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Halit Bener Suay

dblp:99/9255 · DBLP profile ↗
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9ranked-venue papers
5as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-authorHuman-computer interaction and ubiquitous computing · 5 · 4 first-authorSystems, architecture and hardware · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Robot manipulation · 55% Motion planning and robot control · 17% Reinforcement learning · 17%
Human-computer interaction and pervasive computing
4 papers
Human-robot interaction · 100%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
learning from demonstration
0.422015
Reinforcement Learning from Demonstration through Shaping · IJCAI 2015
Policy transformation for learning from demonstration · HRI 2012
Human-robot interaction
teleoperation
0.432014
DARPA Robotics Challenge: Towards a user-guided manipulation framework for high-DOF robots · ICRA 2014
Humanoid robot control using depth camera · HRI 2011
A practical comparison of three robot learning from demonstration algorithms · HRI 2012
Robotics › Motion planning and robot control
motion planning
0.212015
A position generation algorithm utilizing a biomechanical model for robot-human object handover · ICRA 2015
Robotics › Robot manipulation › physical human-robot interaction
object handover
0.212015
A position generation algorithm utilizing a biomechanical model for robot-human object handover · ICRA 2015
Robotics › Robot manipulation › learning from demonstration
reinforcement learning from demonstration
0.212015
Reinforcement Learning from Demonstration through Shaping · IJCAI 2015
Machine learning › Reinforcement learning › reward design
reward shaping
0.212015
Reinforcement Learning from Demonstration through Shaping · IJCAI 2015
Robotics › Robot manipulation
dual-arm manipulation
0.212014
DARPA Robotics Challenge: Towards a user-guided manipulation framework for high-DOF robots · ICRA 2014
Robotics › Robot manipulation
manipulation
0.212014
DARPA Robotics Challenge: Towards a user-guided manipulation framework for high-DOF robots · ICRA 2014
Machine learning › Reinforcement learning › human-in-the-loop reinforcement learning
interactive reinforcement learning
0.112012
Policy transformation for learning from demonstration · HRI 2012
Robotics › Motion planning and robot control
robot learning
0.112012
Policy transformation for learning from demonstration · HRI 2012
Human-robot interaction
learning from demonstration
0.112012
A practical comparison of three robot learning from demonstration algorithms · HRI 2012
Computer vision › 3D vision › range sensing › depth sensing
depth camera
0.112011
Humanoid robot control using depth camera · HRI 2011
Computer vision › 3D vision › motion capture
human motion capture
0.112011
Humanoid robot control using depth camera · HRI 2011
Human-robot interaction › physical human-robot interaction
object handover
0.112015
A position generation algorithm utilizing a biomechanical model for robot-human object handover · ICRA 2015
Human-robot interaction
physical human-robot interaction
0.112015
A position generation algorithm utilizing a biomechanical model for robot-human object handover · ICRA 2015
Human-robot interaction › teleoperation
supervisory control
0.112014
DARPA Robotics Challenge: Towards a user-guided manipulation framework for high-DOF robots · ICRA 2014

