VLDB 2026 Research / reviewers in the wild / expert
Oh-Hyun Kwon
dblp:87/575
· DBLP profile ↗
14ranked-venue papers
7as first author
3since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
7 papers |
Visualization and visual analytics · 91% Virtual and augmented reality · 9% | |
| Artificial intelligence
4 papers |
Representation and self-supervised learning · 69% Graph learning · 21% Deep learning architectures and training · 11% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% User interface design and tools · 23% |
Topics — the 9 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
graph visualization |
2.4 | 5 | 2024 | A Multi-Layout Design For Immersive Visualization of Hierarchical Network Data · ISMAR 2024 A Deep Generative Model for Reordering Adjacency Matrices · IEEE Trans. Vis. Comput. Graph. 2023 A Deep Generative Model for Graph Layout · IEEE Trans. Vis. Comput. Graph. 2020 |
Machine learning › Representation and self-supervised learning
latent space learning |
1.1 | 2 | 2023 | A Deep Generative Model for Reordering Adjacency Matrices · IEEE Trans. Vis. Comput. Graph. 2023 A Deep Generative Model for Graph Layout · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics › graph visualization › graph drawing
hierarchical layout |
0.8 | 1 | 2024 | A Multi-Layout Design For Immersive Visualization of Hierarchical Network Data · ISMAR 2024 |
Virtual and augmented reality
immersive visualization |
0.5 | 2 | 2024 | A Study of Layout, Rendering, and Interaction Methods for Immersive Graph Visualization · IEEE Trans. Vis. Comput. Graph. 2016 A Multi-Layout Design For Immersive Visualization of Hierarchical Network Data · ISMAR 2024 |
Visualization and visual analytics
clustering |
0.4 | 1 | 2020 | Supporting Analysis of Dimensionality Reduction Results with Contrastive Learning · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics
dimensionality reduction |
0.4 | 1 | 2020 | Supporting Analysis of Dimensionality Reduction Results with Contrastive Learning · IEEE Trans. Vis. Comput. Graph. 2020 |
Collaborative and social computing › creative collaboration
idea generation |
0.4 | 1 | 2020 | Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations · CHI 2020 |
Machine learning › Graph learning
graph kernel |
0.3 | 1 | 2018 | What Would a Graph Look Like in this Layout? A Machine Learning Approach to Large Graph Visualization · IEEE Trans. Vis. Comput. Graph. 2018 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.2 | 1 | 2022 | VAC-CNN: A Visual Analytics System for Comparative Studies of Deep Convolutional Neural Networks · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
encoder-decoder architecture · 2.2deep generative model · 2.2model visualization · 1.1interactive comparative analysis · 1.1user study · 0.8machine learning · 0.7graph kernel · 0.7knowledge graph · 0.4contrastive principal component analysis · 0.4biased random walk · 0.4stereoscopic rendering · 0.23d interaction · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Multi-Layout Design For Immersive Visualization of Hierarchical Network DataabstractVisualization plays a vital role in making sense of complex network data. Recent studies have shown the potential of using extended reality (XR) for the immersive exploration of networks. The additional depth cues offered by XR help users perform better in certain tasks when compared to using traditional desktop setups. However, prior works on immersive network visualization rely mostly on singular, static graph layouts to present the data to the user. This poses a problem since there is no optimal layout for all possible tasks. The choice of layout heavily depends on the type of network and the task at hand. We introduce a multi-layout design that promotes more efficient use of the available space in VR environments and allows users to explore hierarchical network data in immersive space effectively. We implement our design with a choice of four distinct views on the network. The resulting system leverages various existing layout techniques to efficiently use the available space in VR and provide an optimal view of the data depending on the task and the level of detail required to solve it. To evaluate our approach, we conducted a user study comparing it against the state of the art for immersive network visualization. Participants performed tasks at varying spatial scopes. The results show that our approach outperforms the baseline in spatially focused scenarios as well as when the whole network needs to be considered. David Bauer, Chengbo Zheng, Oh-Hyun Kwon, Kwan-Liu Ma |
ISMAR | 3 |
