Arlan Sando

dblp:85/874 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
2 papers
Computing education · 100%
Computer networks
1 paper
Wireless networking · 100%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education
broadening participation in computing
0.112006
Building communities on the grid - New voices and new visions for engaging Native American students in computer science · SC 2006
Wireless networking
wireless community networks
0.012003
Communities Collaborating to Bridge the Digital Divide: The Tribal Virtual Network · SC 2003
Virtual and augmented reality › learning and educational technologies › immersive learning
immersive learning environments
0.012006
Building communities on the grid - New voices and new visions for engaging Native American students in computer science · SC 2006
Collaborative and social computing › collaborative learning
computer-supported collaborative learning
0.012006
Building communities on the grid - New voices and new visions for engaging Native American students in computer science · SC 2006
Computing education
distance education
0.012003
Communities Collaborating to Bridge the Digital Divide: The Tribal Virtual Network · SC 2003
Collaborative and social computing
online meetings
0.012003
Communities Collaborating to Bridge the Digital Divide: The Tribal Virtual Network · SC 2003

Methods — techniques the papers use, named apart from their topics

virtual reality · 0.2access grid · 0.2access grid technology · 0.1
YearPublicationVenuePosition
2006 Building communities on the grid - New voices and new visions for engaging Native American students in computer science
abstract
New Voices and New Visions for Engaging Native Americans in Computer Science is a collaborative project between Boston University and University of New Mexico, funded through NSF's Broadening Participation in Computing program. This project combines Native American culture and art with a high-technology, computer-rich environment as a vehicle to engage Native American students in computer and computational science. The project employs the Access Grid (AG), virtual reality technologies and Boston University's stereoscopic Deep Vision Display Wall (DVD Wall) to create a culturally and technologically compelling educational experience.The curriculum will expose both college and high school students to the power and depth of computer science, hopefully inspiring many of them to obtain a degree in this discipline. We anticipate that this pilot project will provide a model based on an interdisciplinary framework which can be emulated by other institutions and adapted for other groups underrepresented in computer and computational sciences.
Glenn Bresnahan, Arthur B. Maccabe, Maria Williams, Arlan Sando, Erik Brisson, Jennifer Teig von Hoffman
SC4
2003 Communities Collaborating to Bridge the Digital Divide: The Tribal Virtual Network
abstract
The Digital Divide has become a catch phrase and political banner that defines the divide between the "have and have-nots" of internet-based technologies. Many rural and Native American communities often have little or no access to basic Internet service, let alone high or even low bandwidth connectivity. A consortium of five tribal museums, culture centers and education programs in New Mexico have entered into a partnership to develop and implement a project that provides a solution to rural communities that lack infrastructure and connectivity. The five sites (the Pueblos of Jemez, Pojoaque, Zuni, the Indian Pueblo Culture Center, and the Jicarilla Apache Nation), located throughout northern and north central New Mexico, are using Access Grid technology that uses a low bandwidth solution (less than 1.5 megabits). The Tribal Virtual Network or TVN has been funded by a grant from the Department of Commerce. With their support and the support of the University of New Mexico's Arts of the Americas Institute the Tribal Virtual Network is exploring different ways to use AG technology to benefit their communities. Some of the initiatives include accessing long distance education and training, facilitating communication and virtual meetings, developing innovative exchange programs, and participating with other AG-enabled platforms.
Maria Williams, Vernon Lujan, Ron Solimon, Lorene Willis, Tom Kennedy, Kevin Shendo, Julie Frendle, Barbara Tracy, Sam Catanach, Jeffery Edaakie, Arlan Sando, Jacqui Velarde
SC11