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Alan Esenther

dblp:92/4960 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 51% Interaction techniques and input · 49%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › multimedia analysis and retrieval
video browsing
0.012003
Rapid serial visual presentation techniques for consumer digital video devices · UIST 2003
Interaction techniques and input
rapid serial visual presentation
0.012003
Rapid serial visual presentation techniques for consumer digital video devices · UIST 2003
Interaction techniques and input › surface computing
tabletop interaction
0.012006
Multi-user, multi-display interaction with a single-user, single-display geospatial application · UIST 2006

Methods — techniques the papers use, named apart from their topics

user experiment · 0.13d trail visualization · 0.1view synchronization · 0.1application wrapping · 0.1
YearPublicationVenuePosition
2006 Fluid DTMouse: better mouse support for touch-based interactions
abstract
Although computer mice have evolved physically (i.e., new form factors, multiple buttons, scroll-wheels), their basic metaphor remains the same: a single-point of interaction, with modifiers used to control the interaction. Many of today's novel input devices, however, do not directly (or easily) map to mouse interactions. For example, when using one's finger(s) or hand directly on a touchable display surface, a simple touch movement could be interpreted as either a mouse-over or a drag, depending on whether the left mouse button is intended to be depressed at the time. But how does one convey the state of the left mouse button with a single touch? And how does one fluidly switch between states? The problem is confounded by the lack of precision input when using a single finger as the mouse cursor, since a finger has a much larger footprint than a single pixel cursor hotspot. In this paper we introduce our solution, Fluid DTMouse, which has been used to improve the usability of touch tables with legacy (mouse-based) applications. Our technique is applicable to any direct-touch input device that can detect multiple points of contact. Our solution solves problems of smoothly specifying and switching between modes, addressing issues with the stability of the cursor, and facilitating precision input.
Alan Esenther, Kathy Ryall
AVI1
2006 Multi-user, multi-display interaction with a single-user, single-display geospatial application
abstract
In this paper, we discuss our adaptation of a single-display, single-user commercial application for use in a multi-device, multi-user environment. We wrap Google Earth, a popular geospatial application, in a manner that allows for synchronized coordinated views among multiple instances running on different machines in the same co-located environment. The environment includes a touch-sensitive tabletop display, three vertical wall displays, and a TabletPC. A set of interaction techniques that allow a group to manage and exploit this collection of devices is presented.
Clifton Forlines, Alan Esenther, Chia Shen, Daniel J. Wigdor, Kathy Ryall
UIST2
2005 iDwidgets: Parameterizing Widgets by User Identity
Kathy Ryall, Alan Esenther, Katherine Everitt, Clifton Forlines, Meredith Ringel Morris, Chia Shen, Sam Shipman, Frédéric Vernier
INTERACT2
2005 Temporal Magic Lens: Combined Spatial and Temporal Query and Presentation
Kathy Ryall, Qing Li 0062, Alan Esenther
INTERACT3
2003 Rapid serial visual presentation techniques for consumer digital video devices
abstract
In this paper we propose a new model for a class of rapid serial visual presentation (RSVP) interfaces [16] in the context of consumer video devices. The basic spatial layout explodes a sequence of image frames into a 3D trail in order to provide more context for a spatial/temporal presentation. As the user plays forward or back, the trail advances or recedes while the image in the foreground focus position is replaced. The design is able to incorporate a variety of methods for analyzing or highlighting images in the trail. Our hypotheses are that users can navigate more quickly and precisely to points of interest when compared to conventional consumer-based browsing, channel flipping, or fast-forwarding techniques. We report on an experiment testing our hypotheses in which we found that subjects were more accurate but not faster in browsing to a target of interest in recorded television content with a TV remote.
Kent Wittenburg, Clifton Forlines, Tom Lanning, Alan Esenther, Shigeo Harada, Taizo Miyachi
UIST4