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Daniel G. Bobrow

dblp:b/DGBobrow · also Daniel Gureasko Bobrow · DBLP profile ↗
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47ranked-venue papers
18as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 21 · 9 first-authorSoftware engineering, systems software and programming languages · 13 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-authorHuman-computer interaction and ubiquitous computing · 10 · 1 first-authorTheory of computation · 3Systems, architecture and hardware · 2 · 2 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
13 papers
Knowledge representation and reasoning · 90% Multi-agent systems · 3% Motion planning and robot control · 3%
Human-computer interaction and pervasive computing
9 papers
Health and well-being technologies · 50% Collaborative and social computing · 24% User interface design and tools · 12%
Software engineering, system software, and programming languages
14 papers
Programming languages and type systems · 47% Requirements engineering and software design · 29% Runtime systems and virtual machines · 21%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 30 heaviest of 51, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
qualitative reasoning
0.242014
Qualitative Reasoning with Modelica Models · AAAI 2014
Modeling Time in Hybrid Systems: How Fast Is "Instantaneous"? · IJCAI 1995
Qualitative Reasoning about Physical Systems: An Introduction · Artif. Intell. 1984
Knowledge, reasoning and agents › Knowledge representation and reasoning › qualitative reasoning
qualitative simulation
0.212014
Qualitative Reasoning with Modelica Models · AAAI 2014
Collaborative and social computing › knowledge management
knowledge sharing
0.012003
Information use of service technicians in difficult cases · CHI 2003
Collaborative and social computing
computer-supported cooperative work
0.011996
The Social-Technical Design Circle · CSCW 1996
Learning and educational technologies › online learning
online learning communities
0.011996
The Social-Technical Design Circle · CSCW 1996
Collaborative and social computing › socio-technical systems
socio-technical design
0.011996
The Social-Technical Design Circle · CSCW 1996
Collaborative and social computing › computer-supported cooperative work
task management
0.012004
What a to-do: studies of task management towards the design of a personal task list manager · CHI 2004
Robotics › Motion planning and robot control
hybrid systems
0.011995
Modeling Time in Hybrid Systems: How Fast Is "Instantaneous"? · IJCAI 1995
Computer vision › Video understanding and tracking
temporal modeling
0.011995
Modeling Time in Hybrid Systems: How Fast Is "Instantaneous"? · IJCAI 1995
Programming languages and type systems
object-oriented programming
0.031986
Virtual Copies - At the Boundary Between Classes and Instances · OOPSLA 1986
Objects in Concurrent Logic Programming Languages · OOPSLA 1986
CommonLoops: Merging Lisp and Object-Oriented Programming · OOPSLA 1986
Collaborative and social computing › collaborative systems
multi-user interfaces
0.021987
WYSIWIS Revised: Early Experiences with Multiuser Interfaces · ACM Trans. Inf. Syst. 1987
WYSIWIS revised: early experiences with multi-user interfaces · CSCW 1986
Knowledge, reasoning and agents › Multi-agent systems
distributed problem solving
0.011991
Multiple Approaches to Multiple Agent Problem Solving · IJCAI 1991
Knowledge, reasoning and agents › Multi-agent systems › distributed problem solving
multi-agent problem solving
0.011991
Multiple Approaches to Multiple Agent Problem Solving · IJCAI 1991
Human-AI interaction › conversational interaction
conversation design
0.011991
Design for Conversation: Lessons from Cognoter · Int. J. Man Mach. Stud. 1991
Programming languages and type systems
logic programming
0.021986
Objects in Concurrent Logic Programming Languages · OOPSLA 1986
If Prolog is the Answer, What is the Question? or What it Takes to Support AI Programming Paradigms · IEEE Trans. Software Eng. 1985
