Howard Neely

dblp:97/4536 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2006
0000-0001-6561-5565ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 50% Wearable and physiological sensing · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Machine translation · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing › tracking
augmented reality tracking
0.112006
Performance analysis of an outdoor augmented reality tracking system that relies upon a few mobile beacons · ISMAR 2006
Natural language and speech › Machine translation › speech translation
speech-to-speech translation
0.112005
Transonics: A Practical Speech-to-Speech Translator for English-Farsi Medical Dialogs · ACL 2005
Virtual and augmented reality
immersive interaction
0.011999
A Motion-Stabilized Outdoor Augmented Reality System · VR 1999
Virtual and augmented reality › augmented reality › mobile augmented reality
outdoor augmented reality
0.011999
A Motion-Stabilized Outdoor Augmented Reality System · VR 1999
Medical and health informatics › clinical text processing
clinical dialogue
0.012005
Transonics: A Practical Speech-to-Speech Translator for English-Farsi Medical Dialogs · ACL 2005
Virtual and augmented reality › tracking
augmented reality tracking
0.011999
A Motion-Stabilized Outdoor Augmented Reality System · VR 1999

Methods — techniques the papers use, named apart from their topics

monte carlo simulation · 0.1tilt sensor · 0.0sensor fusion · 0.0rate gyro · 0.0hybrid tracker · 0.0compass · 0.0
YearPublicationVenuePosition
2006 Performance analysis of an outdoor augmented reality tracking system that relies upon a few mobile beacons
abstract
We describe and evaluate a new tracking concept for outdoor Augmented Reality. A few mobile beacons added to the environment correct errors in head-worn inertial and GPS sensors. We evaluate the accuracy through detailed simulation of many error sources. The most important parameters are the errors in measuring the beacon and user's head positions, and the geometric configuration of the beacons around the point to augment. Using Monte Carlo simulations, we identify combinations of beacon configurations and error parameters that meet a specified goal of 1 m net error at 100 m range.
Ronald T. Azuma, Howard Neely, Michael J. Daily, Jon Leonard
ISMAR2
2005 Transonics: A Practical Speech-to-Speech Translator for English-Farsi Medical Dialogs
Robert S. Belvin, Emil Ettelaie, Sudeep Gandhe, Panayiotis G. Georgiou, Kevin Knight, Daniel Marcu, Scott Millward, Shri Narayanan, Howard Neely, David R. Traum
ACL9
1999 Visualization of Conflicts and Resolutions in a "Free Flight" Scenario
abstract
"Free Flight" will change today's air traffic control system by giving pilots increased flexibility to choose and modify their routes in real time, reducing costs and increasing system capacity. This increased flexibility comes at the price of increased complexity. If Free Flight is to become a reality, future air traffic controllers, pilots, and airline managers will require new conflict detection, resolution and visualization decision support tools. The paper describes a testbed system for building and evaluating such tools, including its current capabilities, lessons we learned and feedback received from expert users. The visualization system provides an overall plan view supplemented with a detailed perspective view, allowing a user to examine highlighted conflicts and select from a list of proposed solutions, as the scenario runs in real time. Future steps needed to improve this system are described.
Ronald T. Azuma, Howard Neely, Michael J. Daily, Mario Correa
IEEE Visualization2
1999 A Motion-Stabilized Outdoor Augmented Reality System
abstract
Almost all previous Augmented Reality (AR) systems work indoors. Outdoor AR systems offer the potential for new application areas. However, building an outdoor AR system is difficult due to portability constraints, the inability to modify the environment, and the greater range of operating conditions. We demonstrate a hybrid tracker that stabilizes an outdoor AR display with respect to user motion, achieving more accurate registration than previously shown in an outdoor AR system. The hybrid tracker combines rate gyros with a compass and tilt orientation sensor in a near real-time system. Sensor distortions and delays required compensation to achieve good results. The measurements from the two sensors are fused together to compensate for each other's limitations. From static locations with moderate head rotation rates, peak registration errors are /spl sim/2 degrees, with typical errors under 1 degree, although errors can become larger over long time periods due to compass drift. Without our stabilization, even small motions make the display nearly unreadable.
Ronald T. Azuma, Bruce Hoff, Howard Neely, Ron Sarfaty
VR3