Demo Data from VLDB 2026 / reviewers in the wild / expert
Georg Essl
dblp:99/173
· DBLP profile ↗
18ranked-venue papers
3as first author
2since 2021 · last 2022
0000-0003-2905-2616ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 11Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Representation and self-supervised learning · 87% Learning theory · 13% | |
| Computer graphics and multimedia
3 papers |
Audio and music processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 77% Haptics and multimodal interaction · 23% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › representation learning › metric learning
deep metric learning |
0.4 | 1 | 2019 | f-Similarity Preservation Loss for Soft Labels: A Demonstration on Cross-Corpus Speech Emotion Recognition · AAAI 2019 |
Machine learning › Representation and self-supervised learning › representation learning
metric learning |
0.4 | 1 | 2019 | f-Similarity Preservation Loss for Soft Labels: A Demonstration on Cross-Corpus Speech Emotion Recognition · AAAI 2019 |
Audio and music processing › emotion recognition
speech emotion recognition |
0.4 | 1 | 2019 | f-Similarity Preservation Loss for Soft Labels: A Demonstration on Cross-Corpus Speech Emotion Recognition · AAAI 2019 |
Audio and music processing
emotion recognition |
0.2 | 1 | 2015 | Predicting Emotion Perception Across Domains: A Study of Singing and Speaking · AAAI 2015 |
Audio and music processing
speech processing |
0.2 | 1 | 2015 | Predicting Emotion Perception Across Domains: A Study of Singing and Speaking · AAAI 2015 |
Machine learning › Learning theory › classification › supervised classification
soft-label learning |
0.1 | 1 | 2019 | f-Similarity Preservation Loss for Soft Labels: A Demonstration on Cross-Corpus Speech Emotion Recognition · AAAI 2019 |
Interaction techniques and input › input device
pressure-based input |
0.1 | 1 | 2010 | Characteristics of pressure-based input for mobile devices · CHI 2010 |
Audio and music processing › sound synthesis
physical modeling synthesis |
0.0 | 1 | 2001 | Synthesizing sounds from physically based motion · SIGGRAPH 2001 |
Audio and music processing
acoustic simulation |
0.0 | 1 | 2001 | Synthesizing sounds from physically based motion · SIGGRAPH 2001 |
Methods — techniques the papers use, named apart from their topics
loss function design · 0.8f-divergence · 0.8regression · 0.2kernel density estimation · 0.2user study · 0.1signal conditioning · 0.1deformable models · 0.0acoustic pressure wave propagation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Causal Linear Topological Filters Over A 2-SimplexabstractTopological filters via sheaves generalize the classical linear translation-invariant filter theory by attaching the filter computation locally to a simplicial topological space. This paper develops topological filters for causal signal flow over a 2-simplex. Our construction retains the established construction for 1-simplices and we show how an apparent conflict in the sheaf assignment can be resolved by a concurrent extension, which introduces an auxiliary 1-simplex that computes the resolution. Furthermore, we discuss how singularities formed by double cone connections can be resolved. Georg Essl |
ICASSP | 1 |
| 2021 | Topologizing Sound Synthesis Via SheavesabstractIn recent years, a range of topological methods have emerged for processing digital signals. In this paper we show how the construction of topological filters via sheaves can be used to topologize existing sound synthesis methods. I illustrate this process on two classes of synthesis approaches: (1) based on linear-time invariant digital filters and (2) based on oscillators defined on a circle. We use the computationally-friendly approach to modeling topologies via a simplicial complex, and we attach our classical synthesis methods to them via sheaves. In particular, we explore examples of simplicial topologies that mimic sampled lines and loops. Over these spaces we realize concrete examples of simple discrete harmonic oscillators (resonant filters), and simple comb filter based algorithms (such as Karplus-Strong) as well as frequency modulation. Georg Essl |
DAFx | 1 |
| 2020 | Topological IIR Filters Over Simplicial Topologies via SheavesabstractTopology offers a means to formally generalize digital filtering methods based on digital linear translation-invariant (LTI) filters while also, in principle, incorporating translation-variant and nonlinear methods as well as studying large scale (global) properties of filter problems. In this letter we show how the full content of LTI digital filter theory can be incorporated into the formalism of topological filters as introduced by Robinson. In particular, we will give the feedback filter construction associated with infinite impulse responses (IIR). The result allows for direct translation of LTI filters into topological filters, which are sheaves of finite vector spaces and suitably constructed linear maps over simplicial topologies. Georg Essl |
IEEE Signal Process. Lett. | 1 |
| 2019 | f-Similarity Preservation Loss for Soft Labels: A Demonstration on Cross-Corpus Speech Emotion RecognitionabstractIn this paper, we propose a Deep Metric Learning (DML) approach that supports soft labels. DML seeks to learn representations that encode the similarity between examples through deep neural networks. DML generally presupposes that data can be divided into discrete classes using hard labels. However, some tasks, such as our exemplary domain of speech emotion recognition (SER), work with inherently subjective data, data for which it may not be possible to identify a single hard label. We propose a family of loss functions, fSimilarity Preservation Loss (f-SPL), based on the dual form of f-divergence for DML with soft labels. We show that the minimizer of f-SPL preserves the pairwise label similarities in the learned feature embeddings. We demonstrate the efficacy of the proposed loss function on the task of cross-corpus SER with soft labels. Our approach, which combines f-SPL and classification loss, significantly outperforms a baseline SER system with the same structure but trained with only classification loss in most experiments. We show that the presented techniques are more robust to over-training and can learn an embedding space in which the similarity between examples is meaningful. Biqiao Zhang, Yuqing Kong, Georg Essl, Emily Mower Provost |
