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Xiaofeng Gao 0002

dblp:95/6947-2 · DBLP profile ↗
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10ranked-venue papers
2as first author
8since 2021 · last 2026
0000-0003-3331-9846ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Generative modeling · 22% Motion planning and robot control · 18% Vision and language · 15%
Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 100%

Topics — the 16 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation
1.422024
Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024
ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes · ICCV 2023
Machine learning › Generative modeling › diffusion model › diffusion distillation
consistency distillation
0.912025
T2V-Turbo-v2: Enhancing Video Model Post-Training through Data, Reward, and Conditional Guidance Design · ICLR 2025
Machine learning › Generative modeling
diffusion model
0.912025
T2V-Turbo-v2: Enhancing Video Model Post-Training through Data, Reward, and Conditional Guidance Design · ICLR 2025
Machine learning › Efficient and distributed learning
model compression
0.912025
T2V-Turbo-v2: Enhancing Video Model Post-Training through Data, Reward, and Conditional Guidance Design · ICLR 2025
Machine learning › Generative modeling › video generation
text-to-video generation
0.912025
T2V-Turbo-v2: Enhancing Video Model Post-Training through Data, Reward, and Conditional Guidance Design · ICLR 2025
Machine learning › Reinforcement learning
imitation learning
0.812024
Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024
Computer vision › Vision and language
multimodal prompt
0.812024
Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024
Computer vision › Segmentation and scene understanding
referring image segmentation
0.812024
Groundhog Grounding Large Language Models to Holistic Segmentation · CVPR 2024
Robotics › Motion planning and robot control
robot learning
0.812024
Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024
Computer vision › Vision and language
visual grounding
0.812024
Groundhog Grounding Large Language Models to Holistic Segmentation · CVPR 2024
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
embodied conversational agents
0.712023
Alexa Arena: A User-Centric Interactive Platform for Embodied AI · NeurIPS 2023
Machine learning › Deep learning architectures and training › attention mechanism
visual attention
0.512021
Predicting Task-Driven Attention via Integrating Bottom-Up Stimulus and Top-Down Guidance · IEEE Trans. Image Process. 2021
Computer vision › Vision and language › vision-language model
multimodal large language model
0.212024
Groundhog Grounding Large Language Models to Holistic Segmentation · CVPR 2024
Computer vision › 3D vision
3d scene understanding
0.212023
ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes · ICCV 2023
Machine learning › Reinforcement learning
policy learning
0.212023
ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes · ICCV 2023
Computer vision › Video understanding and tracking › action recognition › human action recognition
human interaction recognition
0.112017
Learning social affordance grammar from videos: Transferring human interactions to human-robot interactions · ICRA 2017

Methods — techniques the papers use, named apart from their topics

reward model · 0.9energy function · 0.9consistency distillation · 0.9ODE solver · 0.9visual entity tokens · 0.8multimodal instruction tuning · 0.8multi-task fine-tuning · 0.8masked feature extraction · 0.8large language model · 0.8inverse dynamics pretraining · 0.8simulation platform · 0.7human evaluation · 0.7weakly supervised learning · 0.3gibbs sampling · 0.3
YearPublicationVenuePosition
2026 START: Spatial and Textual Learning for Chart Understanding
Zhuoming Liu 0001, Xiaofeng Gao 0002, Feiyang Niu, Qiaozi Gao, Liu Liu 0018, Robinson Piramuthu
WACV2
2025 T2V-Turbo-v2: Enhancing Video Model Post-Training through Data, Reward, and Conditional Guidance Design
abstract
In this paper, we focus on enhancing a diffusion-based text-to-video (T2V) model during the post-training phase by distilling a highly capable consistency model from a pretrained T2V model. Our proposed method, T2V-Turbo-v2, introduces a significant advancement by integrating various supervision signals, including high-quality training data, reward model feedback, and conditional guidance, into the consistency distillation process. Through comprehensive ablation studies, we highlight the crucial importance of tailoring datasets to specific learning objectives and the effectiveness of learning from diverse reward models for enhancing both the visual quality and text-video alignment. Additionally, we highlight the vast design space of conditional guidance strategies, which centers on designing an effective energy function to augment the teacher ODE solver. We demonstrate the potential of this approach by extracting motion guidance from the training datasets and incorporating it into the ODE solver, showcasing its effectiveness in improving the motion quality of the generated videos with the improved motion-related metrics from VBench and T2V-CompBench. Empirically, our T2V-Turbo-v2 establishes a new state-of-the-art result on VBench, **with a Total score of 85.13**, surpassing proprietary systems such as Gen-3 and Kling.
