Demo Data from VLDB 2026 / reviewers in the wild / expert
Dan Frankowski
dblp:94/5633
· DBLP profile ↗
15ranked-venue papers
1as first author
0since 2021 · last 2016
0000-0002-5148-7213ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10Databases, data management, data science and information retrieval · 5 · 1 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
4 papers |
Web and social media mining · 55% Recommender systems · 45% | |
| Human-computer interaction and pervasive computing
8 papers |
Collaborative and social computing · 63% Ubiquitous computing and smart environments · 34% Interaction techniques and input · 3% | |
| Network and information security
1 paper |
Privacy and data protection · 100% |
Topics — the 14 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Web and social media mining
user behavior analysis |
0.2 | 1 | 2016 | Understanding Behaviors that Lead to Purchasing: A Case Study of Pinterest · KDD 2016 |
Ubiquitous computing and smart environments
location-based services |
0.1 | 2 | 2007 | Discovering personally meaningful places: An interactive clustering approach · ACM Trans. Inf. Syst. 2007 Because I carry my cell phone anyway: functional location-based reminder applications · CHI 2006 |
Collaborative and social computing
online communities |
0.1 | 2 | 2004 | Using social psychology to motivate contributions to online communities · CSCW 2004 Think different: increasing online community participation using uniqueness and group dissimilarity · CHI 2004 |
Web and social media mining › user behavior analysis
user behavior modeling |
0.1 | 1 | 2016 | Understanding Behaviors that Lead to Purchasing: A Case Study of Pinterest · KDD 2016 |
Ubiquitous computing and smart environments › location-based services
location-based reminder |
0.1 | 1 | 2006 | Because I carry my cell phone anyway: functional location-based reminder applications · CHI 2006 |
Collaborative and social computing › online communities
online discussion forums |
0.1 | 1 | 2006 | Insert movie reference here: a system to bridge conversation and item-oriented web sites · CHI 2006 |
Privacy and data protection
de-anonymization |
0.1 | 1 | 2006 | You are what you say: privacy risks of public mentions · SIGIR 2006 |
Recommender systems
item recommendation |
0.0 | 1 | 2006 | Insert movie reference here: a system to bridge conversation and item-oriented web sites · CHI 2006 |
Interaction techniques and input
mobile interaction |
0.0 | 1 | 2006 | Because I carry my cell phone anyway: functional location-based reminder applications · CHI 2006 |
Collaborative and social computing › user-generated content
tagging |
0.0 | 1 | 2006 | tagging, communities, vocabulary, evolution · CSCW 2006 |
Recommender systems › social recommendation
community recommendation |
0.0 | 1 | 2004 | Using social psychology to motivate contributions to online communities · CSCW 2004 |
Collaborative and social computing
social computing |
0.0 | 1 | 2004 | Using social psychology to motivate contributions to online communities · CSCW 2004 |
Multimedia systems and quality of experience
distributed multimedia systems |
0.0 | 1 | 1993 | SuiteSound: A System for Distributed Collaborative Multimedia · IEEE Trans. Knowl. Data Eng. 1993 |
Multimedia systems and quality of experience
multimedia streaming |
0.0 | 1 | 1993 | SuiteSound: A System for Distributed Collaborative Multimedia · IEEE Trans. Knowl. Data Eng. 1993 |
Methods — techniques the papers use, named apart from their topics
field experiment · 0.3case study · 0.2interactive linking · 0.1automatic reference detection · 0.1social psychology theory · 0.1interactive evaluation framework · 0.1clustering · 0.1user-centric model · 0.1modeling · 0.1field study · 0.1collective effort model · 0.1performance measurement · 0.0flow and filter architecture · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Understanding Behaviors that Lead to Purchasing: A Case Study of PinterestabstractOnline e-commerce applications are becoming a primary vehicle for people to find, compare, and ultimately purchase products. One of the fundamental questions that arises in e-commerce is to characterize, understand, and model user long-term purchasing intent, which is important as it allows for personalized and context relevant e-commerce services. Caroline Lo, Dan Frankowski, Jure Leskovec |
KDD | 2 |
| 2007 | SuggestBot: using intelligent task routing to help people find work in wikipediaabstractMember-maintained communities ask their users to perform tasks the community needs. From Slashdot, to IMDb, to Wikipedia, groups with diverse interests create community-maintained artifacts of lasting value (CALV) that support the group's main purpose and provide value to others. Said communities don't help members find work to do, or do so without regard to individual preferences, such as Slashdot assigning meta-moderation randomly. Yet social science theory suggests that reducing the cost and increasing the personal value of contribution would motivate members to participate more.We present SuggestBot, software that performs intelligent task routing (matching people with tasks) in Wikipedia. SuggestBot uses broadly applicable strategies of text analysis, collaborative filtering, and hyperlink following to recommend tasks. SuggestBot's intelligent task routing increases the number of edits by roughly four times compared to suggesting random articles. Our contributions are: 1) demonstrating the value of intelligent task routing in a real deployment; 2) showing how to do intelligent task routing; and 3) sharing our experience of deploying a tool in Wikipedia, which offered both challenges and opportunities for research. Dan Cosley, Dan Frankowski, Loren G. Terveen, John Riedl |
