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Mahsa Kamali

dblp:98/6905 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 46% Collaborative and social computing · 46% Design research and methods · 7%
Computer graphics and multimedia
1 paper
Rendering · 44% Virtual and augmented reality · 44% Image and video coding · 13%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › remote collaboration
geographically distributed collaboration
0.222008
Tele-immersive dance (TED): evolution in progress · ACM Multimedia 2008
Advancing interactive collaborative mediums through tele-immersive dance (TED): a symbiotic creativity and design environment for art and computer science · ACM Multimedia 2008
Immersive interaction › telepresence
tele-immersion
0.222008
Tele-immersive dance (TED): evolution in progress · ACM Multimedia 2008
Advancing interactive collaborative mediums through tele-immersive dance (TED): a symbiotic creativity and design environment for art and computer science · ACM Multimedia 2008
Virtual and augmented reality › telepresence
immersive telepresence
0.112010
A high-quality low-delay remote rendering system for 3D video · ACM Multimedia 2010
Rendering
remote rendering
0.112010
A high-quality low-delay remote rendering system for 3D video · ACM Multimedia 2010
Image and video coding › video compression
3d video coding
0.012010
A high-quality low-delay remote rendering system for 3D video · ACM Multimedia 2010

Methods — techniques the papers use, named apart from their topics

user study · 0.2supersampling · 0.1reference viewpoint prediction · 0.1optimization · 0.1laban movement analysis · 0.1
YearPublicationVenuePosition
2010 A high-quality low-delay remote rendering system for 3D video
abstract
As an emerging technology, 3D video has shown a great potential to become the next generation media for tele-immersion. However, streaming and rendering this dynamic 3D data in real-time requires tremendous network bandwidth and computing resources. In this paper, we build a remote rendering model to better study different remote rendering designs and define 3D video rendering as an optimization problem. Moreover, we design a 3D video remote rendering system that significantly reduces the delay while maintaining high rendering quality. We also propose a reference viewpoint prediction algorithm with super sampling support that requires much less computation resources but provides better performance than the search-based algorithms proposed in the related work.
Shu Shi, Mahsa Kamali, Klara Nahrstedt, John C. Hart, Roy H. Campbell
ACM Multimedia2
2008 WiiView: A view control interface for 3D tele-immersive environments
abstract
In this demonstration, we present WiiView, a view control interface for 3D tele-immersive (3DTI) environments. This interface allows the user to intuitively manipulate the virtual camera and graphical objects in a 3D tele-immersive virtual space, thus significantly enhancing the viewing experience for users in 3DTI collaboration. We have used WiiView in a dance class for creative choreography in Spring 2008 at University of Illinois at Urbana-Champaign. It allows for great flexibility, usability, and portability, as the dancers reported. Furthermore, the interface has become an interesting creativity tool for digital choreographers, as it creates a new element in the design space when dancers control the virtual view change and perform physical body movement simultaneously.
Morihiko Tamai, Wanmin Wu, Renata M. Sheppard, Mahsa Kamali, Klara Nahrstedt
ICME4
2008 Advancing interactive collaborative mediums through tele-immersive dance (TED): a symbiotic creativity and design environment for art and computer science
abstract
The Tele-immersive Dance Environment (TED) is a geographically distributed, real-time 3-D virtual room where multiple participants interact independent of physical distance. TED, a highly interactive collaborative environment, offers digital options with multiple viewpoints, enhancing the creative movement composition involved with dance choreography. A symbiotic relationship for creativity and design exists between dance artists and computer scientists as the tele-immersive environment is analyzed as a creativity and learning tool. We introduce the advancements of the interactive digital options, new interface developments, user study results, and the possibility of a computational model for human creativity through Laban Movement Analysis.
Renata M. Sheppard, Mahsa Kamali, Raoul Rivas, Morihiko Tamai, Zhenyu Yang 0006, Wanmin Wu, Klara Nahrstedt
ACM Multimedia2
2008 Tele-immersive dance (TED): evolution in progress
abstract
We demonstrate the Tele-immersive Dance Environment (TED), a geographically distributed, real-time 3-D virtual room where multiple participants interact independent of physical distance. TED, a highly interactive collaborative environment, offers digital options with multiple viewpoints, enhancing the creative movement composition involved with dance choreography. We present the advancements of the interactive digital options, new interface developments, and user study results.
Renata M. Sheppard, Mahsa Kamali, Morihiko Tamai, Raoul Rivas, Zhenyu Yang 0006, Wanmin Wu, Klara Nahrstedt
ACM Multimedia2