Runtime systems and virtual machines
garbage collection
0.011990
Combining Generational and Conservative Garbage Collection: Framework and Implementations · POPL 1990
Runtime systems and virtual machines › garbage collection
generational garbage collection
0.011990
Combining Generational and Conservative Garbage Collection: Framework and Implementations · POPL 1990
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition
knowledge base construction
0.011986
Virtual Copies - At the Boundary Between Classes and Instances · OOPSLA 1986
Collaborative and social computing › groupware
shared views
0.011986
WYSIWIS revised: early experiences with multi-user interfaces · CSCW 1986
Programming languages and type systems › logic programming
concurrent logic programming
0.011986
Objects in Concurrent Logic Programming Languages · OOPSLA 1986
Programming languages and type systems
language design
0.011986
CommonLoops: Merging Lisp and Object-Oriented Programming · OOPSLA 1986
Programming languages and type systems › object-oriented programming
multiple inheritance
0.011986
CommonLoops: Merging Lisp and Object-Oriented Programming · OOPSLA 1986
Programming languages and type systems
programming paradigms
0.011985
If Prolog is the Answer, What is the Question? or What it Takes to Support AI Programming Paradigms · IEEE Trans. Software Eng. 1985
Programming languages and type systems › logic programming
prolog
0.011985
If Prolog is the Answer, What is the Question? or What it Takes to Support AI Programming Paradigms · IEEE Trans. Software Eng. 1985
Collaborative and social computing › groupware
meeting support
0.021987
WYSIWIS Revised: Early Experiences with Multiuser Interfaces · ACM Trans. Inf. Syst. 1987
WYSIWIS revised: early experiences with multi-user interfaces · CSCW 1986
Collaborative and social computing › collaborative systems
collaboration tools
0.011991
Design for Conversation: Lessons from Cognoter · Int. J. Man Mach. Stud. 1991
Operating systems › resource management
memory management
0.011990
Combining Generational and Conservative Garbage Collection: Framework and Implementations · POPL 1990
Requirements engineering and software design
software architecture
0.011981
Layered Networks as a Tool for Software Development · IJCAI 1981
Programming languages and type systems
programming environment
0.011980
Descriptions for a Programming Environment · AAAI 1980
Runtime systems and virtual machines › garbage collection
reference counting
0.011980
Managing Reentrant Structures Using Reference Counts · ACM Trans. Program. Lang. Syst. 1980

Methods — techniques the papers use, named apart from their topics

personalized prediction models · 0.2binary classification · 0.2field study · 0.0diary study · 0.0interview study · 0.0ethnographic observation · 0.0virtual copies · 0.0object-oriented programming · 0.0logic programming · 0.0system design · 0.0preprocessor · 0.0multiuser interface prototyping · 0.0experience report · 0.0design study · 0.0qualitative reasoning · 0.0modeling · 0.0layered networks · 0.0empirical measurement · 0.0
YearPublicationVenuePosition
2015 Towards a mobile and wearable system for predicting panic attacks
abstract
In this paper, we present first steps towards a mobile and wearable system intended to help people who experience regular and spontaneous panic attacks due to panic disorder. The goal of the system is to predict oncoming panic attacks and to deliver in-the-moment interventions on a smartphone device. Interventions are intended to reduce symptom severity by enabling a user to respond to approaching panic episodes. An initial feasibility study is described where a small real-world data set was collected. Personalized prediction models were trained which take, as input, physiological data and output a binary classification of either pre-panic or non-panic. We demonstrate proof-of-concept of episode prediction on this small dataset.
