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Flavio Figueiredo

dblp:98/7536 · also Flavio Vinicius Diniz de Figueiredo · DBLP profile ↗
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21ranked-venue papers
10as first author
3since 2021 · last 2025
0000-0003-2839-9589ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 12 · 7 first-author · 2 since 2021Artificial intelligence and machine learning · 8 · 5 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 first-authorSystems, architecture and hardware · 2Computer networks · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 47% Human-AI interaction · 33% User interface design and tools · 14%
Databases, data mining, and information retrieval
5 papers
Data mining · 52% Web and social media mining · 29% Recommender systems · 19%
Artificial intelligence
2 papers
Probabilistic and Bayesian machine learning · 92% Question answering and dialogue systems · 8%

Topics — the 15 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
conversational agents
0.412019
The Effect of Audiences on the User Experience with Conversational Interfaces in Physical Spaces · CHI 2019
Collaborative and social computing
social interaction
0.412019
The Effect of Audiences on the User Experience with Conversational Interfaces in Physical Spaces · CHI 2019
Machine learning › Probabilistic and Bayesian machine learning › causal inference › causal discovery
granger causality
0.312018
Fast Estimation of Causal Interactions using Wold Processes · NeurIPS 2018
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes › point process
multivariate point process
0.312018
Fast Estimation of Causal Interactions using Wold Processes · NeurIPS 2018
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes
point process
0.312018
Fast Estimation of Causal Interactions using Wold Processes · NeurIPS 2018
Data mining › causal inference › causal modeling
causal discovery
0.312018
Fast Estimation of Causal Interactions using Wold Processes · NeurIPS 2018
Data mining › causal inference › causal modeling › causal discovery
granger causality
0.312018
Fast Estimation of Causal Interactions using Wold Processes · NeurIPS 2018
Web and social media mining
user-generated content
0.322013
On the prediction of popularity of trends and hits for user generated videos · WSDM 2013
The tube over time: characterizing popularity growth of youtube videos · WSDM 2011
User interface design and tools
visual design
0.312017
Typefaces and the Perception of Humanness in Natural Language Chatbots · CHI 2017
Recommender systems › sequential recommendation
next-item recommendation
0.212016
TribeFlow: Mining & Predicting User Trajectories · WWW 2016
Data mining › spatiotemporal data mining › trajectory data mining
user trajectory prediction
0.212016
TribeFlow: Mining & Predicting User Trajectories · WWW 2016
Collaborative and social computing
social media
0.212014
Does content determine information popularity in social media?: a case study of youtube videos' content and their popularity · CHI 2014
Web and social media mining
popularity prediction
0.212013
On the prediction of popularity of trends and hits for user generated videos · WSDM 2013
Content delivery and video streaming
video sharing
0.122013
On the prediction of popularity of trends and hits for user generated videos · WSDM 2013
The tube over time: characterizing popularity growth of youtube videos · WSDM 2011
Natural language and speech › Question answering and dialogue systems
conversational agents
0.112017
Typefaces and the Perception of Humanness in Natural Language Chatbots · CHI 2017

Methods — techniques the papers use, named apart from their topics

wold process · 0.7MCMC · 0.7user experiment · 0.6blind turing test · 0.6field study · 0.4conversation log analysis · 0.4paired comparison · 0.4crowdsourcing · 0.4statistical error metrics · 0.3personalized predictive modeling · 0.2hidden network modeling · 0.2
YearPublicationVenuePosition
2025 A systematic review of deep learning for structural geological interpretation
Gustavo Lúcius Fernandes, Flavio Figueiredo, Raphael Siston Hatushika, Maria Luiza Leão, Breno Augusto Mariano, Bruno Augusto Alemão Monteiro, Fernando Tonucci de Cerqueira Oliveira, Tales Panoutsos, João Pedro Pires, Thiago Martin Poppe, Frederico Zavam
Data Min. Knowl. Discov.2
2023 A New Similarity Space Tailored for Supervised Deep Metric Learning
abstract
We propose a novel deep metric learning method. Differently from many works in this area, we define a novel latent space obtained through an autoencoder. The new space, namely S-space, is divided into different regions describing positions where pairs of objects are similar/dissimilar. We locate makers to identify these regions and estimate the similarities between objects through a kernel-based Cauchy distribution to measure the markers’ distance and the new data representation. In our approach, we simultaneously estimate the markers’ position in the S-space and represent the objects in the same space. Moreover, we propose a new regularization function to prevent similar markers from collapsing altogether. Our method emphasizes the group property (separability) while preserving instance representativity. We present evidence that our proposal can represent complex spaces, for instance, when groups of similar objects are located in disjoint regions. We compare our proposal to nine different distance metric learning approaches (four of them are based on deep learning) on 28 real-world heterogeneous datasets. According to the four quantitative metrics used, our method overcomes all of the nine strategies from the literature.
