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Tetsuro Ogi

dblp:83/6307 · DBLP profile ↗
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12ranked-venue papers
7as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-authorHuman-computer interaction and ubiquitous computing · 7 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Virtual and augmented reality · 80% Geometric modeling and processing · 20%
Human-computer interaction and pervasive computing
5 papers
Haptics and multimodal interaction · 75% Collaborative and social computing · 25%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
force feedback
0.122001
HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays · VR 2001
Development of Wearable Force Display (HapticGEAR) for Immersive Projection Displays · VR 1999
Virtual and augmented reality › immersive interaction
collaborative virtual environments
0.012004
MVL Toolkit: Software Library for Constructing an Immersive Shared Virtual World · VR 2004
Geometric modeling and processing › shape modeling
3d modeling
0.012002
Desk-Sized Immersive Workplace Using Force Feedback Grid Interface · VR 2002
Virtual and augmented reality › avatar
video avatars
0.012001
Immersive Telecommunication Using Stereo Video Avatar · VR 2001
Collaborative and social computing
remote collaboration
0.022003
High Presence Remote Presentation in the Shared Immersive Virtual World · VR 2003
Immersive Telecommunication Using Stereo Video Avatar · VR 2001
Virtual and augmented reality › immersive display
immersive projection display
0.022001
HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays · VR 2001
Development of Wearable Force Display (HapticGEAR) for Immersive Projection Displays · VR 1999
Haptics and multimodal interaction › haptic interface
force display
0.012002
Desk-Sized Immersive Workplace Using Force Feedback Grid Interface · VR 2002
Virtual and augmented reality › immersive display
CAVE
0.012001
HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays · VR 2001

