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Chang Hee Hyung

dblp:87/142 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 64% Interaction techniques and input · 36%
Computer networks
1 paper
Internet of things and sensor networks · 50% Wireless networking · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › context-aware computing
context-aware services
0.122006
Context Aware Service Using Intra-body Communication · PerCom 2006
TAP: touch-and-play · CHI 2006
Interaction techniques and input
touch interaction
0.122006
TAP: touch-and-play · CHI 2006
Context Aware Service Using Intra-body Communication · PerCom 2006
Wireless networking › wireless personal area network
device pairing
0.112006
Context Aware Service Using Intra-body Communication · PerCom 2006
Internet of things and sensor networks › wireless body area network
intra-body communication
0.112006
Context Aware Service Using Intra-body Communication · PerCom 2006
Ubiquitous computing and smart environments
device pairing
0.012006
TAP: touch-and-play · CHI 2006

Methods — techniques the papers use, named apart from their topics

intra-body communication protocol · 0.1touch · 0.1intrabody communication · 0.1
YearPublicationVenuePosition
2006 TAP: touch-and-play
abstract
An intuitive context aware service between two devices is possible using touch with the intrabody communication. Using this technology, users with multimedia devices may simply touch them to establish network connection, transfer data, and provide the required service; hence the name Touch-And-Play (TAP). Using TAP, users can disclose their context by touching the specific device. For instance, a user carrying a digital camera touches the TV to begin a slide show or a printer to print a photo. TAP is expected to enable the provision of intuitive, context-aware service. This paper discusses the feasibility of TAP and its application in user interface.
Duck Gun Park, Jin Kyung Kim, Jin Bong Sung, Junghwan Hwang, Chang Hee Hyung, Sungweon Kang
CHI5
2006 A novel system for intrabody communication: touch-and-play
abstract
This paper presents a novel intrabody communication system, in which the base-band signal is directly transmitted through human body and electrically recovered, and its architecture are. The electrical characteristics of the human body in terms of a communicational channel are investigated from 1KHz to 10MHz using the equipment with a floating ground. The signal from universal asynchronous receiver transceiver (UART) port of microcontroller with 3V peak is used as the output of transmitter. The receiver board occupied 2.2 times 2.2cm2areas and consumes 30mW power with 3V supply voltage. The packet error rate (PER) of 10-8is obtained with a packet size of 77bits. The proposed system named Touch-And-Play (TAP) is implemented and validated by transferring the JPEG file with Manchester coded digital signal up to 1Mbps from one hand with a microcontroller to the opposite one with the functional equivalence of the printer through human body by touching them
Chang Hee Hyung, Jin Bong Sung, Junghwan Hwang, Jin Kyung Kim, Duck Gun Park, Sungweon Kang
ISCAS1
2006 Context Aware Service Using Intra-body Communication
abstract
An intuitive context aware service between two devices is possible using touch with the direct digital intra-body communication. Using this technology, users with multimedia devices may simply touch them to establish network connection, transfer data, and provide the required service; hence the name touch-and-play (TAP). Using TAP, users can disclose their context by touching the specific device. For instance, a user carrying a digital camera touches the TV to begin a slide show or a printer to print a photo. TAP is expected to enable the provision of intuitive, context-aware service. This paper discusses the communication protocol of TAP and its application
Duck Gun Park, Jin Kyung Kim, Jin Bong Sung, Junghwan Hwang, Chang Hee Hyung, Sungweon Kang
PerCom5