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Annika Hupfeld

dblp:91/11299 · DBLP profile ↗
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8ranked-venue papers
4as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Personal fabrication and tangible interfaces · 38% Design research and methods · 24% Ubiquitous computing and smart environments · 18%
Network and information security
1 paper
Privacy and data protection · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Privacy and data protection › data sharing › data market
personal data valuation
0.312017
Getting Something for Nothing?: A User-Centric Perspective on Loyalty Card Schemes · CHI 2017
Privacy and data protection
privacy perceptions
0.312017
Getting Something for Nothing?: A User-Centric Perspective on Loyalty Card Schemes · CHI 2017
Ubiquitous computing and smart environments
domestic technology
0.222014
Laying the table for HCI: uncovering ecologies of domestic food consumption · CHI 2012
Books as a social technology · CSCW 2014
User interface design and tools › interactive systems › document interaction
e-books
0.212014
Books as a social technology · CSCW 2014
Design research and methods
participatory design
0.112020
I am Not an Object: Reframing 3D Body Scanning for Co-Design · CHI 2020
Computational social science and digital humanities › marketing
consumer behavior
0.112017
Getting Something for Nothing?: A User-Centric Perspective on Loyalty Card Schemes · CHI 2017

Methods — techniques the papers use, named apart from their topics

interview study · 0.9
YearPublicationVenuePosition
2020 Alternative Presents for Dynamic Fabric
abstract
In this paper we investigate how a combination of "speculative" design methods can be used to generate theoretical understandings for dynamic, colour-changing fabrics for garments. Specifically, we combine a first-person, autobiographical, research through design (RtD) approach that draws strategies from speculative design. We call this approach alternative presents, inspired by the work of James Auger, and explore it as a way to generate theoretical propositions for dynamic fabric that emphasize the lived experience over technological innovation. The contributions of this framing are twofold. Firstly, we offer a theoretical contribution to the literature on dynamic fabric. Secondly, we make a methodological contribution for how autobiographical design and RtD can be oriented speculatively to generate intermediate knowledge, with particular emphasis on social-technical aspects.
Angella Mackey, Ron Wakkary, Stephan Wensveen, Annika Hupfeld, Oscar Tomico
Conference on Designing Interactive Systems4
2020 I am Not an Object: Reframing 3D Body Scanning for Co-Design
abstract
3D scanning technologies provide designers with tools to generate a digital representation of the human body that can be used in the design of ultra-personalized apparel and wearables. However, prior work shows that the body scanning process can be an uncomfortable experience for users. In this work, we take a first-person perspective to identify frictions in the experience of being body scanned compared to having one's body measurements taken by a professional tailor. Based on our findings, we offer a reframing of body scanning as a collaborative process, and discuss implications for the design of tools and processes that shift agency in the generation of body data towards users. Our paper is relevant to design researchers and practitioners interested in taking a co-design approach to ultra-personalization.
Svetlana Mironcika, Annika Hupfeld, Joep W. Frens, Stephan Wensveen
CHI2
2020 Snap-Snap T-Shirt: Posture Awareness Through Playful and Somaesthetic Experience
abstract
In this pictorial we present a prototype of a novel personalized garment that provides rich haptic feedback for posture awareness in the context of repetitive strain injury (RSI). Unlike prior work concerned with posture correction, our aim was to design a garment that would allow the user to gain an awareness of his posture with a help of sensorial experiences. Collaboratively engaging the user as a co-designer in movement enactment, movement analysis and embodied co-design sessions enabled us to design a garment that offers posture awareness through playful and somaesthetic experience. We offer a reflective analysis of how our co-design approach enabled us to design for personalization, somaesthetics and playfulness in posture awareness.
Svetlana Mironcika, Annika Hupfeld, Joep W. Frens, Jessica Asjes, Stephan Wensveen
TEI2
2019 Satisfying a Conversation with Materials for Dynamic Fabrics
abstract
Schön describes the way a designer engages with their materials as a "conversation". In clothing design this typically involves tangible and situated actions such as draping, ripping, and cutting-actions that evoke responses from the fabric at hand. Dynamic fabrics-surface-changing fabrics that combine digital and physical states-are still novel fashion-design materials. When working with the digital, intangible qualities of these fabrics, how does a dialogue unfold for designers accustomed to working physically with fabrics? In this paper we examine the design process of Phem, a collection of garments that use dynamic fabrics that function similarly to augmented reality. We reflect upon the improvisations required to satisfy a productive dialogue with the digital forms of these materials. We conclude with a discussion that proposes revisiting Schön's notion of a conversation in the context of digital forms, and use Ingold's perspectives on making to inform this inquiry.
Angella Mackey, Ron Wakkary, Stephan Wensveen, Annika Hupfeld, Oscar Tomico
Conference on Designing Interactive Systems4
2017 Getting Something for Nothing?: A User-Centric Perspective on Loyalty Card Schemes
abstract
Loyalty cards are a form of tracking and recording technology (TRT) that enables retailers to collect data about their customers' demographic and purchase behaviours. As recompense for sharing their data consumers receive 'loyalty points' which they can redeem for exclusive discounts and rewards. The design of loyalty schemes, and TRTs more generally, plays a key role in defining the economic terms of that exchange, and ultimately the economic value of personal data. In this paper we present findings from an interview study with 12 loyalty cardholders in the UK explicating the ways in which they create (and lose) value through the everyday practice of shopping with loyalty cards and the orientations associated with them. Based on our findings we suggest cardholders are less concerned with the protection of their privacy than with leveraging its value, only some of which was economic. We provide design guidelines for TRTs that may enable consumers to derive greater value from the data they produce and share.
Annika Hupfeld, Chris Speed
CHI1
2014 Books as a social technology
abstract
E-books are becoming ubiquitous. Whether or not they will eventually replace books or merely complement them, there is a concern that something important might be lost in moving from print to digital books. While there is a wealth of research into the challenges and opportunities of e-reading, there is little research aiming to understand the broader role of books in everyday life. Rather than speculating on what books are in the digital age, in this paper, we wish to ask what books do. To do so, we conducted a series of in-depth interviews with ten UK households to understand everyday uses of books. Our findings suggest that books are not merely reading technologies but a resource for everyday social and personal engagements. We discuss re-framing books as social technologies and implications for the design of e-books.
Annika Hupfeld, Tom Rodden
CSCW1
2013 Leisure-Based Reading and the Place of E-Books in Everyday Life
Annika Hupfeld, Abigail Sellen, Kenton O'Hara, Tom Rodden
INTERACT (2)1
2012 Laying the table for HCI: uncovering ecologies of domestic food consumption
abstract
Food contributes fundamentally to our well-being: physically, mentally, and socially. Unsurprisingly then, the importance of food to our lives has long been recognized in the social sciences, and more recently, in Human-Computer Interaction. Yet, despite ongoing trends towards the digital augmentation of domestic environments, little consideration has been given to the impact of the material aspects of food consumption in the home. This paper takes an ecological approach to uncovering the role spaces, tabletops, and artefacts play in the social organization of domestic eating practices. Based on our findings of interviews with seven households in England, we discuss implications for those seeking to digitally augment domestic dining.
Annika Hupfeld, Tom Rodden
CHI1