Demo Data from VLDB 2026 / reviewers in the wild / expert
Ziao Liu
dblp:90/10001
· DBLP profile ↗
7ranked-venue papers
3as first author
7since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 58% Rendering · 14% Geometric modeling and processing · 14% | |
| Computer networks
1 paper |
Wireless sensing and localization · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% | |
| Artificial intelligence
1 paper |
Knowledge representation and reasoning · 100% |
Topics — the 8 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › information visualization › quantitative data visualization
sports visualization |
1.9 | 2 | 2026 | InsightChaser: Enhancing Visual Reasoning of Sports Tactical Visualization with Visual-Text Linking · IEEE Trans. Vis. Comput. Graph. 2026 Smartboard: Visual Exploration of Team Tactics with LLM Agent · IEEE Trans. Vis. Comput. Graph. 2025 |
Wireless sensing and localization › radio map
radio map estimation |
1.0 | 1 | 2026 | Neural Network Parameterized Bayesian Nonstationary Radio Map Estimation With Uncertain Location · INFOCOM 2026 |
Geometric modeling and processing
bundle adjustment |
0.8 | 1 | 2024 | URS-NeRF: Unordered Rolling Shutter Bundle Adjustment for Neural Radiance Fields · ECCV (35) 2024 |
Rendering
neural radiance fields |
0.8 | 1 | 2024 | URS-NeRF: Unordered Rolling Shutter Bundle Adjustment for Neural Radiance Fields · ECCV (35) 2024 |
Computational photography and imaging › image signal processing
rolling shutter correction |
0.8 | 1 | 2024 | URS-NeRF: Unordered Rolling Shutter Bundle Adjustment for Neural Radiance Fields · ECCV (35) 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph |
0.3 | 1 | 2026 | InsightChaser: Enhancing Visual Reasoning of Sports Tactical Visualization with Visual-Text Linking · IEEE Trans. Vis. Comput. Graph. 2026 |
Wireless sensing and localization › localization performance analysis
location uncertainty |
0.3 | 1 | 2026 | Neural Network Parameterized Bayesian Nonstationary Radio Map Estimation With Uncertain Location · INFOCOM 2026 |
Visualization and visual analytics
interactive visualization |
0.3 | 1 | 2025 | Smartboard: Visual Exploration of Team Tactics with LLM Agent · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
large language model · 3.7knowledge graph construction · 2.0facet visualization · 1.7neural network · 1.0bayesian nonparametric · 1.0neural radiance field · 0.8bundle adjustment · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Neural Network Parameterized Bayesian Nonstationary Radio Map Estimation With Uncertain Location
Haoxian Liu, Ziao Liu, Kai Chen 0045 |
INFOCOM | 2 |
| 2026 | InsightChaser: Enhancing Visual Reasoning of Sports Tactical Visualization with Visual-Text LinkingabstractIn sports analytics, tactical visualization is widely used to convey valuable insights. However, due to the complex domain knowledge and contextual information involved in tactical visualizations, it is challenging for users to connect high-level tactical insights to corresponding visual patterns. This requires users to engage in a reasoning process to interpret insights within game contexts, which remains insufficiently supported in existing visual-text linking studies. In this work, we propose InsightChaser, a novel approach to bridge tactical insights and soccer visualizations through visual-text linking and visual reasoning enhancement. InsightChaser constructs knowledge graphs to represent both visual elements and contextual game information. Integrating large language models (LLMs), our approach retrieves relevant visual elements and establishes explicit links with insights. Moreover, InsightChaser utilizes LLMs to enhance these visual-text links by providing reasoning explanations and visual effects. We further develop an interactive visualization system that supports navigation and explanation of enhanced visual-text links. Users can explore linked tactical insights interactively and reason through enhanced visual explanations. We conduct two case studies using real-world soccer data and a user study to demonstrate the effectiveness of our approach. Ziao Liu, Wenshuo Zhao, Xiao Xie, Yihong Wu 0003, Hui Zhang 0051, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | Visual Analytics of Ball Handlers' Decisions in Basketball GamesabstractIn basketball, decision-making is one of the core skills for players. For example, when a player is holding the ball, the success of the team’s offense is primarily determined by her/his decisions (i.e., pass, shoot, or dribble) in response to the dynamics of the game. Understanding players’ decision-making processes in changing game situations can help coaches develop effective strategies, which is critical for the success of a team. However, the decision-making process is influenced by various factors (e.g., player’s playing style, opponents’ defense, and time remaining), making understanding a challenging problem. In this study, we propose