| 2023 | A Deep Generative Model for Reordering Adjacency MatricesabstractDepending on the node ordering, an adjacency matrix can highlight distinct characteristics of a graph. Deriving a "proper" node ordering is thus a critical step in visualizing a graph as an adjacency matrix. Users often try multiple matrix reorderings using different methods until they find one that meets the analysis goal. However, this trial-and-error approach is laborious and disorganized, which is especially challenging for novices. This paper presents a technique that enables users to effortlessly find a matrix reordering they want. Specifically, we design a generative model that learns a latent space of diverse matrix reorderings of the given graph. We also construct an intuitive user interface from the learned latent space by creating a map of various matrix reorderings. We demonstrate our approach through quantitative and qualitative evaluations of the generated reorderings and learned latent spaces. The results show that our model is capable of learning a latent space of diverse matrix reorderings. Most existing research in this area generally focused on developing algorithms that can compute "better" matrix reorderings for particular circumstances. This paper introduces a fundamentally new approach to matrix visualization of a graph, where a machine learning model learns to generate diverse matrix reorderings of a graph. Oh-Hyun Kwon, Chiun-How Kao, Chun-Houh Chen, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | VAC-CNN: A Visual Analytics System for Comparative Studies of Deep Convolutional Neural NetworksabstractThe rapid development of Convolutional Neural Networks (CNNs) in recent years has triggered significant breakthroughs in many machine learning (ML) applications. The ability to understand and compare various CNN models available is thus essential. The conventional approach with visualizing each model's quantitative features, such as classification accuracy and computational complexity, is not sufficient for a deeper understanding and comparison of the behaviors of different models. Moreover, most of the existing tools for assessing CNN behaviors only support comparison between two models and lack the flexibility of customizing the analysis tasks according to user needs. This paper presents a visual analytics system, VAC-CNN (Visual Analytics for Comparing CNNs), that supports the in-depth inspection of a single CNN model as well as comparative studies of two or more models. The ability to compare a larger number of (e.g., tens of) models especially distinguishes our system from previous ones. With a carefully designed model visualization and explaining support, VAC-CNN facilitates a highly interactive workflow that promptly presents both quantitative and qualitative information at each analysis stage. We demonstrate VAC-CNN's effectiveness for assisting novice ML practitioners in evaluating and comparing multiple CNN models through two use cases and one preliminary evaluation study using the image classification tasks on the ImageNet dataset. Xiwei Xuan, Xiaoyu Zhang 0014, Oh-Hyun Kwon, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2020 | A Study of Mental Maps in Immersive Network VisualizationabstractThe visualization of a network influences the quality of the mental map that the viewer develops to understand the network. In this study, we investigate the effects of a 3D immersive visualization environment compared to a traditional 2D desktop environment on the comprehension of a network’s structure. We compare the two visualization environments using three tasks—interpreting network structure, memorizing a set of nodes, and identifying the structural changes—commonly used for evaluating the quality of a mental map in network visualization. The results show that participants were able to interpret network structure more accurately when viewing the network in an immersive environment, particularly for larger networks. However, we found that 2D visualizations performed better than immersive visualization for tasks that required spatial memory. Joseph Kotlarek, Oh-Hyun Kwon, Kwan-Liu Ma, Peter Eades, Andreas Kerren, Karsten Klein 0001, Falk Schreiber |
PacificVis | 2 |
| 2020 | Spinneret: Aiding Creative Ideation through Non-Obvious Concept AssociationsabstractMind mapping is a popular way to explore a design space in creative thinking exercises, allowing users to form associations between concepts. Yet, most existing digital tools for mind mapping focus on authoring and organization, with little support for addressing the challenges of mind mapping such as stagnation and design fixation. We present Spinneret, a functional approach to aid mind mapping by providing suggestions based on a knowledge graph. Spinneret uses biased random walks to explore the knowledge graph in the neighborhood of an existing concept node in the mind map, and provides "suggestions" for the user to add to the mind map. A comparative study with a baseline mind-mapping tool reveals that participants created more diverse and distinct concepts with Spinneret, and reported that the suggestions inspired them to think of ideas they would otherwise not have explored. Sandra Bae, Oh-Hyun Kwon, Senthil K. Chandrasegaran, Kwan-Liu Ma |
