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David Benyon

dblp:b/DavidBenyon · also D. R. Benyon · DBLP profile ↗
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36ranked-venue papers
20as first author
2since 2021 · last 2024
0000-0003-0007-5013ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 26 · 16 first-author · 2 since 2021Artificial intelligence and machine learning · 7 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Design research and methods · 48% User interface design and tools · 28% Learning and educational technologies · 24%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Databases, data mining, and information retrieval
1 paper
Data models and query languages · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › field study
design ethnography
0.012000
Ethnography, theory and systems design: from intuition to insight · Int. J. Hum. Comput. Stud. 2000
Learning and educational technologies › online learning
web-based learning systems
0.011997
Experience with developing multimedia courseware for the World Wide Web: the need for better tools and clear pedagogy · Int. J. Hum. Comput. Stud. 1997
User interface design and tools
authoring tools
0.011997
Experience with developing multimedia courseware for the World Wide Web: the need for better tools and clear pedagogy · Int. J. Hum. Comput. Stud. 1997
Data models and query languages
entity-relationship model
0.011996
The skull beneath the skin: entity-relationship models of information artifacts · Int. J. Hum. Comput. Stud. 1996

Methods — techniques the papers use, named apart from their topics

entity-relationship modeling · 0.0ethnography · 0.0pedagogy · 0.0
YearPublicationVenuePosition
2024 Narratives of Blended Experience
abstract
Abstract This paper focuses on interaction across and between the physical/digital divide. We use blending theory to design for these situations, otherwise known as conceptual integration. Initially, this paper offers a discussion of the literature around blends. From this literature, we applied Benyon’s (Benyon, 2014) proposition of conceptual integration in mixed reality spaces (Blended Spaces) to consider interactions with the digital that complement the physical. We investigated blended spaces in partnership with undergraduate students during a live theatre festival. Our collaborators designed applications that applied blending principles, employing techniques drawn from speculative design. Outputs consist of speculative, narrative storyboards that use data gathered directly from stakeholder interviews and over 380 festival visitors. Our work led us to propose reworking Blended Spaces into a model that novice designers could easily conceive and apply. The work we conducted highlighted the need to consider user transitions from physical to digital and back again and highlighted the experiential nature of this type of interaction.
Tom Flint, Brian O'Keefe, Michael Mastermaker, Miriam Sturdee, David Benyon
Interact. Comput.5
2021 Designing Blended Experiences
abstract
The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed digital systems in physical places, whether those are existing physical structures or existing digital platforms. Traditional approaches to product design, interaction design and user experience design do not often take this new context into account. They do not consider how designers produce new digital and physical experiences that work harmoniously to provide new forms of engagement. To address this, we illustrate the constructs of blended experiences and how they can be used in the context of bridging green spaces between different countries. We propose the idea of blended experiences and offer a framework of constructs and techniques that can help designers work in this emerging area of design.
Brian O'Keefe, Tom Flint, Michael Mastermaker, Miriam Sturdee, David Benyon
Conference on Designing Interactive Systems5
2015 Blended Spaces for Collaboration
David Benyon, Oli H. Mival
Comput. Support. Cooperative Work.1
2013 Norms and standards in modular medical architectures
abstract
Recent Internet of Things (IoT) research has been aiming at interoperability of devices and the integration of sensor networks. The Future Internet - Private Public Partnership (FI-PPP) has created a whole array of different purpose-oriented modules with defined specifications, better known as Generic Enablers. This article gives an overview of legal, ethical and technical norms and standards to be considered when planning, developing and implementing modular medical architectures, integrating the Internet of Things (IoT) and Generic Enablers (GEs) in cutting edge, latest generation medical data networks.
Christoph Thuemmler, Oli H. Mival, David Benyon, William J. Buchanan, Alois Paulin, Samuel Fricker, Markus Fiedler, Astrid Grøttland, Thomas Jell, Thomas Magedanz, Ioana Ispas, Bert-Jaap Koops, Eleni Kosta, Armin Schneider, Anastasius Gavras, Maria Barros, Philippe Cousin, Euripides G. M. Petrakis
Healthcom3
2013 How Was Your Day? Evaluating a Conversational Companion
abstract
The "How Was Your Day" (HWYD) companion is an embodied conversational agent that can discuss work-related issues, entering free-form dialogues while discussing issues surrounding a typical work day. The open-ended nature of these interactions requires new models of evaluation. Here, we describe a paradigm and methodology for evaluating the main aspects of such functionality in conjunction with overall system behavior, with respect to three parameters: functional ability (i.e., does it do the "rightâ thing conversationally), content (i.e., does it respond appropriately to the semantic context), and emotional behavior (i.e., given the emotional input from the user, does it respond in an emotionally appropriate way). We demonstrate the functionality of our evaluation paradigm as a method for both grading current system performance, and targeting areas for particular performance review. We show correlation between, for example, automatic speech recognition performance and overall system performance (as is expected in systems of this type), but beyond this, we show where individual utterances or responses, indicated as positive or negative, characterize system performance, and demonstrate how our combination evaluation approach highlights issues (both positive and negative) in the companion system's interaction behavior.
