Demo Data from VLDB 2026 / reviewers in the wild / expert
Mohammad Khajah
dblp:84/8337 · also Mohammad M. Khajah
· DBLP profile ↗
8ranked-venue papers
5as first author
1since 2021 · last 2022
0000-0002-4733-9648ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 5 · 4 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorSystems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% | |
| Artificial intelligence
1 paper |
Probabilistic and Bayesian machine learning · 77% Knowledge representation and reasoning · 23% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Bioinformatics and computational biology › molecular evolution
fitness prediction |
0.6 | 1 | 2022 | Predicting and explaining the impact of genetic disruptions and interactions on organismal viability · Bioinform. 2022 |
Bioinformatics and computational biology › biological network › network biology
genetic interaction prediction |
0.6 | 1 | 2022 | Predicting and explaining the impact of genetic disruptions and interactions on organismal viability · Bioinform. 2022 |
Games and playful interaction
game design |
0.2 | 1 | 2016 | Designing Engaging Games Using Bayesian Optimization · CHI 2016 |
Games and playful interaction › player experience
player engagement |
0.2 | 1 | 2016 | Designing Engaging Games Using Bayesian Optimization · CHI 2016 |
Mathematical optimization
bayesian optimization |
0.1 | 1 | 2016 | Designing Engaging Games Using Bayesian Optimization · CHI 2016 |
Methods — techniques the papers use, named apart from their topics
multinomial regression · 0.6interpretable machine learning · 0.6gaussian process surrogate models · 0.5bayesian optimization · 0.5cognitive skill modeling · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Predicting and explaining the impact of genetic disruptions and interactions on organismal viabilityabstractMOTIVATION: Existing computational models can predict single- and double-mutant fitness but they do have limitations. First, they are often tested via evaluation metrics that are inappropriate for imbalanced datasets. Second, all of them only predict a binary outcome (viable or not, and negatively interacting or not). Third, most are uninterpretable black box machine learning models. RESULTS: Budding yeast datasets were used to develop high-performance Multinomial Regression (MN) models capable of predicting the impact of single, double and triple genetic disruptions on viability. These models are interpretable and give realistic non-binary predictions and can predict negative genetic interactions (GIs) in triple-gene knockouts. They are based on a limited set of gene features and their predictions are influenced by the probability of target gene participating in molecular complexes or pathways. Furthermore, the MN models have utility in other organisms such as fission yeast, fruit flies and humans, with the single gene fitness MN model being able to distinguish essential genes necessary for cell-autonomous viability from those required for multicellular survival. Finally, our models exceed the performance of previous models, without sacrificing interpretability. AVAILABILITY AND IMPLEMENTATION: All code and processed datasets used to generate results and figures in this manuscript are available at our Github repository at https://github.com/KISRDevelopment/cell_viability_paper. The repository also contains a link to the GI prediction website that lets users search for GIs using the MN models. SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online. Bader F. Al-Anzi, Mohammad Khajah, Saja A. Fakhraldeen |
Bioinform. | 2 |
| 2018 | Boosting Engagement with Educational Software Using Near Wins
Mohammad Khajah, Michael C. Mozer, Sean Kelly, Brent Milne |
AIED (2) | 1 |
| 2016 | Designing Engaging Games Using Bayesian OptimizationabstractWe use Bayesian optimization methods to design games that maximize user engagement. Participants are paid to try a game for several minutes, at which point they can quit or continue to play voluntarily with no further compensation. Engagement is measured by player persistence, projections of how long others will play, and a post-game survey. Using Gaussian process surrogate-based optimization, we conduct efficient experiments to identify game design characteristics---specifically those influencing difficulty---that lead to maximal engagement. We study two games requiring trajectory planning, the difficulty of each is determined by a three-dimensional continuous design space. Two of the design dimensions manipulate the game in user-transparent manner (e.g., the spacing of obstacles), the third in a subtle and possibly covert manner (incremental trajectory corrections). Converging results indicate that overt difficulty manipulations are effective in modulating engagement only when combined with the covert manipulation, suggesting the critical role of a user's self-perception of competence. Mohammad Khajah, Brett Roads, Robert V. Lindsey, Yun-En Liu, Michael C. Mozer |
CHI | 1 |
| 2016 | How Deep is Knowledge Tracing?
Mohammad Khajah, Robert V. Lindsey, Michael C. Mozer |
EDM | 1 |
| 2014 | Integrating latent-factor and knowledge-tracing models to predict individual differences in learning
Mohammad Khajah, Rowan Wing, Robert V. Lindsey, Michael C. Mozer |
EDM | 1 |
| 2014 | Automatic Discovery of Cognitive Skills to Improve the Prediction of Student Learning
Robert V. Lindsey, Mohammad Khajah, Michael C. Mozer |
NIPS | 2 |
| 2013 | Maximizing Students' Retention Via Spaced Review: Practical Guidance From Computational Models Of Memory
Mohammad Khajah, Robert V. Lindsey, Michael C. Mozer |
CogSci | 1 |
| 2010 | Test power reduction in compression-based reconfigurable scan architecturesabstractWe present a method for test power reduction in compression-based reconfigurable scan architectures. In addition to their key objective of minimizing Test Data Volume (TDV), we illustrate how the distribution of care bits in scan chains can be manipulated with the objective of reducing the number of transitions during test. Hence, peak and average power of shift and capture operations are effectively reduced. Sobeeh Almukhaizim, Mohammad AlFailakawi, Mohammad Khajah |
ETS | 3 |