Demo Data from VLDB 2026 / reviewers in the wild / expert
Magdalena D. Bugajska
dblp:95/3753
· DBLP profile ↗
16ranked-venue papers
3as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 3 first-authorHuman-computer interaction and ubiquitous computing · 10Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 3Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
6 papers |
Human-robot interaction · 78% Collaborative and social computing · 19% Human-AI interaction · 4% | |
| Artificial intelligence
4 papers |
Knowledge representation and reasoning · 46% Robot manipulation · 32% Robot navigation and mapping · 23% |
Topics — the 7 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling
cognitive architecture |
0.1 | 2 | 2008 | Integrating vision and audition within a cognitive architecture to track conversations · HRI 2008 Children and robots learning to play hide and seek · HRI 2006 |
Human-robot interaction
human-robot collaboration |
0.1 | 2 | 2007 | Spatial Representation and Reasoning for Human-Robot Collaboration · AAAI 2007 The human-robot interaction operating system · HRI 2006 |
Collaborative and social computing › team collaboration › multilingual collaboration
linguistic adaptation |
0.1 | 1 | 2009 | Robot-directed speech as a means of exploring conceptualizations of robots · HRI 2009 |
Robotics › Robot manipulation
human-robot interaction |
0.1 | 1 | 2008 | Incorporating Mental Simulation for a More Effective Robotic Teammate · AAAI 2008 |
Human-robot interaction › human behavior modeling
perspective taking |
0.1 | 1 | 2006 | Children and robots learning to play hide and seek · HRI 2006 |
Algorithms and data structures
algorithm portfolio |
0.0 | 1 | 2007 | An Architecture for Adaptive Algorithmic Hybrids · AAAI 2007 |
Human-AI interaction › conversational interaction
task-oriented dialogue |
0.0 | 1 | 2006 | The human-robot interaction operating system · HRI 2006 |
Methods — techniques the papers use, named apart from their topics
mental simulation · 0.2ACT-R/E · 0.2cognitive modeling · 0.1linguistic feature analysis · 0.1algorithmic hybridization · 0.1software framework · 0.1API · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Impact of embodied training on object recognitionabstractThe ability to perform robust, precise, real-time visual recognition is extremely critical for the use of robotic systems in real-world applications. This paper explores the use of Convolution Neural Networks (CNN) and human assisted training in teaching a robot to recognize novel objects. We investigated the impact of providing instructions to a human teacher during a training scenario for novel objects. Participants in the naïve condition were provided verbal instructions by the robot, and participants in the embodied condition were provided embodied demonstrations by the robot. The results showed that a vision system trained by participants with embodied instructions clearly outperformed a system trained by naïve participants. The latest computer vision techniques combined with human assisted teaching was found to provide excellent results for novel object recognition. Priya Narayanan, Magdalena D. Bugajska, Wallace E. Lawson, J. Gregory Trafton |
RO-MAN | 2 |
| 2010 | An Architecture for Adaptive Algorithmic HybridsabstractWe describe a cognitive architecture for creating more robust intelligent systems. Our approach is to enable hybrids of algorithms based on different computational formalisms to be executed. The architecture is motivated by some features of human cognitive architecture and the following beliefs: 1) Most existing computational methods often exhibit some of the characteristics desired of intelligent systems at the cost of other desired characteristics and 2) a system exhibiting robust intelligence can be designed by implementing hybrids of these computational methods. The main obstacle to this approach is that the various relevant computational methods are based on data structures and algorithms that are difficult to integrate into one system. We describe a new method of executing hybrids of algorithms using the focus of attention of multiple modules. The key to this approach is the following two principles: 1) Algorithms based on very different computational frameworks (e.g., logical reasoning, probabilistic inference, and case-based reasoning) can be implemented using the same set of five common functions and 2) each of these common functions can be executed using multiple data structures and algorithms. This approach has been embodied in the Polyscheme cognitive architecture. Systems based on Polyscheme in planning, spatial reasoning, robotics, and information retrieval illustrate that this approach to hybridizing algorithms enables qualitative and measurable quantitative advances in the abilities of intelligent systems. Nicholas L. Cassimatis, Perrin G. Bignoli, Magdalena D. Bugajska, Scott Dugas, Unmesh Kurup, Arthi Murugesan, Paul Bello |