David Benyon, Björn Gambäck, Preben Hansen, Oli H. Mival, Nick Webb
IEEE Trans. Affect. Comput.1
2012 Presence in blended spaces
abstract
Mixed reality technologies have been around for over ten years but it is only with the proliferation of smart phones and tablet (computers) that mixed and augmented reality interaction is reaching the mass market. There are now enough examples of mixed reality interactions that we can begin to abstract principles of design and principles of user experience (UX) for these new spaces of interaction. In this paper I develop the notion of mixed reality as a blendedspace. Mixed reality is a blend of a physical space and a digital space. The term ‘blend’ here is borrowed from blending theory which is a theory of cognition that highlights the importance of cross domain mappings and conceptual integration to our thought process that are grounded in physically-based spatial schemas. The concept of a blendedspace is developed by recognizing that physical space and digital space can both be described in terms of the objects and agents who inhabit the space, the structure of the objects’ relationships (the topology of the space) and the changes that take place in the space (the volatility, or dynamics of the space). The blendedspace will be more effective if the physical and digital spaces have some recognizable and understandable correspondences. The issue of presence in this blendedspace is then discussed and it is suggested that traditional definitions of presence are inadequate to describe the experiences that blendedspaces offer. Presence is considered as interaction between the self and the content of the medium within which the self exists, and place is this medium. Blendedspaces mean that people have an extended presence; from their physical location into digital worlds.
David Benyon
Interact. Comput.1
2010 Wizard of Oz Experiments for a Companion Dialogue System: Eliciting Companionable Conversation
Nick Webb, David Benyon, Jay Bradley, Preben Hansen, Oli H. Mival
LREC2
2010 Evaluating Human-Machine Conversation for Appropriateness
Nick Webb, David Benyon, Preben Hansen, Oli H. Mival
LREC2
2008 Dialogue, Speech and Images: the Companions Project Data Set
Yorick Wilks, David Benyon, Christopher Brewster, Pavel Ircing, Oli H. Mival
LREC2
2008 Place and Technology in the Home
Lynne Baillie, David Benyon
Comput. Support. Cooperative Work.2
2004 Do we Need Stereoscopic Displays for 3D Augmented Reality Target Selection Tasks?
abstract
This work describes our work in developing the human-computer interface of an augmented reality (AR) system designed to facilitate the accurate selection of real world locations in 3D space using 3D cursors. The results of two experiments undertaken to evaluate the influence of certain sources of additional depth information and degree of interface control are presented. The merits of stereoscopic displays and various cursor designs are also investigated. Results indicate that the benefits of stereoscopic displays do not significantly outweigh the benefits offered by increased control and additional positional information when performing simple object selection tasks in unprepared AR environments.
Jamie Sands, Shaun W. Lawson, David Benyon
IV3
2002 Scenarios and the HCI-SE design problem
abstract
Diaper's critical review of Carrol's book ‘Making Use’ raises a number of interesting issues about how to set about the design of interactive systems. In particular Diaper poses an issue that has long dogged the area of Human–Computer Interaction and Software Engineering (HCI-SE), namely how to deal with the formality required by the SE side and the sensitivity to context required by the HCI side. In this paper, we report on the experience of using scenario-based design and reflect on the effectiveness of the approach. This work fits into a broader context concerned with understanding exactly what the HCI-SE design problem is and now it might be best conceptualised.
