Demo Data from VLDB 2026 / reviewers in the wild / expert
Rémi Chaignon
dblp:87/5240
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 54% Immersive interaction · 46% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 81% Geometric modeling and processing · 19% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › augmented reality › augmented reality applications
augmented reality art |
0.1 | 1 | 2008 | E-tree: emotionally driven augmented reality art · ACM Multimedia 2008 |
Immersive interaction
augmented reality interaction |
0.1 | 1 | 2007 | A High-level Event System for Augmented Reality · ISMAR 2007 |
Geometric modeling and processing › procedural modeling
l-systems |
0.0 | 1 | 2008 | E-tree: emotionally driven augmented reality art · ACM Multimedia 2008 |
Virtual and augmented reality
augmented reality |
0.0 | 1 | 2007 | A High-level Event System for Augmented Reality · ISMAR 2007 |
Methods — techniques the papers use, named apart from their topics
multimodal affective processing · 0.2PAD dimensional model of affect · 0.2ARToolkit · 0.2physics engine · 0.1collision detection · 0.1l-systems · 0.1l-system · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | E-tree: emotionally driven augmented reality artabstractIn this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective signals. The installation features a virtual tree, whose growth is influenced by the perceived emotional response from spectators. The system implements a 'magic mirror' paradigm (using a large-screen display or projection system) and is based on the ARToolkit with extended representations for scene graphs. The system relies on a PAD dimensional model of affect to support the fusion of different affective modalities, while also supporting the representation of affective responses that relate to aesthetic impressions. The influence of affective input on the visual component is achieved by mapping affective data to an L-System governing virtual tree behaviour. We have performed an early evaluation of the system, both from the technical perspective and in terms of user experience. Post-hoc questionnaires were generally consistent with data from multimodal affective processing, and users rated the overall experience as positive and enjoyable, regardless of how proactive they were in their interaction with the installation. Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niiranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Mark Billinghurst, Hartmut Seichter, Maurice Benayoun |
ACM Multimedia | 3 |
| 2007 | A High-level Event System for Augmented Realityabstract3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, augmented reality systems have not yet adopted this approach. We describe the development of a high-level event system on top of the ARToolkit environment incorporating the ODE Physics engine. We first define a typology of events encompassing interactions between virtual objects as well as interactions involving markers. We then describe how these events can be recognised in real-time from elementary collisions detected by the ODE Physics engine. We conclude by discussing examples of high-level event recognitions and how they can support the development of applications. Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazza |
ISMAR | 2 |