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Christopher Lee 0001

dblp:88/5593-1 · also Chris Lee 0001 · DBLP profile ↗
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13ranked-venue papers
4as first author
0since 2021 · last 2007
0000-0001-8902-9480ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 4 first-authorSystems, architecture and hardware · 6 · 4 first-authorHuman-computer interaction and ubiquitous computing · 4Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Interaction techniques and input · 51% Human-robot interaction · 23% Haptics and multimodal interaction · 12%
Artificial intelligence
2 papers
Motion planning and robot control · 43% Robot manipulation · 32% Legged, aerial and field robots · 25%
Software engineering, system software, and programming languages
1 paper
Runtime systems and virtual machines · 100%

Topics — the 11 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing › gesture recognition
head gesture recognition
0.122007
Head gestures for perceptual interfaces: The role of context in improving recognition · Artif. Intell. 2007
The Role of Context in Head Gesture Recognition · AAAI 2006
Interaction techniques and input › input sensing
gesture recognition
0.132006
The Role of Context in Head Gesture Recognition · AAAI 2006
Online, interactive learning of gestures for human/robot interfaces · ICRA 1996
Trajectory Fitting with Smoothing Splines using Velocity Information · ICRA 2000
Interaction techniques and input
gesture input
0.112007
Head gestures for perceptual interfaces: The role of context in improving recognition · Artif. Intell. 2007
Haptics and multimodal interaction
multimodal interaction
0.112007
Head gestures for perceptual interfaces: The role of context in improving recognition · Artif. Intell. 2007
Runtime systems and virtual machines › interpreter
embedded interpreter
0.011998
Message-Based Evaluation for High-Level Robot Control · ICRA 1998
Ubiquitous computing and smart environments › context-aware computing
context-aware interaction
0.012006
The Role of Context in Head Gesture Recognition · AAAI 2006
Robotics › Legged, aerial and field robots
field robotics
0.011996
A separable combination of wheeled rover and arm mechanism: (DM)2 · ICRA 1996
Robotics › Robot manipulation
mobile manipulation
0.011996
A separable combination of wheeled rover and arm mechanism: (DM)2 · ICRA 1996
Human-robot interaction
teleoperation
0.011996
Online, interactive learning of gestures for human/robot interfaces · ICRA 1996
User interface design and tools › end-user programming
programming by demonstration
0.012000
Trajectory Fitting with Smoothing Splines using Velocity Information · ICRA 2000
Robotics › Robot manipulation
grasping
0.011996
A separable combination of wheeled rover and arm mechanism: (DM)2 · ICRA 1996