Methods — techniques the papers use, named apart from their topics

wire-tension mechanism · 0.1video avatar · 0.1shared visualization · 0.1shared database · 0.1user experiment · 0.1force feedback grid · 0.1user study · 0.1stereo video · 0.1immersive projection display · 0.1software library · 0.0
YearPublicationVenuePosition
2010 Geospatial Analysis of Cooperative Works on Asymmetric Information Environment
Tetsuya Kusuda, Tetsuro Ogi
ICCSA (4)2
2006 Communication between Outdoor Field and Immersive Virtual Environment
abstract
This paper proposes the concept of the hybrid information space that integrates the information space seamlessly between the real world and the virtual world, and the prototype system was developed. In this system, the users can communicate with each other between the real world and the virtual world or they can achieve their work while going and coming between both worlds. This system was applied to relive travel experiences and to assist campus navigation, and the effectiveness of this system was evaluated.
Tetsuro Ogi, Tetsuro Fujise
AINA (2)1
2006 Dynamic load-balanced rendering for a CAVE system
abstract
Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems, the number of node PCs should be increased in accordance with the number of screens that are included. In this research, a mechanism for dynamic load-balanced rendering in a PC cluster system incorporating an arbitrary number of nodes was developed. This system constructs the cluster system by using a chain connection-type compositor board, whereby load-balancing can be controlled dynamically in response to the movement of the virtual objects or of the user's viewpoint. This paper describes the implementation of this dynamic load-balanced rendering method and presents the results of an evaluation experiment.
Tetsuro Ogi, Takaya Uchino
VRST1
2004 MVL Toolkit: Software Library for Constructing an Immersive Shared Virtual World
Tetsuro Ogi, Takuro Kayahara, Toshio Yamada, Michitaka Hirose
VR1
2003 High Presence Remote Presentation in the Shared Immersive Virtual World
abstract
In this study, a remote presentation system that can be used in the shared immersive virtual world was developed This system consists of several elemental technologies, such as the video avatar, a shared database, shared visualization tools and an i-mode interface, and can be used for both meeting-style and demonstration-style presentations. This system was applied to a presentation of collaborative research in the field of fluid dynamics analysis, and the effectiveness was evaluated.
Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Kazuto Kuzuu
VR1
2002 Desk-Sized Immersive Workplace Using Force Feedback Grid Interface
abstract
When a 3D object is designed in a virtual world, it is essential that the designer can observe and manipulate the object directly in 3D space. The aim of our study is to develop a virtual workplace in which 3D virtual objects can be observed from various directions and can be touched directly by utilising force feedback. In this paper, we propose a 3D modelling system that consists of an inclined three-screen display and a force feedback device. Using this system, we propose a force feedback grid that extends the concept of 2D CAD manipulation to a grid that can be used in a 3D space, and which integrates with force feedback in order to support modelling in the 3D space. Finally, we report the results of an experiment that we conducted in order to verify the effectiveness of the force feedback grid.
Toshio Yamada, Daisuke Tsubouchi, Tetsuro Ogi, Michitaka Hirose
VR3
2001 Multimedia Virtual Laboratory
Tetsuro Ogi, Toshio Yamada, Koichi Hirota, Michitaka Hirose
INTERACT1
2001 HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays
abstract
Describes the design and implementation of an artificial force display for immersive projection displays (IPD) such as CAVE or CABIN. In order to give the user maximum freedom of motion in the large virtual space generated by an IPD, it is necessary to use a portable force display that is self-contained on the user's body. Therefore, we developed a wearable force display called HapticGEAR. It is a backpack-type device that transmits applied forces to the wearer by using a wire-tension mechanism. The device is designed such that it minimizes fatigue for the wearer and does not interrupt the user's motion and view. Also, we integrated the device into CABIN and experimentally evaluated both the accuracy it achieved in tracing objects and the displayed haptic sensation.
Michitaka Hirose, Koichi Hirota, Tetsuro Ogi, Hiroaki Yano, Naoyuki Kakehi, Makoto Saito, Mutsuhiro Nakashige
VR3
2001 Immersive Telecommunication Using Stereo Video Avatar
abstract
Immersive projection displays such as CABIN and COSMOS have been connected through a broadband network. This kind of network environment is expected to be used as a multimedia virtual laboratory. In particular, video avatar technology has been developed in order to realize high-presence communication in this multimedia virtual laboratory. A video avatar is a computer-synthesized 3D image created using live video. This method has the characteristics of being a natural, accurate and convenient communication tool. In this study, the communication capabilities of the video avatar were experimentally evaluated. In addition, the video avatar technology was applied to several communications applications, such as that of guiding colleagues and undertaking design work in networked immersive projection displays.
Tetsuro Ogi, Toshio Yamada, Ken Tamagawa, Makoto Kano, Michitaka Hirose
VR1
1999 Development of Stereo Video Avatar in Networked Immersive Projection Environment
abstract
The immersive projection display, CABIN was connected to several similar displays via an ATM network. In order to share the virtual world with a high quality of presence, transmitting the user's figure is a key technology. In this study, a 2.5 D video avatar method was developed. The user's figure is captured by stereo cameras and it is superimposed on the shared virtual world as the 2.5 D video avatar. In addition, the pointing accuracy using the 2.5 D video avatar was experimentally evaluated.
Michitaka Hirose, Tetsuro Ogi, Toshio Yamada, Ken Tamagawa
ICIP (3)2
1999 Development of Wearable Force Display (HapticGEAR) for Immersive Projection Displays
abstract
We describe the design and the implementation of a force display for immersive projection displays. To give the user maximum freedom of motion in a large working space, it is necessary to use a portable force display that is grounded on the user's body. Therefore, we developed a portable (wearable) force display called HapticGEAR which makes use of the tension of wires grounded on the user's back. This device is designed to reduce user's fatigue and to have fewer influence on the user's motion and sight.
Michitaka Hirose, Tetsuro Ogi, Hiroaki Yano, Naoyuki Kakehi
VR2
1997 Usage of Multisensory Information in Scientific Data Sensualization
Tetsuro Ogi, Michitaka Hirose
Multim. Syst.1