Qian Long, Xiaofeng Gao 0002, Robinson Piramuthu, Wenhu Chen, William Yang Wang
ICLR4
2024 Groundhog Grounding Large Language Models to Holistic Segmentation
abstract
Most multimodal large language models (MLLMs) learn language-to-object grounding through causal language modeling where grounded objects are captured by bounding boxes as sequences of location tokens. This paradigm lacks pixel-level representations that are important for fine-grained visual understanding and diagnosis. In this work, we introduce Groundhog, an MLLM developed by grounding Large Language Models to holistic segmentation. GROUNDHOG incorporates a masked feature extractor and converts extracted features into visual entity tokens for the MLLM backbone, which then connects groundable phrases to unified grounding masks by retrieving and merging the entity masks. To train GROUNDHOG, we carefully curated M3G2, a grounded visual instruction tuning dataset with Multi-Modal Multi-Grained Grounding, by harvesting a collection of segmentation-grounded datasets with rich annotations. Our experimental results show that GROUNDHOG achieves superior performance on various language grounding tasks without task-specific fine-tuning, and significantly reduces object hallucination. GROUNDHOG also demonstrates better grounding towards complex forms of visual input and provides easy-to-understand diagnosis in failure cases.
Yichi Zhang 0001, Ziqiao Ma 0001, Xiaofeng Gao 0002, Suhaila M. Shakiah, Qiaozi Gao, Joyce Y. Chai
CVPR3
2024 Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning
abstract
Prompt-based learning has been demonstrated as a compelling paradigm contributing to large language models’ tremendous success (LLMs). Inspired by their success in language tasks, existing research has leveraged LLMs in embodied instruction following and task planning. In this work, we tackle the problem of training a robot to understand multimodal prompts, interleaving vision signals with text descriptions. This type of task poses a major challenge to robots’ capability to understand the interconnection and complementarity between vision and language signals. In this work, we introduce an effective framework that learns a policy to perform robot manipulation with multimodal prompts from multi-task expert trajectories. Our methods consist of a two-stage training pipeline that performs inverse dynamics pretraining and multi-task finetuning. To facilitate multimodal understanding, we design our multimodal prompt encoder by augmenting a pretrained LM with a residual connection to the visual input and model the dependencies among action dimensions. Empirically, we evaluate the efficacy of our method on the VIMA-BENCH and establish a new state-of-the-art (10% improvement in success rate). Moreover, we demonstrate that our model exhibits remarkable in-context learning ability.
Qiaozi Gao, Michael Johnston, Xiaofeng Gao 0002, Xuehai He, Hangjie Shi, Suhaila M. Shakiah, Reza Ghanadan, William Yang Wang
ICML4
2023 ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes
abstract
Understanding the continuous states of objects is essential for task learning and planning in the real world. However, most existing task learning benchmarks assume discrete (e.g., binary) object goal states, which poses challenges for the learning of complex tasks and transferring learned policy from simulated environments to the real world. Furthermore, state discretization limits a robot’s ability to follow human instructions based on the grounding of actions and states. To tackle these challenges, we present ARNOLD, a benchmark that evaluates language-grounded task learning with continuous states in realistic 3D scenes. ARNOLD is comprised of 8 language-conditioned tasks that involve understanding object states and learning policies for continuous goals. To promote language-instructed learning, we provide expert demonstrations with template-generated language descriptions. We assess task performance by utilizing the latest language-conditioned policy learning models. Our results indicate that current models for language-conditioned manipulations continue to experience significant challenges in novel goal-state generalizations, scene generalizations, and object generalizations. These findings highlight the need to develop new algorithms that address this gap and underscore the potential for further research in this area. Project website: https://arnold-benchmark.github.io.
Jiangyong Huang, Xiaofeng Gao 0002, Qingyang Wu, Wensi Ai, Demetri Terzopoulos, Song-Chun Zhu, Baoxiong Jia, Siyuan Huang 0001
ICCV5
2023 Alexa Arena: A User-Centric Interactive Platform for Embodied AI
abstract
We introduce Alexa Arena, a user-centric simulation platform to facilitate research in building assistive conversational embodied agents. Alexa Arena features multi-room layouts and an abundance of interactable objects. With user-friendly graphics and control mechanisms, the platform supports the development of gamified robotic tasks readily accessible to general human users, allowing high-efficiency data collection and EAI system evaluation. Along with the platform, we introduce a dialog-enabled task completion benchmark with online human evaluations.
