Demo Data from VLDB 2026 / reviewers in the wild / expert
Adam Ibrahim
dblp:86/2809
· DBLP profile ↗
6ranked-venue papers
2as first author
4since 2021 · last 2025
0009-0000-2833-4940ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Optimization for machine learning · 40% Trustworthy machine learning · 25% Deep learning architectures and training · 14% | |
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 100% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Optimization for machine learning
convergence analysis |
1.0 | 2 | 2022 | Gradient Descent Is Optimal Under Lower Restricted Secant Inequality And Upper Error Bound · NeurIPS 2022 Linear Lower Bounds and Conditioning of Differentiable Games · ICML 2020 |
Natural language and speech › Language models and text generation › natural language understanding › question answering
multiple-choice question answering |
0.9 | 1 | 2025 | Why Has Predicting Downstream Capabilities of Frontier AI Models with Scale Remained Elusive? · ICML 2025 |
Machine learning › Deep learning architectures and training
scaling laws |
0.9 | 1 | 2025 | Why Has Predicting Downstream Capabilities of Frontier AI Models with Scale Remained Elusive? · ICML 2025 |
Machine learning › Trustworthy machine learning
accuracy estimation |
0.6 | 1 | 2022 | Gradient Descent Is Optimal Under Lower Restricted Secant Inequality And Upper Error Bound · NeurIPS 2022 |
Machine learning › Optimization for machine learning › convergence analysis
global optimality of gradient descent |
0.6 | 1 | 2022 | Gradient Descent Is Optimal Under Lower Restricted Secant Inequality And Upper Error Bound · NeurIPS 2022 |
Machine learning › Optimization for machine learning
gradient-based optimization |
0.6 | 1 | 2022 | Gradient Descent Is Optimal Under Lower Restricted Secant Inequality And Upper Error Bound · NeurIPS 2022 |
Machine learning › Trustworthy machine learning › robustness
adversarial robustness |
0.5 | 1 | 2021 | Adversarial Feature Desensitization · NeurIPS 2021 |
Machine learning › Transfer learning and domain adaptation
domain adaptation |
0.5 | 1 | 2021 | Adversarial Feature Desensitization · NeurIPS 2021 |
Machine learning › Trustworthy machine learning
robustness |
0.5 | 1 | 2021 | Adversarial Feature Desensitization · NeurIPS 2021 |
Machine learning › Optimization for machine learning
differentiable games |
0.4 | 1 | 2020 | Linear Lower Bounds and Conditioning of Differentiable Games · ICML 2020 |
Learning and educational technologies
language learning |
0.3 | 1 | 2018 | ARbis Pictus: A Study of Vocabulary Learning with Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2018 |
Learning and educational technologies › language learning
vocabulary learning |
0.3 | 1 | 2018 | ARbis Pictus: A Study of Vocabulary Learning with Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2018 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2018 | ARbis Pictus: A Study of Vocabulary Learning with Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2018 |
Methods — techniques the papers use, named apart from their topics
negative log-likelihood · 0.9within-subjects user study · 0.7restricted secant inequality · 0.6performance estimation problem · 0.6error bounds · 0.6domain adaptation · 0.5adversarial training · 0.5spectral analysis · 0.4convex optimization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Why Has Predicting Downstream Capabilities of Frontier AI Models with Scale Remained Elusive?abstractPredictable behavior from scaling advanced AI systems is an extremely desirable property for engineers, companies, economists and governments alike, and while a well-established literature exists on how pretraining performance scales, predictable scaling behavior on downstream capabilities remains elusive. While many factors are certainly responsible, this paper shines a light on a significant factor that makes predicting scaling behavior on widely used multiple-choice question answering benchmarks challenging and illuminates a path towards making such downstream evaluations predictable with scale. Using five model families and twelve well-established multiple-choice benchmarks, we show that downstream performance is computed from negative log likelihoods via a sequence of transformations that progressively degrades the statistical relationship between performance and scale. We then reveal the mechanism causing this degradation: downstream metrics require comparing the correct choice against a small number of specific incorrect choices, meaning accurately predicting downstream capabilities requires predicting not just how probability mass concentrates on the correct choice with scale, but also how probability mass fluctuates on specific incorrect choices with scale. We empirically study how probability mass on the correct choice co-varies with probability mass on incorrect choices with increasing compute, suggesting that scaling laws for \textit{incorrect} choices might be achievable. Our work also explains why pretraining scaling laws are commonly regarded as more predictable than downstream capabilities and contributes towards establishing scaling-predictable evaluations of frontier AI models. Rylan Schaeffer, Hailey Schoelkopf, Brando Miranda, Gabriel Mukobi, Varun Madan, Adam Ibrahim, Herbie Bradley, Stella Biderman, Oluwasanmi Koyejo |
ICML | 6 |
