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Matthew Hirsch

dblp:98/7555 · DBLP profile ↗
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10ranked-venue papers
5as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Computational photography and imaging · 71% Virtual and augmented reality · 25% Rendering · 2%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 57% Interaction techniques and input · 43%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
light field display
0.752014
A compressive light field projection system · ACM Trans. Graph. 2014
Focus 3D: Compressive accommodation display · ACM Trans. Graph. 2013
Tensor displays: compressive light field synthesis using multilayer displays with directional backlighting · ACM Trans. Graph. 2012
Computational photography and imaging › light field display
compressive light field display
0.322013
Focus 3D: Compressive accommodation display · ACM Trans. Graph. 2013
Tensor displays: compressive light field synthesis using multilayer displays with directional backlighting · ACM Trans. Graph. 2012
Virtual and augmented reality
3d display
0.322013
Focus 3D: Compressive accommodation display · ACM Trans. Graph. 2013
Build your own 3D display · SIGGRAPH ASIA (Courses) 2010
Computational photography and imaging › light field imaging
light field factorization
0.222014
A compressive light field projection system · ACM Trans. Graph. 2014
Content-adaptive parallax barriers: optimizing dual-layer 3D displays using low-rank light field factorization · ACM Trans. Graph. 2010
Virtual and augmented reality › 3d display
automultiscopic display
0.112010
Build your own 3D display · SIGGRAPH ASIA (Courses) 2010
Virtual and augmented reality › 3d display
stereoscopic display
0.112010
Build your own 3D display · SIGGRAPH ASIA (Courses) 2010
Computational photography and imaging
light field imaging
0.112009
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields · ACM Trans. Graph. 2009
Interaction techniques and input
touch and gesture input
0.112009
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields · ACM Trans. Graph. 2009
Visualization and visual analytics › multi-view visualization
view synchronization
0.012010
Build your own 3D display · SIGGRAPH ASIA (Courses) 2010
Interaction techniques and input › spatial interaction › 3d interaction
3d gesture interaction
0.012009
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields · ACM Trans. Graph. 2009

Methods — techniques the papers use, named apart from their topics

lens-array display · 0.3GPU-accelerated rendering · 0.3nonnegative tensor factorization · 0.3nonnegative matrix factorization · 0.3keplerian telescope optics · 0.2multilayer attenuator · 0.2directional backlight · 0.2GPU optimization · 0.1SART algorithm · 0.1GPU-based tomographic reconstruction · 0.1light field capture · 0.1depth estimation · 0.1
YearPublicationVenuePosition
2014 A switchable light field camera architecture with Angle Sensitive Pixels and dictionary-based sparse coding
abstract
We propose a flexible light field camera architecture that is at the convergence of optics, sensor electronics, and applied mathematics. Through the co-design of a sensor that comprises tailored, Angle Sensitive Pixels and advanced reconstruction algorithms, we show that—contrary to light field cameras today—our system can use the same measurements captured in a single sensor image to recover either a high-resolution 2D image, a low-resolution 4D light field using fast, linear processing, or a high-resolution light field using sparsity-constrained optimization.
Matthew Hirsch, Sriram Sivaramakrishnan, Suren Jayasuriya, Albert Wang 0004, Alyosha C. Molnar, Ramesh Raskar, Gordon Wetzstein
ICCP1
2014 A compressive light field projection system
abstract
For about a century, researchers and experimentalists have strived to bring glasses-free 3D experiences to the big screen. Much progress has been made and light field projection systems are now commercially available. Unfortunately, available display systems usually employ dozens of devices making such setups costly, energy inefficient, and bulky. We present a compressive approach to light field synthesis with projection devices. For this purpose, we propose a novel, passive screen design that is inspired by angle-expanding Keplerian telescopes. Combined with high-speed light field projection and nonnegative light field factorization, we demonstrate that compressive light field projection is possible with a single device. We build a prototype light field projector and angle-expanding screen from scratch, evaluate the system in simulation, present a variety of results, and demonstrate that the projector can alternatively achieve super-resolved and high dynamic range 2D image display when used with a conventional screen.
