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Raymond C. W. Sung

dblp:86/2509 · also Raymond Chun Wai Sung · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Wearable and physiological sensing · 32% User interface design and tools · 29% Human-AI interaction · 24%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
affective computing
0.212014
A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activities · Comput. Aided Des. 2014
Wearable and physiological sensing › emotion recognition
physiological signal-based emotion recognition
0.212014
A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activities · Comput. Aided Des. 2014
Virtual and augmented reality › virtual environment
immersive virtual environments
0.112009
Automated design process modelling and analysis using immersive virtual reality · Comput. Aided Des. 2009
User interface design and tools › computer-aided design
computer-aided design interface
0.112014
A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activities · Comput. Aided Des. 2014
Design research and methods › design practice
engineering design
0.012013
Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements · Comput. Aided Des. 2013

Methods — techniques the papers use, named apart from their topics

immersive virtual reality · 0.2galvanic skin response · 0.2fuzzy logic · 0.2electrocardiography · 0.2EEG · 0.2
YearPublicationVenuePosition
2015 The application of ubiquitous multimodal synchronous data capture in CAD
Aparajithan Sivanathan, Theodore Lim, James M. Ritchie, Raymond C. W. Sung, Zoe Kosmadoudi, Ying Liu 0003
Comput. Aided Des.4
2014 A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activities
abstract
Affective computing involves human–computer interaction (HCI) where an interface can detect and respond in context to a user’s emotions. Emotions play an essential role in the daily activities of a human during work and, as a consequence, can critically affect their decision-making. Recent research on affective computing opens the door to exploring the emotional aspects of computer aided tasks and HCI; however, there is little research in this area related to computer aided design (CAD). There is an established connection between emotional and cognitive processes and without these emotional markers decision-making in humans is almost non-existent. The holy grail of engineering design is for a concept to be ‘right-first-time’ and only by delving into the affect-cognitive domain will insights in terms of the associability of critical decision-making and the underlying intent of engineering decisions and tasks be better understood. Work in this field aims to recognize, interpret and process human emotions in order to support and adapt computer-based systems and their associated interfaces to user behaviors and to elicit appropriate system responses. This is a very contemporary area in engineering design research. One key aspect of provisioning CAD systems with the capability to detect the emotional state of the engineer is to lessen the chance of distorted reasoning as a result of irrational judgements. Work in this area can potentially identify emotional markers that influence the coherence/incoherence of reasoning against knowledge as well as the potential quality and suitability of a specific engineering solution or approach. This paper proposes and investigates a methodology to determine the emotional aspects attributed to a set of CAD design tasks by analyzing the CAD operators’ psycho-physiological signals. Two sets of experiments were conducted. A pilot case study focused on modeling tasks carried out in Solid Edge™ was run to prove the validity of the methodology, the tools applied and subsequent analysis. The main case study extended this to more wide-ranging user logging, incorporating a series of configuration and optimization tasks in Siemens NX™ for a real design task. Psycho-physiological signals of electroencephalography (EEG) and galvanic skin resistance (GSR)/electrocardiography (ECG) were recorded along with a log of CAD system user interactions. A fuzzy logic model was established to map the psycho-physiological signals to a set of key emotions, namely frustration, satisfaction, engagement and challenge and the results analyzed. The methodology and subsequent analysis applied was found to be repeatable. Over the various task action-chains the elicitation and interpretation of each participant’s emotions were successfully carried out with significant correlations demonstrated between the associated engineers’ CAD activities and their reported emotional states.
Ying Liu 0003, James M. Ritchie, Theodore Lim, Zoe Kosmadoudi, Aparajithan Sivanathan, Raymond C. W. Sung
Comput. Aided Des.6
2013 Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements
Zoe Kosmadoudi, Theodore Lim, James M. Ritchie, Sandy Louchart, Ying Liu 0003, Raymond C. W. Sung
Comput. Aided Des.6
2009 Automated design process modelling and analysis using immersive virtual reality
Raymond C. W. Sung, James M. Ritchie, Graham Robinson, Philip N. Day, Jonathan R. Corney, Theodore Lim
Comput. Aided Des.1