Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ting-Ting Hu

dblp:87/1169 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 55% Ubiquitous computing and smart environments · 16% Wearable and physiological sensing · 14%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments
large-screen display
0.012009
To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems · CHI 2009
Wearable and physiological sensing
physiological signal analysis
0.012008
Interactive content presentation based on expressed emotion and physiological feedback · ACM Multimedia 2008
Human-AI interaction › human feedback
preference feedback
0.012008
Interactive content presentation based on expressed emotion and physiological feedback · ACM Multimedia 2008

Methods — techniques the papers use, named apart from their topics

cross-media composition · 0.2user study · 0.1
YearPublicationVenuePosition
2009 To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems
abstract
Previous studies have outlined the advantages of multi-resolution large-area displays over their fixed-resolution counterparts, however the mobility of the focus region has up until the present time received little attention. To study this phenomenon further, we have developed a multi-resolution tabletop display system with a steerable high resolution focus region to compare the performance between steerable and fixed focus region systems under different working scenarios. We have classified these scenarios according to region of interest (ROI) with analogies to different eye movement types (fixed, saccadic, and pursuit ROI). Empirical data gathered during the course of a multi-faceted user study demonstrates that the steerable focus region system significantly outperforms the fixed focus region system. The former is shown to provide enhanced display manipulation and proves especially advantageous in cases where the user must maintain spatial awareness of the display content as is the case in which, within a single session, several regions of the display are to be visited.
Chuan-Heng Hsiao, Li-Wei Chan 0001, Ting-Ting Hu, Mon-Chu Chen, Yung-Jen Hsu 0001, Yi-Ping Hung
CHI3
2008 Interactive content presentation based on expressed emotion and physiological feedback
abstract
In this technical demonstration, we showcase an interactive content presentation (ICP) system that integrates media-expressed-emotion-based composition, user-perceived preference feedback, and interactive digital art creation. ICP harmonizes the browsing of multimedia contents by presenting them in the form of music videos (photos, blog articles with accompanied music) based on their expressed emotion similarity. ICP facilitates content browsing by automatically and dynamically selecting the media to be played next in real time, responding to user's preference feedback measured from physiological signals. In addition, ICP enhances the enjoyments of content browsing by incorporating interactive digital art creation. ICP achieves these goals by properly integrating recent researches on media-expressed emotion classification,cross-media composition, and physiological signal processing.
Tien-Lin Wu, Hsuan-Kai Wang, Murphy Chien-Chang Ho, Yuan-Pin Lin, Ting-Ting Hu, Ming-Fang Weng, Li-Wei Chan 0001, Changhua Yang, Yi-Hsuan Yang, Yi-Ping Hung, Yung-Yu Chuang, Hsin-Hsi Chen, Homer H. Chen, Jyh-Horng Chen, Shyh-Kang Jeng
ACM Multimedia5