Jonathan Chen

dblp:85/9145 · DBLP profile ↗
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5ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0004-6181-1314ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 29% Design research and methods · 29% Personal fabrication and tangible interfaces · 29%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%
Artificial intelligence
2 papers
Multi-agent systems · 69% Language models and text generation · 21% Generative modeling · 10%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Computing education · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education
AI education
0.822020
Model AI Assignments 2020 · AAAI 2020
Model AI Assignments 2019 · AAAI 2019
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
LLM-based multi-agent collaboration
0.812024
MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework · ICLR 2024
Design research and methods
design process
0.812024
Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate Culture · CHI 2024
Personal fabrication and tangible interfaces
electronics prototyping
0.812024
Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate Culture · CHI 2024
User interface design and tools › prototyping
low-fidelity prototyping
0.812024
Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate Culture · CHI 2024
Program synthesis and code generation
code generation with language models
0.812024
MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework · ICLR 2024
Program synthesis and code generation › code generation with language models
software engineering agents
0.812024
MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework · ICLR 2024
Human-AI interaction
AI-assisted creativity
0.412019
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators · CHI 2019
Natural language and speech › Language models and text generation › prompting
prompt engineering
0.212024
MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework · ICLR 2024

Methods — techniques the papers use, named apart from their topics

prompt sequences · 1.5large language model · 1.5mixed-methods study · 0.8
YearPublicationVenuePosition
2024 Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate Culture
abstract
In a rapidly evolving UX/UI design landscape marked by technological advancements and shifts toward hybrid work, understanding the implications of these changes on software prototyping practices is crucial. This study investigates the influence of evolving work practices, tool advancements, and designers’ attitudes on prototyping practices and design processes in the contemporary software industry. Based on in-depth interviews with 10 practitioners and educators, we explore the factors contributing to the preference for digital-first prototypes and the diminishing appeal of low-fidelity prototyping methods. Our findings reveal how digital prototypes outshine physical counterparts in hybrid work, the role of all-in-one digital tools in centralizing designers’ workflows and encouraging high-fidelity prototyping, corporate preferences for visually appealing prototypes, and the impact of designers’ educational backgrounds, generational differences, and professional maturity. This research offers valuable insights to inform decision-making and strategies for design practitioners, educators, and organizations in adapting to current and future prototyping practices.
Jonathan Chen, Dongwook Yoon
CHI1
2024 MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework
abstract
Recently, remarkable progress has been made on automated problem solving through societies of agents based on large language models (LLMs). Previous LLM-based multi-agent systems can already solve simple dialogue tasks. More complex tasks, however, face challenges through logic inconsistencies due to cascading hallucinations caused by naively chaining LLMs. Here we introduce MetaGPT, an innovative meta-programming framework incorporating efficient human workflows into LLM-based multi-agent collaborations. MetaGPT encodes Standardized Operating Procedures (SOPs) into prompt sequences for more streamlined workflows, thus allowing agents with human-like domain expertise to verify intermediate results and reduce errors. MetaGPT utilizes an assembly line paradigm to assign diverse roles to various agents, efficiently breaking down complex tasks into subtasks involving many agents working together. On collaborative software engineering benchmarks, MetaGPT generates more coherent solutions than previous chat-based multi-agent systems.
Sirui Hong, Mingchen Zhuge, Jonathan Chen, Xiawu Zheng, Yuheng Cheng, Ceyao Zhang, Steven Ka Shing Yau, Zijuan Lin, Liyang Zhou, Chenyu Ran, Lingfeng Xiao, Chenglin Wu 0001, Jürgen Schmidhuber
ICLR3
2020 Model AI Assignments 2020
abstract
The Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of nine AI assignments from the 2020 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs. Assignment specifications and supporting resources may be found at http://modelai.gettysburg.edu.
Todd W. Neller, Stephen Keeley, Michael Guerzhoy, Wolfgang Hönig, Jiaoyang Li 0001, Sven Koenig, Ameet Soni, Krista Thomason, Lisa Zhang 0003, Bibin Sebastian, Cinjon Resnick, Avital Oliver, Surya Bhupatiraju, Kumar Krishna Agrawal, James Allingham, Sejong Yoon, Jonathan Chen, Tom Larsen, Marion Neumann, Narges Norouzi, Ryan Hausen, Matthew Evett
AAAI17
2019 Model AI Assignments 2019
abstract
The Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of ten AI assignments from the 2019 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs. Assignment specifications and supporting resources may be found at http: //modelai.gettysburg.edu.
Todd W. Neller, Raja Sooriamurthi, Michael Guerzhoy, Lisa Zhang 0003, Paul G. Talaga, Christopher Archibald, Adam Summerville, Joseph C. Osborn, Cinjon Resnick, Avital Oliver, Surya Bhupatiraju, Kumar Krishna Agrawal, Nate Derbinsky, Elena Strange, Marion Neumann, Jonathan Chen, Zac Christensen, Michael Wollowski, Oscar Youngquist
AAAI16
2019 Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
abstract
Machine learning advances have afforded an increase in algorithms capable of creating art, music, stories, games, and more. However, it is not yet well-understood how machine learning algorithms might best collaborate with people to support creative expression. To investigate how practicing designers perceive the role of AI in the creative process, we developed a game level design tool for Super Mario Bros.-style games with a built-in AI level designer. In this paper we discuss our design of the Morai Maker intelligent tool through two mixed-methods studies with a total of over one-hundred participants. Our findings are as follows: (1) level designers vary in their desired interactions with, and role of, the AI, (2) the AI prompted the level designers to alter their design practices, and (3) the level designers perceived the AI as having potential value in their design practice, varying based on their desired role for the AI.
Matthew Guzdial, Nicholas Liao, Jonathan Chen, Shao-Yu Chen, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith 0001, Mark O. Riedl
CHI3