IUI | 2 |
| 2007 | Talk amongst yourselves: inviting users to participate in online conversationsabstractMany small online communities would benefit from increased diversity or activity in their membership. Some communities run the risk of dying out due to lack of participation. Others struggle to achieve the critical mass necessary for diverse and engaging conversation. But what tools are available to these communities to increase participation? Our goal in this research was to spark contributions to the movielens.org discussion forum, where only 2% of the members write posts. We developed personalized invitations, messages designed to entice users to visit or contribute to the forum. In two field experiments, we ask (1) if personalized invitations increase activity in a discussion forum, (2) how the choice of algorithm for intelligently choosing content to emphasize in the invitation affects participation, and (3) how the suggestion made to the user affects their willingness to act. We find that invitations lead to increased participation, as measured by levels of reading and posting. More surprisingly, we find that invitations emphasizing the social nature of the discussion forum increase user activity, while invitations emphasizing other details of the discussion are less successful. F. Maxwell Harper, Dan Frankowski, Sara Drenner, Yuqing Ren, Sara B. Kiesler, Loren G. Terveen, Robert E. Kraut, John Riedl |
IUI | 2 |
| 2007 | Supporting social recommendations with activity-balanced clusteringabstractIn support of social interaction and information sharing, online communities commonly provide interfaces for users to form or interact with groups. For example, a user of the social music recommendation site last.fm might join the "First Wave Punk" group to discuss his or her favorite band (The Clash) and listen to playlists generated by fellow fans. Clustering techniques provide the potential to automatically discover groups of users who appear to share interests. We explore this idea by describing algorithms for clustering users of an online community and automatically describing the resulting user groups. We designed these techniques for use in an online recommendation system with no pre-existing group functionality, which led us to develop an "activity-balanced clustering" algorithm that considers both user activity and user interests in forming clusters. F. Maxwell Harper, Shilad Sen, Dan Frankowski |
RecSys | 3 |
| 2007 | Discovering personally meaningful places: An interactive clustering approachabstractThe discovery of a person's meaningful places involves obtaining the physical locations and their labels for a person's places that matter to his daily life and routines. This problem is driven by the requirements from emerging location-aware applications, which allow a user to pose queries and obtain information in reference to places, for example, “home”, “work” or “Northwest Health Club”. It is a challenge to map from physical locations to personally meaningful places due to a lack of understanding of what constitutes the real users' personally meaningful places. Previous work has explored algorithms to discover personal places from location data. However, we know of no systematic empirical evaluations of these algorithms, leaving designers of location-aware applications in the dark about their choices. Our work remedies this situation. We extended a clustering algorithm to discover places. We also defined a set of essential evaluation metrics and an interactive evaluation framework. We then conducted a large-scale experiment that collected real users' location data and personally meaningful places, and illustrated the utility of our evaluation framework. Our results establish a baseline that future work can measure itself against. They also demonstrate that that our algorithm discovers places with reasonable accuracy and outperforms the well-known K-Means clustering algorithm for place discovery. Finally, we provide evidence that shapes more complex than “points” are required to represent the full range of people's everyday places. Changqing Zhou, Dan Frankowski, Pamela J. Ludford, Shashi Shekhar 0001, Loren G. Terveen |
ACM Trans. Inf. Syst. | 2 |