Jonathan Rubin, Hoda Eldardiry, Rui Abreu 0001, Shane Ahern, Honglu Du, Ashish Pattekar, Daniel G. Bobrow
UbiComp7
2015 A wearable and mobile intervention delivery system for individuals with panic disorder
abstract
Panic disorder is a serious condition that affects approximately six million adults in the United States per year. Reducing the severity of panic attack symptoms would allow a better quality of life for panic attack sufferers. This paper presents steps towards a mobile and wearable system that aims to help reduce the severity of symptoms experienced by individuals with this condition. The system provides a way to continuously monitor the physiological data of an individual via a wearable device. Users are able to report when panic attacks take place, along with a rating of the severity of symptoms experienced. Reported episodes provide ground truth data to build panic prediction models. The eventual goal of the system is to make predictions about approaching panic attacks and to deliver interventions that help the individual to cope with the approaching episode. We describe a mobile-based intervention that has been developed, which instructs the individual to perform breathing and relaxation exercises. Presently, the system has been utilized in a small pilot study where 10 individuals who suffer from panic disorder reported 29 panic attacks while collecting physiological data, along with the severity of symptoms. We found that out of 15 symptoms the ones with high severity reported were anxiety, worry and shortness of breath. Furthermore, physiological differences were observed between panic and non-panic intervals.
Luis Cruz 0002, Jonathan Rubin, Rui Abreu 0001, Shane Ahern, Hoda Eldardiry, Daniel G. Bobrow
MUM6
2015 Diagnosing Advanced Persistent Threats: A Position Paper
Rui Abreu 0001, Daniel G. Bobrow, Hoda Eldardiry, Alexander Feldman, John Hanley, Tomonori Honda 0001, Johan de Kleer, Alexandre Perez, David W. Archer
DX2
2014 Qualitative Reasoning with Modelica Models
abstract
Qualitative reasoning can play an important role in early stage design. Currently, engineers explore the design space using simulation models built in languages such as Modelica. To make qualitative reasoning useful to them, designs specified in their languages must be translated into a qualitative modeling language for analysis. The contribution of this paper is a sound and effective mapping between Modelica and qualitative reasoning. To achieve a sound mapping, we extend envisioning, the process of generating all relevant qualitative behaviors, to support Modelica's declarative events. For an effective mapping, we identify three classes of additional constraints that should be inferred from the Modelica representation thereby exponentially reducing the number of unrealizable trajectories. We support this contribution with examples and a case study.
Matthew Klenk 0001, Johan de Kleer, Daniel G. Bobrow, Bill Janssen
AAAI3
2011 Deducing answers to english questions from structured data
abstract
We describe ongoing research using natural English text queries as an intelligent interface for inferring answers from structured data in a specific domain. Users can express queries whose answers need to be deduced from data in different databases, without knowing the structures of those databases nor even the existence of the sources used. Users can pose queries incrementally, elaborating on an initial query, and ask follow-up questions based on answers to earlier queries.
Daniel G. Bobrow, Cleo Condoravdi, Kyle Richardson 0001, Richard J. Waldinger, Amar Das
IUI1
2008 The Encoding of lexical implications in VerbNet Predicates of change of locations
Annie Zaenen, Daniel G. Bobrow, Cleo Condoravdi
LREC2
2004 What a to-do: studies of task management towards the design of a personal task list manager
abstract
This paper reports on the results of studies of task management to support the design of a task list manager. We examined the media used to record and organize to-dos and tracked how tasks are completed over time. Our work shows that, contrary to popular wisdom, people are not poor at prioritizing. Rather, they have well-honed strategies for tackling particular task management challenges. By illustrating what factors influence task completion and how representations function to support task management, we hope to provide a strong foundation for the design of a personal to-do list manager. We also present some preliminary efforts in this direction.
Victoria Bellotti, Brinda Dalal, Nathaniel Good, Peter Flynn, Daniel G. Bobrow, Nicolas Ducheneaut
CHI5
2003 Information use of service technicians in difficult cases
abstract
Service technicians in the field often come across difficult service problems that are new to them. They have a large number of resources that they can draw on to deal with such problems, including both people and documents. We have undertaken a detailed study of technicians' everyday work, and have discovered two distinct types of information use, reflecting two different problem-solving practices. The less frequently used problem-solving practice is instruction following, where technicians follow company-documented Repair Analysis Procedures (RAPs). The second, more common practice is gleaning, where the information is gathered from many sources -- including other technicians and informal tips, which are documents written by technicians describing their invented solutions to hard service problems. Our observations show how the informational and interface affordances of the system for accessing the tips support their easy incorporation into the gleaning approach for problem solving in difficult cases. We also recommend ways that RAPs can be augmented to provide affordances for gleaning, and more effective instruction following.