David Benyon, Catriona MacAulay
Interact. Comput.1
2001 The new HCI? navigation of information space
David Benyon
Knowl. Based Syst.1
2001 Editorial introduction to IUI 2000 S.I
Doug Riecken, David Benyon, Henry Lieberman
Knowl. Based Syst.2
2000 Towards a methodology for developing visualizations
Martin Graham 0001, Jessie Kennedy, David Benyon
Int. J. Hum. Comput. Stud.3
2000 Ethnography, theory and systems design: from intuition to insight
Catriona MacAulay, David Benyon, Alison Crerar
Int. J. Hum. Comput. Stud.2
2000 Special issue on intelligent interface technology: editor's introduction
abstract
Journal Article Special issue on intelligent interface technology: editor's introduction Get access D.R Benyon, D.R Benyon aSchool of Computing, Napier University, 219, Colinton Road, Edinburgh EH14 1DJ, UK Search for other works by this author on: Oxford Academic Google Scholar D.M Murray D.M Murray b59, Cambridge Road, Teddington, Middlesex TW11 8DT, UK Search for other works by this author on: Oxford Academic Google Scholar Interacting with Computers, Volume 12, Issue 4, February 2000, Pages 315–322, https://doi.org/10.1016/S0953-5438(99)00024-7 Published: 01 February 2000
David Benyon, Dianne Murray
Interact. Comput.1
1999 How Stories Capture Interactions
Manuel Imaz, David Benyon
INTERACT2
1999 Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development
abstract
When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition OF cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientalism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientalism or experiental cognition as the foundation for our analysis. Experientalism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCE) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientalism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it con be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs
David Benyon, Manuel Imaz
Hum. Comput. Interact.1
1998 Guest Editors' Introduction
Alistair G. Sutcliffe, David Benyon
Autom. Softw. Eng.2
1997 Intelligent Interface Technology
David Benyon
INTERACT1
1997 Navigation in Information Spaces: supporting the individual
David Benyon, Kristina Höök
INTERACT1
1997 Integrating software engineering and HCI
David Benyon, Alistair C. Kilgour, Bengt L. Sandblad
INTERACT1
1997 Experience with developing multimedia courseware for the World Wide Web: the need for better tools and clear pedagogy
David Benyon, Debbie Stone, Mark R. Woodroffe
Int. J. Hum. Comput. Stud.1
1996 An adventure game approach to multimedia distance education
abstract
article An adventure game approach to multimedia distance education Share on Authors: Linda Carswell Computing Department, The Open University, Milton Keynes Computing Department, The Open University, Milton KeynesView Profile , David Benyon Computing Department, The Open University, Milton Keynes Computing Department, The Open University, Milton KeynesView Profile Authors Info & Claims ACM SIGCUE OutlookVolume 24Issue 1-3Jan.-July, 1996 pp 122–124https://doi.org/10.1145/1013718.237560Online:01 January 1996Publication History 1citation632DownloadsMetricsTotal Citations1Total Downloads632Last 12 Months1Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Linda Carswell, David Benyon
ITiCSE2
1996 The skull beneath the skin: entity-relationship models of information artifacts
Thomas R. G. Green, David Benyon
Int. J. Hum. Comput. Stud.2
1995 A data centred framework for user-centred design
David Benyon
INTERACT1
1995 Displays as data structures: entity-relationship models of information artefacts
Thomas R. G. Green, David Benyon
INTERACT2
1993 "Information Modelling Practical Guidance, " by Richard Veryard (Book Review)
David Benyon
Int. J. Man Mach. Stud.1
1993 Adaptive systems: from intelligent tutoring to autonomous agents
David Benyon, Dianne Murray
Knowl. Based Syst.1
1993 Adaptive Systems: A Solution to Usability Problems
David Benyon
User Model. User Adapt. Interact.1
1992 Book Review: "The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill, " by John M. Carroll
David Benyon
Int. J. Man Mach. Stud.1
1992 The Role of Task Analysis in Systems Design
abstract
Task analysis and systems analysis are both collections of techniques aimed at the development of interactive computer-based systems. Clearly there must be some relationship between them. However, since the techniques originate from different disciplines, practitioners in one area are not always clear about what has gone before in the other area. The paper addresses this problem. Task analysis clearly has an important role to play in various aspects of systems development. However it may also introduce bad practices which can be avoided if lessons are learnt from the experiences of systems analysis over the last two decades. An understanding of the strengths and weaknesses of systems analysis techniques enables the proper role of task analysis to be understood.
David Benyon
Interact. Comput.1
1992 Task Analysis and System Design: The Discipline of Data
abstract
David Benyon; Task analysis and system design: the discipline of data, Interacting with Computers, Volume 4, Issue 2, 1 August 1992, Pages 246–259, https://doi.
David Benyon
Interact. Comput.1
1990 An adaptive system developer's tool-kit
David Benyon, Dianne Murray, Frances Jennings
INTERACT1
1988 Experience with Adaptive Interfaces
abstract
Over the last few years, adaptive interfaces have become a focus of research. In HCI one system is Monitor, which formed the basis of an adaptive interfaces project funded by the National Physical Laboratory. This paper describes our experiences in working on this project and the lessons that have been learnt about adaptive interfaces and the Monitor system. We then look at the experiments which have been conducted to establish the feasibility of modelling and using users cognitive characteristics to provide adaptivity. The paper concludes with some thoughts on the direction which future research should take.
David Benyon, Dianne Murray
Comput. J.1