Pedro H. Barros, Fabiane Queiroz, Flavio Figueiredo, Jefersson A. dos Santos, Heitor S. Ramos
ACM Trans. Intell. Syst. Technol.3
2021 Towards website domain name classification using graph based semi-supervised learning
Azadeh Faroughi, Andrea Morichetta 0002, Luca Vassio, Flavio Figueiredo, Marco Mellia, Reza Javidan
Comput. Networks4
2020 Networked Point Process Models Under the Lens of Scrutiny
Guilherme R. Borges, Flavio Figueiredo, Renato Assunção, Pedro O. S. Vaz de Melo
ECML/PKDD (1)2
2020 Federated and secure cloud services for building medical image classifiers on an intercontinental infrastructure
Ignacio Blanquer, Francisco Vilar Brasileiro, Andrey Brito, Amanda Calatrava, Christof Fetzer, Flavio Figueiredo, Ronny Petterson Guimarães, Leandro Bezerra Marinho, Wagner Meira Jr., Altigran S. da Silva, Angel Alberich-Bayarri, Eduardo Camacho-Ramos, Ana Jimenez-Pastor, Antonio Luiz L. Ribeiro, Bruno Ramos Nascimento
Future Gener. Comput. Syst.7
2019 Analyzing and modeling user curiosity in online content consumption: a LastFM case study
abstract
Curiosity is a natural trait of human behavior. When we take into account the time we spend consuming content online, it is expected that at least a fraction of that time was driven by curious behavior. Aiming at understanding how curiosity drives online information consumption, we here propose a model that captures user curiosity relying on several stimulus metrics. Our model relies on the well-established Wundt's curve from psychology and is based on metrics capturing Novelty, Complexity and Uncertainty as key stimuli driving one's curiosity. As a case study, we apply our model on a dataset of online music consumption from LastFM. We found that there are four main types of user behaviors in terms of how the curiosity stimulus metrics drive the user accesses to online music. These are characterized based on the diversity in the songs, artists and musical genres accessed.
Alexandre M. Sousa, Jussara M. Almeida, Flavio Figueiredo
ASONAM3
2019 The Effect of Audiences on the User Experience with Conversational Interfaces in Physical Spaces
abstract
How does the presence of an audience influence the social interaction with a conversational system in a physical space? To answer this question, we analyzed data from an art exhibit where visitors interacted in natural language with three chatbots representing characters from a book. We performed two studies to explore the influence of audiences. In Study 1, we did fieldwork cross-analyzing the reported perception of the social interaction, the audience conditions (visitor is alone, visitor is observed by acquaintances and/or strangers), and control variables such as the visitor's familiarity with the book and gender. In Study 2, we analyzed over 5,000 conversation logs and video recordings, identifying dialogue patterns and how they correlated with the audience conditions. Some significant effects were found, suggesting that conversational systems in physical spaces should be designed based on whether other people observe the user or not.
Heloisa Candello, Claudio S. Pinhanez, Mauro Pichiliani, Paulo Rodrigo Cavalin, Flavio Figueiredo, Marisa A. Vasconcelos, Haylla Conde
CHI5
2018 Fast Estimation of Causal Interactions using Wold Processes
abstract
We here focus on the task of learning Granger causality matrices for multivariate point processes. In order to accomplish this task, our work is the first to explore the use of Wold processes. By doing so, we are able to develop asymptotically fast MCMC learning algorithms. With $N$ being the total number of events and $K$ the number of processes, our learning algorithm has a $O(N(\,\log(N)\,+\,\log(K)))$ cost per iteration. This is much faster than the $O(N^3\,K^2)$ or $O(K^3)$ for the state of the art. Our approach, called GrangerBusca, is validated on nine datasets. This is an advance in relation to most prior efforts which focus mostly on subsets of the Memetracker data. Regarding accuracy, GrangerBusca is three times more accurate (in Precision@10) than the state of the art for the commonly explored subsets Memetracker. Due to GrangerBusca's much lower training complexity, our approach is the only one able to train models for larger, full, sets of data.
Flavio Figueiredo, Guilherme R. Borges, Pedro O. S. Vaz de Melo, Renato Assunção
NeurIPS1
2017 Mining and modeling web trajectories from passive traces
abstract
In modern web, users contact lots of services, identified by the domain name of the server. The temporal sequence and transitions of visited domains form a trajectory of the user on the web. In this work, we analyze 4 weeks of such trajectories, extracted from logs collected in our university network, and mine them via big data and machine learning methodologies to extract the interests of users. Our goal is to create a model of such trajectories and find similarities so to observe peculiarity of users' browsing. Thanks to the model, we propose a methodology to automatically group together the trajectories of single users and/or communities into highly descriptive environments which in turn allow the analyst to identify the topic of interest. We propose an automatic way to highlight differences in terms of popularity and content of environments. Lastly, we analyze the transition among environments, showing how people in smaller communities, e.g., in the same department, have a much more homogeneous behaviour than people at large, e.g., in the university.