Yutaka Yamauchi, Jack Whalen, Daniel G. Bobrow
CHI3
2001 Preventing existence
abstract
We discuss the treatment of prevention statements in both natural language semantics and knowledge representation, with particular regard to existence entailments. First order representations with an explicit existence predicate are shown to not adequately capture the entailments of prevention statements. A linguistic analysis is framed in a higher order intensional logic, employing a Fregean notion of existence as instantiation of a concept. We discuss how this can be mapped to a Cyc style knowledge representation.
Cleo Condoravdi, Richard S. Crouch, John O. Everett, Valeria de Paiva, Reinhard Stolle, Daniel G. Bobrow, Martin van den Berg
FOIS6
1999 Model-Based Computing: Developing Flexible Machine Control Software
Markus P. J. Fromherz, Vijay A. Saraswat, Daniel G. Bobrow
Artif. Intell.3
1998 Artificial Intelligence 40 Years later
Daniel G. Bobrow, J. Michael Brady
Artif. Intell.1
1998 Moving Practice: From Classrooms to MOO Rooms
Vicki L. O'Day, Daniel G. Bobrow, Kimberly Bobrow, Mark Shirley, Billie Hughes, Jim Walters
Comput. Support. Cooperative Work.2
1998 Network Community Design: A Social-Technical Design Circle
Vicki L. O'Day, Daniel G. Bobrow, Mark Shirley
Comput. Support. Cooperative Work.2
1997 The Next Big Thing: Position Statements
Munindar P. Singh, Daniel G. Bobrow, Michael N. Huhns, Margaret King, Hiroaki Kitano
IJCAI2
1996 The Social-Technical Design Circle
abstract
Computer systems developed for groups of people often have built-in social imperatives, either explicitly or implicitly brought to bear during technology design and use.Even when users are active, ongoing participants in design, conflicts can arise between the social assumptions inscribed in technical mechanisms and those in existing or proposed social practices, resulting in changes to both.This paper describes the joint evolution of tools and social practices in Pueblo, a school-centered learning community supported by a MOO (an Internet-accessible virtual world).Examples illustrate how one can design and use a social practice to simplify a technical implementation, and how one can make a choice in technical implementation to work towards a desirable social goal.Social and technical practices in a network community co-evolve as social values and policies become clearer and as growth in the community pushes it toward changes in the distribution of authority and power.
Vicki L. O'Day, Daniel G. Bobrow, Mark Shirley
CSCW2
1995 Modeling Time in Hybrid Systems: How Fast Is "Instantaneous"?
Yumi Iwasaki, Adam Farquhar, Vijay A. Saraswat, Daniel G. Bobrow, Vineet Gupta 0001
IJCAI4
1993 Artificial Intelligence in Perspective: A Retrospective on Fifty Volumes of the Artificial Intelligence Journal
Daniel G. Bobrow
Artif. Intell.1
1992 Narrow Views, Old Talks, New Beginnings
Brian C. Williams, Olivier Raiman, Daniel G. Bobrow, Mark Shirley, Brian Falkenhainer, Johan de Kleer
Comput. Intell.3
1991 Multiple Approaches to Multiple Agent Problem Solving
James A. Hendler, Daniel G. Bobrow, Les Gasser, Carl Hewitt, Marvin Minsky
IJCAI2
1991 OOP and AI (Panel)
abstract
No abstract available.