Methods — techniques the papers use, named apart from their topics

electromyography · 0.4biomechanical model · 0.4simulation-based preview · 0.4interactive reinforcement learning · 0.3depth camera · 0.2reward shaping · 0.2reinforcement learning · 0.2learning from demonstration · 0.2user study · 0.1confidence-based autonomy · 0.1behavior networks · 0.1
YearPublicationVenuePosition
2015 A position generation algorithm utilizing a biomechanical model for robot-human object handover
abstract
We present a novel approach for generating candidate handover positions for human receivers. The object handover problem involves several variables and is under-constrained. The sheer number of possibilities makes it nontrivial to find a good object handover position for existing algorithms. To address this problem, we introduce the use of a custom biomechanical model in a novel algorithm for generating a handover position. The biomechanical model serves as a tool for approximating the static strength a human receiver needs to exert in order to receive an object. A mobile manipulator can use the output of our algorithm when calculating a target position for handing over an object to a human. We show preliminary results involving electromyography data and joint moment values, as well as a proof-of-concept implementation with a mobile manipulator to fetch a toolbox to a receiver.
Halit Bener Suay, Akin Sisbot
ICRA1
2015 Reinforcement Learning from Demonstration through Shaping
Tim Brys, Anna Harutyunyan, Halit Bener Suay, Sonia Chernova, Matthew E. Taylor, Ann Nowé
IJCAI3
2014 DARPA Robotics Challenge: Towards a user-guided manipulation framework for high-DOF robots
abstract
Supervision and teleoperation of high degree-of-freedom robots is a complex task due to environmental constraints such as obstacles and limited communication, as well as task specific requirements such as using more than one end-effector at the same time. In this work we present a supervision and teleoperation framework that allows an operator to see the surroundings of a robot in 3D, make necessary adjustments for a dual or single arm manipulation task, preview the task in simulation before execution, and finally execute the task on a real robot. The framework has been applied to the valve turning task of the DARPA Robotics Challenge on the PR2, Hubo2+, and DRCHubo robots.
Nicholas Alunni, Halit Bener Suay, Calder Phillips-Grafflin, Jim Mainprice, Dmitry Berenson, Sonia Chernova, Robert W. Lindeman, Daniel M. Lofaro, Paul Y. Oh
ICRA2
2014 From autonomy to cooperative traded control of humanoid manipulation tasks with unreliable communication: System design and lessons learned
abstract
In this paper, we report lessons learned through the design of a framework for teleoperating a humanoid robot to perform a manipulation task. We present a software framework for cooperative traded control that enables a team of operators to control a remote humanoid robot over an unreliable communications link. The framework produces statically-stable motion trajectories that are collision-free and respect end-effector pose constraints. After operator confirmation, these trajectories are sent over the data link for execution on the robot. Additionally, we have defined a clear operational procedure for the operators to manage the teleoperation task. We applied our system to the valve turning task in the DARPA Robotics Challenge (DRC). Our framework is able to perform reliably and is resilient to unreliable network conditions, as we demonstrate in a set of test runs performed remotely over the internet. We analyze our approach and discuss lessons learned which may be useful for others when designing such a system.
Jim Mainprice, Calder Phillips-Grafflin, Halit Bener Suay, Nicholas Alunni, Daniel M. Lofaro, Dmitry Berenson, Sonia Chernova, Robert W. Lindeman, Paul Y. Oh
IROS3
2012 Policy transformation for learning from demonstration
abstract
Many different robot learning from demonstration methods have been applied and tested in various environments recently. Representation of learned plans, tasks and policies often depends on the technique due to method-specific parameters. An agent that is able to switch between representations can apply its knowledge to different algorithms. This flexibility can be useful for a human teacher when training the agent. In this work we present a process to convert learned policies with two specific methods, Confidence-Based Autonomy (CBA) and Interactive Reinforcement Learning (Int-RL), to each other. Our finding suggests that it is possible for an agent to learn a policy with either CBA or Int-RL method and execute the task with the other with the benefit of previously learned knowledge.
Halit Bener Suay, Sonia Chernova
HRI1
2012 A practical comparison of three robot learning from demonstration algorithms
abstract
Research on robot learning from demonstration has seen significant growth in recent years, but existing evaluations have focused exclusively on algorithmic performance and not on usability factors, especially with respect to naïve users. Here we present findings from a comparative user study in which we asked non-experts to evaluate three distinctively different robot learning from demonstration algorithms - Behavior Networks, Interactive Reinforcement Learning, and Confidence Based Autonomy. Participants in the study showed a preference for interfaces where they controlled the robot directly (teleoperation and guidance) instead of providing retroactive feedback for past actions (reward and correction). Our results show that the best policy performance in most metrics was achieved using the Confidence Based Autonomy algorithm.
Russell Toris, Halit Bener Suay, Sonia Chernova
HRI2
2011 Humanoid robot control using depth camera
abstract
Most human interactions with the environment depend on our ability to navigate freely and to use our hands and arms to manipulate objects. Developing natural means of controlling these abilities in humanoid robots can significantly broaden the usability of such platforms. An ideal interface for humanoid robot teleoperation will be inexpensive, person-independent, require no wearable equipment, and will be easy to use, requiring little or no user training.
Halit Bener Suay, Sonia Chernova
HRI1
2011 Effect of human guidance and state space size on Interactive Reinforcement Learning
abstract
The Interactive Reinforcement Learning algorithm enables a human user to train a robot by providing rewards in response to past actions and anticipatory guidance to guide the selection of future actions. Past work with software agents has shown that incorporating user guidance into the policy learning process through Interactive Reinforcement Learning significantly improves the policy learning time by reducing the number of states the agent explores. We present the first study of Interactive Reinforcement Learning in real-world robotic systems. We report on four experiments that study the effects that teacher guidance and state space size have on policy learning performance. We discuss modifications made to apply Interactive Reinforcement Learning to a real-world system and show that guidance significantly reduces the learning rate, and that its positive effects increase with state space size.
Halit Bener Suay, Sonia Chernova
RO-MAN1
2011 A comparison of two algorithms for robot learning from demonstration
abstract
Robot learning from demonstration focuses on algorithms that enable a robot to learn a policy from demonstrations performed by a teacher, typically a human expert. This paper presents an experimental evaluation of two learning from demonstration algorithms, Interactive Reinforcement Learning and Behavior Networks. We evaluate the performance of these algorithms using a humanoid robot and discuss the relative advantages and drawbacks of these methods with respect to learning time, number of demonstrations, ease of implementation and other metrics. Our results show that Behavior Networks rely on a greater degree of domain knowledge and programmer expertise, requiring very precise definitions for behavior pre- and post-conditions. By contrast Interactive RL requires a relatively simple implementation based only on the robot's sensor data and actions. However, Behavior Networks leverage the pre-coded knowledge to effectively reduce learning time and the required number of human interactions to learn the task.
Halit Bener Suay, Sonia Chernova
SMC1