Demo Data from VLDB 2026 / reviewers in the wild / expert
Stéphane Louis Dit Picard
dblp:85/3685
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 58% Collaborative and social computing · 32% Interaction techniques and input · 10% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › augmented reality
augmented reality authoring |
0.9 | 1 | 2025 | Comparative Analysis of AR, VR, and Desktop Tools for Prototyping Augmented Reality Services · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality › augmented reality
augmented reality interaction |
0.9 | 1 | 2025 | Comparative Analysis of AR, VR, and Desktop Tools for Prototyping Augmented Reality Services · IEEE Trans. Vis. Comput. Graph. 2025 |
User interface design and tools › prototyping
rapid prototyping |
0.3 | 1 | 2025 | Comparative Analysis of AR, VR, and Desktop Tools for Prototyping Augmented Reality Services · IEEE Trans. Vis. Comput. Graph. 2025 |
Collaborative and social computing
computer-supported cooperative work |
0.1 | 1 | 2007 | DigiTable: an interactive multiuser table for collocated and remote collaboration enabling remote gesture visualization · CVPR 2007 |
Collaborative and social computing
remote collaboration |
0.1 | 1 | 2007 | DigiTable: an interactive multiuser table for collocated and remote collaboration enabling remote gesture visualization · CVPR 2007 |
Interaction techniques and input › surface computing
tabletop interaction |
0.0 | 1 | 2007 | DigiTable: an interactive multiuser table for collocated and remote collaboration enabling remote gesture visualization · CVPR 2007 |
Interaction techniques and input
touch interaction |
0.0 | 1 | 2007 | DigiTable: an interactive multiuser table for collocated and remote collaboration enabling remote gesture visualization · CVPR 2007 |
Methods — techniques the papers use, named apart from their topics
usability evaluation · 1.7between-subjects user study · 1.7projector-camera processing · 0.1computer vision · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Comparative Analysis of AR, VR, and Desktop Tools for Prototyping Augmented Reality ServicesabstractAugmented Reality (AR) offers new opportunities for interacting with our surroundings. However, creating AR services for specific environments such as homes, factories, or buildings remains challenging for users without development skills, as it involves complex 3D editors and advanced coding workflows. This paper presents a comparative study of three distinct tools, dedicated to such novice users, for prototyping augmented reality AR services. These tools include desktop, Virtual Reality (VR), and AR editors, focusing on the positioning of AR assets. In a between-subjects design experiment, where each user tested only one editor, we used two scenarios (smart-home and smart-building) to assess performance, usability, induced workload, and global user experience for each tool. Additionally, the two scenarios allowed us to examine the impact of the target environment size on the results, with a fivefold difference between the sizes of the two environments tested. Our observations indicate that the AR and VR tools outperformed the desktop editor in several criteria, such as task completion duration, usability and enjoyment, suggesting they not only provide a viable alternative to desktop editors for novice users but could also be prioritized. The differences induced by the scenario and environment size were minimal, suggesting their low impact. Future studies should explore this further with larger differences in environment size. Jérémy Lacoche, Anthony Foulonneau, Stéphane Louis Dit Picard |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2007 | DigiTable: an interactive multiuser table for collocated and remote collaboration enabling remote gesture visualizationabstractWe present DlGlTABLE, an experimental platform we hope lessen the gap between co-present and distant interaction. DlGlTABLE is combining a multiuser tactile interactive tabletop, a video-communication system enabling eye-contact with real size distant user visualization and a spatialized sound system for speech transmission. Based on a robust computer vision module, it provides a fluid gesture visualization of each distant participant whether he/she is moving virtual digital objects or is intending to do so. Remote gesture visualization contributes to the efficiency of distant collaboration tasks because it enables the coordination among participant's actions and talk. Our main contribution addresses the development and the integration of robust and real time projector-camera processing techniques in computer supported cooperative work. François Coldefy, Stéphane Louis Dit Picard |
CVPR | 2 |
| 2007 | Mutual Awareness in Collocated and Distant Collaborative Tasks Using Shared Interfaces
Alexandre Pauchet, François Coldefy, Liv Lefebvre, Stéphane Louis Dit Picard, A. Bouguet, Laurence Perron, Joël Guérin, D. Corvaisier, Michel Collobert |
INTERACT (1) | 4 |