Demo Data from VLDB 2026 / reviewers in the wild / expert
Theodore Lim
dblp:89/6982
· DBLP profile ↗
17ranked-venue papers
5as first author
1since 2021 · last 2025
0000-0001-8931-2745ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-authorArtificial intelligence and machine learning · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 first-authorComputer networks · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Efficient and distributed learning · 70% Generative modeling · 30% | |
| Human-computer interaction and pervasive computing
3 papers |
Wearable and physiological sensing · 32% User interface design and tools · 29% Human-AI interaction · 24% | |
| Computer graphics and multimedia
5 papers |
Visual content generation and editing · 53% Geometric modeling and processing · 28% Virtual and augmented reality · 18% |
Topics — the 10 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search |
0.3 | 1 | 2018 | SMASH: One-Shot Model Architecture Search through HyperNetworks · ICLR (Poster) 2018 |
Machine learning › Efficient and distributed learning
parameter sharing |
0.3 | 1 | 2018 | SMASH: One-Shot Model Architecture Search through HyperNetworks · ICLR (Poster) 2018 |
Machine learning › Generative modeling
generative adversarial network |
0.3 | 1 | 2017 | Neural Photo Editing with Introspective Adversarial Networks · ICLR (Poster) 2017 |
Visual content generation and editing
image editing |
0.3 | 1 | 2017 | Neural Photo Editing with Introspective Adversarial Networks · ICLR (Poster) 2017 |
Human-AI interaction
affective computing |
0.2 | 1 | 2014 | A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activities · Comput. Aided Des. 2014 |
Wearable and physiological sensing › emotion recognition
physiological signal-based emotion recognition |
0.2 | 1 | 2014 | A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activities · Comput. Aided Des. 2014 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.1 | 1 | 2009 | Automated design process modelling and analysis using immersive virtual reality · Comput. Aided Des. 2009 |
Geometric modeling and processing
feature recognition |
0.1 | 2 | 2005 | Edge-Based Identification of DP-Features on Free-Form Solids · IEEE Trans. Pattern Anal. Mach. Intell. 2005 Laminae-Based Feature Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2001 |
User interface design and tools › computer-aided design
computer-aided design interface |
0.1 | 1 | 2014 | A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activities · Comput. Aided Des. 2014 |
Design research and methods › design practice
engineering design |
0.0 | 1 | 2013 | Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements · Comput. Aided Des. 2013 |
Methods — techniques the papers use, named apart from their topics
latent space manipulation · 0.6introspective adversarial network · 0.6one-shot architecture search · 0.3hypernetwork · 0.3immersive virtual reality · 0.2galvanic skin response · 0.2fuzzy logic · 0.2electrocardiography · 0.2EEG · 0.2tangent continuity analysis · 0.1edge-based partitioning · 0.1ruled surface analysis · 0.0laminae network · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Resilient Autonomy: A Digital Architecture for Symbiotic Multi-Robot Fleet ManagementabstractHumanity is reexamining how we co-create part-nerships with systems required to adapt to our changing needs. Robotic fleet autonomy in Inspection, Maintenance and Repair (IMR) demands robust operational governance, resilience in dynamic operating environments, and a diverse range of capabilities tailored to specific assets. This paper proposes a Symbiotic Multi-Robot Fleet (SMuRF) deployed in partnership with a human-in-the-Ioop via an operational decision support interface. Symbiosis provides a new collab-orative learning strategy to increase robot team performance and resilience to stochastic environmental variables while improving cyber-physical system management for a human-in-the-Ioop. The management of the SMuRF is implemented via a digital architecture that permits near to real-time communication for up to 1800 distributed robots, sensors, and assets. The measured productivity resulted in an improvement between 23 - 62 % due to optimized fleet management and task allocation within the SMuRF. The SMuRF has been validated via an autonomous mission evaluation scenario for an offshore substation with an induced fault on a robot, where autonomous symbiotic interactions utilizing machine learning rectify the issues to ensure the resilience of the mission for the multi-robot fleet. Daniel Mitchell, Samuel Harper, Shivoh Chirayil Nandakumar, Jamie Blanche, Theodore Lim, Muhamamd Imran, A. Taha, David Flynn |
WCNC | 5 |
| 2018 | SMASH: One-Shot Model Architecture Search through HyperNetworks
Andrew Brock, Theodore Lim, James M. Ritchie, Nick Weston |
ICLR (Poster) | 2 |
| 2017 | Neural Photo Editing with Introspective Adversarial Networks
Andrew Brock, Theodore Lim, James M. Ritchie, Nick Weston |
ICLR (Poster) | 2 |
| 2015 | Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media