| 2006 | Using intelligent task routing and contribution review to help communities build artifacts of lasting valueabstractMany online communities are emerging that, like Wikipedia, bring people together to build community-maintained artifacts of lasting value (CALVs). Motivating people to contribute is a key problem because the quantity and quality of contributions ultimately determine a CALV's value. We pose two related research questions: 1) How does intelligent task routing---matching people with work---affect the quantity of contributions? 2) How does reviewing contributions before accepting them affect the quality of contributions? A field experiment with 197 contributors shows that simple, intelligent task routing algorithms have large effects. We also model the effect of reviewing contributions on the value of CALVs. The model predicts, and experimental data shows, that value grows more slowly with review before acceptance. It also predicts, surprisingly, that a CALV will reach the same final value whether contributions are reviewed before or after they are made available to the community. Dan Cosley, Dan Frankowski, Loren G. Terveen, John Riedl |
CHI | 2 |
| 2006 | Insert movie reference here: a system to bridge conversation and item-oriented web sitesabstractItem-oriented Web sites maintain repositories of information about things such as books, games, or products. Many of these Web sites offer discussion forums. However, these forums are often disconnected from the rich data available in the item repositories. We describe a system, movie linking, that bridges a movie recommendation Web site and a movie-oriented discussion forum. Through automatic detection and an interactive component, the system recognizes references to movies in the forum and adds recommendation data to the forums and conversation threads to movie pages. An eight week observational study shows that the system was able to identify movie references with precision of .93 and recall of .78. Though users reported that the feature was useful, their behavior indicates that the feature was more successful at enriching the interface than at integrating the system. Sara Drenner, F. Maxwell Harper, Dan Frankowski, John Riedl, Loren G. Terveen |
CHI | 3 |
| 2006 | Because I carry my cell phone anyway: functional location-based reminder applicationsabstractAlthough they have potential, to date location-based information systems have not radically improved the way we interact with our surroundings. To study related issues, we developed a location-based reminder system, PlaceMail, and demonstrate its utility in supporting everyday tasks through a month-long field study. We identify current tools and practices people use to manage distributed tasks and note problems with current methods, including the common "to-do list". Our field study shows that PlaceMail supports useful location-based reminders and functional place-based lists. The study also sheds rich and surprising light on a new issue: when and where to deliver location-based information. The traditional 'geofence' radius around a place proves insufficient. Instead, effective delivery depends on people's movement patterns through an area and the geographic layout of the space. Our results both provide a compelling demonstration of the utility of location-based information and raise significant new challenges for location-based information distribution. Pamela J. Ludford, Dan Frankowski, Ken Reily, Kurt Wilms, Loren G. Terveen |
CHI | 2 |
| 2006 | tagging, communities, vocabulary, evolutionabstractA tagging community's vocabulary of tags forms the basis for social navigation and shared expression.We present a user-centric model of vocabulary evolution in tagging communities based on community influence and personal tendency. We evaluate our model in an emergent tagging system by introducing tagging features into the MovieLens recommender system.We explore four tag selection algorithms for displaying tags applied by other community members. We analyze the algorithms 'effect on vocabulary evolution, tag utility, tag adoption, and user satisfaction. Shilad Sen, Shyong K. Lam, Al Mamunur Rashid, Dan Cosley, Dan Frankowski, Jeremy Osterhouse, F. Maxwell Harper, John Riedl |
CSCW | 5 |
| 2006 | You are what you say: privacy risks of public mentionsabstractIn today's data-rich networked world, people express many aspects of their lives online. It is common to segregate different aspects in different places: you might write opinionated rants about movies in your blog under a pseudonym while participating in a forum or web site for scholarly discussion of medical ethics under your real name. However, it may be possible to link these separate identities, because the movies, journal articles, or authors you mention are from a sparse relation space whose properties (e.g., many items related to by only a few users) allow re-identification. This re-identification violates people's intentions to separate aspects of their life and can have negative consequences; it also may allow other privacy violations, such as obtaining a stronger identifier like name and address.This paper examines this general problem in a specific setting: re-identification of users from a public web movie forum in a private movie ratings dataset. We present three major results. First, we develop algorithms that can re-identify a large proportion of public users in a sparse relation space. Second, we evaluate whether private dataset owners can protect user privacy by hiding data; we show that this requires extensive and undesirable changes to the dataset, making it impractical. Third, we evaluate two methods for users in a public forum to protect their own privacy, suppression and misdirection. Suppression doesn't work here either. However, we show that a simple misdirection strategy works well: mention a few popular items that you haven't rated. Dan Frankowski, Dan Cosley, Shilad Sen, Loren G. Terveen, John Riedl |
