Own Age from Facial Images of Others: Two Case Studies for the Americans and the Japanese
abstract
We have proposed a method for estimating the subjective age of a person; that is, a method that yields a person's age on the basis of estimations made by that person about the age of other people by observing their facial images. Thus far, experiments have shown that Japanese people tend to underestimate their subjective age. In this study, we focus on the socio-psychological effects that may influence the underestimation of subjective age. We conducted an international comparative study. In this study, experiments were performed in which American and Japanese participants viewed American facial images; in addition, the American participants also viewed Japanese facial images. Through these experiments, it was confirmed that the subjective age generally tended toward the negative direction despite differences in the nationalities and cultures of the Japanese and American participants and their facial images. Moreover, it was found that nationality and culture may have some effects on the estimation; for example, American males did not exhibit the tendency to underestimate the age, unlike Japanese male. When estimating facial images of different nationalities, the variance generally tended to be larger, although the average was similar. This study suggests that the underestimation of age occurs despite differences in Japanese and American societies and cultures; however, the tendency of underestimation of age is not related to facial images but to social and cultural factors that influence the participants.
Yasuhiro Azuma, Mayuka Nishimoto, Naoyuki Miyamoto, Takashi X. Fujisawa, Noriko Nagata, Akio Kosaka
SMC5
2008 Subjective age estimation using speech sounds: Comparison with facial images
abstract
We have defined the perception of one's own age as “subjective age”, and have so far approached using other people's facial images. In this paper, we propose a relative estimation method for subjective age by using people's speech sounds and their chronological age. A relative estimation task is performed, wherein an estimator gives rating values to other people about whether they are older or younger than the estimator. In this task, the difference in the actual age between the estimator and the rating value of the person are measured. We plot the results on a two-dimensional plane with the x-axis as the relative age and the y-axis is the estimation result. Thus, the distribution with the plotted points of upper-right direction is obtained, which is approximated by a logistic function. The zero crossing point in the approximation curve with the x-axis is defined as the shift value in the subjective age. 57 total estimators, including 28 males and 29 females from 25 to 44 years old participated in this experiment. As a result, the subjective age using speech sounds tended to be older than using facial images. The tendency was also more remarkably visible in the male groups than in the female group. However, variance was relatively higher in the male young-middle (35–44) and the female young (25–34) groups than using facial images, which indicated that the subjective age varies according to the profile of estimators, such as age and gender.
Mayuka Nishimoto, Yasuhiro Azuma, Naoyuki Miyamoto, Takashi X. Fujisawa, Noriko Nagata
SMC5
2008 Creation of a sound-image scale - Quantification of the images of chord progressions with impression evaluation used -
abstract
Sound and music make impressions on listeners and can change their moods. In this paper, a sound-image scale that scales the relationship between chord progressions and their images is created. First, with the MDS method, the impression-based distance between chord progressions is calculated and, at the same time, main chord progressions used for an evaluation experiment are selected. Second, with the SD method, an evaluation experiment is conducted on the main chord progressions. As an image scale, the dimensions of activity and exaltation were adopted, and the axes were handled as “cool-warm” and “active-passive.” In addition, based on factor loadings, scales are arranged on the image scale, and, based on factor points, the main chord progressions were represented on the same scale. Furthermore, the remaining chord progressions that had not been directly evaluated were mapped on the scale with the impression-based distance used. As a result, a sound-image scale concerning chord progressions was created.
