VLDB 2026 Research / reviewers in the wild / expert
Daniela Retelny
dblp:98/9833
· DBLP profile ↗
7ranked-venue papers
3as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
6 papers |
Collaborative and social computing · 68% Health and well-being technologies · 12% Human-robot interaction · 9% | |
| Software engineering, system software, and programming languages
1 paper |
Services computing and microservices · 100% |
Topics — the 12 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
crowdsourcing |
0.5 | 2 | 2017 | Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As Organizations · CHI 2017 Expert crowdsourcing with flash teams · UIST 2014 |
Collaborative and social computing
computer-supported cooperative work |
0.3 | 2 | 2016 | Embedding Intentions in Drawings: How Architects Craft and Curate Drawings to Achieve Their Goals · CSCW 2016 In the Flow, Being Heard, and Having Opportunities: Sources of Power and Power Dynamics in Global Teams · CSCW 2015 |
Collaborative and social computing
collaborative design |
0.2 | 1 | 2016 | Embedding Intentions in Drawings: How Architects Craft and Curate Drawings to Achieve Their Goals · CSCW 2016 |
Collaborative and social computing › remote collaboration
globally distributed teams |
0.2 | 1 | 2015 | In the Flow, Being Heard, and Having Opportunities: Sources of Power and Power Dynamics in Global Teams · CSCW 2015 |
Human-robot interaction › multi-party interaction
power dynamics |
0.2 | 1 | 2015 | In the Flow, Being Heard, and Having Opportunities: Sources of Power and Power Dynamics in Global Teams · CSCW 2015 |
Learning and educational technologies
student engagement |
0.2 | 1 | 2013 | Tweeting for class: co-construction as a means for engaging students in lectures · CHI 2013 |
Health and well-being technologies
mobile health |
0.1 | 1 | 2012 | Prescriptive persuasion and open-ended social awareness: expanding the design space of mobile health · CSCW 2012 |
Health and well-being technologies
persuasive technology |
0.1 | 1 | 2012 | Prescriptive persuasion and open-ended social awareness: expanding the design space of mobile health · CSCW 2012 |
Collaborative and social computing › cooperative work
boundary objects |
0.1 | 1 | 2016 | Embedding Intentions in Drawings: How Architects Craft and Curate Drawings to Achieve Their Goals · CSCW 2016 |
Services computing and microservices
workflow management |
0.1 | 1 | 2014 | Expert crowdsourcing with flash teams · UIST 2014 |
Design research and methods › design space
design space exploration |
0.0 | 1 | 2012 | Prescriptive persuasion and open-ended social awareness: expanding the design space of mobile health · CSCW 2012 |
Collaborative and social computing › awareness
social awareness |
0.0 | 1 | 2012 | Prescriptive persuasion and open-ended social awareness: expanding the design space of mobile health · CSCW 2012 |
Methods — techniques the papers use, named apart from their topics
team assembly · 0.4task decomposition · 0.4qualitative study · 0.4version control model · 0.3computational organization structures · 0.3ethnography · 0.2interview study · 0.2twitter · 0.2co-construction · 0.2design research · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As OrganizationsabstractThis paper introduces flash organizations: crowds structured like organizations to achieve complex and open-ended goals. Microtask workflows, the dominant crowdsourcing structures today, only enable goals that are so simple and modular that their path can be entirely pre-defined. We present a system that organizes crowd workers into computationally-represented structures inspired by those used in organizations - roles, teams, and hierarchies - which support emergent and adaptive coordination toward open-ended goals. Our system introduces two technical contributions: 1) encoding the crowd's division of labor into de-individualized roles, much as movie crews or disaster response teams use roles to support coordination between on-demand workers who have not worked together before; and 2) reconfiguring these structures through a model inspired by version control, enabling continuous adaptation of the work and the division of labor. We report a deployment in which flash organizations successfully carried out open-ended and complex goals previously out of reach for crowdsourcing, including product design, software development, and game production. This research demonstrates digitally networked organizations that flexibly assemble and reassemble themselves from a globally distributed online workforce to accomplish complex work. Melissa A. Valentine, Daniela Retelny, Alexandra To, Negar Rahmati, Tulsee Doshi, Michael S. Bernstein |
CHI | 2 |
| 2017 | No Workflow Can Ever Be Enough: How Crowdsourcing Workflows Constrain Complex WorkabstractThe dominant crowdsourcing infrastructure today is the workflow, which decomposes goals into small independent tasks. However, complex goals such as design and engineering have remained stubbornly difficult to achieve with crowdsourcing workflows. Is this due to a lack of imagination, or a more fundamental limit? This paper explores this question through in-depth case studies of 22 workers across six workflow-based crowd teams, each pursuing a complex and interdependent web development goal. We used an inductive mixed method approach to analyze behavior trace data, chat logs, survey responses and work artifacts to understand how workers enacted and adapted the crowdsourcing workflows. Our results indicate that workflows served as useful coordination artifacts, but in many cases critically inhibited crowd workers from pursuing real-time adaptations to their work plans. However, the CSCW and organizational behavior literature argues that all sufficiently complex goals require open-ended adaptation. If complex work requires adaptation but traditional static crowdsourcing workflows can't support it, our results suggest that complex work may remain a fundamental limitation of workflow-based crowdsourcing infrastructures. Daniela Retelny, Michael S. Bernstein, Melissa A. Valentine |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2016 | Embedding Intentions in Drawings: How Architects Craft and Curate Drawings to Achieve Their GoalsabstractBased on ethnographic data collected at a global architecture firm over a one-year period, we describe the ways in which drawings are strategically created and curated by architects in an attempt to carefully craft their interactions and fulfill specific intentions with clients and contributors. We identify three strategies used by architects when creating drawings and reveal that the way these strategies are employed depends on the intended purpose of each drawing with a specific set of actors. This work builds on existing literature on the role of objects, such as drawings, for work across organizational boundaries and professional disciplines. We conclude with implications for CSCW and propose ideas for approaches and applications that better support cross-boundary and highly visual work involving multiple sets of actors and artifacts. Daniela Retelny, Pamela J. Hinds |
CSCW | 1 |
| 2015 | In the Flow, Being Heard, and Having Opportunities: Sources of Power and Power Dynamics in Global TeamsabstractIn our qualitative study of 9 globally distributed software development teams, we found that power and how it was distributed across locations had a significant effect on team dynamics. We describe the sources of power for these teams, which include being in the flow of information, feeling that one's voice is heard by decision makers, and having opportunities for career growth and advancement. We also examine power dynamics across locations by team and show that having more balanced power was typically associated with more power struggles rather than fewer. Four of the 9 teams had ongoing power contests. Each of these teams had some sources of power at one location and other sources of power at the other location. Both sites worried about losing power, felt they should have more, and struggled against losing ground. We conclude with a discussion of the need for CSCW to expand beyond collaboration to address issues of power. We propose ideas for systems to support globally distributed teams in creating more equal access to more sources of power and alleviating unhealthy power dynamics. Pamela J. Hinds, Daniela Retelny, Catherine Durnell Cramton |
CSCW | 2 |
| 2014 | Expert crowdsourcing with flash teamsabstractWe introduce flash teams, a framework for dynamically assembling and managing paid experts from the crowd. Flash teams advance a vision of expert crowd work that accomplishes complex, interdependent goals such as engineering and design. These teams consist of sequences of linked modular tasks and handoffs that can be computationally managed. Interactive systems reason about and manipulate these teams' structures: for example, flash teams can be recombined to form larger organizations and authored automatically in response to a user's request. Flash teams can also hire more people elastically in reaction to task needs, and pipeline intermediate output to accelerate completion times. To enable flash teams, we present Foundry, an end-user authoring platform and runtime manager. Foundry allows users to author modular tasks, then manages teams through handoffs of intermediate work. We demonstrate that Foundry and flash teams enable crowdsourcing of a broad class of goals including design prototyping, course development, and film animation, in half the work time of traditional self-managed teams. Daniela Retelny, Sébastien Robaszkiewicz, Alexandra To, Walter S. Lasecki, Negar Rahmati, Tulsee Doshi, Melissa A. Valentine, Michael S. Bernstein |
UIST | 1 |
| 2013 | Tweeting for class: co-construction as a means for engaging students in lecturesabstractMotivating students to be active learners is a perennial problem in education, and is particularly challenging in lectures where instructors typically prepare content in ad-vance with little direct student participation. We describe our experience using Twitter as a tool for student "co-construction" of lecture materials. Students were required to post a tweet prior to each lecture related to that day's topic, and these tweets -- consisting of questions, examples and reflections -- were incorporated into the lecture slides and notes. Students reported that they found lectures including their tweets in the class slides to be engaging, interactive and relevant, and nearly 90% of them recommended we use our co-construction approach again. Jeremy P. Birnholtz, Jeffrey T. Hancock, Daniela Retelny |
CHI | 3 |
| 2012 | Prescriptive persuasion and open-ended social awareness: expanding the design space of mobile healthabstractMost mobile technology systems designed to encourage healthy decisions focus on prescriptive persuasion, telling the user either implicitly or explicitly what to do, as the primary means of improving health. However, other technically and socially viable options exist. Drawing on both relevant social theory and previous CSCW research, this paper suggests that open-ended social awareness, making users aware of both others' and their own decisions, may also serve as an effective central design principle for mobile health. To explore this approach, this paper presents analysis of qualitative data from two studies of such a system. Results suggest that open-endedness allowed users flexibility and freedom in defining what counts as health, and that the social aspects compounded both the positive and the occasionally negative impacts of this openness. The paper concludes with implications for the design and evaluation of research on mobile health technology, as well as suggestions for how future work can further explore the design space of mobile health beyond prescriptive persuasion. Eric P. S. Baumer, Sherri Jean Katz, Jill E. Freeman, Phil Adams, Amy L. Gonzales, John P. Pollak, Daniela Retelny, Jeff Niederdeppe, Christine M. Olson, Geri Gay |
CSCW | 7 |