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Yeo-Jin Yoon

dblp:95/4146 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0002-4101-2011ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 50% Games and playful interaction · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
authoring tools
1.012026
DiaryPlay: AI-Assisted Creation of Interactive Story Vignettes for Everyday Storytelling · CHI 2026
Games and playful interaction
interactive narrative
1.012026
DiaryPlay: AI-Assisted Creation of Interactive Story Vignettes for Everyday Storytelling · CHI 2026

Methods — techniques the papers use, named apart from their topics

narrative planning · 1.0large language model · 1.0
YearPublicationVenuePosition
2026 DiaryPlay: AI-Assisted Creation of Interactive Story Vignettes for Everyday Storytelling
abstract
An interactive vignette is a popular and immersive visual storytelling approach that invites viewers to role-play a character and influences the narrative in an interactive environment. However, it has not been widely used by everyday storytellers yet due to authoring complexity, which conflicts with the immediacy of everyday storytelling. We introduce DiaryPlay, an AI-assisted authoring system for interactive vignette creation in everyday storytelling. It takes a natural language story as input and extracts the three core elements of an interactive vignette (environment, characters, and events), enabling authors to focus on refining these elements instead of constructing them from scratch. Then, it automatically transforms the single-branch story input into a branch-and-bottleneck structure using an LLM-powered narrative planner, which enables flexible viewer interactions while freeing the author from multi-branching. A technical evaluation (N=16) shows that DiaryPlay-generated character activities are on par with human-authored ones regarding believability. A user study (N=16) shows that DiaryPlay effectively supports authors in creating interactive vignette elements, maintains authorial intent while reacting to viewer interactions, and provides engaging viewing experiences.
Jiangnan Xu, Haeseul Cha, Gosu Choi, Gyu-cheol Lee, Yeo-Jin Yoon, Zucheul Lee, Konstantinos Papangelis, Daehyun Kim 0005, Juho Kim 0001
CHI5
2024 A Context-Aware Onboarding Agent for Metaverse Powered by Large Language Models
abstract
One common asset of metaverse is that users can freely explore places and actions without linear procedures. Thus, it is hard yet important to understand the divergent challenges each user faces when onboarding metaverse. Our formative study (N = 16) shows that first-time users ask questions about metaverse that concern 1) a short-term spatiotemporal context, regarding the user’s current location, recent conversation, and actions, and 2) a long-term exploration context regarding the user’s experience history. Based on the findings, we present PICAN, a Large Language Model-based pipeline that generates context-aware answers to users when onboarding metaverse. An ablation study (N = 20) reveals that PICAN’s usage of context made responses more useful and immersive than those generated without contexts. Furthermore, a user study (N = 21) shows that the use of long-term exploration context promotes users’ learning about the locations and activities within the virtual environment.
Jihyeong Hong, Yokyung Lee, Daehyun Kim 0005, Daeun Choi, Yeo-Jin Yoon, Gyu-cheol Lee, Zucheul Lee, Juho Kim 0001
Conference on Designing Interactive Systems5