SIGIR | 1 |
| 2005 | How oversight improves member-maintained communitiesabstractOnline communities need regular maintenance activities such as moderation and data input, tasks that typically fall to community owners. Communities that allow all members to participate in maintenance tasks have the potential to be more robust and valuable. A key challenge in creating member-maintained communities is building interfaces, algorithms, and social structures that encourage people to provide high-quality contributions. We use Karau and Williams' collective effort model to predict how peer and expert editorial oversight affect members' contributions to a movie recommendation website and test these predictions in a field experiment with 87 contributors. Oversight increased both the quantity and quality of contributions while reducing antisocial behavior, and peers were as effective at oversight as experts. We draw design guidelines and suggest avenues for future work from our results. Dan Cosley, Dan Frankowski, Sara B. Kiesler, Loren G. Terveen, John Riedl |
CHI | 2 |
| 2005 | How Do People's Concepts of Place Relate to Physical Locations?
Changqing Zhou, Pamela J. Ludford, Dan Frankowski, Loren G. Terveen |
INTERACT | 3 |
| 2004 | Think different: increasing online community participation using uniqueness and group dissimilarityabstractOnline communities can help people form productive relationships. Unfortunately, this potential is not always fulfilled: many communities fail, and designers don't have a solid understanding of why. We know community activity begets activity. The trick, however, is to inspire participation in the first place. Social theories suggest methods to spark positive community participation. We carried out a field experiment that tested two such theories. We formed discussion communities around an existing movie recommendation web site, manipulating two factors: (1) similarity-we controlled how similar group members' movie ratings were; and (2) uniqueness-we told members how their movie ratings (with respect to a discussion topic) were unique within the group. Both factors positively influenced participation. The results offer a practical success story in applying social science theory to the design of online communities. Pamela J. Ludford, Dan Cosley, Dan Frankowski, Loren G. Terveen |
CHI | 3 |
| 2004 | Using social psychology to motivate contributions to online communitiesabstractUnder-contribution is a problem for many online communities. Social psychology theories of social loafing and goal-setting can provide mid-level design principles to address this problem. We tested the design principles in two field experiments. In one, members of an online movie recommender community were reminded of the uniqueness of their contributions and the benefits that follow from them. In the second, they were given a range of individual or group goals for contribution. As predicted by theory, individuals contributed when they were reminded of their uniqueness and when they were given specific and challenging goals, but other predictions were not borne out. The paper ends with suggestions and challenges for mining social science theories as well as implications for design. Gerard Beenen, Kimberly S. Ling, Klarissa Ting-Ting Chang, Dan Frankowski, Paul Resnick, Robert E. Kraut |
CSCW | 5 |
| 1993 | SuiteSound: A System for Distributed Collaborative MultimediaabstractSuiteSound, a programming environment with integrated support for multimedia, is discussed. SuiteSound is built in the Suite object-based system on a conventional UNIX operating system. SuiteSound objects incorporate multimedia by creating flows and filters. Flows are streams of multimedia data moving through a sequence of objects. They bridge the gap between objects representing the state of an entity at a discrete point in time and space and continuous media such as live audio or video. Filters are intermediate objects between the source and destination of a flow. They take flow as input, perform one of several operations such as multiplex-in, multiplex-out, gain control, or silence deletion on it, and send the resulting flow to its destination. In effect, they provide a virtual device interface for the application programmer that is uniform and independent of any physical device. The design and implementation of SuiteSound on the Sun SparcStation are described. Experiments performed to determine the network and CPU load of the sound tool are reviewed.> John Riedl, Vahid Mashayekhi, James A. Schnepf, Mark Claypool, Dan Frankowski |
IEEE Trans. Knowl. Data Eng. | 5 |