Luca Vassio, Marco Mellia, Flavio Figueiredo, Ana Paula Couto da Silva, Jussara M. Almeida
IEEE BigData3
2017 Typefaces and the Perception of Humanness in Natural Language Chatbots
abstract
How much do visual aspects influence the perception of users about whether they are conversing with a human being or a machine in a mobile-chat environment? This paper describes a study on the influence of typefaces using a blind Turing test-inspired approach. The study consisted of two user experiments. First, three different typefaces (OCR, Georgia, Helvetica) and three neutral dialogues between a human and a financial adviser were shown to participants. The second experiment applied the same study design but OCR font was substituted by Bradley font. For each of our two independent experiments, participants were shown three dialogue transcriptions and three typefaces counterbalanced. For each dialogue typeface pair, participants had to classify adviser conversations as human or chatbot-like. The results showed that machine-like typefaces biased users towards perceiving the adviser as machines but, unexpectedly, handwritten-like typefaces had not the opposite effect. Those effects were, however, influenced by the familiarity of the user to artificial intelligence and other participants' characteristics.
Heloisa Candello, Claudio S. Pinhanez, Flavio Figueiredo
CHI3
2016 TribeFlow: Mining & Predicting User Trajectories
abstract
Which song will Smith listen to next? Which restaurant will Alice go to tomorrow? Which product will John click next? These applications have in common the prediction of user trajectories that are in a constant state of flux over a hidden network (e.g. website links, geographic location). Moreover, what users are doing now may be unrelated to what they will be doing in an hour from now. Mindful of these challenges we propose TribeFlow, a method designed to cope with the complex challenges of learning personalized predictive models of non-stationary, transient, and time-heterogeneous user trajectories. TribeFlow is a general method that can perform next product recommendation, next song recommendation, next location prediction, and general arbitrary-length user trajectory prediction without domain-specific knowledge. TribeFlow is more accurate and up to 413x faster than top competitors.
Flavio Figueiredo, Bruno Ribeiro 0001, Jussara M. Almeida, Christos Faloutsos
WWW1
2016 TrendLearner: Early prediction of popularity trends of user generated content
Flavio Figueiredo, Jussara M. Almeida, Marcos André Gonçalves, Fabrício Benevenuto
Inf. Sci.1
2014 Does content determine information popularity in social media?: a case study of youtube videos' content and their popularity
abstract
We here investigate what drives the popularity of information on social media platforms. Focusing on YouTube, we seek to understand the extent to which content by itself determines a video's popularity. Using mechanical turk as experimental platform, we asked users to evaluate pairs of videos, and compared users' relative perception of the videos' content against their relative popularity reported by YouTube. We found that in most evaluations users could not reach consensus on which video had better content as their perceptions tend to be very subjective. Nevertheless, when consensus was reached, the video with preferred content almost always achieved greater popularity on YouTube, highlighting the importance of content in driving information popularity on social media.
Flavio Figueiredo, Jussara M. Almeida, Fabrício Benevenuto, Krishna P. Gummadi
CHI1
2014 Revisit Behavior in Social Media: The Phoenix-R Model and Discoveries
Flavio Figueiredo, Jussara M. Almeida, Yasuko Matsubara, Bruno Ribeiro 0001, Christos Faloutsos
ECML/PKDD (1)1
2014 On the Dynamics of Social Media Popularity: A YouTube Case Study
abstract
Understanding the factors that impact the popularity dynamics of social media can drive the design of effective information services, besides providing valuable insights to content generators and online advertisers. Taking YouTube as case study, we analyze how video popularity evolves since upload, extracting popularity trends that characterize groups of videos. We also analyze the referrers that lead users to videos, correlating them, features of the video and early popularity measures with the popularity trend and total observed popularity the video will experience. Our findings provide fundamental knowledge about popularity dynamics and its implications for services such as advertising and search.
Flavio Figueiredo, Jussara M. Almeida, Marcos André Gonçalves, Fabrício Benevenuto
ACM Trans. Internet Techn.1
2013 On the prediction of popularity of trends and hits for user generated videos
abstract
User generated content (UGC) has emerged as the predominant form of media publishing on the Web 2.0. Motivated by the large adoption of video sharing on the Web 2.0, the objective of our work is to understand and predict popularity trends (e.g, will a video be viral?) and hits (e.g, how may views will a video receive?) of user generated videos. Such knowledge is paramount to the effective design of various services including content distribution and advertising. Thus, in this paper we formalize the problem of predicting trends and hits in user generated videos. Also, we describe our research methodology on approaching this problem. To the best of knowledge, our work is novel in focusing on the problem of predicting popularity trends complementary to hits. Moreover, we intend on evaluating efficacy of our results not only based on common statistical error metrics, but also on the possible online advertising revenues our predictions can generate. After describing our proposal, we here summarize our latest findings regarding (1) uncovering common popularity trends; (2) measuring associations between UGC features and popularity trends; and (3) assessing the effectiveness of models for predicting popularity trends.