AAAI | 3 |
| 2019 | Cross-Corpus Acoustic Emotion Recognition with Multi-Task Learning: Seeking Common Ground While Preserving DifferencesabstractThere is growing interest in emotion recognition due to its potential in many applications. However, a pervasive challenge is the presence of data variability caused by factors such as differences across corpora, speaker's gender, and the “domain” of expression (e.g., whether the expression is spoken or sung). Prior work has addressed this challenge by combining data across corpora and/or genders, or by explicitly controlling for these factors. In this work, we investigate the influence of corpus, domain, and gender on the cross-corpus generalizability of emotion recognition systems. We use a multi-task learning approach, where we define the tasks according to these factors. We find that incorporating variability caused by corpus, domain, and gender through multi-task learning outperforms approaches that treat the tasks as either identical or independent. Domain is a larger differentiating factor than gender for multi-domain data. When considering only the speech domain, gender and corpus are similarly influential. Defining tasks by gender is more beneficial than by either corpus or corpus and gender for valence, while the opposite holds for activation. On average, cross-corpus performance increases with the number of training corpora. The results demonstrate that effective cross-corpus modeling requires that we understand how emotion expression patterns change as a function of non-emotional factors. Biqiao Zhang, Emily Mower Provost, Georg Essl |
IEEE Trans. Affect. Comput. | 3 |
| 2017 | Predicting the distribution of emotion perception: capturing inter-rater variabilityabstractEmotion perception is person-dependent and variable. Dimensional characterizations of emotion can capture this variability by describing emotion in terms of its properties (e.g., valence, positive vs. negative, and activation, calm vs. excited). However, in many emotion recognition systems, this variability is often considered "noise" and is attenuated by averaging across raters. Yet, inter-rater variability provides information about the subtlety or clarity of an emotional expression and can be used to describe complex emotions. In this paper, we investigate methods that can effectively capture the variability across evaluators by predicting emotion perception as a discrete probability distribution in the valence-activation space. We propose: (1) a label processing method that can generate two-dimensional discrete probability distributions of emotion from a limited number of ordinal labels; (2) a new approach that predicts the generated probabilistic distributions using dynamic audio-visual features and Convolutional Neural Networks (CNNs). Our experimental results on the MSP-IMPROV corpus suggest that the proposed approach is more effective than the conventional Support Vector Regressions (SVRs) approach with utterance-level statistical features, and that feature-level fusion of the audio and video modalities outperforms decision-level fusion. The proposed CNN model predominantly improves the prediction accuracy for the valence dimension and brings a consistent performance improvement over data recorded from natural interactions. The results demonstrate the effectiveness of generating emotion distributions from limited number of labels and predicting the distribution using dynamic features and neural networks. Biqiao Zhang, Georg Essl, Emily Mower Provost |
ICMI | 2 |
| 2016 | Cross-corpus acoustic emotion recognition from singing and speaking: A multi-task learning approachabstractEmotion is expressed over both speech and song. Previous works have found that although spoken and sung emotion recognition are different tasks, they are related. Classifiers that explicitly utilize this relatedness can achieve better performance than classifiers that do not. Further, research in speech emotion recognition has demonstrated that emotion is more accurately modeled when gender is taken into account. However, it is not yet clear how domain (speech or song) and gender can be jointly leveraged in emotion recognition systems nor how systems leveraging this information can perform in cross-corpus settings. In this paper, we explore a multi-task emotion recognition framework and compare the performance across different classification models and output selection/fusion methods using cross-corpus evaluation. Our results show the classification accuracy is the highest when information is shared only between closely related tasks and when the output of disparate models are fused. Biqiao Zhang, Emily Mower Provost, Georg Essl |
ICASSP | 3 |
| 2016 | Automatic recognition of self-reported and perceived emotion: does joint modeling help?abstractEmotion labeling is a central component of automatic emotion recognition. Evaluators are asked to estimate the emotion label given a set of cues, produced either by themselves (self-report label) or others (perceived label). This process is complicated by the mismatch between the intentions of the producer and the interpretation of the perceiver. Traditionally, emotion recognition systems use only one of these types of labels when estimating the emotion content of data. In this paper, we explore the impact of jointly modeling both an individual's self-report and the perceived label of others. We use deep belief networks (DBN) to learn a representative feature space, and model the potentially complementary relationship between intention and perception using multi-task learning. We hypothesize that the use of DBN feature-learning and multi-task learning of self-report and perceived emotion labels will improve the performance of emotion recognition systems. We test this hypothesis on the IEMOCAP dataset, an audio-visual and motion-capture emotion corpus. We show that both DBN feature learning and multi-task learning offer complementary gains. The results demonstrate that the perceived emotion tasks see greatest performance gain for emotionally subtle utterances, while the self-report emotion tasks see greatest performance gain for emotionally clear utterances. Our results suggest that the combination of knowledge from the self-report and perceived emotion labels lead to more effective emotion recognition systems. Biqiao Zhang, Georg Essl, Emily Mower Provost |
ICMI | 2 |
| 2015 | Predicting Emotion Perception Across Domains: A Study of Singing and SpeakingabstractEmotion affects our understanding of the opinions and sentiments of others. Research has demonstrated that humans are able to recognize emotions in various domains, including speech and music, and that there are potential shared features that shape the emotion in both domains. In this paper, we investigate acoustic and visual features that are relevant to emotion perception in the domains of singing and speaking. We train regression models using two paradigms: (1) within-domain, in which models are trained and tested on the same domain and (2) cross-domain, in which models are trained on one domain and tested on the other domain. This strategy allows us to analyze the similarities and differences underlying the relationship between audio-visual feature expression and emotion perception and how this relationship is affected by domain of expression. We use kernel density estimation to model emotion as a probability distribution over the perception associated with multiple evaluators on the valence-activation space. This allows us to model the variation inherent in the reported perception. Results suggest that activation can be modeled more accurately across domains, compared to valence. Furthermore, visual features capture cross-domain emotion more accurately than acoustic features. The results provide additional evidence for a shared mechanism underlying spoken and sung emotion perception. Biqiao Zhang, Emily Mower Provost, Robert Swedberg, Georg Essl |
AAAI | 4 |
| 2015 | Recognizing emotion from singing and speaking using shared modelsabstractSpeech and song are two types of vocal communications that are closely related to each other. While significant progress has been made in both speech and music emotion recognition, few works have concentrated on building a shared emotion recognition model for both speech and song. In this paper, we propose three shared emotion recognition models for speech and song: a simple model, a single-task hierarchical model, and a multi-task hierarchical model. We study the commonalities and differences present in emotion expression across these two communication domains. We compare the performance across different settings, investigate the relationship between evaluator agreement rate and classification accuracy, and analyze the classification performance of individual feature groups. Our results show that the multi-task model classifies emotion more accurately compared to single-task models when the same set of features is used. This suggests that although spoken and sung emotion recognition tasks are different, they are related, and can be considered together. The results demonstrate that utterances with lower agreement rate and emotions with low activation benefit the most from multi-task learning. Visual features appear to be more similar across spoken and sung emotion expression, compared to acoustic features. Biqiao Zhang, Georg Essl, Emily Mower Provost |
ACII | 2 |
| 2013 | Combining acceleration and gyroscope data for motion gesture recognition using classifiers with dimensionality constraintsabstractMotivated by the addition of gyroscopes to a large number of new smart phones, we study the effects of combining accelerometer and gyroscope data on the recognition rate of motion gesture recognizers with dimensionality constraints. Using a large data set of motion gestures we analyze results for the following algorithms: Protractor3D, Dynamic Time Warping (DTW) and Regularized Logistic Regression (LR). We chose to study these algorithms because they are relatively easy to implement, thus well suited for rapid prototyping or early deployment during prototyping stages. For use in our analysis, we contribute a method to extend Protractor3D to work with the 6D data obtained by combining accelerometer and gyroscope data. Our results show that combining accelerometer and gyroscope data is beneficial also for algorithms with dimensionality constraints and improves the gesture recognition rate on our data set by up to 4%. Sven G. Kratz, Michael Rohs, Georg Essl |
IUI | 3 |
| 2010 | Characteristics of pressure-based input for mobile devicesabstractWe conducted a series of user studies to understand and clarify the fundamental characteristics of pressure in user interfaces for mobile devices. We seek to provide insight to clarify a longstanding discussion on mapping functions for pressure input. Previous literature is conflicted about the correct transfer function to optimize user performance. Our study results suggest that the discrepancy can be explained by different signal conditioning circuitry and with improved signal conditioning the user-performed precision relationship is linear. We also explore the effects of hand pose when applying pressure to a mobile device from the front, the back, or simultaneously from both sides in a pinching movement. Our results indicate that grasping type input outperforms single-sided input and is competitive with pressure input against solid surfaces. Finally we provide an initial exploration of non-visual multimodal feedback, motivated by the desire for eyes-free use of mobile devices. The findings suggest that non-visual pressure input can be executed without degradation in selection time but suffers from accuracy problems. Craig D. Stewart, Michael Rohs, Sven G. Kratz, Georg Essl |
CHI | 4 |
| 2009 | Impact of item density on magic lens interactionsabstractWe conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the device display) was compared to a magic lens interface (with video see-through augmentation of external visual context). The task was to explore objects on a map and look for a specific attribute shown on the display. We tested different sizes of visual context as well as different numbers of items per area, i.e. different item densities. We found that visual context is most effective for sparse item distributions and the performance benefit decreases with increasing density. User performance in the magic lens case approaches the performance of the dynamic peephole case the more densely spaced the items are. In all conditions, subjective feedback indicates that participants generally prefer visual context over the lack thereof. The insights gained from this study are relevant for designers of mobile AR and dynamic peephole interfaces by suggesting when external visual context is most beneficial. Michael Rohs, Georg Essl, Johannes Schöning, Anja Naumann, Robert Schleicher, Antonio Krüger |
Mobile HCI | 2 |
| 2009 | Impact of item density on the utility of visual context in magic lens interactions
Michael Rohs, Robert Schleicher, Johannes Schöning, Georg Essl, Anja Naumann, Antonio Krüger |
Pers. Ubiquitous Comput. | 4 |
| 2007 | Map navigation with mobile devices: virtual versus physical movement with and without visual contextabstractA user study was conducted to compare the performance of three methods for map navigation with mobile devices. These methods are joystick navigation, the dynamic peephole method without visual context, and the magic lens paradigm using external visual context. The joystick method is the familiar scrolling and panning of a virtual map keeping the device itself static. In the dynamic peephole method the device is moved and the map is fixed with respect to an external frame of reference, but no visual information is present outside the device's display. The magic lens method augments an external content with graphical overlays, hence providing visual context outside the device display. Here too motion of the device serves to steer navigation. We compare these methods in a study measuring user performance, motion patterns, and subjective preference via questionnaires. The study demonstrates the advantage of dynamic peephole and magic lens interaction over joystick interaction in terms of search time and degree of exploration of the search space. Michael Rohs, Johannes Schöning, Martin Raubal, Georg Essl, Antonio Krüger |
ICMI | 4 |
| 2007 | Sensing-based interaction for information navigation on handheld displaysabstractInformation navigation on handheld displays is characterized by the small display dimensions and limited input capabilities of today's mobile devices. Special strategies are required to help users navigate to off-screen content and develop awareness of spatial layouts despite the small display. On the other hand, handheld devices offer interaction possibilities that desktop computers do not. Handheld devices can easily be moved in space and used as a movable window into a large virtual workspace. We investigate different information navigation methods for small-scale handheld displays using a range of sensor technologies for spatial tracking. We compare user performance in an map navigation task and discuss the tradeoffs of the different sensor and visualization techniques. Michael Rohs, Georg Essl |
Mobile HCI | 2 |
| 2006 | Which one is better?: information navigation techniques for spatially aware handheld displaysabstractInformation navigation techniques for handheld devices support interacting with large virtual spaces on small displays, for example finding targets on a large-scale map. Since only a small part of the virtual space can be shown on the screen at once, typical interfaces allow for scrolling and panning to reach off-screen content. Spatially aware handheld displays sense their position and orientation in physical space in order to provide a corresponding view in virtual space. We implemented various one-handed navigation techniques for camera-tracked spatially aware displays. The techniques are compared in a series of abstract selection tasks that require the investigation of different levels of detail. The tasks are relevant for interfaces that enable navigating large scale maps and finding contextual information on them. The results show that halo is significantly faster than other techniques. In complex situations zoom and halo show comparable performance. Surprisingly, the combination of halo and zooming is detrimental to user performance. Michael Rohs, Georg Essl |
ICMI | 2 |
| 2001 | Synthesizing sounds from physically based motionabstractThis paper describes a technique for approximating sounds that are generated by the motions of solid objects. The technique builds on previous work in the field of physically based animation that uses deformable models to simulate the behavior of the solid objects. As the motions of the objects are computed, their surfaces are analyzed to determine how the motion will induce acoustic pressure waves in the surrounding medium. Our technique computes the propagation of those waves to the listener and then uses the results to generate sounds corresponding to the behavior of the simulated objects. James F. O'Brien, Perry R. Cook, Georg Essl |
SIGGRAPH | 3 |