Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Vitor F. Pamplona

dblp:92/7268 · DBLP profile ↗
← Back
4ranked-venue papers
4as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Computational photography and imaging · 63% Virtual and augmented reality · 21% Computer animation and physical simulation · 16%
Human-computer interaction and pervasive computing
3 papers
Health and well-being technologies · 62% Accessibility and assistive technology · 38%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
light field display
0.222011
CATRA: interactive measuring and modeling of cataracts · ACM Trans. Graph. 2011
NETRA: interactive display for estimating refractive errors and focal range · ACM Trans. Graph. 2010
Virtual and augmented reality › 3d display
parallax barrier display
0.112011
CATRA: interactive measuring and modeling of cataracts · ACM Trans. Graph. 2011
Computer animation and physical simulation
facial animation
0.112009
Photorealistic models for pupil light reflex and iridal pattern deformation · ACM Trans. Graph. 2009

Methods — techniques the papers use, named apart from their topics

user evaluation · 0.5light-field decomposition · 0.3aberration mapping · 0.3point-spread function reconstruction · 0.2user study · 0.2computational reconstruction · 0.2image-based modeling · 0.1delay differential equation · 0.1
YearPublicationVenuePosition
2012 Tailored displays to compensate for visual aberrations
abstract
We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing the resulting anisotropic pieces into the subject's focal range. The goal is to free the viewer from needing wearable optical corrections when looking at displays. Our tailoring process uses aberration and scattering maps to account for refractive errors and cataracts. It splits an object's light field into multiple instances that are each in-focus for a given eye sub-aperture. Their integration onto the retina leads to a quality improvement of perceived images when observing the display with naked eyes. The use of multiple depths to render each point of focus on the retina creates multi-focus, multi-depth displays. User evaluations and validation with modified camera optics are performed. We propose tailored displays for daily tasks where using eyeglasses are unfeasible or inconvenient (e.g., on head-mounted displays, e-readers, as well as for games); when a multi-focus function is required but undoable (e.g., driving for farsighted individuals, checking a portable device while doing physical activities); or for correcting the visual distortions produced by high-order aberrations that eyeglasses are not able to.
Vitor F. Pamplona, Manuel Menezes de Oliveira Neto, Daniel G. Aliaga, Ramesh Raskar
ACM Trans. Graph.1
2011 CATRA: interactive measuring and modeling of cataracts
abstract
We introduce an interactive method to assess cataracts in the human eye by crafting an optical solution that measures the perceptual impact of forward scattering on the foveal region. Current solutions rely on highly-trained clinicians to check the back scattering in the crystallin lens and test their predictions on visual acuity tests. Close-range parallax barriers create collimated beams of light to scan through sub-apertures, scattering light as it strikes a cataract. User feedback generates maps for opacity, attenuation, contrast and sub-aperture point-spread functions. The goal is to allow a general audience to operate a portable high-contrast light-field display to gain a meaningful understanding of their own visual conditions. User evaluations and validation with modified camera optics are performed. Compiled data is used to reconstruct the individual's cataract-affected view, offering a novel approach for capturing information for screening, diagnostic, and clinical analysis.
Vitor F. Pamplona, Erick Baptista Passos, Jan Zizka, Manuel Menezes de Oliveira Neto, Everett Lawson, Esteban Walter Gonzalez Clua, Ramesh Raskar
ACM Trans. Graph.1
2010 NETRA: interactive display for estimating refractive errors and focal range
abstract
We introduce an interactive, portable, and inexpensive solution for estimating refractive errors in the human eye. While expensive optical devices for automatic estimation of refractive correction exist, our goal is to greatly simplify the mechanism by putting the human subject in the loop. Our solution is based on a high-resolution programmable display and combines inexpensive optical elements, interactive GUI, and computational reconstruction. The key idea is to interface a lenticular view-dependent display with the human eye in close range - a few millimeters apart. Via this platform, we create a new range of interactivity that is extremely sensitive to parameters of the human eye, like refractive errors, focal range, focusing speed, lens opacity, etc. We propose several simple optical setups, verify their accuracy, precision, and validate them in a user study.
Vitor F. Pamplona, Ankit Mohan, Manuel Menezes de Oliveira Neto, Ramesh Raskar
ACM Trans. Graph.1
2009 Photorealistic models for pupil light reflex and iridal pattern deformation
abstract
We introduce a physiologically-based model for pupil light reflex (PLR) and an image-based model for iridal pattern deformation. Our PLR model expresses the pupil diameter as a function of the lighting of the environment, and is described by a delay-differential equation, naturally adapting the pupil diameter even to abrupt changes in light conditions. Since the parameters of our PLR model were derived from measured data, it correctly simulates the actual behavior of the human pupil. Another contribution of our work is a model for realistic deformation of the iris pattern as a function of pupil dilation and constriction. Our models produce high-fidelity appearance effects and can be used to produce real-time predictive animations of the pupil and iris under variable lighting conditions. We assess the predictability and quality of our simulations through comparisons of modeled results against measured data derived from experiments also described in this work. Combined, our models can bring facial animation to new photorealistic standards.
Vitor F. Pamplona, Manuel Menezes de Oliveira Neto, Gladimir V. G. Baranoski
ACM Trans. Graph.1