Tomomi Sangenya, Takashi X. Fujisawa, Noriko Nagata
SMC3
2007 AVSML: An XML-Based Markup Language for Web Information Integration in 3D Virtual Space
Yasuhiko Kitamura, Yatsuho Shibata, Keisuke Tokuda, Kazuki Kobayashi, Noriko Nagata
IVA5
2005 On Cognition of Musical Grouping: Relationship Between the Listeners' Schema Type and Their Musical Preference
Mitsuyo Hashida, Kenzi Noike, Noriko Nagata, Haruhiro Katayose
ICEC3
2005 Toward Web Information Integration on 3D Virtual Space
Yasuhiko Kitamura, Noriko Nagata, Masataka Ueno, Makoto Nagamune
ICEC2
2005 Subjective Age Estimation System Using Facial Images
Naoyuki Miyamoto, Yumi Jinnouchi, Noriko Nagata, Seiji Inokuchi
ICEC3
2005 Non-verbal Mapping Between Sound and Color-Mapping Derived from Colored Hearing Synesthetes and Its Applications
Noriko Nagata, Daisuke Iwai, Sanae H. Wake, Seiji Inokuchi
ICEC1
2005 Subjective age estimation system using facial images - how old we feel compared to others
abstract
We propose a relative estimation method for subjective age, imaged by ourselves, using peoples' facial images and their chronological (real) age. We experimented with a rating scale for facial images which stimulated subjects. The subject evaluated an image as looking older than themselves with a range of responses. Finding an approximation curve of this range, the zero crossing point in the approximation curve is defined as the subjective age. The experimental result shows that the subjective age tends to be found in negative direction (tendency to estimate oneself as younger than actual). Besides, there are other trends between gender, between age groups, and between the different expressions such as ordinary and smiling.
Naoyuki Miyamoto, Yumi Jinnouchi, Noriko Nagata, Seiji Inokuchi
SMC3
2003 Mental Workload of Ship's Navigator: - A Few Comments on Heart Rate Variability during Navigational Watch Keeping
Koji Murai, Yuji Hayashi, Noriko Nagata, Seiji Inokuchi
KES3
2003 Subjective Age Obtained from Facial Images - How Old We Feel Compared to Others
Noriko Nagata, Seiji Inokuchi
KES1
1998 Implementation of a pearl visual simulator based on blurring and interference
abstract
Visual simulation using computer graphics has attracted wide attention in many fields. In this paper, we propose a method of modeling and visualizing pearls to implement a pearl visual simulator. Pearls manifest a very specific optical phenomenon. To investigate this feature, we propose a physical model of blurring and pearl interference. The experimental results show that the physics-based-modeling of internal blurring in the multilayer of a pearl and the partial coherent interference model are effective for high quality pearl visualization. This paper finally describes the possibility that this simulator can be practically used in jewellery shops.
Toshimasa Dobashi, Noriko Nagata, Yoshitsugu Manabe, Seiji Inokuchi
KES (3)2
1998 New Kansei machine vision application. A prospect for human sensory factors in machine vision
abstract
Describes the trends of the Kansei machine vision technology. This technology is expected to be a breakthrough, answering new machine vision needs such as simulating human vision, monitoring human beings and human-machine interfaces. The paper presents its application fields, technical topics and various approaches including a facial caricaturing system and a pearl-quality evaluation system.
Hiroyasu Koshimizu, Noriko Nagata
KES (2)2
1997 Modeling and Visualization for a Pearl-Quality Evaluation Simulator
abstract
Visual simulation using CG and VR has attracted wide attention in the machine vision field. This paper proposes a method of modeling and visualizing pearls that will be the central technique of a pearl-quality evaluation simulator. Pearls manifest a very specific optical phenomenon that is not dependent on the direction of the light source. To investigate this feature, we propose a physical model, called an illuminant model for multilayer film interference considering the multiple reflection in spherical bodies. The rendering algorithm has been configured from such representations of physical characteristics as interference, mirroring, and texture, which correspond, respectively, to the sense of depth, brightness, and grain that are the main evaluation factors obtained from psychological experiments. Further, portions of photos of real pearls and the images generated by the present method were evaluated based on a scale of psychological evaluations of pearl-like quality demonstrating, thereby, that not merely the generated images as a whole, but the respective parts of images can present such a pearl-like quality.
Noriko Nagata, Toshimasa Dobashi, Yoshitsugu Manabe, Teruo Usami, Seiji Inokuchi
IEEE Trans. Vis. Comput. Graph.1