Matthew Hirsch, Gordon Wetzstein, Ramesh Raskar
ACM Trans. Graph.1
2013 8D: interacting with a relightable glasses-free 3D display
abstract
We present an 8-dimensional (8D) display that allows glasses-free viewing of 3D imagery, whist capturing and reacting to incident environmental and user controlled light sources. We demonstrate two interactive possibilities enabled by our lens-array-based hardware prototype, and realtime GPU-accelerated software pipeline. Additionally, we describe a path to deploying such displays in the future, using current Sensor-in-Pixel (SIP) LCD panels, which physically collocate sensing and display elements.
Matthew Hirsch, Shahram Izadi, Henry Holtzman, Ramesh Raskar
CHI1
2013 Focus 3D: Compressive accommodation display
abstract
We present a glasses-free 3D display design with the potential to provide viewers with nearly correct accommodative depth cues, as well as motion parallax and binocular cues. Building on multilayer attenuator and directional backlight architectures, the proposed design achieves the high angular resolution needed for accommodation by placing spatial light modulators about a large lens: one conjugate to the viewer's eye, and one or more near the plane of the lens. Nonnegative tensor factorization is used to compress a high angular resolution light field into a set of masks that can be displayed on a pair of commodity LCD panels. By constraining the tensor factorization to preserve only those light rays seen by the viewer, we effectively steer narrow high-resolution viewing cones into the user's eyes, allowing binocular disparity, motion parallax, and the potential for nearly correct accommodation over a wide field of view. We verify the design experimentally by focusing a camera at different depths about a prototype display, establish formal upper bounds on the design's accommodation range and diffraction-limited performance, and discuss practical limitations that must be overcome to allow the device to be used with human observers.
Andrew Maimone, Gordon Wetzstein, Matthew Hirsch, Douglas Lanman, Ramesh Raskar, Henry Fuchs
ACM Trans. Graph.3
2012 Tensor displays: compressive light field synthesis using multilayer displays with directional backlighting
abstract
We introduce tensor displays: a family of compressive light field displays comprising all architectures employing a stack of time-multiplexed, light-attenuating layers illuminated by uniform or directional backlighting (i.e., any low-resolution light field emitter). We show that the light field emitted by an N -layer, M -frame tensor display can be represented by an N th -order, rank- M tensor. Using this representation we introduce a unified optimization framework, based on nonnegative tensor factorization (NTF), encompassing all tensor display architectures. This framework is the first to allow joint multilayer, multiframe light field decompositions, significantly reducing artifacts observed with prior multilayer-only and multiframe-only decompositions; it is also the first optimization method for designs combining multiple layers with directional backlighting. We verify the benefits and limitations of tensor displays by constructing a prototype using modified LCD panels and a custom integral imaging backlight. Our efficient, GPU-based NTF implementation enables interactive applications. Through simulations and experiments we show that tensor displays reveal practical architectures with greater depths of field, wider fields of view, and thinner form factors, compared to prior automultiscopic displays.
Gordon Wetzstein, Douglas Lanman, Matthew Hirsch, Ramesh Raskar
ACM Trans. Graph.3
2011 Polarization fields: dynamic light field display using multi-layer LCDs
abstract
We introduce polarization field displays as an optically-efficient design for dynamic light field display using multi-layered LCDs. Such displays consist of a stacked set of liquid crystal panels with a single pair of crossed linear polarizers. Each layer is modeled as a spatially-controllable polarization rotator, as opposed to a conventional spatial light modulator that directly attenuates light. Color display is achieved using field sequential color illumination with monochromatic LCDs, mitigating severe attenuation and moiré occurring with layered color filter arrays. We demonstrate such displays can be controlled, at interactive refresh rates, by adopting the SART algorithm to tomographically solve for the optimal spatially-varying polarization state rotations applied by each layer. We validate our design by constructing a prototype using modified off-the-shelf panels. We demonstrate interactive display using a GPU-based SART implementation supporting both polarization-based and attenuation-based architectures. Experiments characterize the accuracy of our image formation model, verifying polarization field displays achieve increased brightness, higher resolution, and extended depth of field, as compared to existing automultiscopic display methods for dual-layer and multi-layer LCDs.
