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Dietmar Heinke

dblp:95/2429 · DBLP profile ↗
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12ranked-venue papers
5as first author
3since 2021 · last 2025
0000-0003-3632-7569ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 5 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Trustworthy machine learning · 45% Image recognition and object detection · 35% Generative modeling · 20%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning
interpretability
0.912025
Synthesizing Images on Perceptual Boundaries of ANNs for Uncovering and Manipulating Human Perceptual Variability · ICML 2025
Machine learning › Trustworthy machine learning › adversarial machine learning › adversarial sample generation
adversarial image generation
0.312025
Synthesizing Images on Perceptual Boundaries of ANNs for Uncovering and Manipulating Human Perceptual Variability · ICML 2025
Machine learning › Generative modeling
image generation
0.312025
Synthesizing Images on Perceptual Boundaries of ANNs for Uncovering and Manipulating Human Perceptual Variability · ICML 2025
Machine learning › Generative modeling
diffusion model
0.212024
CoCoG: Controllable Visual Stimuli Generation Based on Human Concept Representations · IJCAI 2024

Methods — techniques the papers use, named apart from their topics

diffusion model · 1.5concept representation · 1.5personalized model alignment · 0.9behavioral experiments · 0.9
YearPublicationVenuePosition
2025 Synthesizing Images on Perceptual Boundaries of ANNs for Uncovering and Manipulating Human Perceptual Variability
abstract
Human decision-making in cognitive tasks and daily life exhibits considerable variability, shaped by factors such as task difficulty, individual preferences, and personal experiences. Understanding this variability across individuals is essential for uncovering the perceptual and decision-making mechanisms that humans rely on when faced with uncertainty and ambiguity. We propose a systematic Boundary Alignment Manipulation (BAM) framework for studying human perceptual variability through image generation. BAM combines perceptual boundary sampling in ANNs and human behavioral experiments to systematically investigate this phenomenon. Our perceptual boundary sampling algorithm generates stimuli along ANN perceptual boundaries that intrinsically induce significant perceptual variability. The efficacy of these stimuli is empirically validated through large-scale behavioral experiments involving 246 participants across 116,715 trials, culminating in the variMNIST dataset containing 19,943 systematically annotated images. Through personalized model alignment and adversarial generation, we establish a reliable method for simultaneously predicting and manipulating the divergent perceptual decisions of pairs of participants. This work bridges the gap between computational models and human individual difference research, providing new tools for personalized perception analysis. Code and data for this work are publicly available.
Chen Wei 0006, Chi Zhang 0081, Jiachen Zou, Dietmar Heinke, Quanying Liu
ICML5
2024 CoCoG: Controllable Visual Stimuli Generation Based on Human Concept Representations
Chen Wei 0006, Jiachen Zou, Dietmar Heinke, Quanying Liu
IJCAI3
2023 Continuous action with a neurobiologically inspired computational approach reveals the dynamics of selection history
abstract
Everyday perception-action interaction often requires selection of a single goal from multiple possibilities. According to a recent framework of attentional control, object selection is guided not only by the well-established factors of perceptual salience and current goals but also by selection history. Yet, underlying mechanisms linking selection history and visually-guided actions are poorly understood. To examine such interplay and disentangle the impact of target and distractor history on action selection, we employed a priming-of-popout (PoP) paradigm combined with continuous tracking of reaching movements and computational modeling. Participants reached an odd-colored target among homogeneous distractors while we systematically manipulated the sequence of target and distractor colors from one trial to the next. We observed that current reach movements were significantly influenced by the interaction between attraction by the prior target feature and repulsion by the prior distractor feature. With principal component regression, we found that inhibition led by prior distractors influenced reach target selection earlier than facilitation led by the prior target. In parallel, our newly developed computational model validated that current reach target selection can be explained best by the mechanism postulating the preceded impact of previous distractors followed by a previous target. Such converging empirical and computational evidence suggests that the prior selection history triggers a dynamic interplay between target facilitation and distractor inhibition to guide goal-directed action successfully. This, in turn, highlights the necessity of an explicitly integrated approach to determine how visual attentional selection links with adaptive actions in a complex environment.
Mukesh Makwana, Dietmar Heinke, Joo-Hyun Song
