VLDB 2026 Research / reviewers in the wild / expert
Jonathan Chen
dblp:85/9145
· DBLP profile ↗
5ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0004-6181-1314ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 29% Design research and methods · 29% Personal fabrication and tangible interfaces · 29% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% | |
| Artificial intelligence
2 papers |
Multi-agent systems · 69% Language models and text generation · 21% Generative modeling · 10% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Computing education · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education
AI education |
0.8 | 2 | 2020 | Model AI Assignments 2020 · AAAI 2020 Model AI Assignments 2019 · AAAI 2019 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
LLM-based multi-agent collaboration |
0.8 | 1 | 2024 | MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework · ICLR 2024 |
Design research and methods
design process |
0.8 | 1 | 2024 | Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate Culture · CHI 2024 |
Personal fabrication and tangible interfaces
electronics prototyping |
0.8 | 1 | 2024 | Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate Culture · CHI 2024 |
User interface design and tools › prototyping
low-fidelity prototyping |
0.8 | 1 | 2024 | Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate Culture · CHI 2024 |
Program synthesis and code generation
code generation with language models |
0.8 | 1 | 2024 | MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework · ICLR 2024 |
Program synthesis and code generation › code generation with language models
software engineering agents |
0.8 | 1 | 2024 | MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework · ICLR 2024 |
Human-AI interaction
AI-assisted creativity |
0.4 | 1 | 2019 | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators · CHI 2019 |
Natural language and speech › Language models and text generation › prompting
prompt engineering |
0.2 | 1 | 2024 | MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
prompt sequences · 1.5large language model · 1.5mixed-methods study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate CultureabstractIn a rapidly evolving UX/UI design landscape marked by technological advancements and shifts toward hybrid work, understanding the implications of these changes on software prototyping practices is crucial. This study investigates the influence of evolving work practices, tool advancements, and designers’ attitudes on prototyping practices and design processes in the contemporary software industry. Based on in-depth interviews with 10 practitioners and educators, we explore the factors contributing to the preference for digital-first prototypes and the diminishing appeal of low-fidelity prototyping methods. Our findings reveal how digital prototypes outshine physical counterparts in hybrid work, the role of all-in-one digital tools in centralizing designers’ workflows and encouraging high-fidelity prototyping, corporate preferences for visually appealing prototypes, and the impact of designers’ educational backgrounds, generational differences, and professional maturity. This research offers valuable insights to inform decision-making and strategies for design practitioners, educators, and organizations in adapting to current and future prototyping practices. Jonathan Chen, Dongwook Yoon |
CHI | 1 |
| 2024 | MetaGPT: Meta Programming for A Multi-Agent Collaborative FrameworkabstractRecently, remarkable progress has been made on automated problem solving through societies of agents based on large language models (LLMs). Previous LLM-based multi-agent systems can already solve simple dialogue tasks. More complex tasks, however, face challenges through logic inconsistencies due to cascading hallucinations caused by naively chaining LLMs. Here we introduce MetaGPT, an innovative meta-programming framework incorporating efficient human workflows into LLM-based multi-agent collaborations. MetaGPT encodes Standardized Operating Procedures (SOPs) into prompt sequences for more streamlined workflows, thus allowing agents with human-like domain expertise to verify intermediate results and reduce errors. MetaGPT utilizes an assembly line paradigm to assign diverse roles to various agents, efficiently breaking down complex tasks into subtasks involving many agents working together. On collaborative software engineering benchmarks, MetaGPT generates more coherent solutions than previous chat-based multi-agent systems. Sirui Hong, Mingchen Zhuge, Jonathan Chen, Xiawu Zheng, Yuheng Cheng, Ceyao Zhang, Steven Ka Shing Yau, Zijuan Lin, Liyang Zhou, Chenyu Ran, Lingfeng Xiao, Chenglin Wu 0001, Jürgen Schmidhuber |
ICLR | 3 |
| 2020 | Model AI Assignments 2020abstractThe Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of nine AI assignments from the 2020 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs. Assignment specifications and supporting resources may be found at http://modelai.gettysburg.edu. Todd W. Neller, Stephen Keeley, Michael Guerzhoy, Wolfgang Hönig, Jiaoyang Li 0001, Sven Koenig, Ameet Soni, Krista Thomason, Lisa Zhang 0003, Bibin Sebastian, Cinjon Resnick, Avital Oliver, Surya Bhupatiraju, Kumar Krishna Agrawal, James Allingham, Sejong Yoon, Jonathan Chen, Tom Larsen, Marion Neumann, Narges Norouzi, Ryan Hausen, Matthew Evett |
AAAI | 17 |
| 2019 | Model AI Assignments 2019abstractThe Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of ten AI assignments from the 2019 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs. Assignment specifications and supporting resources may be found at http: //modelai.gettysburg.edu. Todd W. Neller, Raja Sooriamurthi, Michael Guerzhoy, Lisa Zhang 0003, Paul G. Talaga, Christopher Archibald, Adam Summerville, Joseph C. Osborn, Cinjon Resnick, Avital Oliver, Surya Bhupatiraju, Kumar Krishna Agrawal, Nate Derbinsky, Elena Strange, Marion Neumann, Jonathan Chen, Zac Christensen, Michael Wollowski, Oscar Youngquist |
AAAI | 16 |
| 2019 | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects CreatorsabstractMachine learning advances have afforded an increase in algorithms capable of creating art, music, stories, games, and more. However, it is not yet well-understood how machine learning algorithms might best collaborate with people to support creative expression. To investigate how practicing designers perceive the role of AI in the creative process, we developed a game level design tool for Super Mario Bros.-style games with a built-in AI level designer. In this paper we discuss our design of the Morai Maker intelligent tool through two mixed-methods studies with a total of over one-hundred participants. Our findings are as follows: (1) level designers vary in their desired interactions with, and role of, the AI, (2) the AI prompted the level designers to alter their design practices, and (3) the level designers perceived the AI as having potential value in their design practice, varying based on their desired role for the AI. Matthew Guzdial, Nicholas Liao, Jonathan Chen, Shao-Yu Chen, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith 0001, Mark O. Riedl |
CHI | 3 |