Mamdouh Ibrahim, Daniel G. Bobrow, Carl Hewitt, Jean-François Perror, Reid G. Smith, Howard E. Shrobe
OOPSLA2
1991 Design for Conversation: Lessons from Cognoter
Deborah G. Tatar, Gregg Foster, Daniel G. Bobrow
Int. J. Man Mach. Stud.3
1990 Combining Generational and Conservative Garbage Collection: Framework and Implementations
abstract
Two key ideas in garbage collection are generational collection and conservative pointer-finding. Generational collection and conservative pointer-finding are hard to use together, because generational collection is usually expressed in terms of copying objects, while conservative pointer-finding precludes copying. We present a new framework for defining garbage collectors. When applied to generational collection, it generalizes the notion of younger/older to a partial order. It can describe traditional generational and conservative techniques, and lends itself to combining different techniques in novel ways. We study in particular two new garbage collectors inspired by this framework. Both these collectors use conservative pointer-finding. The first one is based on a rewrite of an existing trace-and-sweep collector to use one level of generation. The second one has a single parameter, which controls how objects are partitioned into generations: the value of this parameter can be changed dynamically with no overhead. We have implemented both collectors and present measurements of their performance in practice.
Alan J. Demers, Mark D. Weiser, Barry Hayes, Hans-Juergen Boehm, Daniel G. Bobrow, Scott Shenker
POPL5
1989 Panel: Object-Oriented Languages: Premises and Promises
Daniel G. Bobrow, L. Peter Deutsch, Gregor Kiczales, Bjarne Stroustrup
OOPSLA1
1987 Logical Secrets
Mark S. Miller, Daniel G. Bobrow, Eric Dean Tribble, Jacob Levy
ICLP2
1987 Channels: A Generalization of Streams
Eric Dean Tribble, Mark S. Miller, Kenneth M. Kahn, Daniel G. Bobrow, Curtis Abbott, Ehud Shapiro
ICLP4
1987 T. Winograd and F. Flores, Understanding Computers and Cognition: A New Foundation for Design
Mark Stefik, Daniel G. Bobrow
Artif. Intell.2
1987 WYSIWIS Revised: Early Experiences with Multiuser Interfaces
abstract
WYSIWIS (What You See Is What I See) is a foundational abstraction for multiuser interfaces that expresses many of the characteristics of a chalkboard in face-to-face meetings. In its strictest interpretation, it means that everyone can also see the same written information and also see where anyone else is pointing. In our attempts to build software support for collaboration in meetings, we have discovered that WYSIWIS is crucial, yet too inflexible when strictly enforced. This paper is about the design issues and choices that arose in our first generation of meeting tools based on WYSIWIS. Several examples of multiuser interfaces that start from this abstraction are presented. These tools illustrate that there are inherent conflicts between the needs of a group and the needs of individuals, since user interfaces compete for the same display space and meeting time. To help minimize the effect of these conflicts, constraints were relaxed along four key dimensions of WYSIWIS: display space, time of display, subgroup population, and congruence of view. Meeting tools must be designed to support the changing needs of information sharing during process transitions, as subgroups are formed and dissolved, as individuals shift their focus of activity, and as the group shifts from multiple parallel activities to a single focused activity and back again.
Mark Stefik, Daniel G. Bobrow, Gregg Foster, Stan Lanning, Deborah G. Tatar
ACM Trans. Inf. Syst.2
1986 WYSIWIS revised: early experiences with multi-user interfaces
abstract
WYSIWIS (What You See Is What I See) is a foundational abstraction for multi-user interfaces that expresses many of the characteristics of a chalkboard in face-to-face meetings. In its strictest interpretation, it means that everyone can see the same written information and also where anyone else is pointing. We present several examples of multi-user interfaces that start from the WYSIWIS abstraction. In our attempts to build software support for collaboration in meetings, we have discovered that WYSIWIS is at once crucial and too inflexible in its strictest sense. WYSIWIS must be relaxed for all our software tools to better accommodate important interactions in meetings. Relaxations to WYSIWIS are characterized in terms of constraints on its four key dimensions: display space, time of display, subgroup population, and congruence of view.