HoopScouter, a visual analytics system to help understand ball handlers’ decisions in basketball games. Based on a careful investigation of the analysis requirements, we first introduce a representation learning method that characterizes ball handlers’ decision-making styles. We then design a sketch panel with integrated time information to support exploration of player decisions under similar game scenarios. Facet views and coordinated interactions are also provided to identify the strengths and weaknesses of the ball handler’s decision-making, and to understand when and why ball handlers would make certain decisions. To validate the effectiveness of HoopScouter, we conduct two case studies on real-world basketball games and receive positive feedback from domain experts. Yihong Wu 0003, Ziao Liu, Liqi Cheng, Moqi He, Dazhen Deng, Xiao Xie, Hui Zhang 0051, Yingcai Wu |
PacificVis | 2 |
| 2025 | Smartboard: Visual Exploration of Team Tactics with LLM AgentabstractTactics play an important role in team sports by guiding how players interact on the field. Both sports fans and experts have a demand for analyzing sports tactics. Existing approaches allow users to visually perceive the multivariate tactical effects. However, these approaches require users to experience a complex reasoning process to connect the multiple interactions within each tactic to the final tactical effect. In this work, we collaborate with basketball experts and propose a progressive approach to help users gain a deeper understanding of how each tactic works and customize tactics on demand. Users can progressively sketch on a tactic board, and a coach agent will simulate the possible actions in each step and present the simulation to users with facet visualizations. We develop an extensible framework that integrates large language models (LLMs) and visualizations to help users communicate with the coach agent with multimodal inputs. Based on the framework, we design and develop Smartboard, an agent-based interactive visualization system for fine-grained tactical analysis, especially for play design. Smartboard provides users with a structured process of setup, simulation, and evolution, allowing for iterative exploration of tactics based on specific personalized scenarios. We conduct case studies based on real-world basketball datasets to demonstrate the effectiveness and usefulness of our system. Ziao Liu, Xiao Xie, Moqi He, Wenshuo Zhao, Yihong Wu 0003, Liqi Cheng, Hui Zhang 0051, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | URS-NeRF: Unordered Rolling Shutter Bundle Adjustment for Neural Radiance Fields
Ziao Liu, Mengqi Guo, Jiancheng Li, Gim Hee Lee |
ECCV (35) | 2 |
| 2024 | Industrial Surface Defect Detection via Multi-scale Mask Cross-layer Fusion NetworkabstractThis paper presents a multi-scale mask cross-layer fusion network (MMCF) for industrial surface defect detection. MMCF exploits the transformer’s ability to preserve global information, but replaces the large-kernel large-stride convolution in the patches embedding with a small-kernel small-stride convolution stacking to reduce redundancy. Moreover, MMCF uses different scale complementarily masks to occlude normal images and employs an encoder-decoder structure with cross-layer feature fusion to reconstruct the occluded regions. After smoothing the complementary reconstructed parts using pixel attention, merge them together to form a complete reconstructed image. The anomaly score is computed based on the gradient magnitude similarity between the input image and the reconstruction image. Experiments on the MVTec AD dataset with 15 product categories show that MMCF outperforms other surface defect detection methods in terms of AUC values. Ziao Liu, Zhongquan Gao |
IJCNN | 1 |
| 2023 | Path guided motion synthesis for Drosophila larvaeabstractThe deformability and high degree of freedom of mollusks bring challenges in mathematical modeling and synthesis of motions. Traditional analytical and statistical models are limited by either rigid skeleton assumptions or model capacity, and have difficulty in generating realistic and multi-pattern mollusk motions. In this work, we present a large-scale dynamic pose dataset of Drosophila larvae and propose a motion synthesis model named Path2Pose to generate a pose sequence given the initial poses and the subsequent guiding path. The Path2Pose model is further used to synthesize long pose sequences of various motion patterns through a recursive generation method. Evaluation analysis results demonstrate that our novel model synthesizes highly realistic mollusk motions and achieves state-of-the-art performance. Our work proves high performance of deep neural networks for mollusk motion synthesis and the feasibility of long pose sequence synthesis based on the customized body shape and guiding path. Yixuan Sun, Ziao Liu, Zhefeng Gong, Nenggan Zheng |
Frontiers Inf. Technol. Electron. Eng. | 5 |