Jannicke Baalsrud Hauge, Theodore Lim, Sandy Louchart, Ioana A. Stanescu, Minhua Ma, Tim Marsh |
ICEC | 2 |
| 2015 | The application of ubiquitous multimodal synchronous data capture in CAD
Aparajithan Sivanathan, Theodore Lim, James M. Ritchie, Raymond C. W. Sung, Zoe Kosmadoudi, Ying Liu 0003 |
Comput. Aided Des. | 2 |
| 2014 | A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activitiesabstractAffective computing involves human–computer interaction (HCI) where an interface can detect and respond in context to a user’s emotions. Emotions play an essential role in the daily activities of a human during work and, as a consequence, can critically affect their decision-making. Recent research on affective computing opens the door to exploring the emotional aspects of computer aided tasks and HCI; however, there is little research in this area related to computer aided design (CAD). There is an established connection between emotional and cognitive processes and without these emotional markers decision-making in humans is almost non-existent. The holy grail of engineering design is for a concept to be ‘right-first-time’ and only by delving into the affect-cognitive domain will insights in terms of the associability of critical decision-making and the underlying intent of engineering decisions and tasks be better understood. Work in this field aims to recognize, interpret and process human emotions in order to support and adapt computer-based systems and their associated interfaces to user behaviors and to elicit appropriate system responses. This is a very contemporary area in engineering design research. One key aspect of provisioning CAD systems with the capability to detect the emotional state of the engineer is to lessen the chance of distorted reasoning as a result of irrational judgements. Work in this area can potentially identify emotional markers that influence the coherence/incoherence of reasoning against knowledge as well as the potential quality and suitability of a specific engineering solution or approach. This paper proposes and investigates a methodology to determine the emotional aspects attributed to a set of CAD design tasks by analyzing the CAD operators’ psycho-physiological signals. Two sets of experiments were conducted. A pilot case study focused on modeling tasks carried out in Solid Edge™ was run to prove the validity of the methodology, the tools applied and subsequent analysis. The main case study extended this to more wide-ranging user logging, incorporating a series of configuration and optimization tasks in Siemens NX™ for a real design task. Psycho-physiological signals of electroencephalography (EEG) and galvanic skin resistance (GSR)/electrocardiography (ECG) were recorded along with a log of CAD system user interactions. A fuzzy logic model was established to map the psycho-physiological signals to a set of key emotions, namely frustration, satisfaction, engagement and challenge and the results analyzed. The methodology and subsequent analysis applied was found to be repeatable. Over the various task action-chains the elicitation and interpretation of each participant’s emotions were successfully carried out with significant correlations demonstrated between the associated engineers’ CAD activities and their reported emotional states. Ying Liu 0003, James M. Ritchie, Theodore Lim, Zoe Kosmadoudi, Aparajithan Sivanathan, Raymond C. W. Sung |
Comput. Aided Des. | 3 |
| 2013 | Narrative engagement in games - A continuation desire perspective
Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, María T. Soto-Sanfiel |
FDG | 3 |
| 2013 | Theoretical Considerations towards Authoring Emergent Narrative
Neil Suttie, Sandy Louchart, Ruth Aylett, Theodore Lim |
ICIDS | 4 |
| 2013 | Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements
Zoe Kosmadoudi, Theodore Lim, James M. Ritchie, Sandy Louchart, Ying Liu 0003, Raymond C. W. Sung |
Comput. Aided Des. | 2 |
| 2011 | A study of raiders with disabilities in World of WarcraftabstractIn the last decade, online video games in persistent virtual worlds have gained increasing popularity. Since some portion of the player population possesses a disability of some sort, as more players join in to play online games, the number of players with disabilities increases. To study how players with disabilities play and compete in games designed for mainstream, disability-free players, we conducted an online survey to gather information on how disabilities affect the ability to play, the steps players take to counter the impact of their disabilities, and the impact of disabilities on players' social interactions in raiding guilds. Theodore Lim, Bonnie A. Nardi |
FDG | 1 |
| 2009 | Automated design process modelling and analysis using immersive virtual reality
Raymond C. W. Sung, James M. Ritchie, Graham Robinson, Philip N. Day, Jonathan R. Corney, Theodore Lim |
Comput. Aided Des. | 6 |