Mark Stefik, Daniel G. Bobrow, Stan Lanning, Deborah G. Tatar, Gregg Foster
CSCW2
1986 CommonLoops: Merging Lisp and Object-Oriented Programming
Daniel G. Bobrow, Kenneth M. Kahn, Gregor Kiczales, Larry Masinter, Mark Stefik, Frank Zdybel
OOPSLA1
1986 Objects in Concurrent Logic Programming Languages
abstract
Concurrent Prolog supports object-oriented programming with a clean semantics and additional programming constructs such as incomplete messages, unification, direct broadcasting, and concurrency synchronization [Shapiro 1983a]. While it provides excellent computational support, we claim it does not provide good notation for expressing the abstractions of object-oriented programming. We describe a preprocessor that remedies this problem. The resulting language, Vulcan, is then used as a behicle for exploring new variants of object-oriented programming which become possible in this framework.
Kenneth M. Kahn, Eric Dean Tribble, Mark S. Miller, Daniel G. Bobrow
OOPSLA4
1986 Virtual Copies - At the Boundary Between Classes and Instances
abstract
Knowledge bases built in object-oriented systems use networks of interconnected objects in their representations. The mechanism described here provides a way to use such a network as a prototype by making virtual copies of it. The virtual copy is created incrementally. Values of instance variables in the virtual copy are inherited from the prototype until locally overridden in the copy, similar to inheritance of defaults between instances and classes in Loops. A virtual copy preserves the topology of the original network. Virtual copies can be made from virtual copies. Alternative implementations of virtual copies allow different tradeoffs in space and lookup time. Virtual copies can be used for building knowledge bases for design, for representing contexts in a problem solving system, and have other uses in ordinary programming.
Sanjay Mittal, Daniel G. Bobrow, Kenneth M. Kahn
OOPSLA2
1985 Artificial Intelligence - Where Are We?
Daniel G. Bobrow, Patrick J. Hayes
Artif. Intell.1
1985 If Prolog is the Answer, What is the Question? or What it Takes to Support AI Programming Paradigms
abstract
Knowledge programming, which makes use of the explicit representation and interpretation of knowledge to create intelligent programs, requires specialized languages and tools to help programmers. Prolog, an implementation of a logic programing language, provides some of these tools; it and other languages have been argued to be the "best" way to do such knowledge programming. This paper raises questions which suggest that any single paradigm of programming (e.g., logic programming or object-oriented programming) benefits by being integrated in a single environment with other paradigms of programming. Integration of these paradigms with each other, and within a flexible, user-friendly computing environment is also necessary. Such an environment must provide source level debugging and monitoring facilities, analysis and performance tuning tools, and an extended set of user communication programs.
Daniel G. Bobrow
IEEE Trans. Software Eng.1
1984 Qualitative Reasoning With Higher-Order Derivatives
Johan de Kleer, Daniel G. Bobrow
AAAI2
1984 Qualitative Reasoning about Physical Systems: An Introduction
Daniel G. Bobrow
Artif. Intell.1
1981 Layered Networks as a Tool for Software Development
Ira P. Goldstein, Daniel G. Bobrow
IJCAI2
1980 Descriptions for a Programming Environment
Ira P. Goldstein, Daniel G. Bobrow
AAAI2
1980 Managing Reentrant Structures Using Reference Counts
abstract
Automatic storage management requires that one identify storage unreachable by a user's program and return it to free status. One technique maintains a count of the references from user's programs to each cell, since a count of zero implies the storage is unreachable. Reentrant structures are self-referencing; hence no cell in them will have a count of zero, even though the entire structure is unreachable. A modification of standard reference counting can be used to manaage the deallocation of a large class of frequently used reentrant structures, including two-way and circularly linked lists. All the cells of a potentially reentrant structure are considered as part of a single group for deallocation purposes. Information associated with each cell specifies its group membership. Internal references (pointers from one cell of the group to another) are not reference counted. External references to any cell of this group are counted as references to the group as a whole. When the external reference count goes to zero, all the cells of the group can be deallocated. This paper describes several ways of specifying group membership, properties of each implementation, and properties of mutable and immutable group membership.
Daniel G. Bobrow
ACM Trans. Program. Lang. Syst.1
1979 Compact Encodings of List Structure
abstract
List structures provide a general mechanism for representing easily changed structured data, but can introduce inefficiencies in the use of space when fields of uniform size are used to contain pointers to data and to link the structure. Empirically determined regularity can be exploited to provide more space-efficient encodings without losing the flexibility inherent in list structures. The basic scheme is to provide compact pointer fields big enough to accommodate most values that occur in them and to provide “escape” mechanisms for exceptional cases. Several examples of encoding designs are presented and evaluated, including two designs currently used in Lisp machines. Alternative escape mechanisms are described, and various questions of cost and implementation are discussed. In order to extrapolate our results to larger systems than those measured, we propose a model for the generation of list pointers and we test the model against data from two programs. We show that according to our model, list structures with compact cdr fields will, as address space grows, continue to be compacted well with a fixed-width small field. Our conclusion is that with a microcodable processor, about a factor of two gain in space efficiency for list structure can be had for little or no cost in processing time.
Daniel G. Bobrow, Douglas W. Clark
ACM Trans. Program. Lang. Syst.1
1977 Knowledge Representation
Daniel G. Bobrow, Gary G. Hendrix, William A. Martin, John McCarthy 0001, Allen Newell, Roger C. Schank, Brian Cantwell Smith
IJCAI1
1977 Experience with KRL-0: One Cycle of a Knowledge Representation Language
Daniel G. Bobrow, Terry Winograd
IJCAI1
1977 GUS, A Frame-Driven Dialog System
Daniel G. Bobrow, Ronald M. Kaplan, Martin Kay, Donald A. Norman, Henry S. Thompson, Terry Winograd
Artif. Intell.1
1976 A Model for Control Structures for Artificial Intelligence Programming Languages
abstract
Newer programming languages for artificial intelligence extend the class of available control regimes beyond simple hierarchical control. In so doing, a key issue is using a model that clearly exhibits the relation between modules, processes, access environments, and control environments. This paper presents a model which is applicable to diverse languages and presents a set of control primitives which provide a concise basis on which one can define almost all known regimes of control.
Daniel G. Bobrow, Ben Wegbreit
IEEE Trans. Computers1
1973 A Model for Control Structures for Artificial Intelligence Programming Languages
Daniel G. Bobrow
IJCAI1
1971 TENEX, a Paged Time Sharing System for the PDP-10 (Abstract)
abstract
This paper appears in the March, 1972, issue of the Communications of the ACM. Its abstract is reproduced below.
Daniel G. Bobrow, Jerry D. Burchfiel, Daniel L. Murphy 0001, Raymond S. Tomlinson
SOSP1
1969 An Augmented State Transition Network Analysis Procedure
Daniel G. Bobrow, J. Bruce Fraser
IJCAI1
1964 List Processing and Extension of Language Facility by Embedding
abstract
There are two distinct (though not necessarily disjoint) types of language extension. The first is a syntactic extension, in which the class of expressions interpretable within a language is widened. The second is an extension of the functional domain in which operations not previously performable are added to the language. These extensions may be implemented by completely reprogramming the basic language processor (the compiler or interpreter), but such extensions may often be achieved at far less cost by embedding. The authors give an example of each of these two types of extensions by embedding, adding list-processing facilities to the FORTRAN language, and extending the list processing language LISP to facilitate expression and interpretation of string transformations. As an aid to those unfamiliar with list processing, there is a section which reviews this subject. Included are descriptions and explanations of list structures, the various notations used for lists, the basic processes of list processing, and the different notations (machine language, functional, and prototype) used for expressing processing of lists.
Daniel G. Bobrow, Joseph Weizenbaum
IEEE Trans. Electron. Comput.1