Douglas Lanman, Gordon Wetzstein, Matthew Hirsch, Wolfgang Heidrich, Ramesh Raskar
ACM Trans. Graph.3
2010 Build your own 3D display
abstract
Commercial stereoscopic displays have reemerged in the consumer market within the last few years. Today, film studios routinely produce live-action and animated 3D content for theatrical release. While primarily enabled by the widespread adoption of digital projection, allowing accurate view synchronization, the underlying 3D display technologies have changed little in the last few decades. Theatrical systems rely on stereoscopic display: projecting a unique left/right image pair that is separated by various filters placed within a pair of glasses worn by each viewer. In contrast, several LCD manufactures are introducing automultiscopic displays: allowing view-dependent imagery to be perceived without the aide of special glasses. Given these developments, 3D display is poised for another resurgence.
Matthew Hirsch, Douglas Lanman
SIGGRAPH ASIA (Courses)1
2010 Content-adaptive parallax barriers: optimizing dual-layer 3D displays using low-rank light field factorization
abstract
We optimize automultiscopic displays built by stacking a pair of modified LCD panels. To date, such dual-stacked LCDs have used heuristic parallax barriers for view-dependent imagery: the front LCD shows a fixed array of slits or pinholes, independent of the multi-view content. While prior works adapt the spacing between slits or pinholes, depending on viewer position, we show both layers can also be adapted to the multi-view content, increasing brightness and refresh rate. Unlike conventional barriers, both masks are allowed to exhibit non-binary opacities. It is shown that any 4D light field emitted by a dual-stacked LCD is the tensor product of two 2D masks. Thus, any pair of 1D masks only achieves a rank-1 approximation of a 2D light field. Temporal multiplexing of masks is shown to achieve higher-rank approximations. Non-negative matrix factorization (NMF) minimizes the weighted Euclidean distance between a target light field and that emitted by the display. Simulations and experiments characterize the resultingcontent-adaptive parallax barriersfor low-rank light field approximation.
Douglas Lanman, Matthew Hirsch, Yunhee Kim, Ramesh Raskar
ACM Trans. Graph.2
2009 BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields
abstract
We transform an LCD into a display that supports both 2D multi-touch and unencumbered 3D gestures. Our BiDirectional (BiDi) screen, capable of both image capture and display, is inspired by emerging LCDs that use embedded optical sensors to detect multiple points of contact. Our key contribution is to exploit the spatial light modulation capability of LCDs to allow lensless imaging without interfering with display functionality. We switch between a display mode showing traditional graphics and a capture mode in which the backlight is disabled and the LCD displays a pinhole array or an equivalent tiled-broadband code. A large-format image sensor is placed slightly behind the liquid crystal layer. Together, the image sensor and LCD form a mask-based light field camera, capturing an array of images equivalent to that produced by a camera array spanning the display surface. The recovered multi-view orthographic imagery is used to passively estimate the depth of scene points. Two motivating applications are described: a hybrid touch plus gesture interaction and a light-gun mode for interacting with external light-emitting widgets. We show a working prototype that simulates the image sensor with a camera and diffuser, allowing interaction up to 50 cm in front of a modified 20.1 inch LCD.
Matthew Hirsch, Douglas Lanman, Henry Holtzman, Ramesh Raskar
ACM Trans. Graph.1
2008 Variable Pitch Reconstruction Using John's Equation
abstract
We present an algorithm to reconstruct helical cone beam computed tomography (CT) data acquired at variable pitch. The algorithm extracts a halfscan segment of projections using an extended version of the advanced single slice rebinning (ASSR) algorithm. ASSR rebins constant pitch cone beam data to fan beam projections that approximately lie on a plane that is tilted to optimally fit the source helix. For variable pitch, the error between the tilted plane chosen by ASSR and the source helix increases, resulting in increased image artifacts. To reduce the artifacts, we choose a reconstruction plane, which is tilted and shifted relative to the source trajectory. We then correct rebinned fan beam data using John's equation to virtually move the source into the tilted and shifted reconstruction plane. Results obtained from simulated phantom images and scanner images demonstrate the applicability of the proposed algorithm.
Basak Ulker Karbeyaz, Ram C. Naidu, Zhengrong Ying, Sergey B. Simanovsky, Matthew Hirsch, David A. Schafer, Carl R. Crawford
IEEE Trans. Medical Imaging5