Qiaozi Gao, Govind Thattai, Suhaila M. Shakiah, Xiaofeng Gao 0002, Shreyas Pansare, Vasu Sharma, Gaurav S. Sukhatme, Hangjie Shi, Bofei Yang, Lucy Hu, Karthika Arumugam, Shui Hu, Matthew Wen, Dinakar Guthy, Shunan Chung, Rohan Khanna, Osman Ipek, Leslie Ball, Kate Bland, Heather Rocker, Michael Johnston, Reza Ghanadan, Dilek Hakkani-Tür, Premkumar Natarajan
NeurIPS4
2022 Effects of Augmented-Reality-Based Assisting Interfaces on Drivers' Object-wise Situational Awareness in Highly Autonomous Vehicles
abstract
Although partially autonomous driving (AD) systems are already available in production vehicles, drivers are still required to maintain a sufficient level of situational awareness (SA) during driving. Previous studies have shown that providing information about the AD’s capability using user interfaces can improve the driver’s SA. However, displaying too much information increases the driver’s workload and can distract or overwhelm the driver. Therefore, to design an efficient user interface (UI), it is necessary to understand its effect under different circumstances. In this paper, we focus on a UI based on augmented reality (AR), which can highlight potential hazards on the road. To understand the effect of highlighting on drivers’ SA for objects with different types and locations under various traffic densities, we conducted an in-person experiment with 20 participants on a driving simulator. Our study results show that the effects of highlighting on drivers’ SA varied by traffic densities, object locations and object types. We believe our study can provide guidance in selecting which object to highlight for the AR-based driver-assistance interface to optimize SA for drivers driving and monitoring partially autonomous vehicles.
Xiaofeng Gao 0002, Xingwei Wu, Samson Ho, Teruhisa Misu, Kumar Akash
IV1
2021 Predicting Task-Driven Attention via Integrating Bottom-Up Stimulus and Top-Down Guidance
abstract
Task-free attention has gained intensive interest in the computer vision community while relatively few works focus on task-driven attention (TDAttention). Thus this paper handles the problem of TDAttention prediction in daily scenarios where a human is doing a task. Motivated by the cognition mechanism that human attention allocation is jointly controlled by the top-down guidance and bottom-up stimulus, this paper proposes a cognitively-explanatory deep neural network model to predict TDAttention. Given an image sequence, bottom-up features, such as human pose and motion, are firstly extracted. At the same time, the coarse-grained task information and fine-grained task information are embedded as a top-down feature. The bottom-up features are then fused with the top-down feature to guide the model to predict TDAttention. Two public datasets are re-annotated to make them qualified for TDAttention prediction, and our model is widely compared with other models on the two datasets. In addition, some ablation studies are conducted to evaluate the individual modules in our model. Experiment results demonstrate the effectiveness of our model.
Zhixiong Nan, Jingjing Jiang, Xiaofeng Gao 0002, Sanping Zhou, Weiliang Zuo, Ping Wei 0001, Nanning Zheng 0001
IEEE Trans. Image Process.3
2020 Joint Mind Modeling for Explanation Generation in Complex Human-Robot Collaborative Tasks
abstract
Human collaborators can effectively communicate with their partners to finish a common task by inferring each other's mental states (e.g., goals, beliefs, and desires). Such mind-aware communication minimizes the discrepancy among collaborators' mental states, and is crucial to the success in human ad-hoc teaming. We believe that robots collaborating with human users should demonstrate similar pedagogic behavior. Thus, in this paper, we propose a novel explainable AI (XAI) framework for achieving human-like communication in human-robot collaborations, where the robot builds a hierarchical mind model of the human user and generates explanations of its own mind as a form of communications based on its online Bayesian inference of the user's mental state. To evaluate our framework, we conduct a user study on a real-time human-robot cooking task. Experimental results show that the generated explanations of our approach significantly improves the collaboration performance and user perception of the robot. Code and video demos are available on our project website: https://xfgao.github.io/xCookingWeb/.
Xiaofeng Gao 0002, Shu Wang 0002, Tianmin Shu, Song-Chun Zhu
RO-MAN1
2017 Learning social affordance grammar from videos: Transferring human interactions to human-robot interactions
abstract
In this paper, we present a general framework for learning social affordance grammar as a spatiotemporal AND-OR graph (ST-AOG) from RGB-D videos of human interactions, and transfer the grammar to humanoids to enable a real-time motion inference for human-robot interaction (HRI). Based on Gibbs sampling, our weakly supervised grammar learning can automatically construct a hierarchical representation of an interaction with long-term joint sub-tasks of both agents and short term atomic actions of individual agents. Based on a new RGB-D video dataset with rich instances of human interactions, our experiments of Baxter simulation, human evaluation, and real Baxter test demonstrate that the model learned from limited training data successfully generates human-like behaviors in unseen scenarios and outperforms both baselines.
Tianmin Shu, Xiaofeng Gao 0002, Michael S. Ryoo, Song-Chun Zhu
ICRA2