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James A. Schnepf

dblp:94/6762 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Multimedia systems and quality of experience · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Storage systems · 100%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%
Computer networks
1 paper
Content delivery and video streaming · 100%
Software engineering, system software, and programming languages
1 paper
Operating systems · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience
multimedia presentation
0.011996
Doing FLIPS: Flexible Interactive Presentation Synchronization · IEEE J. Sel. Areas Commun. 1996
Storage systems
data placement
0.011995
Flexible Storage Placement of Digital Video Media · INFOCOM 1995
Multimedia systems and quality of experience
distributed multimedia systems
0.011993
SuiteSound: A System for Distributed Collaborative Multimedia · IEEE Trans. Knowl. Data Eng. 1993
Multimedia systems and quality of experience
multimedia streaming
0.011993
SuiteSound: A System for Distributed Collaborative Multimedia · IEEE Trans. Knowl. Data Eng. 1993
User interface design and tools › information presentation
interactive presentation
0.011996
Doing FLIPS: Flexible Interactive Presentation Synchronization · IEEE J. Sel. Areas Commun. 1996

Methods — techniques the papers use, named apart from their topics

synchronization algorithms · 0.0performance measurement · 0.0flow and filter architecture · 0.0
YearPublicationVenuePosition
1996 Doing FLIPS: Flexible Interactive Presentation Synchronization
abstract
Multimedia presentation technology has enormous potential for a myriad of applications including academic classrooms, industrial training, and business presentations. As presentation technology advances, it is possible to incorporate a wider range of media including variable duration media such as simulations and animations. At the same time, users are able to take more control over presentations by controlling the rate and selection of media being played. To make full use of these advances, multimedia systems must support flexible presentations that incorporate many variations in the way they are played. This paper identifies three requirements for flexible presentations and derives four requirements for synchronization of flexible presentations. The paper presents flexible interactive presentation synchronization (FLIPS), a model for specifying coarse synchronization for flexible presentations. FLIPS supports a wide range of temporal synchronization specifications. It also provides algorithms for attaining a consistent and coherent presentation state in response to user interaction (e.g. skipping to a different slide or selection) and other state-changing events. Applications of the FLIPS model are discussed.
James A. Schnepf, Joseph A. Konstan, David Hung-Chang Du
IEEE J. Sel. Areas Commun.1
1995 Flexible Storage Placement of Digital Video Media
Jonathan C. L. Liu, David Hung-Chang Du, James A. Schnepf
INFOCOM3
1995 Supporting Random Access on Real-Time Retrieval of Digital Continuous Media
Jonathan C. L. Liu, David Hung-Chang Du, James A. Schnepf
Comput. Commun.3
1993 SuiteSound: A System for Distributed Collaborative Multimedia
abstract
SuiteSound, a programming environment with integrated support for multimedia, is discussed. SuiteSound is built in the Suite object-based system on a conventional UNIX operating system. SuiteSound objects incorporate multimedia by creating flows and filters. Flows are streams of multimedia data moving through a sequence of objects. They bridge the gap between objects representing the state of an entity at a discrete point in time and space and continuous media such as live audio or video. Filters are intermediate objects between the source and destination of a flow. They take flow as input, perform one of several operations such as multiplex-in, multiplex-out, gain control, or silence deletion on it, and send the resulting flow to its destination. In effect, they provide a virtual device interface for the application programmer that is uniform and independent of any physical device. The design and implementation of SuiteSound on the Sun SparcStation are described. Experiments performed to determine the network and CPU load of the sound tool are reviewed.>
John Riedl, Vahid Mashayekhi, James A. Schnepf, Mark Claypool, Dan Frankowski
IEEE Trans. Knowl. Data Eng.3