Demo Data from VLDB 2026 / reviewers in the wild / expert
Andreas Budde
dblp:90/8277
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% Human-AI interaction · 23% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › information sharing
scholarly communication |
0.1 | 1 | 2010 | A novel virtual world based HCI paradigm for multimedia scholarly communication · ACM Multimedia 2010 |
Visualization and visual analytics › video visualization
multimedia visualization |
0.0 | 1 | 2010 | A novel virtual world based HCI paradigm for multimedia scholarly communication · ACM Multimedia 2010 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | A novel virtual world based HCI paradigm for multimedia scholarly communicationabstractThe sharing of academic knowledge through printed publications has been widely and successfully utilized for more than a hundred years. However, the need to process huge amounts of data in scientific analysis and communicate its results to the scientific community has presented a big challenge for researchers in the data-intensive era. In addition to providing accurate and flexible graphical representations of data, the entire research process should ideally be made verifiable by peers. While web-based tools have been proposed to address this problem, most of them lack important features for scientific work such as real-time collaboration, powerful multimedia visualization and interaction, and environment persistency. Therefore, in this paper, we will propose the use of virtual world technology to address these issues. In particular, we will give an overview of the different methods that we have implemented in the context of multimedia interaction, which is considered the most critical factor in the development of virtual worlds as sound platforms for human-centered multimedia systems. Arturo Nakasone, Tiago da Silva, Andreas Budde, Kugamoorthy Gajananan, Tri T. Truong, Helmut Prendinger |
ACM Multimedia | 3 |
| 2009 | SEICOS: semantically enriched interactive collaborative online shoppingabstractIn this paper we investigate the potential benefits from integrating Semantic Web technologies into the context of collaboration in virtual 3D environments. We provide a prototype e-commerce solution, the Seicos system, based on the SecondLife client and the OpenSimulator server. In the system, semantic information is retrieved and integrated from multiple heterogeneous sources and subsequently cached and accessed using Semantic Web methods. The semantic information gathered by our system can support the customer and is integrated into a knowledge base which is used for processing queries. Andreas Budde, Michael Nett, Florian Wagner 0001 |
iiWAS | 1 |