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Angad Singh

dblp:93/2522 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 50% User interface design and tools · 50%
Artificial intelligence
2 papers
3D vision · 38% Segmentation and scene understanding · 38% Generative modeling · 23%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › pen input
digital ink
0.812024
Inkeraction: An Interaction Modality Powered by Ink Recognition and Synthesis · CHI 2024
Computer vision › 3D vision › motion estimation
optical flow
0.412019
Creative Flow+ Dataset · CVPR 2019
Computer vision › Segmentation and scene understanding
semantic segmentation
0.412019
Creative Flow+ Dataset · CVPR 2019
Rendering
non-photorealistic rendering
0.112019
Creative Flow+ Dataset · CVPR 2019
Rendering › non-photorealistic rendering
stylized rendering
0.112019
Creative Flow+ Dataset · CVPR 2019

Methods — techniques the papers use, named apart from their topics

user study · 1.5ink synthesis · 1.5ink recognition · 1.5optical flow estimation · 0.8
YearPublicationVenuePosition
2024 Inkeraction: An Interaction Modality Powered by Ink Recognition and Synthesis
abstract
Ink is a powerful medium for note-taking and creativity tasks. Multi-touch devices and stylus input have enabled digital ink to be editable and searchable. To extend the capabilities of digital ink, we introduce Inkeraction, an interaction modality powered by ink recognition and synthesis. Inkeraction segments and classifies digital ink objects (e.g., handwriting and sketches), identifies relationships between them, and generates strokes in different writing styles. Inkeraction reshapes the design space for digital ink by enabling features that include: (1) assisting users to manipulate ink objects, (2) providing word-processor features such as spell checking, (3) automating repetitive writing tasks such as transcribing, and (4) bridging with generative models’ features such as brainstorming. Feedback from two user studies with a total of 22 participants demonstrated that Inkeraction supported writing activities by enabling participants to write faster with fewer steps and achieve better writing quality.
Rachel Campbell, Peggy Chi, Maria Cirimele, Mike Cleron, Kirsten Climer, Chelsey Fleming, Ashwin Ganti, Philippe Gervais, Pedro Gonnet, Tayeb A Karim, Andrii Maksai, Chris Melancon, Rob Mickle, Claudiu Cristian Musat, Palash Nandy, Xiaoyu Iris Qu, David Robishaw, Angad Singh, Mathangi Venkatesan
CHI19
2019 Creative Flow+ Dataset
abstract
We present the Creative Flow+ Dataset, the first diverse multi-style artistic video dataset richly labeled with per-pixel optical flow, occlusions, correspondences, segmentation labels, normals, and depth. Our dataset includes 3000 animated sequences rendered using styles randomly selected from 40 textured line styles and 38 shading styles, spanning the range between flat cartoon fill and wildly sketchy shading. Our dataset includes 124K+ train set frames and 10K test set frames rendered at 1500x1500 resolution, far surpassing the largest available optical flow datasets in size. While modern techniques for tasks such as optical flow estimation achieve impressive performance on realistic images and video, today there is no way to gauge their performance on non-photorealistic images. Creative Flow+ poses a new challenge to generalize real-world Computer Vision to messy stylized content. We show that learning-based optical flow methods fail to generalize to this data and struggle to compete with classical approaches, and invite new research in this area. Our dataset and a new optical flow benchmark will be publicly available at: www.cs.toronto.edu/creativeflow/. We further release the complete dataset creation pipeline, allowing the community to generate and stylize their own data on demand.
Maria Shugrina, Ziheng Liang, Amlan Kar, Jiaman Li, Angad Singh, Karan Singh 0004, Sanja Fidler
CVPR5