CHI | 2 |
| 2020 | Supporting Analysis of Dimensionality Reduction Results with Contrastive LearningabstractDimensionality reduction (DR) is frequently used for analyzing and visualizing high-dimensional data as it provides a good first glance of the data. However, to interpret the DR result for gaining useful insights from the data, it would take additional analysis effort such as identifying clusters and understanding their characteristics. While there are many automatic methods (e.g., density-based clustering methods) to identify clusters, effective methods for understanding a cluster's characteristics are still lacking. A cluster can be mostly characterized by its distribution of feature values. Reviewing the original feature values is not a straightforward task when the number of features is large. To address this challenge, we present a visual analytics method that effectively highlights the essential features of a cluster in a DR result. To extract the essential features, we introduce an enhanced usage of contrastive principal component analysis (cPCA). Our method, called ccPCA (contrasting clusters in PCA), can calculate each feature's relative contribution to the contrast between one cluster and other clusters. With ccPCA, we have created an interactive system including a scalable visualization of clusters' feature contributions. We demonstrate the effectiveness of our method and system with case studies using several publicly available datasets. Takanori Fujiwara, Oh-Hyun Kwon, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2020 | A Deep Generative Model for Graph LayoutabstractDifferent layouts can characterize different aspects of the same graph. Finding a "good" layout of a graph is thus an important task for graph visualization. In practice, users often visualize a graph in multiple layouts by using different methods and varying parameter settings until they find a layout that best suits the purpose of the visualization. However, this trial-and-error process is often haphazard and time-consuming. To provide users with an intuitive way to navigate the layout design space, we present a technique to systematically visualize a graph in diverse layouts using deep generative models. We design an encoder-decoder architecture to learn a model from a collection of example layouts, where the encoder represents training examples in a latent space and the decoder produces layouts from the latent space. In particular, we train the model to construct a two-dimensional latent space for users to easily explore and generate various layouts. We demonstrate our approach through quantitative and qualitative evaluations of the generated layouts. The results of our evaluations show that our model is capable of learning and generalizing abstract concepts of graph layouts, not just memorizing the training examples. In summary, this paper presents a fundamentally new approach to graph visualization where a machine learning model learns to visualize a graph from examples without manually-defined heuristics. Oh-Hyun Kwon, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | What Would a Graph Look Like in this Layout? A Machine Learning Approach to Large Graph VisualizationabstractUsing different methods for laying out a graph can lead to very different visual appearances, with which the viewer perceives different information. Selecting a "good" layout method is thus important for visualizing a graph. The selection can be highly subjective and dependent on the given task. A common approach to selecting a good layout is to use aesthetic criteria and visual inspection. However, fully calculating various layouts and their associated aesthetic metrics is computationally expensive. In this paper, we present a machine learning approach to large graph visualization based on computing the topological similarity of graphs using graph kernels. For a given graph, our approach can show what the graph would look like in different layouts and estimate their corresponding aesthetic metrics. An important contribution of our work is the development of a new framework to design graph kernels. Our experimental study shows that our estimation calculation is considerably faster than computing the actual layouts and their aesthetic metrics. Also, our graph kernels outperform the state-of-the-art ones in both time and accuracy. In addition, we conducted a user study to demonstrate that the topological similarity computed with our graph kernel matches perceptual similarity assessed by human users. Oh-Hyun