| 2008 | Octree-Based Production of Near Net Shape ComponentsabstractNear net shape (NNS) manufacturing refers to the production of products that require a finishing operation of some kind. NNS manufacturing is important because it enables a significant reduction in: machining work, raw material usage, production time, and energy consumption. This paper presents an integrated system for the production of near net shape components based on the Octree decomposition of 3-D models. The Octree representation is used to automatically decompose and approximate the 3-D models, and to generate the robot instructions required to create assemblies of blocks secured by adhesive. Not only is the system capable of producing shapes of variable precision and complexity (including overhanging or reentrant shapes) from a variety of materials, but it also requires no production tooling (e.g., molds, dies, jigs, or fixtures). This paper details how a number of well-known Octree algorithms for subdivision, neighbor findings, and tree traversal have been modified to support this novel application. This paper ends by reporting the construction of two mechanical components in the prototype cell, and discussing the overall feasibility of the system. Hugo Medellín, Jonathan R. Corney, J. Bruce C. Davies, Theodore Lim, James M. Ritchie |
IEEE Trans Autom. Sci. Eng. | 4 |
| 2006 | Algorithms for the physical rendering and assembly of octree models
Hugo Medellín, Jonathan R. Corney, J. Bruce C. Davies, Theodore Lim, James M. Ritchie |
Comput. Aided Des. | 4 |
| 2005 | Predicting AE Attenuation in Structures by Geometric AnalysisabstractThis paper investigates the feasibility of predicting the attenuation of AE signals travelling within a complex solid body. Such AE can occur due to external stimulation (e.g. impact) or internal events (i.e. crack propagation). The attenuation of these signals is affected not only by material properties but also by the geometry of the object. For example, wave propagation on a typical engine block is complex because of its intricate shape with variations and discontinuities in thickness and surface curvature. In contrast to much of the reported work in computer graphics (CG) literature that models the transmission of sound in rooms and buildings, this paper reports the development of a ray firing procedure to model the transmission of rays both across the surface and through the interior of a complex mechanical solid. The attenuation rate is proportional to the AE path length so the challenge of modelling the physical phenomena involves calculating the path lengths between the sensor and the source. The results of the computational simulation are compared with those obtained by experiment and found to be in good agreement. Theodore Lim, P. Nivesrangsan, Jonathan R. Corney, John A. Steele, R. L. Reuben |
SMI | 1 |
| 2005 | Edge-Based Identification of DP-Features on Free-Form SolidsabstractNumerous applications in mechanical CAD/CAM need robust algorithms for the identification of protrusion and depression features (DP-features) on geometric models with free-form (B-Spline) surfaces. This paper reports a partitioning algorithm that first identifies the boundary edges of DP-features and then creates a surface patch to cover the depressions or isolate the protrusions. The novelty of the method lies in the use of tangent continuity between edge segments to identify DP-feature boundaries that cross multiple faces and geometries. Theodore Lim, Hugo Medellín, Carmen Torres-Sánchez, Jonathan R. Corney, James M. Ritchie, J. Bruce C. Davies |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2004 | Decomposition of Complex Models for ManufactureabstractThis work presents a feature recognition (FR) technique that separates protrusions bounded by freeform surface geometry. The method can also generate complementary male/female assembly features at the interface between components. A heuristic that uses edge curvature continuity is applied to direct the search and the construction of protrusion boundaries. The result is represented as a cellular model. The objective is to manufacture complex prototype assemblies on multiaxis machining centres. After describing the algorithm and presenting some examples of its application the paper concludes by discussing the approach's limitations. Theodore Lim, Hugo Medellín, Jonathan R. Corney, James M. Ritchie, J. Bruce C. Davies |
SMI | 1 |
| 2001 | Laminae-Based Feature RecognitionabstractMotivated by the needs of mould and die manufacturers, this paper presents a novel approach to recognizing shape features on geometric models composed of both simple and complex ruled surfaces. The algorithm described uses a network of adjacent 2D-laminae (i.e., bounded surfaces) derived from a component's CAD model to both locate and create generic protrusion and depression feature volumes. The approach also enables the automatic generation of alternative feature descriptions and requires no predefined feature libraries. Theodore Lim, Jonathan R. Corney, Douglas E. R. Clark |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |