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Kimberly S. Ling

dblp:95/3218 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 82% User interface design and tools · 18%
Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 100%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
online communities
0.132006
Talk to me: foundations for successful individual-group interactions in online communities · CHI 2006
Using social psychology to motivate contributions to online communities · CSCW 2004
Motivating participation by displaying the value of contribution · CHI 2006
Collaborative and social computing › online communities
newcomer participation
0.112006
Talk to me: foundations for successful individual-group interactions in online communities · CHI 2006
Collaborative and social computing › online communities
online community participation
0.112006
Motivating participation by displaying the value of contribution · CHI 2006
Collaborative and social computing › crowdsourcing
contribution elicitation
0.012006
Motivating participation by displaying the value of contribution · CHI 2006
Empirical software engineering
mining software repositories
0.012006
Talk to me: foundations for successful individual-group interactions in online communities · CHI 2006
Recommender systems › social recommendation
community recommendation
0.012004
Using social psychology to motivate contributions to online communities · CSCW 2004
Collaborative and social computing
social computing
0.012004
Using social psychology to motivate contributions to online communities · CSCW 2004

Methods — techniques the papers use, named apart from their topics

longitudinal analysis · 0.1content analysis · 0.1social psychology theory · 0.1field experiment · 0.1social science theory · 0.1field study · 0.1
YearPublicationVenuePosition
2006 Talk to me: foundations for successful individual-group interactions in online communities
abstract
People come to online communities seeking information, encouragement, and conversation. When a community responds, participants benefit and become more committed. Yet interactions often fail. In a longitudinal sample of 6,172 messages from 8 Usenet newsgroups, 27% of posts received no response. The information context, posters' prior engagement in the community, and the content of their posts all influenced the likelihood that they received a reply, and, as a result, their willingness to continue active participation. Posters were less likely to get a reply if they were newcomers. Posting ontopic, introducing oneself via autobiographical testimonials, asking questions, using less complex language and other features of the messages, increased replies. Results suggest ways that developers might increase the ability of online communities to support successful individual-group interactions.
Jaime Arguello, Brian S. Butler, Elisabeth Joyce, Robert E. Kraut, Kimberly S. Ling, Carolyn P. Rosé
CHI5
2006 Motivating participation by displaying the value of contribution
abstract
One of the important challenges faced by designers of online communities is eliciting sufficent contributions from community members. Users in online communities may have difficulty either in finding opportunities to add value, or in understanding the value of their contributions to the community. Various social science theories suggest that showing users different perspectives on the value they add to the community will lead to differing amounts of contribution. The present study investigates a design augmentation for an existing community Web site that could benefit from additional contribution. The augmented interface includes individualized opportunities for contribution and an estimate of the value of each contribution to the community. The value is computed in one of four different ways: (1) value to self; (2) value to a small group the user has affinity with; (3) value to a small group the user does not have affinity with; and (4) value to the entire user community. The study compares the effectiveness of the different notions of value to 160 community members.
Al Mamunur Rashid, Kimberly S. Ling, Regina D. Tassone, Paul Resnick, Robert E. Kraut, John Riedl
CHI2
2004 Using social psychology to motivate contributions to online communities
abstract
Under-contribution is a problem for many online communities. Social psychology theories of social loafing and goal-setting can provide mid-level design principles to address this problem. We tested the design principles in two field experiments. In one, members of an online movie recommender community were reminded of the uniqueness of their contributions and the benefits that follow from them. In the second, they were given a range of individual or group goals for contribution. As predicted by theory, individuals contributed when they were reminded of their uniqueness and when they were given specific and challenging goals, but other predictions were not borne out. The paper ends with suggestions and challenges for mining social science theories as well as implications for design.
Gerard Beenen, Kimberly S. Ling, Klarissa Ting-Ting Chang, Dan Frankowski, Paul Resnick, Robert E. Kraut
CSCW2