Kwon, Tarik Crnovrsanin, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2016 | A Study of Layout, Rendering, and Interaction Methods for Immersive Graph VisualizationabstractInformation visualization has traditionally limited itself to 2D representations, primarily due to the prevalence of 2D displays and report formats. However, there has been a recent surge in popularity of consumer grade 3D displays and immersive head-mounted displays (HMDs). The ubiquity of such displays enables the possibility of immersive, stereoscopic visualization environments. While techniques that utilize such immersive environments have been explored extensively for spatial and scientific visualizations, contrastingly very little has been explored for information visualization. In this paper, we present our considerations of layout, rendering, and interaction methods for visualizing graphs in an immersive environment. We conducted a user study to evaluate our techniques compared to traditional 2D graph visualization. The results show that participants answered significantly faster with a fewer number of interactions using our techniques, especially for more difficult tasks. While the overall correctness rates are not significantly different, we found that participants gave significantly more correct answers using our techniques for larger graphs. Oh-Hyun Kwon, Chris Muelder, Kyungwon Lee, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2015 | Spherical layout and rendering methods for immersive graph visualizationabstractWhile virtual reality has been researched in many ways for spatial and scientific visualizations, comparatively little has been explored for visualizations of more abstract kinds of data. In particular, stereoscopic and VR environments for graph visualization have only been applied as limited extensions to standard 2D techniques (e.g. using stereoscopy for highlighting). In this work, we explore a new, immersive approach for graph visualization, designed specifically for virtual reality environments. Oh-Hyun Kwon, Chris Muelder, Kyungwon Lee, Kwan-Liu Ma |
PacificVis | 1 |
| 2008 | Centroid Neural Network With a Divergence Measure for GPDF Data ClusteringabstractAn unsupervised competitive neural network for efficient clustering of Gaussian probability density function (GPDF) data of continuous density hidden Markov models (CDHMMs) is proposed in this paper. The proposed unsupervised competitive neural network, called the divergence-based centroid neural network (DCNN), employs the divergence measure as its distance measure and utilizes the statistical characteristics of observation densities in the HMM for speech recognition problems. While the conventional clustering algorithms used for the vector quantization (VQ) codebook design utilize only the mean values of the observation densities in the HMM, the proposed DCNN utilizes both the mean and the covariance values. When compared with other conventional unsupervised neural networks, the DCNN successfully allocates more code vectors to the regions where GPDF data are densely distributed while it allocates fewer code vectors to the regions where GPDF data are sparsely distributed. When applied to Korean monophone recognition problems as a tool to reduce the size of the codebook, the DCNN reduced the number of GPDFs used for code vectors by 65.3% while preserving recognition accuracy. Experimental results with a divergence-based k-means algorithm and a divergence-based self-organizing map algorithm are also presented in this paper for a performance comparison. Oh-Hyun Kwon, Jio Chung |
IEEE Trans. Neural Networks | 2 |
| 2007 | Perspective of the Future Semiconductor Industry: Challenges and Solutions
Oh-Hyun Kwon |
DAC | 1 |
| 2007 | Design and Implementation of Control Point under the Home Network EnvironmentsabstractVariable types of middleware and devices could be required for the construction of home networks. Recently, interoperability among various type of system is emphasized in spite of the increasing cost and complexity of interface. This thesis is dealing with the control point that can control and interface with variable devices under the home network environments composed of different typed middleware and devices. For example, UPnP devices or other type of devices including software bundle can be used on some framework like OSGi. These devices and software should be operated as one unit system, and for this, we'd like to design and implement control point to handle UPnP devices and other system devices under the home network environments. We applied design pattern for the enforcing reusability and extension of the classes designed. Oh-Hyun Kwon, Sung-Min Cho |
SERA | 1 |
| 2005 | SCTE: Software Component Testing Environments
Haeng-Kon Kim, Oh-Hyun Kwon |
ICCSA (2) | 2 |