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Loucas T. Louca

dblp:87/5025 · also Loucas Louca 0002 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies › computing education
computer science education
0.112005
The syntax or the story behind it?: a usability study of student work with computer-based programming environments in elementary science · CHI 2005

Methods — techniques the papers use, named apart from their topics

conversation analysis · 0.1contextual inquiry · 0.1case study · 0.1
YearPublicationVenuePosition
2005 The syntax or the story behind it?: a usability study of student work with computer-based programming environments in elementary science
abstract
This is a descriptive case study investigating the use of two computer-based programming environments (CPEs), MicroWorlds™ Logo (MW) and Stagecast Creator™ (SC) for collaborative scientific modeling. The purpose of the study was to investigate and comparatively describe student approaches to scientific modeling through the use of textual or graphical program languages (PL). I analyzed student activities and conversations in two after-school clubs, one working with MW and the other with SC, using contextual inquiry, analysis of student conversation and artifact analysis. The findings suggest that student work with CPEs differed between different PL. Students used SC to create games (focusing on the overall story) whereas MW students used MW through a frame of formal programming. Programming in SC was much easier than MW, whereas reading code in MW was more tangible. Findings suggest that differences in student approaches to scientific modeling through programming need to be considered by educators seeking to engage students in such activities and software developers seeking to develop CPEs for young learners.
Loucas T. Louca
CHI1
2004 Programming environments for young learners: a comparison of their characteristics and students' use
abstract
In this poster, I present findings from a descriptive case study investigating the use of two computer-based programming environments (CPEs), Microworlds™ Logo (MW) and Stagecast Creator™ (SC) as tools for collaborative fifth grade modeling in science. Findings include descriptions and comparisons of the ways that the students in this study used CPEs as scientific modeling tools and what particular characteristics of MW and SC were supportive or not for collaborative modeling.There is a longstanding interest in using models and modeling as learning tools in science (see Louca et al, 2003 for a review). The process of writing a computer program to simulate a natural system is similar to the process of developing a scientific model. This study was based on the idea that CPEs can be used by students who write programs as representations of natural phenomena.
Loucas T. Louca
IDC1