PLoS Comput. Biol.3
2019 Human Interaction and Improving Knowledge through Collaborative Tour Guide Robots
abstract
In the coming years tour guide robots will be widely used in museums and exhibitions. Therefore, it is important to identify how these new museum guides can optimally interact with visitors. In this paper, we introduce the idea of two collaborative tour guide robots. We have been inspired by evidence from cognitive studies stating that people remember more when they receive information from two different human speakers. Our collaborative tour guides were benchmarked against single robot guides. Our study initially proved, through real-world experiments, previous proposals stating that the personality of the robot affects the human learning process; our results demonstrate that people remember significantly more information when they are guided by a cheerful robot than when their guide is a serious one. Moreover, another important outcome of our study is that our visitors tend to like more our collaborative robots, than any referenced single robot, as demonstrated by the higher scores in the aesthetic-related questions. Hence our results suggest that a cheerful robot is more suitable for learning purposes while two robots are more suitable for entertainment purposes.
Anna-Maria Velentza, Dietmar Heinke, Jeremy L. Wyatt
RO-MAN2
2015 Modeling human target reaching with an adaptive observer implemented with dynamic neural fields
Farzaneh Sheikhnezhad Fard, Paul Hollensen, Dietmar Heinke, Thomas Trappenberg
Neural Networks3
2015 Choice reaching with a LEGO arm robot (CoRLEGO): The motor system guides visual attention to movement-relevant information
abstract
We present an extension of a neurobiologically inspired robotics model, termed CoRLEGO (Choice reaching with a LEGO arm robot). CoRLEGO models experimental evidence from choice reaching tasks (CRT). In a CRT participants are asked to rapidly reach and touch an item presented on the screen. These experiments show that non-target items can divert the reaching movement away from the ideal trajectory to the target item. This is seen as evidence attentional selection of reaching targets can leak into the motor system. Using competitive target selection and topological representations of motor parameters (dynamic neural fields) CoRLEGO is able to mimic this leakage effect. Furthermore if the reaching target is determined by its colour oddity (i.e. a green square among red squares or vice versa), the reaching trajectories become straighter with repetitions of the target colour (colour streaks). This colour priming effect can also be modelled with CoRLEGO. The paper also presents an extension of CoRLEGO. This extension mimics findings that transcranial direct current stimulation (tDCS) over the motor cortex modulates the colour priming effect (Woodgate et al., 2015). The results with the new CoRLEGO suggest that feedback connections from the motor system to the brain's attentional system (parietal cortex) guide visual attention to extract movement-relevant information (i.e. colour) from visual stimuli. This paper adds to growing evidence that there is a close interaction between the motor system and the attention system. This evidence contradicts the traditional conceptualization of the motor system as the endpoint of a serial chain of processing stages. At the end of the paper we discuss CoRLEGO's predictions and also lessons for neurobiologically inspired robotics emerging from this work.
Soeren Strauss, Philip J. W. Woodgate, Saber A. Sami, Dietmar Heinke
Neural Networks4
2007 Suppressive effects in visual search: A neurocomputational analysis of preview search
Eirini Mavritsaki, Dietmar Heinke, Glyn W. Humphreys, Gustavo Deco
Neurocomputing2
2005 Selective Attention for Identification Model: Simulating visual neglect
Dietmar Heinke, Glyn W. Humphreys
Comput. Vis. Image Underst.1
2002 A computational neuroscience account of visual neglect
Dietmar Heinke, Gustavo Deco, Josef Zihl, Glyn W. Humphreys
Neurocomputing1
2002 Modelling visual search experiments: the selective attention for identification model (SAIM)
Dietmar Heinke, Glyn W. Humphreys, Giovanni di Virgilio
Neurocomputing1
1998 Comparing neural networks: a benchmark on growing neural gas, growing cell structures, and fuzzy ARTMAP
abstract
This article compares the performance of some recently developed incremental neural networks with the wellknown multilayer perceptron (MLP) on real-world data. The incremental networks are fuzzy ARTMAP (FAM), growing neural gas (GNG) and growing cell structures (GCS). The real-world datasets consist of four different datasets posing different challenges to the networks in terms of complexity of decision boundaries, overlapping between classes, and size of the datasets. The performance of the networks on the datasets is reported with respect to measure classification error, number of training epochs, and sensitivity toward variation of parameters. Statistical evaluations are applied to examine the significance of the results. The overall performance ranks in the following descending order: GNG, GCS, MLP, FAM.
Dietmar Heinke, Fred H. Hamker
IEEE Trans. Neural Networks1
1997 SAIM: A Model of Visual Attention and Neglect
Dietmar Heinke, Glyn W. Humphreys
ICANN1