| 2025 | Learning adversarially robust kernel ensembles with kernel average poolingabstractModel ensembles have long been used in machine learning to reduce the variance in individual model predictions, making them more robust to input perturbations. Pseudo-ensemble methods like dropout have also been commonly used in deep learning models to improve generalization. However, the application of these techniques to improve neural networks’ robustness against input perturbations remains underexplored. We introduce Kernel Average Pooling (KAP) , a neural network building block that applies the mean filter along the kernel dimension of the layer activation tensor. We show that ensembles of kernels with similar functionality naturally emerge in convolutional neural networks equipped with KAP and trained with backpropagation. Moreover, we show that when trained on inputs perturbed with additive Gaussian noise, KAP models are remarkably robust against various forms of adversarial attacks. Empirical evaluations on CIFAR10, CIFAR100, TinyImagenet, and Imagenet datasets show substantial improvements in robustness against strong adversarial attacks such as AutoAttack without training on any adversarial examples. • We introduce kernel average pooling (KAP) for learning ensembles in neural networks. • KAP leads to learning topographically organized kernel ensembles. • KAP networks develop substantial robustness against input noise. Pouya Bashivan, Reza Bayat, Adam Ibrahim, Amirozhan Dehghani |
Expert Syst. Appl. | 3 |
| 2022 | Gradient Descent Is Optimal Under Lower Restricted Secant Inequality And Upper Error BoundabstractThe study of first-order optimization is sensitive to the assumptions made on the objective functions.These assumptions induce complexity classes which play a key role in worst-case analysis, includingthe fundamental concept of algorithm optimality. Recent work argues that strong convexity andsmoothness—popular assumptions in literature—lead to a pathological definition of the conditionnumber. Motivated by this result, we focus on the class of functionssatisfying a lower restricted secant inequality and an upper error bound. On top of being robust tothe aforementioned pathological behavior and including some non-convex functions, this pair ofconditions displays interesting geometrical properties. In particular, the necessary and sufficientconditions to interpolate a set of points and their gradients within the class can be separated intosimple conditions on each sampled gradient. This allows the performance estimation problem (PEP) to be solved analytically, leading to a lower boundon the convergence rate that proves gradient descent to be exactly optimal on this class of functionsamong all first-order algorithms. Charles Guille-Escuret, Adam Ibrahim, Baptiste Goujaud, Ioannis Mitliagkas |
NeurIPS | 2 |
| 2021 | Adversarial Feature DesensitizationabstractNeural networks are known to be vulnerable to adversarial attacks -- slight but carefully constructed perturbations of the inputs which can drastically impair the network's performance. Many defense methods have been proposed for improving robustness of deep networks by training them on adversarially perturbed inputs. However, these models often remain vulnerable to new types of attacks not seen during training, and even to slightly stronger versions of previously seen attacks. In this work, we propose a novel approach to adversarial robustness, which builds upon the insights from the domain adaptation field. Our method, called Adversarial Feature Desensitization (AFD), aims at learning features that are invariant towards adversarial perturbations of the inputs. This is achieved through a game where we learn features that are both predictive and robust (insensitive to adversarial attacks), i.e. cannot be used to discriminate between natural and adversarial data. Empirical results on several benchmarks demonstrate the effectiveness of the proposed approach against a wide range of attack types and attack strengths. Our code is available at https://github.com/BashivanLab/afd. Pouya Bashivan, Reza Bayat, Adam Ibrahim, Kartik Ahuja, Mojtaba Faramarzi, Touraj Laleh, Blake A. Richards, Irina Rish |
NeurIPS | 3 |
| 2020 | Linear Lower Bounds and Conditioning of Differentiable GamesabstractRecent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach the question of fundamental iteration complexity by providing lower bounds to complement the linear (i.e. geometric) upper bounds observed in the literature on a wide class of problems. We cast saddle-point and min-max problems as 2-player games. We leverage tools from single-objective convex optimisation to propose new linear lower bounds for convex-concave games. Notably, we give a linear lower bound for $n$-player differentiable games, by using the spectral properties of the update operator. We then propose a new definition of the condition number arising from our lower bound analysis. Unlike past definitions, our condition number captures the fact that linear rates are possible in games, even in the absence of strong convexity or strong concavity in the variables. Adam Ibrahim, Waïss Azizian, Gauthier Gidel, Ioannis Mitliagkas |
ICML | 1 |
| 2018 | ARbis Pictus: A Study of Vocabulary Learning with Augmented RealityabstractWe conducted a fundamental user study to assess potential benefits of AR technology for immersive vocabulary learning. With the idea that AR systems will soon be able to label real-world objects in any language in real time, our within-subjects lab-based study explores the effect of such an AR vocabulary prompter on participants learning nouns in an unfamiliar foreign language, compared to a traditional flashcard-based learning approach. Our results show that the immersive AR experience of learning with virtual labels on real-world objects is both more effective and more enjoyable for the majority of participants, compared to flashcards. Specifically, when participants learned through augmented reality, they scored significantly better on both same-day and 4-day delayed productive recall tests than when they learned using the flashcard method. We believe this result is an indication of the strong potential for language learning in augmented reality, particularly because of the improvement shown in sustained recall compared to the traditional approach. Adam Ibrahim, Brandon Huynh, Jonathan Downey, Tobias Höllerer, Dorothy Chun, John O'Donovan |
IEEE Trans. Vis. Comput. Graph. | 1 |