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Edward W. Ishak

dblp:97/3029 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Security and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 70% User interface design and tools · 22% Collaborative and social computing · 8%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 93% Visualization and visual analytics · 7%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › interaction techniques
scrolling technique
0.112006
Content-aware scrolling · UIST 2006
Interaction techniques and input
gesture input
0.112005
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments · VR 2005
Virtual and augmented reality
immersive interaction
0.012004
Collaborative Mixed Reality Visualization of an Archaeological Excavation · ISMAR 2004
Virtual and augmented reality › immersive interaction
multimodal interaction
0.012004
Collaborative Mixed Reality Visualization of an Archaeological Excavation · ISMAR 2004
User interface design and tools › user interface architecture
window management
0.012004
Interacting with hidden content using content-aware free-space transparency · UIST 2004
Interaction techniques and input › spatial interaction › navigation
document navigation
0.012006
Content-aware scrolling · UIST 2006
Visualization and visual analytics
3d visualization
0.012004
Collaborative Mixed Reality Visualization of an Archaeological Excavation · ISMAR 2004

Methods — techniques the papers use, named apart from their topics

head-worn display · 0.2tracked gloves · 0.1multi-touch surface · 0.1zoom control · 0.1content-aware path · 0.1opaque-to-transparent gradients · 0.0multi-touch table · 0.0laser range scanning · 0.0image-processing filters · 0.0
YearPublicationVenuePosition
2006 Entity Workspace: An Evidence File That Aids Memory, Inference, and Reading
Eric A. Bier, Edward W. Ishak, Ed H. Chi
ISI2
2006 Content-aware scrolling
abstract
Scrolling is used to navigate large information spaces on small screens, but is often too restrictive or cumbersome to use for particular types of content, such as multi-page, multi-column documents. To address this problem, we introduce content-aware scrolling (CAS), an approach that takes into account various characteristics of document content to determine scrolling direction, speed, and zoom. We also present the CAS widget, which supports scrolling through a content-aware path using traditional scrolling methods, demonstrating the advantages of making a traditional technique content-aware.
Edward W. Ishak, Steven K. Feiner
UIST1
2005 Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments
abstract
We present a set of cross-dimensional interaction techniques for a hybrid user interface that integrates existing 2D and 3D visualization and interaction devices. Our approach is built around one-and two-handed gestures that support the seamless transition of data between co-located 2D and 3D contexts. Our testbed environment combines a 2D multi-user, multi-touch, projection surface with 3D head-tracked, see-through, head-worn displays and 3D tracked gloves to form a multi-display augmented reality. We address some of the ways in which we can interact with private data in a collaborative, heterogeneous workspace. We also report on a pilot usability study to evaluate the effectiveness and ease of use of the cross-dimensional interactions.
Hrvoje Benko, Edward W. Ishak, Steven K. Feiner
VR2
2004 Collaborative Mixed Reality Visualization of an Archaeological Excavation
abstract
We present VITA (visual interaction tool for archaeology), an experimental collaborative mixed reality system for offsite visualization of an archaeological dig. Our system allows multiple users to visualize the dig site in a mixed reality environment in which tracked, see-through, head-worn displays are combined with a multi-user, multi-touch, projected table surface, a large screen display, and tracked hand-held displays. We focus on augmenting existing archaeological analysis methods with new ways to organize, visualize, and combine the standard 2D information available from an excavation (drawings, pictures, and notes) with textured, laser range-scanned 3D models of objects and the site itself. Users can combine speech, touch, and 3D hand gestures to interact multimodally with the environment. Preliminary user tests were conducted with archaeology researchers and students, and their feedback is presented here.
Hrvoje Benko, Edward W. Ishak, Steven K. Feiner
ISMAR2
2004 Interacting with hidden content using content-aware free-space transparency
abstract
We present content-aware free-space transparency, an approach to viewing and manipulating the otherwise hidden content of obscured windows through unimportant regions of overlapping windows. Traditional approaches to interacting with otherwise obscured content in a window system render an entire window uniformly transparent. In contrast, content-aware free-space transparency uses opaque-to-transparent gradients and image-processing filters to minimize the interference from overlapping material, based on properties of that material. By increasing the amount of simultaneously visible content and allowing basic interaction with otherwise obscured content, without modifying window geometry, we believe that free-space transparency has the potential to improve user productivity.
Edward W. Ishak, Steven K. Feiner
UIST1