Methods — techniques the papers use, named apart from their topics

user study · 0.1velocity information · 0.1smoothing splines · 0.1scheme interpreter · 0.0message-passing architecture · 0.0symmetric arm design · 0.0software architecture · 0.0online learning · 0.0hidden markov model · 0.0
YearPublicationVenuePosition
2007 Head gestures for perceptual interfaces: The role of context in improving recognition
Louis-Philippe Morency, Candace L. Sidner, Christopher Lee 0001, Trevor Darrell
Artif. Intell.3
2006 The Role of Context in Head Gesture Recognition
Louis-Philippe Morency, Candace L. Sidner, Christopher Lee 0001, Trevor Darrell
AAAI3
2006 The effect of head-nod recognition in human-robot conversation
abstract
This paper reports on a study of human participants with a robot designed to participate in a collaborative conversation with a human. The purpose of the study was to investigate a particular kind of gestural feedback from human to the robot in these conversations: head nods. During these conversations, the robot recognized head nods from the human participant. The conversations between human and robot concern demonstrations of inventions created in a lab. We briefly discuss the robot hardware and architecture and then focus the paper on a study of the effects of understanding head nods in three different conditions. We conclude that conversation itself triggers head nods by people in human-robot conversations and that telling participants that the robot recognizes their nods as well as having the robot provide gestural feedback of its nod recognition is effective in producing more nods.
Candace L. Sidner, Christopher Lee 0001, Louis-Philippe Morency, Clifton Forlines
HRI2
2005 Contextual recognition of head gestures
abstract
Head pose and gesture offer several key conversational grounding cues and are used extensively in face-to-face interaction among people. We investigate how dialog context from an embodied conversational agent (ECA) can improve visual recognition of user gestures. We present a recognition framework which (1) extracts contextual features from an ECA's dialog manager, (2) computes a prediction of head nod and head shakes, and (3) integrates the contextual predictions with the visual observation of a vision-based head gesture recognizer. We found a subset of lexical, punctuation and timing features that are easily available in most ECA architectures and can be used to learn how to predict user feedback. Using a discriminative approach to contextual prediction and multi-modal integration, we were able to improve the performance of head gesture detection even when the topic of the test set was significantly different than the training set.
Louis-Philippe Morency, Candace L. Sidner, Christopher Lee 0001, Trevor Darrell
ICMI3
2005 Explorations in engagement for humans and robots
Candace L. Sidner, Christopher Lee 0001, Cory D. Kidd, Neal Lesh, Charles Rich
Artif. Intell.2
2004 Where to look: a study of human-robot engagement
abstract
This paper reports on a study of human subjects with a robot designed to mimic human conversational gaze behavior in collaborative conversation. The robot and the human subject together performed a demonstration of an invention created at our laboratory; the demonstration lasted 3 to 3.5 minutes. We briefly discuss the robot architecture and then focus the paper on a study of the effects of the robot operating in two different conditions. We offer some conclusions based on the study about the importance of engagement for 3D IUIs. We will present video clips of the subject interactions with the robot at the conference.
Candace L. Sidner, Cory D. Kidd, Christopher Lee 0001, Neal Lesh
IUI3
2003 Engagement rules for human-robot collaborative interactions
abstract
This paper reports on research on developing the ability for robots to engage with humans in a collaborative conversation for hosting activities. It defines the engagement process in collaborative conversation. The paper then presents the analysis of a study of human-human "look tracking" and discusses rules that allow a robot to track and fail to track humans so that engagement is maintained.
Candace L. Sidner, Christopher Lee 0001
SMC2
2000 Trajectory Fitting with Smoothing Splines using Velocity Information
abstract
We present a derivation for a spline smoother which takes into account local velocity information. This smoother is well suited for finding a best-fit trajectory from multiple example trajectories and is thus useful in applications such as programming by demonstration and online gesture recognition for teleoperation. Currently available smoothers are designed to consider only position information and not local velocity information, and are thus less suited for smoothing trajectories over time of dynamic systems.
Christopher Lee 0001, Yangsheng Xu
ICRA1
1998 Message-Based Evaluation for High-Level Robot Control
abstract
In this paper, we present a method for high-level control of robots whose low-level software is based on dynamically reconfigurable, reusable real-time software modules. Our approach is to use an embedded interpreter for a general-purpose programming language to direct the operation of the low-level modules toward meeting the task-level goals of the robot. To this end, we present RSK, a virtual-machine kernel implementing a scheme interpreter capable of hard real-time operation, and employing a method of code execution we call "message-based evaluation" (MBE). MBE is a novel combination of a traditional code execution model and a message-passing architecture, which simplifies the process of writing code for managing the robot's reconfigurable subsystem.
Christopher Lee 0001, Yangsheng Xu
ICRA1
1998 Reduced-dimension representations of human performance data for human-to-robot skill transfer
abstract
Despite the large amount of research currently directed toward programming robots by demonstration, a significant problem with this method of human-to-robot skill transfer has not yet been addressed: developing representations of human performances which isolate the intrinsic dimensions of the performances (and thus the skills which guide them) within high-dimensional, raw human performance data. In this paper we propose the use of three methods for representing high-dimensional human performance data within lower-dimensional spaces: principal component analysis (PCA), nonlinear principal component analysis (NLPCA), and sequential nonlinear principal component analysis (SNLPCA). We compare the appropriateness of these methods for modeling a simple human grasping operation.
Christopher Lee 0001, Yangsheng Xu
IROS1
1996 Online, interactive learning of gestures for human/robot interfaces
abstract
We have developed a gesture recognition system, based on hidden Markov models, which can interactively recognize gestures and perform online learning of new gestures. In addition, it is able to update its model of a gesture iteratively with each example it recognizes. This system has demonstrated reliable recognition of 14 different gestures after only one or two examples of each. The system is currently interfaced to a Cyberglove for use in recognition of gestures from the sign language alphabet. The system is being implemented as part of an interactive interface for robot teleoperation and programming by example.
Christopher Lee 0001, Yangsheng Xu
ICRA1
1996 A separable combination of wheeled rover and arm mechanism: (DM)2
abstract
We present a novel mobile manipulator concept called the dual-use mobile detachable manipulator, or (DM)/sup 2/, for early construction and maintenance tasks in lunar stations. The robot consists of a wheeled rover, or mobile base and a detachable manipulator arm. The arm is symmetric, with a gripper at each end. When the arm attaches to the mobile base by grasping a handle with one of its grippers, the robot becomes a mobile manipulator and can perform exploration tasks such as collecting soil samples, surveying the lunar surface, and transporting tools and supplies. When the robot nears a lunar center structure such as a manufacturing center or a fuel tank, the manipulator arm can detach from the base and walk hand-over-hand, by grasping a series of handles on the structure, to perform tasks such as structure inspection, parts delivery, and simple assembly tasks. The paper discusses the concept and its advantages, the system under development, and its software architecture.
Yangsheng Xu, Christopher Lee 0001, H. Benjamin Brown
ICRA2
1995 Experimental study of an underactuated manipulator
abstract
Underactuated manipulators are a class of robotic mechanisms where passive joints are present. By controlling only the motion of the active joints, it is possible to control the entire system. Our goal is to develop control schemes using both classical nonlinear and modem learning techniques for underactuated manipulators. To examine the validity of the approaches, we developed an experimental setup known as U-ARM, or underactuated robot manipulator. In this paper we present the hardware development, dynamic parameters, control software and experimental results of real-time control of the U-ARM.
Marcel Bergerman, Christopher Lee 0001, Yangsheng Xu
IROS (2)2