IEEE Trans. Syst. Man Cybern. Part B | 3 |
| 2009 | Robot-directed speech as a means of exploring conceptualizations of robotsabstractDecades of research have shown that speakers adapt the way in which they speak to meet the needs of listeners, and that speech modifications can illuminate speakers' conceptualizations of their listeners' cognitive and communicative abilities. The present study extends this line of research into human-robot communication by analyzing the linguistic features of commands given to a robotic dog. The results indicate that males and females differed in the way in which they spoke to the robot, suggesting that there was not a uniform expectation of the robot's communicative capacities. Sarah Kriz, Gregory Anderson 0002, Magdalena D. Bugajska, J. Gregory Trafton |
HRI | 3 |
| 2008 | Incorporating Mental Simulation for a More Effective Robotic Teammate
William G. Kennedy, Magdalena D. Bugajska, William Adams, Alan C. Schultz, J. Gregory Trafton |
AAAI | 2 |
| 2008 | Integrating vision and audition within a cognitive architecture to track conversationsabstractWe describe a computational cognitive architecture for robots which we call ACT-R/E (ACT-R/Embodied). ACT-R/E is based on ACT-R [1, 2] but uses different visual, auditory, and movement modules. We describe a model that uses ACT-R/E to integrate visual and auditory information to perform conversation tracking in a dynamic environment. We also performed an empirical evaluation study which shows that people see our conversational tracking system as extremely natural. J. Gregory Trafton, Magdalena D. Bugajska, Benjamin R. Fransen, Raj M. Ratwani |
HRI | 2 |
| 2007 | An Architecture for Adaptive Algorithmic Hybrids
Nicholas L. Cassimatis, Magdalena D. Bugajska, Scott Dugas, Arthi Murugesan, Paul Bello |
AAAI | 2 |
| 2007 | Spatial Representation and Reasoning for Human-Robot Collaboration
William G. Kennedy, Magdalena D. Bugajska, Matthew Marge, William Adams, Benjamin R. Fransen, Dennis Perzanowski, Alan C. Schultz, J. Gregory Trafton |
AAAI | 2 |
| 2006 | The human-robot interaction operating systemabstractIn order for humans and robots to work effectively together, they need to be able to converse about abilities, goals and achievements. Thus, we are developing an interaction infrastructure called the "Human-Robot Interaction Operating System" (HRI/OS). The HRI/OS provides a structured software framework for building human-robot teams, supports a variety of user interfaces, enables humans and robots to engage in task-oriented dialogue, and facilitates integration of robots through an extensible API. Terrence Fong, Clayton Kunz, Laura M. Hiatt, Magdalena D. Bugajska |
HRI | 4 |
| 2006 | Children and robots learning to play hide and seekabstractHow do children learn how to play hide and seek? At age 3-4, children do not typically have perspective taking ability, so their hiding ability should be extremely limited. We show through a case study that a 3 1/2 year old child can, in fact, play a credible game of hide and seek, even though she does not seem to have perspective taking ability. We propose that children are able to learn how to play hide and seek by learning the features and relations of objects (e.g., containment, under) and use that information to play a credible game of hide and seek. We model this hypothesis within the ACT-R cognitive architecture and put the model on a robot, which is able to mimic the child's hiding behavior. We also take the "hiding" model and use it as the basis for a "seeking" model. We suggest that using the same representations and procedures that a person uses allows better interaction between the human and robotic system. J. Gregory Trafton, Alan C. Schultz, Dennis Perzanowski, Magdalena D. Bugajska, William Adams, Nicholas L. Cassimatis, Derek P. Brock |
HRI | 4 |
| 2006 | A Preliminary Study of Peer-to-Peer Human-Robot InteractionabstractThe Peer-To-Peer Human-Robot Interaction (P2P-HRI) project is developing techniques to improve task coordination and collaboration between human and robot partners. Our work is motivated by the need to develop effective human-robot teams for space mission operations. A central element of our approach is creating dialogue and interaction tools that enable humans and robots to flexibly support one another. In order to understand how this approach can influence task performance, we recently conducted a series of tests simulating a lunar construction task with a human-robot team. In this paper, we describe the tests performed, discuss our initial results, and analyze the effect of intervention on task performance. Terrence Fong, Jean Scholtz, Julie A. Shah, Lorenzo Flueckiger, Clayton Kunz, David Lees, John Schreiner, Michael D. Siegel, Laura M. Hiatt, Illah R. Nourbakhsh, Reid G. Simmons, Robert O. Ambrose, Robert R. Burridge, Brian Antonishek, Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton |
SMC | 15 |
| 2005 | Ready or Not, Here I Come
Magdalena D. Bugajska, William Adams, Scott Thomas, J. Gregory Trafton, Alan C. Schultz |
AAAI | 1 |
| 2005 | Enabling effective human-robot interaction using perspective-taking in robotsabstractWe propose that an important aspect of human-robot interaction is perspective-taking. We show how perspective-taking occurs in a naturalistic environment (astronauts working on a collaborative project) and present a cognitive architecture for performing perspective-taking called Polyscheme. Finally, we show a fully integrated system that instantiates our theoretical framework within a working robot system. Our system successfully solves a series of perspective-taking problems and uses the same frames of references that astronauts do to facilitate collaborative problem solving with a person. J. Gregory Trafton, Nicholas L. Cassimatis, Magdalena D. Bugajska, Derek P. Brock, Farilee Mintz, Alan C. Schultz |
IEEE Trans. Syst. Man Cybern. Part A | 3 |
| 2004 | Spatial language for human-robot dialogsabstractIn conversation, people often use spatial relationships to describe their environment, e.g., "There is a desk in front of me and a doorway behind it," and to issue directives, e.g., "go around the desk and through the doorway." In our research, we have been investigating the use of spatial relationships to establish a natural communication mechanism between people and robots, in particular, for novice users. In this paper, the work on robot spatial relationships is combined with a multimodal robot interface. We show how linguistic spatial descriptions and other spatial information can be extracted from an evidence grid map and how this information can be used in a natural, human-robot dialog. Examples using spatial language are included for both robot-to-human feedback and also human-to-robot commands. We also discuss some linguistic consequences in the semantic representations of spatial and locative information based on this work. Marjorie Skubic, Dennis Perzanowski, Samuel Blisard, Alan C. Schultz, William Adams, Magdalena D. Bugajska, Derek P. Brock |
IEEE Trans. Syst. Man Cybern. Part C | 6 |
| 2003 | Anytime coevolution of form and functionabstractThis paper describes an approach to continuous coevolution of form (the morphology) and function (the control behaviour) for autonomous vehicles. This study focuses on coevolution of the characteristics such as beam width and range of individual sensors in the sensor suite, and the reactive strategies for collision-free navigation for an autonomous micro air vehicle. The results of the evolution of the system in a fixed simulation model were compared to case-based anytime learning (also called continuous and embedded learning) where the simulation model was updated over time to better match changes in the environment. Magdalena D. Bugajska, Alan C. Schultz |
IEEE Congress on Evolutionary Computation | 1 |
| 2003 | Finding the FOO: a pilot study for a multimodal interfaceabstractIn our research on intuitive means for humans and intelligent, mobile robots to collaborate, we use a multimodal interface that supports speech and gestural inputs. As a preliminary step to evaluate our approach and to identify practical areas for future work, we conducted a wizard-of-Oz pilot study with five participants who each collaborated with a robot on a search task in a separate room. The goal was to find a sign in the robot's environment with the word "FOO" printed on it. Using a subset of our multimodal interface, participants were told to direct the collaboration. As their subordinate, the robot would understand their utterances and gestures, and recognize objects and structures in the search space. Participants conversed with the robot through a wireless microphone and headphone and, for gestural input, used a touch screen displaying alternative views of the robot's environment to indicate locations and objects. Dennis Perzanowski, Derek P. Brock, William Adams, Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton, Samuel Blisard, Marjorie Skubic |
SMC | 4 |
| 2002 | A hybrid cognitive-reactive multi-agent controllerabstractThe purpose of this paper is to introduce a hybrid cognitive-reactive system, which integrates a machine-learning algorithm (SAMUEL, an evolutionary algorithm-based rule-learning system) with a computational cognitive model (written in ACT-R). In this system, the learning algorithm handles reactive aspects of the task and provides an adaptation mechanism, while the cognitive model handles cognitive aspects of the task and ensures the realism of the behavior. In this study, the controller architecture is used to implement a controller for a team of micro-air vehicles performing reconnaissance and surveillance. Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton, Farilee Mintz |
IROS | 1 |