Flavio Figueiredo
WSDM1
2013 Assessing the quality of textual features in social media
Flavio Figueiredo, Henrique Pinto, Fabiano Muniz Belém, Jussara M. Almeida, Marcos André Gonçalves, David Fernandes de Oliveira, Edleno Silva de Moura
Inf. Process. Manag.1
2011 The tube over time: characterizing popularity growth of youtube videos
abstract
Understanding content popularity growth is of great importance to Internet service providers, content creators and online marketers. In this work, we characterize the growth patterns of video popularity on the currently most popular video sharing application, namely YouTube. Using newly provided data by the application, we analyze how the popularity of individual videos evolves since the video's upload time. Moreover, addressing a key aspect that has been mostly overlooked by previous work, we characterize the types of the referrers that most often attracted users to each video, aiming at shedding some light into the mechanisms (e.g., searching or external linking) that often drive users towards a video, and thus contribute to popularity growth. Our analyses are performed separately for three video datasets, namely, videos that appear in the YouTube top lists, videos removed from the system due to copyright violation, and videos selected according to random queries submitted to YouTube's search engine. Our results show that popularity growth patterns depend on the video dataset. In particular, copyright protected videos tend to get most of their views much earlier in their lifetimes, often exhibiting a popularity growth characterized by a viral epidemic-like propagation process. In contrast, videos in the top lists tend to experience sudden significant bursts of popularity. We also show that not only search but also other YouTube internal mechanisms play important roles to attract users to videos in all three datasets.
Flavio Figueiredo, Fabrício Benevenuto, Jussara M. Almeida
WSDM1
2009 Evidence of quality of textual features on the web 2.0
abstract
The growth of popularity of Web 2.0 applications greatly increased the amount of social media content available on the Internet. However, the unsupervised, user-oriented nature of this source of information, and thus, its potential lack of quality, have posed a challenge to information retrieval (IR) services. Previous work focuses mostly only on tags, although a consensus about its effectiveness as supporting information for IR services has not yet been reached. Moreover, other textual features of the Web 2.0 are generally overseen by previous research.
Flavio Figueiredo, Fabiano Muniz Belém, Henrique Pinto, Jussara M. Almeida, Marcos André Gonçalves, David Fernandes de Oliveira, Edleno Silva de Moura, Marco Cristo
CIKM1
2008 On the planning of a hybrid IT infrastructure
abstract
With the emergence of utility computing and the continuous search for reducing the cost of running information technology (IT) infrastructures, we will soon experience an important change on the way these infrastructures are assembled, configured and managed. In this paper we consider the problem of managing a hybrid high-performance computing infrastructure whose processing elements comprise in-house dedicated machines, a utility computing service provider, and idle machines from a best-effort peer-to-peer grid. This infrastructure supports the execution of both best-effort and real-time applications. Realtime applications use primarily computing power from the in- house machines and any processing power that can be attained from the best-effort grid. Extra capacity required to meet deadlines is purchased from the utility computing service provider. This extra capacity is reserved for future use through short term contracts which are negotiated with no human intervention. We take a business-driven approach for the management of this hybrid infrastructure and propose heuristics that can be used by a contract planner agent to reduce the cost of running the applications at the same time that guarantees that deadlines are met. In particular, we show that constructing an estimation for the behavior of the grid is essential for making contracts that lead to high efficiency in the use of the hybrid infrastructure.
Paulo Ditarso Maciel Jr., Flavio Figueiredo, D. Maia, Francisco Vilar Brasileiro, Alvaro Coelho
NOMS2
2007 Bridging the High Performance Computing Gap: the OurGrid Experience
abstract
High performance computing is currently not affordable for those users that cannot rely on having a highly qualified computing support team. To cater for these users' needs we have proposed, implemented and deployed OurGrid. OurGrid is a peer-to-peer grid middleware that supports the automatic creation of large computational grids for the execution of embarrassingly parallel applications. It has been used to support the OurGrid Community - a public free-to-join grid that is in production since December 2004. In this paper we show how the OurGrid Community has been used to support the execution of a number of applications. Further we discuss the main benefits brought up by the system and the difficulties that have been faced by the system developers and the users and managers of the OurGrid Community.
Francisco Vilar Brasileiro, Eliane Araújo, William Voorsluys, Milena Oliveira, Flavio Figueiredo
CCGRID5